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yarnProject: {fileID: 7545569452688597077, guid: a15a58edccf56b044bf90e5e4eec6661, type: 3}
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yarnProject: {fileID: 7545569452688597077, guid: fa27b0d9a05721b4d8c3253ca36b4d29, type: 3}
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firstSceneName: ExpressFixScene
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@@ -1,25 +1,25 @@
|
||||
title: Start
|
||||
tags:
|
||||
---
|
||||
<<indoor>>
|
||||
<<load_scene 佩佩视觉模块>>
|
||||
<<jump Choice>>
|
||||
<<load_scene ExpressFixScene>>
|
||||
<<switch_fix_system_to BodyModule>>
|
||||
aaa: <notype>不答应</notype>这也行
|
||||
===
|
||||
|
||||
title: Choice
|
||||
title: LungPlugIn
|
||||
tags:
|
||||
---
|
||||
<<start_transition ViewManager "MainView">>
|
||||
->进入视觉
|
||||
<<start_transition ViewManager "EyeView">>
|
||||
我: 返回
|
||||
<<jump Choice>>
|
||||
->进入记忆
|
||||
<<start_transition ViewManager "MemoryView">>
|
||||
我: 返回
|
||||
<<jump Choice>>
|
||||
->进入UF
|
||||
<<start_transition ViewManager "UFView">>
|
||||
我: 返回
|
||||
<<jump Choice>>
|
||||
|
||||
<<open_screen>>
|
||||
LungModule: 肺部模块已连接
|
||||
LungModule: 等待下一步指令
|
||||
-> 分析
|
||||
<<hide_dialog>>
|
||||
<<clear_screen>>
|
||||
Analysing: A部分正常
|
||||
Analysing: B部分异常
|
||||
Analysing: C部分分析中
|
||||
<<close_screen>>
|
||||
-> 返回
|
||||
<<close_screen>>
|
||||
===
|
||||
|
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File diff suppressed because it is too large
Load Diff
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--- !u!224 &7847641493143640870
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||||
RectTransform:
|
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m_ObjectHideFlags: 0
|
||||
|
||||
@@ -0,0 +1,85 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using AibisDream.Framework;
|
||||
using Yarn.Unity;
|
||||
|
||||
namespace AibisDream
|
||||
{
|
||||
public static class BaseYarnCommand
|
||||
{
|
||||
#region 命令名
|
||||
|
||||
[YarnCommand("NextYarn")]
|
||||
public static void NextYarn()
|
||||
{
|
||||
EnumEventSystem.Global.Send(EventEnum.NextYarn);
|
||||
DialogController.Instance.ClearVariables();
|
||||
DialogController.Instance.StartCoroutine(GameLoopManager.Instance.NextSceneSo());
|
||||
}
|
||||
|
||||
[YarnCommand("switch_tv")]
|
||||
public static void SwitchTV(string picName)
|
||||
{
|
||||
MainUIController.Instance.SwitchTV(picName);
|
||||
}
|
||||
|
||||
[YarnCommand("show_tv_scene")]
|
||||
public static void ShowTVScene(float duration)
|
||||
{
|
||||
MainUIController.Instance.TVFadeIn(duration);
|
||||
}
|
||||
|
||||
[YarnCommand("load_scene")]
|
||||
public static IEnumerator LoadScene(string sceneName, float duration = 1)
|
||||
{
|
||||
HideDialog();
|
||||
yield return SceneLoader.Instance.LoadSceneAsync(sceneName);
|
||||
AudioManager.PlayAmb2Audio("amb_general");
|
||||
}
|
||||
|
||||
[YarnCommand("unload_scene")]
|
||||
public static IEnumerator UnloadScene(string sceneName)
|
||||
{
|
||||
yield return SceneLoader.Instance.UnloadSceneAsync(sceneName);
|
||||
}
|
||||
|
||||
[YarnCommand("hide_dialog")]
|
||||
public static void HideDialog()
|
||||
{
|
||||
DialogCanvasManager.Instance.HideDialog();
|
||||
}
|
||||
|
||||
[YarnCommand("fade_in")]
|
||||
public static IEnumerator FadeIn(float duration)
|
||||
{
|
||||
return MainUIController.Instance.FadeInSync(duration);
|
||||
}
|
||||
|
||||
[YarnCommand("fade_out")]
|
||||
public static IEnumerator FadeOut(float duration)
|
||||
{
|
||||
return MainUIController.Instance.FadeOutSync(duration);
|
||||
}
|
||||
|
||||
[YarnCommand("show_obj")]
|
||||
public static IEnumerator ShowObj(string picName)
|
||||
{
|
||||
return MainUIController.Instance.ShowObj(picName);
|
||||
}
|
||||
|
||||
[YarnCommand("hide_obj")]
|
||||
public static IEnumerator HideObj()
|
||||
{
|
||||
return MainUIController.Instance.HideObj();
|
||||
}
|
||||
|
||||
[YarnCommand("switch_dialog_viewer")]
|
||||
public static void SwitchDialogViewer(string viewerTypeStr)
|
||||
{
|
||||
var viewType = Enum.Parse<DialogViewType>(viewerTypeStr);
|
||||
DialogCanvasManager.Instance.SwitchDialogView(viewType);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 84356e44c7a2458e89a26f5539c34587
|
||||
timeCreated: 1739095555
|
||||
@@ -141,89 +141,11 @@ namespace AibisDream
|
||||
/// </summary>
|
||||
public void JumpLine()
|
||||
{
|
||||
if (!DialogCanvasManager.GetCurView().TrySkipLine())
|
||||
if (!DialogCanvasManager.Instance.TrySkipLine())
