feat: 增加本地化图片播放

This commit is contained in:
2026-08-02 21:20:05 +08:00
parent e6c3148764
commit 93501dddaf
15 changed files with 557 additions and 28 deletions
@@ -402,6 +402,13 @@ namespace AibisDream
return panel.ShowObj(picName, duration);
}
[YarnCommand("show_l10n_obj")]
public static IEnumerator ShowL10nObj(string picName, float duration = 1)
{
var panel = UIManager.Instance.GetPanel<PlayToolPanel>();
return panel.ShowL10nObj(picName, duration);
}
[YarnCommand("hide_obj")]
public static IEnumerator HideObj(float duration = 1)
{
@@ -470,6 +477,13 @@ namespace AibisDream
return panel.ShowFullScreen(picName, duration);
}
[YarnCommand("show_l10n_full_screen")]
public static IEnumerator ShowL10nFullScreen(string picName, float duration = 1)
{
var panel = UIManager.Instance.GetPanel<PlayToolPanel>();
return panel.ShowL10nFullScreen(picName, duration);
}
[YarnCommand("hide_full_screen")]
public static IEnumerator HideFullScreen(float duration = 1)
{
@@ -197,8 +197,10 @@ namespace AibisDream.SaveSystem
{
public bool isObjVisible;
public string objPicName;
public bool objIsLocalized;
public bool isFullScreenVisible;
public string fullScreenPicName;
public bool fullScreenIsLocalized;
}
public enum ShowcaseDisplayMode
@@ -0,0 +1,100 @@
using System;
using System.Collections.Generic;
using AibisDream.Framework;
namespace AibisDream.UI
{
/// <summary>
/// Defines the file-name convention used by localized Obj sprites.
/// Chinese uses the unsuffixed source asset; every other supported locale uses
/// "{logicalName}-{localeCode}".
/// </summary>
internal static class LocalizedObjSpriteNaming
{
internal const string DefaultLocaleCode = "zh-Hans";
private static readonly string[] NonDefaultLocaleCodeValues =
{
"en",
"ja-JP",
"ru",
"es",
"pt-BR"
};
internal static IReadOnlyList<string> NonDefaultLocaleCodes =>
NonDefaultLocaleCodeValues;
internal static string NormalizeLogicalName(string picName)
{
if (string.IsNullOrEmpty(picName)) return picName;
return picName.EndsWith(".png", StringComparison.OrdinalIgnoreCase)
? picName.Substring(0, picName.Length - 4)
: picName;
}
internal static string GetAssetLocaleCode(string localeCode)
{
return LocalizationKit.GetLocaleKind(localeCode) switch
{
LocaleKind.En => "en",
LocaleKind.Ja => "ja-JP",
LocaleKind.Ru => "ru",
LocaleKind.Es => "es",
LocaleKind.PtBr => "pt-BR",
_ => DefaultLocaleCode
};
}
internal static string GetPicName(string logicalName, string localeCode)
{
string normalizedName = NormalizeLogicalName(logicalName);
string assetLocaleCode = GetAssetLocaleCode(localeCode);
return string.Equals(
assetLocaleCode,
DefaultLocaleCode,
StringComparison.Ordinal)
? normalizedName
: $"{normalizedName}-{assetLocaleCode}";
}
internal static IReadOnlyList<string> GetCandidatePicNames(
string logicalName,
string localeCode)
{
string normalizedName = NormalizeLogicalName(logicalName);
string localizedName = GetPicName(normalizedName, localeCode);
if (string.Equals(localizedName, normalizedName, StringComparison.Ordinal))
return new[] { normalizedName };
return new[] { localizedName, normalizedName };
}
internal static bool TryParseLocalizedVariant(
string fileNameWithoutExtension,
out string logicalName,
out string localeCode)
{
foreach (string candidateCode in NonDefaultLocaleCodeValues)
{
string suffix = $"-{candidateCode}";
if (!fileNameWithoutExtension.EndsWith(
suffix,
StringComparison.OrdinalIgnoreCase))
{
continue;
}
logicalName = fileNameWithoutExtension.Substring(
0,
fileNameWithoutExtension.Length - suffix.Length);
localeCode = candidateCode;
return true;
}
logicalName = null;
