单独备份一个yarn

This commit is contained in:
2024-11-09 12:52:50 +08:00
parent da9f74d41e
commit 904b533bae
@@ -1,22 +1,30 @@
title: Start
tags:
position: 259,-1970
color: red
position: 163,-2288
---
//<<jump Dialogue_新闻>>
===
title: Dialogue_新闻
tags:
position: 441,-2079
---
新闻:balabalabala
<<indoor>>
<<jump 日常对话>>
<<jump Dialogue_诊所对话>>
===
title: 日常对话
title: Dialogue_诊所对话
tags:
position: 259,-1669
position: 440,-1768
---
peipei:我生病了
me:开始治疗吧
<<jump 诊断初始化>>
<<jump Function_诊断初始化>>
===
title: 诊断初始化
title: Function_诊断初始化
tags:
position: 254,-1295
position: 171,-1120
---
///在这里决定这次诊疗的目标是什么,以及目标判断相关的数值
@@ -36,8 +44,6 @@ position: 254,-1295
<<declare $eyeTargetTriggerCount=0>>
//方便的触发针对eyetarget的对话,如果不喜欢这种写法可以商量,然后分开写
<<declare $currentEyeTarget="未定义">>
//当前步骤的填入clueName
<<declare $clueName="">>
//当前要分析的是第几个slot
@@ -49,35 +55,36 @@ position: 254,-1295
//上一步骤的matchCode
<<declare $previousMatchCode="">>
<<declare $isLineCut=false>>
<<declare $isReturnTool=false>>
<<fade_in 0.5>>
<<load_scene 佩佩视觉模块>>
<<OpenClueBoard ClueBoard>>
<<Set_ViewVisualState ViewManager "ColorView" 1>>
//<<Set_ViewVisualState ViewManager "ColorView" 1>>
<<wait 0.5>>
<<fade_out 0.5>>
//<<jump 主维修界面>>
<<jump 主维修界面 >>
===
title: AddAllClueToFavorites
position: -760,-1665
---
<<generate_PunchTape ClueManager "海报" "EyeView" "liuying1-1" "红色" true>>
<<generate_PunchTape ClueManager "植物" "EyeView" "liuying1-2" "绿色" true>>
<<generate_PunchTape ClueManager "天空" "EyeView" "liuying1-3" "蓝色" true>>
<<generate_MemoryClue ClueManager "病房" "liuying1-3" "蓝色" true>>
<<generate_MemoryClue ClueManager "草地绘画" "liuying1-2" "绿色" true>>
<<generate_MemoryClue ClueManager "夕阳景色" "liuying1-1" "红色" true>>
<<generate_UFClue ClueManager UFImage can_grass_error 绿色 true>>
===
// title: AddAllClueToFavorites
// position: -1373,-1674
// ---
// <<generate_PunchTape ClueManager "海报" "EyeView" "liuying1-1" "红色" true>>
// <<generate_PunchTape ClueManager "植物" "EyeView" "liuying1-2" "绿色" true>>
// <<generate_PunchTape ClueManager "天空" "EyeView" "liuying1-3" "蓝色" true>>
// <<generate_MemoryClue ClueManager "病房" "liuying1-3" "蓝色" true>>
// <<generate_MemoryClue ClueManager "草地绘画" "liuying1-2" "绿色" true>>
// <<generate_MemoryClue ClueManager "夕阳景色" "liuying1-1" "红色" true>>
// <<generate_UFClue ClueManager UFImage can_grass_error 绿色 true>>
// ===
title: 主维修界面
position: 261,-771
position: 170,-356
---
<<start_transition ViewManager "MainView">>
<<SetHeat Plug 1>>
<<if visited("手术") && $isFinishedEyeCheck == -1 && $isFinishedUFCheck == -1>>
<<jump 流程结束>>
<<endif>>
@@ -89,16 +96,28 @@ position: 261,-771
// 检查主目标是否完成并提供反馈
<<if $isFinishedEyeCheck == -1 && $isFinishedUFCheck == -1>>
<<if $memoryCount == 3>>
me: 似乎该检查的都检查了,应该去看下诊疗单了
<<jump Dialogue_当检查完成时的主界面触发对话>>
//me: 似乎该检查的都检查了,应该去看下诊疗单了
<<else>>
// 此处可以替换为界面视觉效果,表示有外部错误
me: 现在记忆模块应该可以查看了,我们应该去记忆看看
<<jump Dialogue_当记忆模块可以查看时的主界面触发对话>>
//me: 现在记忆模块应该可以查看了,我们应该去记忆看看
<<endif>>
<<endif>>
===
title: Dialogue_当检查完成时的主界面触发对话
position: 532,-44
---
me: 似乎该检查的都检查了,应该去看下诊疗单了
===
title: Dialogue_当记忆模块可以查看时的主界面触发对话
position: 534,-221
---
me: 似乎该检查的都检查了,应该去看下诊疗单了
===
title: ClueBoard
tags:
position: -236,-1318
position: -904,-1310
---
<<if $clueBoardStep == 0>>
<<if $clueCategory == "UFView">>
@@ -149,59 +168,58 @@ position: -236,-1318
===
title: 结论
tags:
position: -236,-1047
position: -902,-953
---
//现在关于切换场景的数据保存还没有完成,建议先不切场景
peipei:佩佩需要手术
peipei:我们去手术吧
<<jump 手术>>
===
title: 手术
tags:
position: -235,-771
---
<<wait_for_ClueBoard_close ClueBoard>>
<<set_scissors_mode LineManager true>>
<<set_line_cuttable LineManager MemoryEye true>>
[command name=activate_socket_choice /]
-> MemoryEyeScissor
<<set_scissors_mode LineManager false>>
// <<complete_task TaskManager "执行记忆-视觉桥阻断术">>
///<<shakeScreen ScreenEffect>>
///<<hide_dialog>>
///<<wait 2>>
///<<fadeIn ScreenEffect 1 1>>
///<<hide_dialog>>
peipei: 啊…眼睛……我的……
peipei: 好痛!