|
||||
{
|
||||
AudioManager.Instance.StopVoice();
|
||||
DialogCanvasManager.GetCurView().NextStep();
|
||||
DialogCanvasManager.Instance.NextStep();
|
||||
}
|
||||
}
|
||||
|
||||
#region 命令名
|
||||
|
||||
[YarnCommand("NextYarn")]
|
||||
public static void NextYarn()
|
||||
{
|
||||
EnumEventSystem.Global.Send(EventEnum.NextYarn);
|
||||
Instance.ClearVariables();
|
||||
Instance.StartCoroutine(GameLoopManager.Instance.NextSceneSo());
|
||||
}
|
||||
|
||||
[YarnCommand("switch_tv")]
|
||||
public static void SwitchTV(string picName)
|
||||
{
|
||||
MainUIController.Instance.SwitchTV(picName);
|
||||
}
|
||||
|
||||
[YarnCommand("show_tv_scene")]
|
||||
public static void ShowTVScene(float duration)
|
||||
{
|
||||
MainUIController.Instance.TVFadeIn(duration);
|
||||
}
|
||||
|
||||
[YarnCommand("load_scene")]
|
||||
public static IEnumerator LoadScene(string sceneName, float duration = 1)
|
||||
{
|
||||
HideDialog();
|
||||
yield return SceneLoader.Instance.LoadSceneAsync(sceneName);
|
||||
DialogCanvasManager.Instance.SwitchDialogView(sceneName == "ClinicScene"
|
||||
? DialogViewType.Bubble
|
||||
: DialogViewType.OldBox);
|
||||
|
||||
AudioManager.PlayAmb2Audio("amb_general");
|
||||
}
|
||||
|
||||
[YarnCommand("unload_scene")]
|
||||
public static IEnumerator UnloadScene(string sceneName)
|
||||
{
|
||||
yield return SceneLoader.Instance.UnloadSceneAsync(sceneName);
|
||||
}
|
||||
|
||||
[YarnCommand("hide_dialog")]
|
||||
public static void HideDialog()
|
||||
{
|
||||
DialogCanvasManager.GetCurView().HideDialog();
|
||||
}
|
||||
|
||||
[YarnCommand("fade_in")]
|
||||
public static IEnumerator FadeIn(float duration)
|
||||
{
|
||||
return MainUIController.Instance.FadeInSync(duration);
|
||||
}
|
||||
|
||||
[YarnCommand("fade_out")]
|
||||
public static IEnumerator FadeOut(float duration)
|
||||
{
|
||||
return MainUIController.Instance.FadeOutSync(duration);
|
||||
}
|
||||
|
||||
[YarnCommand("show_obj")]
|
||||
public static IEnumerator ShowObj(string picName)
|
||||
{
|
||||
return MainUIController.Instance.ShowObj(picName);
|
||||
}
|
||||
|
||||
[YarnCommand("hide_obj")]
|
||||
public static IEnumerator HideObj()
|
||||
{
|
||||
return MainUIController.Instance.HideObj();
|
||||
}
|
||||
|
||||
[YarnCommand("switch_dialog_view")]
|
||||
public static void SwitchDialogView(string viewName)
|
||||
{
|
||||
DialogCanvasManager.Instance.SwitchDialogView(Enum.Parse<DialogViewType>(viewName));
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,6 @@
|
||||
using System;
|
||||
using AibisDream.Framework;
|
||||
using AibisDream.Utility;
|
||||
using UnityEngine;
|
||||
using Yarn.Unity;
|
||||
|
||||
namespace AibisDream
|
||||
@@ -17,12 +16,12 @@ namespace AibisDream
|
||||
|
||||
if (_isInCommand)
|
||||
{
|
||||
DialogCanvasManager.GetCurView().HideDialog();
|
||||
DialogCanvasManager.Instance.HideDialog();
|
||||
base.RunLine(dialogueLine, onDialogueLineFinished);
|
||||
return;
|
||||
}
|
||||
|
||||
EnumEventSystem.Global.Send(DialogEventEnum.LineStart, DialogLine.GetLine(dialogueLine));
|
||||
EnumEventSystem.Global.Send(DialogEventEnum.LineStart, DialogText.GetLine(dialogueLine));
|
||||
|
||||
Action jumpVoice = SkipVoice;
|
||||
HandleLineOutput(dialogueLine, jumpVoice, onDialogueLineFinished);
|
||||
@@ -36,7 +35,7 @@ namespace AibisDream
|
||||
|
||||
private void HandleLineOutput(LocalizedLine dialogueLine, Action onTextShowed, Action onDialogueLineFinished)
|
||||
{
|
||||
DialogCanvasManager.GetCurView().ShowLine(dialogueLine.TextWithoutCharacterName.Text,
|
||||
DialogCanvasManager.Instance.ShowLine(dialogueLine.TextWithoutCharacterName.Text,
|
||||
dialogueLine.GetCharacterVo(), onDialogueLineFinished, onTextShowed, dialogueLine.IsAutoSkipLine());
|
||||
}
|
||||
|
||||
@@ -59,14 +58,14 @@ namespace AibisDream
|
||||
{
|
||||
if (_isInCommand)
|
||||
{
|
||||
DialogCanvasManager.GetCurView().HideDialog();
|
||||
DialogCanvasManager.Instance.HideDialog();
|
||||
base.RunOptions(dialogueOptions, onOptionSelected);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
EnumEventSystem.Global.Send(DialogEventEnum.OptionShow);
|
||||
var options = DialogOption.GeneOptions(dialogueOptions, onOptionSelected);
|
||||
DialogCanvasManager.GetCurView().ShowOptions(options);
|
||||
DialogCanvasManager.Instance.ShowOptions(options);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 83fe8dca776a36745b37708facb03b40
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,229 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using AibisDream.Framework;