localeCode = null;
return false;
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 81844af51d08a8e40adc1a25247f2337
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
+116 -9
View File
@@ -1,5 +1,6 @@
using System;
using System.Collections;
using System.Collections.Generic;
using AibisDream.Framework;
using AibisDream.Kit;
using AibisDream.SaveSystem;
@@ -7,6 +8,7 @@ using AibisDream.Utility;
using DG.Tweening;
using RainbowArt.CleanFlatUI;
using UnityEngine;
using UnityEngine.Localization.Settings;
using UnityEngine.ResourceManagement.AsyncOperations;
using UnityEngine.UI;
@@ -41,6 +43,8 @@ namespace AibisDream.UI
private int _fullScreenOperationVersion;
private string _currentObjPicName;
private string _currentFullScreenPicName;
private bool _currentObjIsLocalized;
private bool _currentFullScreenIsLocalized;
private bool _isObjVisible;
private bool _isFullScreenVisible;
@@ -64,10 +68,7 @@ namespace AibisDream.UI
private static string NormalizeObjPicName(string picName)
{
if (string.IsNullOrEmpty(picName)) return picName;
return picName.EndsWith(".png", StringComparison.OrdinalIgnoreCase)
? picName.Substring(0, picName.Length - 4)
: picName;
return LocalizedObjSpriteNaming.NormalizeLogicalName(picName);
}
private IEnumerator LoadObjSprite(
@@ -91,6 +92,62 @@ namespace AibisDream.UI
completed?.Invoke(null);
}
private IEnumerator LoadLocalizedObjSprite(
string logicalName,
Action<Sprite> completed,
Action<string> warning = null)
{
yield return LocalizationKit.WaitUntilReady();
string localeCode = LocalizationSettings.SelectedLocale?.Identifier.Code;
IReadOnlyList<string> candidates =
LocalizedObjSpriteNaming.GetCandidatePicNames(logicalName, localeCode);
for (int index = 0; index < candidates.Count; index++)
{
Sprite sprite = null;
Action<string> loadWarning = index == candidates.Count - 1
? warning
: null;
yield return LoadObjSprite(
candidates[index],
value => sprite = value,
loadWarning);
if (sprite == null)
continue;
if (index > 0)
{
string message =
$"[PlayToolPanel] Localized sprite is missing for locale " +
$"'{LocalizedObjSpriteNaming.GetAssetLocaleCode(localeCode)}': " +
$"{NormalizeObjPicName(logicalName)}. Falling back to zh-Hans.";
Debug.LogWarning(message);
warning?.Invoke(message);
}
completed?.Invoke(sprite);
yield break;
}
completed?.Invoke(null);
}
private IEnumerator LoadObjSprite(
string picName,
bool isLocalized,
Action<Sprite> completed,
Action<string> warning = null)
{
if (isLocalized)
{
yield return LoadLocalizedObjSprite(picName, completed, warning);
yield break;
}
yield return LoadObjSprite(picName, completed, warning);
}
private void ApplyObjSprite(Sprite sprite)
{
var imageAspect = (float)sprite.texture.width / sprite.texture.height;
@@ -113,6 +170,7 @@ namespace AibisDream.UI
_showObjImage.SetAlpha(0f);
_showObjPanel.SetActive(false);
_currentObjPicName = null;
_currentObjIsLocalized = false;
_isObjVisible = false;
}
@@ -123,6 +181,7 @@ namespace AibisDream.UI
_fullScreenImage.SetAlpha(0f);
_fullScreenImage.gameObject.SetActive(false);
_currentFullScreenPicName = null;
_currentFullScreenIsLocalized = false;
_isFullScreenVisible = false;
}
@@ -131,12 +190,28 @@ namespace AibisDream.UI
/// </summary>
/// <returns>协程</returns>
public IEnumerator ShowObj(string picName, float duration = 1)
{
yield return ShowObjInternal(picName, duration, false);
}
public IEnumerator ShowL10nObj(string picName, float duration = 1)
{
yield return ShowObjInternal(picName, duration, true);
}
private IEnumerator ShowObjInternal(
string picName,
float duration,
bool isLocalized)
{
var version = ++_objOperationVersion;