me: 怎么了?怪了,这不应该引起任何痛觉的…
peipei: ……
peipei: 呼……
peipei: 好像……好多了。
me: 还没结束…我们进视觉和UF模块复查一下吧。
<<set_EyeState EyeManager "CannotImagineColor">>
<<set $eyeTargetTriggerCount=0>>
<<set $isFinishedEyeCheck=1>>
<<set $isFinishedUFCheck=1>>
// <<add_task TaskManager "检查视觉模块" "修好佩佩的UF模块">>
// <<add_task TaskManager "检查UF模块" "修好佩佩的UF模块">>
<<jump 主维修界面>>
-> MemoryUFScissor
me: 我们要剪的不是这个吧
<<ShowTool ToolManager Scissor>>
//<<set_scissors_mode LineManager true>>
// [command name=activate_socket_choice /]
//<<jump 手术>>
===
title: CutLine
tags:
position: -903,-634
---
<<if $isLineCut==true>>
peipei: 啊…眼睛……我的……
peipei: 好痛!
me: 怎么了?怪了,这不应该引起任何痛觉的…
peipei: ……
peipei: 呼……
peipei: 好像……好多了。
me: 还没结束…我们进视觉和UF模块复查一下吧。
<<set_EyeState EyeManager "CannotImagineColor">>
<<set $eyeTargetTriggerCount=0>>
<<set $isFinishedEyeCheck=1>>
<<set $isFinishedUFCheck=1>>
// <<add_task TaskManager "检查视觉模块" "修好佩佩的UF模块">>
// <<add_task TaskManager "检查UF模块" "修好佩佩的UF模块">>
<<jump 主维修界面>>
<<else>>
me: 要剪的不是这个吧
<<endif>>
===
title: 流程结束
tags:
position: 261,-400
position: 163,266
---
<<jump Dialogue_流程结束时的对话>>
===
title: Dialogue_流程结束时的对话
tags:
position: 528,443
---
me:看起来应该没什么问题了
me:再见佩佩
===
title: IntoEyeView
tags:
position: 1965,-2069
position: 1960,-2075
---
<<if $isFinishedEyeCheck==-1>>
me:这里似乎没什么可看的了
@@ -257,7 +275,7 @@ me:啊,出现错误抖动了
===
title: Eye_sky
tags:
position: 1722,-1730
position: 1721,-1722
---
<<set_EyeState EyeManager "CanImagineColor">>
<<EyeEffect_FadeIn EyeManager>>
@@ -283,7 +301,7 @@ position: 2203,-1721
<<jump EyeCheckEnd>>
===
title: Eye_plant
position: 1961,-1731
position: 1960,-1724
---
<<if visited("Eye_plant")==false>>
<<set $eyeTargetTriggerCount = $eyeTargetTriggerCount + 1>>
@@ -296,7 +314,7 @@ position: 1961,-1731
===
title: EyeCheckEnd
position: 1959,-1242
position: 1959,-1240
---
<<if $isFinishedEyeCheck==-1>>
me:这里似乎没什么新的线索了
@@ -365,7 +383,8 @@ me:似乎该看的都看了,我们退出记忆吧
<<endif>>
===
title: 天空
position: 746,-1726
group: Memory
position: 781,-1641
---
<<wait 1>>
peipei_child: 医生!看,大象!
@@ -389,7 +408,8 @@ me:好了,这个记录下吧
<<jump End_memoryPaly>>
===
title: 海报
position: 1003,-1727
group: Memory
position: 1007,-1642
---
<<wait 1>>
unknown: 好美啊。
@@ -409,7 +429,8 @@ me:好了,这个记录下吧
===
title: 植物
position: 1256,-1727
group: Memory
position: 1260,-1642
---
<<wait 1>>
peipei: 要是工作也能画画…要是能永远画画就好了。
@@ -429,17 +450,17 @@ me:好了,这个记录下吧
<<jump End_memoryPaly>>
===
title: EmoViewDialogue
position: 83,-2424
position: 97,-2566
---
me:情绪平稳
===
title: SpeakViewDialogue
position: 405,-2419
position: 453,-2567
---
me:讲话清晰
===
title: OnUFViewDeepIn
position: -377,-1655
position: -894,-1597
---
<<if $isFinishedUFCheck==0>>
<<set $isFinishedUFCheck=-1>>
@@ -460,3 +481,11 @@ position: -377,-1655
<<endif>>
<<jump 主维修界面>>
===
title: OnEyeViewDeepIn
position: -786,-1832
---
me:啊,果然这里是有问题的
me:我们去看看
===