|
||||
using AibisDream.Kit;
|
||||
using DG.Tweening;
|
||||
using Febucci.UI;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AibisDream.FixSystem
|
||||
{
|
||||
public class ScreenSystem : MonoBehaviour, IScreen, IDialogView
|
||||
{
|
||||
private static readonly int DirectionalAlphaFadeFade = Shader.PropertyToID("_DirectionalAlphaFadeFade");
|
||||
|
||||
#region 效果参数
|
||||
|
||||
public float rotateDuration = 0.5f;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 索引
|
||||
|
||||
private Transform _textScreen;
|
||||
[SerializeField] private TMP_Text title;
|
||||
[SerializeField] private TMP_Text text;
|
||||
[SerializeField] private TypewriterByCharacter textTypewriter;
|
||||
[SerializeField] private SpriteRenderer screenImage;
|
||||
private Material _imageMaterial;
|
||||
|
||||
private IUnRegister _plugOutRmv;
|
||||
private Action _nextStep;
|
||||
|
||||
#endregion
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
InitComponentRefs();
|
||||
Register();
|
||||
}
|
||||
|
||||
private void InitComponentRefs()
|
||||
{
|
||||
_textScreen = transform.Find("旋转屏幕");
|
||||
_imageMaterial = screenImage.material;
|
||||
}
|
||||
|
||||
private void Register()
|
||||
{
|
||||
FixSystemCenter.SystemDic.Register(this);
|
||||
DialogCanvasManager.Instance.RegisterDialogView(DialogViewType.Screen, this);
|
||||
|
||||
textTypewriter.onTextShowed.AddListener(() => StartCoroutine(AutoNextStep()));
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
FixSystemCenter.SystemDic.Unregister<ScreenSystem>();
|
||||
DialogCanvasManager.Instance.UnregisterDialogView(DialogViewType.Screen);
|
||||
}
|
||||
|
||||
#region 基础功能
|
||||
|
||||
public void OpenTextScreen()
|
||||
{
|
||||
// 旋转
|
||||
_textScreen.DORotate(new Vector3(0, 0, 0), rotateDuration);
|
||||
}
|
||||
|
||||
public void ShowTitle(string targetTitle)
|
||||
{
|
||||
title.text = targetTitle;
|
||||
}
|
||||
|
||||
public void ShowText(string targetText)
|
||||
{
|
||||
// 获取旧文字
|
||||
var oldText = text.text;
|
||||
// if (!string.IsNullOrWhiteSpace(oldText))
|
||||
// {
|
||||
// // 去掉notype标签,并且加上新的
|
||||
// var rawOldText = oldText.Replace("<notype>", "").Replace("</notype>", "");
|
||||
// oldText = "<notype> " + rawOldText + " </notype>";
|
||||
// }
|
||||
|
||||
// 显示文字
|
||||
textTypewriter.ShowText(oldText + targetText);
|
||||
}
|
||||
|
||||
public Tween ShowImage(Sprite sprite)
|
||||
{
|
||||
// 先回归隐藏状态
|
||||
_imageMaterial.SetFloat(DirectionalAlphaFadeFade, 0);
|
||||
// 切换图片
|
||||
screenImage.sprite = sprite;
|
||||
// 逐渐展示
|
||||
return DOTween.To(() => _imageMaterial.GetFloat(DirectionalAlphaFadeFade),
|
||||
value => _imageMaterial.SetFloat(DirectionalAlphaFadeFade, value), 10f, 1f);
|
||||
}
|
||||
|
||||
public void ClearImage()
|
||||
{
|
||||
_imageMaterial.SetFloat(DirectionalAlphaFadeFade, 0);
|
||||
screenImage.sprite = null;
|
||||
}
|
||||
|
||||
public void ClearTextScreen()
|
||||
{
|
||||
title.text = "";
|
||||
text.SetText("");
|
||||
}
|
||||
|
||||
public void CloseTextScreen()
|
||||
{
|
||||
// 先清除文字
|
||||
ClearTextScreen();
|
||||
// 旋转隐藏
|
||||
_textScreen.DORotate(new Vector3(0, 0, -90), rotateDuration, RotateMode.FastBeyond360);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 状态切换
|
||||
|
||||
/// <summary>
|
||||
/// 插头链接时播放内容
|
||||
/// </summary>
|
||||
/// <param name="sprite">需要播放的图片</param>
|
||||
/// <returns></returns>
|
||||
public IEnumerator OnLink(Sprite sprite)
|
||||
{
|
||||
EnumEventSystem.Global.Send(EventEnum.OpenScreen);
|
||||
// 右侧加载图片
|
||||
var tween = ShowImage(sprite);
|
||||
yield return tween.WaitForCompletion();
|
||||
|
||||
// 左侧打开副屏
|
||||
OpenTextScreen();
|
||||
yield return new WaitForSeconds(rotateDuration + 0.2f);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 收回屏幕时触发
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public IEnumerator OnUnlink()
|
||||
{
|
||||
// 隐藏图片
|
||||
ClearImage();
|
||||
yield return new WaitForSeconds(0.3f);
|
||||
// 左侧回收屏幕
|
||||
CloseTextScreen();
|
||||
yield return new WaitForSeconds(rotateDuration + 0.2f);
|
||||
|
||||
EnumEventSystem.Global.Send(EventEnum.CloseScreen);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 对话框功能实现
|
||||
|
||||
public void ShowLine(string dialogLine, CharacterVo character, Action nextStep, Action onTextShowed = null,
|
||||
bool isAutoSkip = false)
|
||||
{
|
||||
ShowTitle(character.GetActorName());
|
||||
ShowText(dialogLine);
|
||||
|
||||