_showObjImage.DOKill();
Sprite newSprite = null;
yield return LoadObjSprite(picName, value => newSprite = value);
yield return LoadObjSprite(
picName,
isLocalized,
value => newSprite = value);
if (version != _objOperationVersion)
{
yield break;
@@ -155,6 +230,7 @@ namespace AibisDream.UI
if (version != _objOperationVersion) yield break;
_currentObjPicName = NormalizeObjPicName(picName);
_currentObjIsLocalized = isLocalized;
_isObjVisible = true;
}
@@ -162,6 +238,7 @@ namespace AibisDream.UI
{
var version = ++_objOperationVersion;
_currentObjPicName = null;
_currentObjIsLocalized = false;
_isObjVisible = false;
_showObjImage.DOKill();
yield return _showObjImage.FadeOutAsync(duration);
@@ -170,13 +247,29 @@ namespace AibisDream.UI
}
public IEnumerator ShowFullScreen(string picName, float duration = 1)
{
yield return ShowFullScreenInternal(picName, duration, false);
}
public IEnumerator ShowL10nFullScreen(string picName, float duration = 1)
{
yield return ShowFullScreenInternal(picName, duration, true);
}
private IEnumerator ShowFullScreenInternal(
string picName,
float duration,
bool isLocalized)
{
var version = ++_fullScreenOperationVersion;
_fullScreenImage.DOKill();
_fullScreenImage.gameObject.SetActive(true);
Sprite newSprite = null;
yield return LoadObjSprite(picName, value => newSprite = value);
yield return LoadObjSprite(
picName,
isLocalized,
value => newSprite = value);
if (version != _fullScreenOperationVersion)
{
yield break;
@@ -194,6 +287,7 @@ namespace AibisDream.UI
if (version != _fullScreenOperationVersion) yield break;
_currentFullScreenPicName = NormalizeObjPicName(picName);
_currentFullScreenIsLocalized = isLocalized;
_isFullScreenVisible = true;
}
@@ -201,6 +295,7 @@ namespace AibisDream.UI
{
var version = ++_fullScreenOperationVersion;
_currentFullScreenPicName = null;
_currentFullScreenIsLocalized = false;
_isFullScreenVisible = false;
_fullScreenImage.DOKill();
yield return _fullScreenImage.FadeOutAsync(duration);
@@ -214,8 +309,10 @@ namespace AibisDream.UI
{
isObjVisible = _isObjVisible,
objPicName = _currentObjPicName,
objIsLocalized = _currentObjIsLocalized,
isFullScreenVisible = _isFullScreenVisible,
fullScreenPicName = _currentFullScreenPicName
fullScreenPicName = _currentFullScreenPicName,
fullScreenIsLocalized = _currentFullScreenIsLocalized
};
}
@@ -229,13 +326,18 @@ namespace AibisDream.UI
{
var version = ++_objOperationVersion;
Sprite sprite = null;
yield return LoadObjSprite(snapshot.objPicName, value => sprite = value, warning);
yield return LoadObjSprite(
snapshot.objPicName,
snapshot.objIsLocalized,
value => sprite = value,
warning);
if (version == _objOperationVersion && sprite != null)
{
ApplyObjSprite(sprite);
_showObjPanel.SetActive(true);
_showObjImage.SetAlpha(1f);
_currentObjPicName = NormalizeObjPicName(snapshot.objPicName);
_currentObjIsLocalized = snapshot.objIsLocalized;
_isObjVisible = true;
}
}
@@ -248,13 +350,18 @@ namespace AibisDream.UI
{
var version = ++_fullScreenOperationVersion;
Sprite sprite = null;
yield return LoadObjSprite(snapshot.fullScreenPicName, value => sprite = value, warning);
yield return LoadObjSprite(
snapshot.fullScreenPicName,
snapshot.fullScreenIsLocalized,
value => sprite = value,
warning);
if (version == _fullScreenOperationVersion && sprite != null)
{
_fullScreenImage.sprite = sprite;
_fullScreenImage.gameObject.SetActive(true);
_fullScreenImage.SetAlpha(1f);
_currentFullScreenPicName = NormalizeObjPicName(snapshot.fullScreenPicName);
_currentFullScreenIsLocalized = snapshot.fullScreenIsLocalized;
_isFullScreenVisible = true;
}
}