// 每行自动跳过
|
||||
_nextStep = nextStep;
|
||||
}
|
||||
|
||||
public void ShowOptions(DialogOption[] dialogueOptions)
|
||||
{
|
||||
Debug.Log("不能在显示屏显示对话");
|
||||
}
|
||||
|
||||
public void HideDialog()
|
||||
{
|
||||
// HideDialog应该由其他函数控制
|
||||
}
|
||||
|
||||
public bool TrySkipLine()
|
||||
{
|
||||
// 这里不能跳过对话
|
||||
return true;
|
||||
}
|
||||
|
||||
public void NextStep()
|
||||
{
|
||||
// 这里不能手动跳到下一行
|
||||
}
|
||||
|
||||
private IEnumerator AutoNextStep()
|
||||
{
|
||||
yield return new WaitForSeconds(0.2f);
|
||||
_nextStep?.Invoke();
|
||||
_nextStep = null;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 屏幕接口
|
||||
/// </summary>
|
||||
public interface IScreen
|
||||
{
|
||||
// 打开副屏
|
||||
void OpenTextScreen();
|
||||
|
||||
// 显示标题文字
|
||||
void ShowTitle(string title);
|
||||
|
||||
// 显示正文
|
||||
void ShowText(string text);
|
||||
|
||||
// 显示图片
|
||||
Tween ShowImage(Sprite sprite);
|
||||
|
||||
// 清除图片
|
||||
void ClearImage();
|
||||
|
||||
// 清空屏幕
|
||||
void ClearTextScreen();
|
||||
|
||||
// 关闭副屏
|
||||
void CloseTextScreen();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 238cb3d3aad51b84e93ef35bdd1c5536
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,30 @@
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using Yarn.Unity;
|
||||
|
||||
namespace AibisDream.FixSystem
|
||||
{
|
||||
public static class ScreenYarnCommand
|
||||
{
|
||||
private static ScreenSystem ScreenSystem => FixSystemCenter.SystemDic.Get<ScreenSystem>();
|
||||
|
||||
[YarnCommand("open_screen")]
|
||||
public static IEnumerator OpenScreen()
|
||||
{
|
||||
Sprite sprite = Resources.Load<Sprite>("Art/Obj/gear");
|
||||
return ScreenSystem.OnLink(sprite);
|
||||
}
|
||||
|
||||
[YarnCommand("close_screen")]
|
||||
public static IEnumerator CloseScreen()
|
||||
{
|
||||
return ScreenSystem.OnUnlink();
|
||||
}
|
||||
|
||||
[YarnCommand("clear_screen")]
|
||||
public static void ClearTextScreen()
|
||||
{
|
||||
ScreenSystem.ClearTextScreen();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ae94b7febe6b4b6a96f2f45939d77ed2
|
||||
timeCreated: 1739105298
|
||||
@@ -8,6 +8,7 @@ namespace AibisDream.Kit
|
||||
public string HeadPicPath { get; set; }
|
||||
public string VoicePath { get; set; }
|
||||
public ActorRole Role { get; set; }
|
||||
public DialogViewType DialogViewType { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 避免干扰,复制结构体出来使用
|
||||
@@ -22,6 +23,7 @@ namespace AibisDream.Kit
|
||||
vo.headPicPath = HeadPicPath;
|
||||
vo.voicePath = VoicePath;
|
||||
vo.role = Role;
|
||||
vo.dialogViewType = DialogViewType;
|
||||
return vo;
|
||||
}
|
||||
}
|
||||
@@ -34,6 +36,7 @@ namespace AibisDream.Kit
|
||||
public string headPicPath;
|
||||
public string voicePath;
|
||||
public ActorRole role;
|
||||
public DialogViewType dialogViewType;
|
||||
|
||||
/// <summary>
|
||||
/// 获取角色应该显示的名字
|
||||
|
||||
@@ -5,6 +5,12 @@ namespace AibisDream.Framework
|
||||
{
|
||||
public class EventSystemEx : SingletonBase<EventSystemEx>
|
||||
{
|
||||
#region 状态
|
||||
|
||||
public bool isLocked;
|
||||
|
||||
#endregion
|
||||
|
||||
public GameObject pointerOverObj;
|
||||
public GameObject draggingObj;
|
||||
public GameObject holdingObj;
|
||||
@@ -41,6 +47,16 @@ namespace AibisDream.Framework
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 事件注册
|
||||
|
||||
public override void OnSingletonInit()
|
||||
{
|
||||
EnumEventSystem.Global.Register(EventEnum.OpenScreen, () => isLocked = true);
|
||||
EnumEventSystem.Global.Register(EventEnum.CloseScreen, () => isLocked = false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 单例必须的代码
|
||||
@@ -48,10 +64,6 @@ namespace AibisDream.Framework
|
||||
private EventSystemEx()
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnSingletonInit()
|
||||
{
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
@@ -87,7 +87,7 @@ namespace AibisDream.Framework
|
||||
|
||||
public override void OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
if (_interaction.IsAvailable)
|
||||
if (_interaction.IsAvailable && !EventSystemEx.Instance.isLocked)
|
||||
{
|
||||
EventSystemEx.Instance.OnPointerDown(_interaction);
|
||||
base.OnPointerDown(eventData);
|
||||
@@ -96,7 +96,7 @@ namespace AibisDream.Framework
|
||||
|
||||
public override void OnPointerUp(PointerEventData eventData)
|
||||
{
|
||||
if (_interaction.IsAvailable)
|
||||
if (_interaction.IsAvailable && !EventSystemEx.Instance.isLocked)
|
||||
{
|
||||
EventSystemEx.Instance.OnPointerUp(_interaction);
|
||||
base.OnPointerUp(eventData);
|
||||
|
||||
@@ -9,6 +9,8 @@ namespace AibisDream
|
||||
NextYarn,
|
||||
PlugIn,
|
||||
PlugOut,
|
||||
OpenScreen,
|
||||
CloseScreen,
|
||||
Menu
|
||||
}
|
||||
|
||||
@@ -27,7 +29,7 @@ namespace AibisDream
|
||||
End
|
||||
}
|
||||
|
||||
public struct DialogLine
|
||||
public struct DialogText
|
||||
{
|
||||
public bool isOption;
|
||||
public string line;
|
||||
@@ -55,9 +57,9 @@ namespace AibisDream
|
||||
}
|
||||
}
|
||||
|
||||
public static DialogLine GetLine(LocalizedLine dialogueLine)
|
||||
public static DialogText GetLine(LocalizedLine dialogueLine)
|
||||
{
|
||||
return new DialogLine()
|
||||
return new DialogText()
|
||||
{
|
||||
isOption = false,
|
||||
line = dialogueLine.TextWithoutCharacterName.Text,
|
||||
|
||||
@@ -106,6 +106,8 @@ namespace AibisDream
|
||||
_dragPoint = new Vector3(transform.position.x, dragY, transform.position.z);
|
||||
}
|
||||
|
||||
#region 交互限制相关
|
||||
|
||||
public bool IsActive => _engineSystem.isPullActive;
|
||||
|
||||
public bool IsAvailable => _engineSystem.isAvailable;
|
||||
@@ -114,5 +116,7 @@ namespace AibisDream
|
||||
{
|
||||
return gameObject;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -72,13 +72,13 @@ namespace AibisDream
|
||||
private void RegisterDialogEvent()
|
||||
{
|
||||
// 对话相关
|
||||
_unRegisters.Add(EnumEventSystem.Global.Register<DialogEventEnum, DialogLine>(DialogEventEnum.LineStart,
|
||||
_unRegisters.Add(EnumEventSystem.Global.Register<DialogEventEnum, DialogText>(DialogEventEnum.LineStart,
|
||||
OnLineStart));
|
||||
_unRegisters.Add(EnumEventSystem.Global.Register(DialogEventEnum.LineShowed, () => SwitchCursor(nextTalk)));
|
||||
_unRegisters.Add(EnumEventSystem.Global.Register(DialogEventEnum.LineEnd, OnLineEnd));
|
||||
_unRegisters.Add(EnumEventSystem.Global.Register(DialogEventEnum.OptionShow, OnOptionShow));
|
||||
_unRegisters.Add(
|
||||
EnumEventSystem.Global.Register<DialogEventEnum, DialogLine>(DialogEventEnum.OptionSelected,
|
||||
EnumEventSystem.Global.Register<DialogEventEnum, DialogText>(DialogEventEnum.OptionSelected,
|
||||
OnOptionSelect));
|
||||
}
|
||||
|
||||
@@ -127,7 +127,7 @@ namespace AibisDream
|
||||
|
||||
#region 对话相关
|
||||
|
||||
private void OnLineStart(DialogLine line)
|
||||
private void OnLineStart(DialogText line)
|
||||
{
|
||||
_isTalking = true;
|
||||
SwitchCursor(talking);
|
||||
@@ -149,7 +149,7 @@ namespace AibisDream
|
||||
SwitchCursor(option);
|
||||
}
|
||||
|
||||
private void OnOptionSelect(DialogLine line)
|
||||
private void OnOptionSelect(DialogText line)
|
||||
{
|
||||
StopDelayCursor();
|
||||
_switchCoroutine = StartCoroutine(DelayAction(() =>
|
||||
@@ -212,6 +212,8 @@ namespace AibisDream
|
||||
SwitchCursor(EventSystemEx.Instance.holdingObj == target.GetGameObject() ? interactive : defaultCursor);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
@@ -6,9 +6,19 @@ namespace AibisDream
|
||||
{
|
||||
[SerializeField] protected GameObject choiceButton;
|
||||
|
||||
protected override void LoadChoiceButton()
|
||||
private void Start()
|
||||
{
|
||||
// 初始化选择按钮
|
||||
choiceButtonPrefab = choiceButton;
|
||||
// 注册Viewer
|
||||
DialogCanvasManager.Instance.RegisterDialogView(DialogViewType.OldBox, this);
|
||||
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
protected override void OnDialogViewerDestroy()
|
||||
{
|
||||
DialogCanvasManager.Instance.UnregisterDialogView(DialogViewType.OldBox);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,13 +22,13 @@ namespace AibisDream
|
||||
|
||||
#region box组件
|
||||
|
||||
protected TypewriterByCharacter dialogText;
|
||||
protected TextMeshProUGUI actorName;
|
||||
protected GameObject nextArray;
|
||||
protected GameObject choiceBox;
|
||||
private TypewriterByCharacter _dialogText;
|
||||
private TextMeshProUGUI _actorName;
|
||||
private GameObject _nextArray;
|
||||
private GameObject _choiceBox;
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
private bool _skipLineDelay;
|
||||
private Action _nextStep;
|
||||
|
||||
@@ -37,17 +37,21 @@ namespace AibisDream
|
||||
|
||||
protected GameObject choiceButtonPrefab;
|
||||
|
||||
protected virtual void Awake()
|
||||
private void Awake()
|
||||
{
|
||||
LoadChoiceButton();
|
||||
InitComponents();
|
||||
AddSomeListener();
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
OnDialogViewerDestroy();
|
||||
}
|
||||
|
||||
private void AddSomeListener()
|
||||
{
|
||||
// 对话显示后有一段延时不可跳过
|
||||
dialogText.onTypewriterStart.AddListener(() =>
|
||||
_dialogText.onTypewriterStart.AddListener(() =>
|
||||
{
|
||||
_skipLineDelay = true;
|
||||
_ = CommonUtil.Delay(delayTime, () => { _skipLineDelay = false; });
|
||||
@@ -56,17 +60,16 @@ namespace AibisDream
|
||||
|
||||
#region 初始化
|
||||
|
||||
protected virtual void LoadChoiceButton()
|
||||
{
|
||||
Debug.Log("无选项对话框");
|
||||
}
|
||||
|
||||
private void InitComponents()
|
||||
{
|
||||
actorName = transform.Find(ActorName)?.gameObject.GetComponent<TextMeshProUGUI>();
|
||||
dialogText = transform.Find(DialogText)?.gameObject.GetComponent<TypewriterByCharacter>();
|
||||
nextArray = transform.Find(NextArray)?.gameObject;
|
||||
choiceBox = transform.Find(ChoiceBox)?.gameObject;
|
||||
_actorName = transform.Find(ActorName)?.gameObject.GetComponent<TextMeshProUGUI>();
|
||||
_dialogText = transform.Find(DialogText)?.gameObject.GetComponent<TypewriterByCharacter>();
|
||||
_nextArray = transform.Find(NextArray)?.gameObject;
|
||||
_choiceBox = transform.Find(ChoiceBox)?.gameObject;
|
||||
}
|
||||
|
||||
protected virtual void OnDialogViewerDestroy()
|
||||
{
|
||||
}
|
||||
|
||||
#endregion
|
||||
@@ -91,33 +94,28 @@ namespace AibisDream
|
||||
bool isAutoSkip = false)
|
||||
{
|
||||
gameObject.SetActive(true);
|
||||
// // 没有dialogText说明不能显示对话,直接跳过
|
||||
// if (!dialogText)
|
||||
// {
|
||||
// return;
|
||||
// }
|
||||
|
||||
// 把原有对话清掉
|
||||
ClearBox();
|
||||
dialogText.gameObject.SetActive(true);
|
||||
choiceBox?.SetActive(false);
|
||||
_dialogText.gameObject.SetActive(true);
|
||||
_choiceBox?.SetActive(false);
|
||||
|
||||
// 显示内容
|
||||
ShowActorName(character);
|
||||
dialogText.ShowText(dialogLine);
|
||||
_dialogText.ShowText(dialogLine);
|
||||
|
||||
// 自动跳过的回调很难独立Remove,只能全部清空再注册,下策
|
||||
dialogText.onTextShowed.RemoveAllListeners();
|
||||
dialogText.onTextShowed.AddListener(() => nextArray.gameObject.SetActive(true));
|
||||
dialogText.onTextShowed.AddListener(() => onTextShowed?.Invoke());
|
||||
dialogText.onTextShowed.AddListener(() => EnumEventSystem.Global.Send(DialogEventEnum.LineShowed));
|
||||
_dialogText.onTextShowed.RemoveAllListeners();
|
||||
_dialogText.onTextShowed.AddListener(() => _nextArray.gameObject.SetActive(true));
|
||||
_dialogText.onTextShowed.AddListener(() => onTextShowed?.Invoke());
|
||||
_dialogText.onTextShowed.AddListener(() => EnumEventSystem.Global.Send(DialogEventEnum.LineShowed));
|
||||
|
||||
_nextStep = nextStep;
|
||||
|
||||
// 执行自动跳过结局
|
||||
if (isAutoSkip)
|
||||
{
|
||||
dialogText.onTextShowed.AddListener(() => _ = CommonUtil.Delay(200, NextStep));
|
||||
_dialogText.onTextShowed.AddListener(() => _ = CommonUtil.Delay(200, NextStep));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -139,18 +137,18 @@ namespace AibisDream
|
||||
{
|
||||
gameObject.SetActive(true);
|
||||
// 没有选择框直接不显示选项
|
||||
if (!choiceBox)
|
||||
if (!_choiceBox)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// 把原有对话清掉
|
||||
ClearBox();
|
||||
choiceBox.SetActive(true);
|
||||
dialogText.gameObject.SetActive(false);
|
||||
_choiceBox.SetActive(true);
|
||||
_dialogText.gameObject.SetActive(false);
|
||||
|
||||
// 销毁原来的按钮
|
||||
foreach (Transform child in choiceBox.transform)
|
||||
foreach (Transform child in _choiceBox.transform)
|
||||
{
|
||||
Destroy(child.gameObject);
|
||||
}
|
||||
@@ -160,7 +158,7 @@ namespace AibisDream
|
||||
{
|
||||
if (!option.IsAvailable) continue;
|
||||
|
||||
var choiceInstance = Instantiate(choiceButtonPrefab, choiceBox.transform);
|
||||
var choiceInstance = Instantiate(choiceButtonPrefab, _choiceBox.transform);
|
||||
choiceInstance.GetComponentInChildren<TextMeshProUGUI>().text = option.Line;
|
||||
choiceInstance.GetComponent<Button>().onClick.AddListener(option.Select);
|
||||
}
|
||||
@@ -179,14 +177,14 @@ namespace AibisDream
|
||||
return true;
|
||||
}
|
||||
|
||||
if (dialogText.isShowingText)
|
||||
if (_dialogText.isShowingText)
|
||||
{
|
||||
dialogText.SkipTypewriter();
|
||||
_dialogText.SkipTypewriter();
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
nextArray.gameObject.SetActive(false);
|
||||
_nextArray.gameObject.SetActive(false);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -194,15 +192,15 @@ namespace AibisDream
|
||||
private void ClearBox()
|
||||
{
|
||||
gameObject.SetActive(true);
|
||||
dialogText?.ShowText("");
|
||||
nextArray?.SetActive(false);
|
||||
if (!actorName) actorName.text = "";
|
||||
_dialogText?.ShowText("");
|
||||
_nextArray?.SetActive(false);
|
||||
if (!_actorName) _actorName.text = "";
|
||||
}
|
||||
|
||||
private void ShowActorName(CharacterVo character)
|
||||
{
|
||||
if (!actorName) return;
|
||||
actorName.text = character.GetActorName();
|
||||
if (!_actorName) return;
|
||||
_actorName.text = character.GetActorName();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8,40 +8,40 @@ using UnityEngine.UI;
|
||||
|
||||
namespace AibisDream
|
||||
{
|
||||
public class DialogCanvasManager : Singleton<DialogCanvasManager>
|
||||
public class DialogCanvasManager : Singleton<DialogCanvasManager>, IDialogView
|
||||
{
|
||||
private const string BubbleView = "Dialog Bubble View";
|
||||
private const string OldBoxView = "Dialog Box";
|
||||
|
||||
private const string QuickTalk = "Quick Talk";
|
||||
|
||||
#region 引用
|
||||
|
||||
private IDialogView _bubbleView;
|
||||
private IDialogView _oldBoxView;
|
||||
|
||||
private readonly Dictionary<DialogViewType, IDialogView> _dialogViewDict = new();
|
||||
private IDialogView _curView;
|
||||
|
||||
private IDialogView _lastShowView;
|
||||
private GameObject _quickTalkButton;
|
||||
|
||||
#endregion
|
||||
|
||||
private List<IUnRegister> _rmvList = new();
|
||||
|
||||
private readonly List<IUnRegister> _rmvList = new();
|
||||
|
||||
public override void OnSingletonInit()
|
||||
{
|
||||
InitDialogViews();
|
||||
InitQuickTalkButton();
|
||||
InitEvent();
|
||||
// 默认为旧Box
|
||||
_curView = _bubbleView;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
_curView = _dialogViewDict[DialogViewType.OldBox];
|
||||
}
|
||||
|
||||
private void InitEvent()
|
||||
{
|
||||
_rmvList.Add(EnumEventSystem.Global.Register<DialogEventEnum, DialogLine>(DialogEventEnum.LineStart, AddDialogueLine));
|
||||
_rmvList.Add(EnumEventSystem.Global.Register<DialogEventEnum, DialogLine>(DialogEventEnum.OptionSelected, AddDialogueLine));
|
||||
_rmvList.Add(
|
||||
EnumEventSystem.Global.Register<DialogEventEnum, DialogText>(DialogEventEnum.LineStart,
|
||||
AddDialogueLine));
|
||||
_rmvList.Add(
|
||||
EnumEventSystem.Global.Register<DialogEventEnum, DialogText>(DialogEventEnum.OptionSelected,
|
||||
AddDialogueLine));
|
||||
_rmvList.Add(EnumEventSystem.Global.Register(EventEnum.NextYarn, CleanDialogHistory));
|
||||
}
|
||||
|
||||
@@ -63,11 +63,6 @@ namespace AibisDream
|
||||
DialogController.OnDialogueComplete -= HideDialog;
|
||||
}
|
||||
|
||||
private void HideDialog()
|
||||
{
|
||||
_curView.HideDialog();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private void Update()
|
||||
@@ -80,15 +75,6 @@ namespace AibisDream
|
||||
|
||||
#region 对话框相关处理
|
||||
|
||||
private void InitDialogViews()
|
||||
{
|
||||
_bubbleView = transform.Find(BubbleView).GetComponent<IDialogView>();
|
||||
_oldBoxView = transform.Find(OldBoxView).GetComponent<IDialogView>();
|
||||
|
||||
_bubbleView.HideDialog();
|
||||
_oldBoxView.HideDialog();
|
||||
}
|
||||
|
||||
private void InitQuickTalkButton()
|
||||
{
|
||||
_quickTalkButton = transform.Find(QuickTalk).gameObject;
|
||||
@@ -103,36 +89,82 @@ namespace AibisDream
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 切换对话UI
|
||||
/// 注册对话框
|
||||
/// </summary>
|
||||
/// <param name="viewType">UI类型</param>
|
||||
/// <returns></returns>
|
||||
public IDialogView SwitchDialogView(DialogViewType viewType)
|
||||
/// <param name="viewType"></param>
|
||||
/// <param name="dialogView"></param>
|
||||
public void RegisterDialogView(DialogViewType viewType, IDialogView dialogView)
|
||||
{
|
||||
var newDlg = viewType switch
|
||||
{
|
||||
DialogViewType.Bubble => _bubbleView,
|
||||
DialogViewType.OldBox => _oldBoxView,
|
||||
_ => _oldBoxView
|
||||
};
|
||||
|
||||
if (_curView != newDlg)
|
||||
{
|
||||
_curView.HideDialog();
|
||||
_curView = newDlg;
|
||||
}
|
||||
|
||||
return _curView;
|
||||
_dialogViewDict.Add(viewType, dialogView);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取当前正在使用的Dialog View
|
||||
/// 注销对话框
|
||||
/// </summary>
|
||||
/// <returns>当前正在使用的Dialog View</returns>
|
||||
/// <exception cref="Exception">未找到Canvas</exception>
|
||||
public static IDialogView GetCurView()
|
||||
/// <param name="viewType"></param>
|
||||
public void UnregisterDialogView(DialogViewType viewType)
|
||||
{
|
||||
return Instance._curView;
|
||||
_dialogViewDict.Remove(viewType);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 对话框接口
|
||||
|
||||
public void ShowLine(string dialogLine, CharacterVo character, Action nextStep, Action onTextShowed = null,
|
||||
bool isAutoSkip = false)
|
||||
{
|
||||
// 根据DialogViewType确定在哪个对话框显示
|
||||
if (character.dialogViewType == DialogViewType.Default)
|
||||
{
|
||||
_lastShowView = _curView;
|
||||
// 没有指定对话框,就用当前激活的
|
||||
_curView.ShowLine(dialogLine, character, nextStep, onTextShowed, isAutoSkip);
|
||||
}
|
||||
else if (_dialogViewDict.TryGetValue(character.dialogViewType, out var view))
|
||||
{
|
||||
_lastShowView = view;
|
||||
// 对于指定了对话框的,就在指定对话框显示
|
||||
view.ShowLine(dialogLine, character, nextStep, onTextShowed, isAutoSkip);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log($"{character.dialogViewType.ToString()}类型对话框不存在");
|
||||
}
|
||||
}
|
||||
|
||||
public void ShowOptions(DialogOption[] dialogueOptions)
|
||||
{
|
||||
// 暂时全部使用Box做选择,后面应该会有其他选择框
|
||||
_dialogViewDict[DialogViewType.OldBox].ShowOptions(dialogueOptions);
|
||||
}
|
||||
|
||||
public void HideDialog()
|
||||
{
|
||||
_curView.HideDialog();
|
||||
}
|
||||
|
||||
public bool TrySkipLine()
|
||||
{
|
||||
return _lastShowView.TrySkipLine();
|
||||
}
|
||||
|
||||
public void NextStep()
|
||||
{
|
||||
_lastShowView.NextStep();
|
||||
}
|
||||
|
||||
public void SwitchDialogView(DialogViewType dialogViewType)
|
||||
{
|
||||
if (_dialogViewDict.TryGetValue(dialogViewType, out var view))
|
||||
{
|
||||
_curView.HideDialog();
|
||||
_curView = view;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log($"{dialogViewType.ToString()}类型对话框不存在");
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
@@ -145,7 +177,7 @@ namespace AibisDream
|
||||
/// 记录对话
|
||||
/// </summary>
|
||||
/// <param name="line">对话</param>
|
||||
private void AddDialogueLine(DialogLine line)
|
||||
private void AddDialogueLine(DialogText line)
|
||||
{
|
||||
logText.text += line.GetDialogText();
|
||||
}
|
||||
@@ -170,7 +202,9 @@ namespace AibisDream
|
||||
|
||||
public enum DialogViewType
|
||||
{
|
||||
Default,
|
||||
Bubble,
|
||||
OldBox
|
||||
OldBox,
|
||||
Screen
|
||||
}
|
||||
}
|
||||
@@ -45,9 +45,9 @@ namespace AibisDream
|
||||
_onOptionSelected.Invoke(_option.DialogueOptionID);
|
||||
}
|
||||
|
||||
private DialogLine TransToLine()
|
||||
private DialogText TransToLine()
|
||||
{
|
||||
return new DialogLine
|
||||
return new DialogText
|
||||
{
|
||||
isOption = true,
|
||||
lineId = _option.TextID,
|
||||
@@ -62,4 +62,15 @@ namespace AibisDream
|
||||
.Select(item => new DialogOption { _option = item, _onOptionSelected = onOptionSelected }).ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
public struct DialogTextLine
|
||||
{
|
||||
public string lineId;
|
||||
public string line;
|
||||
public CharacterVo character;
|
||||
public Action onTextShowed;
|
||||
|
||||
public bool isAutoSkip;
|
||||
public bool isClearScreen;
|
||||
}
|
||||
}
|
||||
@@ -1,14 +1,19 @@
|
||||
通过key索引配置,中文名,人物角色(Player/MainActor/Aside),名称显示时的颜色,头像Pic路径,语音资源路径
|
||||
Key,Cn,Role,NameColor,HeadPicPath,VoicePath
|
||||
peipei,佩佩,Aside,#00FFFF,peipei_head,voice_peipei
|
||||
me,我,Aside,,me_head,voice_me
|
||||
peipei_novoice,胆怯女声,Aside,#00FFFF,,voice_peipei
|
||||
yingli_novoice,严厉女声,Aside,#FFCC00,,voice_yingli
|
||||
tutorial,教学,Aside,,,
|
||||
docter,儿科医生,Aside,#FFCC00,,
|
||||
peipei_child,童年佩佩,Aside,#00FFFF,,voice_peipei
|
||||
unknown,???,Aside,#FFCC00,,
|
||||
shitou,石头,Aside,,,voice_shitou
|
||||
Descent,Descent,Aside,#FFCC00,,voice_me
|
||||
e-assistant,电子助手,Aside,#FFCC00,,voice_me
|
||||
Gotashi_unknow,戴纯金雕塑头的男人,Aside,#FFCC00,,voice_me
|
||||
通过key索引配置,中文名,"显示位置,Default使用默认,Screen插线屏幕,OldBox基本对话框",人物角色(Player/MainActor/Aside),名称显示时的颜色,头像Pic路径,语音资源路径
|
||||
Key,Cn,DialogViewType,Role,NameColor,HeadPicPath,VoicePath
|
||||
peipei,佩佩,Default,Aside,#00FFFF,peipei_head,voice_peipei
|
||||
me,我,Default,Aside,,me_head,voice_me
|
||||
peipei_novoice,胆怯女声,Default,Aside,#00FFFF,,voice_peipei
|
||||
yingli_novoice,严厉女声,Default,Aside,#FFCC00,,voice_yingli
|
||||
tutorial,教学,Default,Aside,,,
|
||||
docter,儿科医生,Default,Aside,#FFCC00,,
|
||||
peipei_child,童年佩佩,Default,Aside,#00FFFF,,voice_peipei
|
||||
unknown,???,Default,Aside,#FFCC00,,
|
||||
shitou,石头,Default,Aside,,,voice_shitou
|
||||
Descent,Descent,Default,Aside,#FFCC00,,voice_me
|
||||
e-assistant,电子助手,Default,Aside,#FFCC00,,voice_me
|
||||
Gotashi_unknow,戴纯金雕塑头的男人,Default,Aside,#FFCC00,,voice_me
|
||||
Linking,连接中……,Screen,Aside,#E6A23C,,
|
||||
Analysing,分析中,Screen,Aside,#E6A23C,,
|
||||
Error,错误警告,Screen,Aside,#E6A23C,,
|
||||
EyeModule,视觉模块,Screen,Aside,#F56C6C,,
|
||||
LungModule,肺部模块,Screen,Aside,#E6A23C,,
|
||||
|
||||
|
Reference in New Issue
Block a user