fix(editor): CustomEditor 命名空间与 using 统一
Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
@@ -1,10 +1,10 @@
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using UnityEditor;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine;
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namespace AibisDream.SystemEditor
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namespace AibisDream.SystemEditor
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{
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{
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[CustomEditor(typeof(ActorManager))]
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[CustomEditor(typeof(ActorManager))]
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public class ActorManagerEditor : Editor
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public class ActorManagerEditor : UnityEditor.Editor
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{
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{
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public override void OnInspectorGUI()
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public override void OnInspectorGUI()
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{
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{
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@@ -1,4 +1,4 @@
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using UnityEditor;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine;
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namespace AibisDream.SystemEditor
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namespace AibisDream.SystemEditor
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@@ -4,7 +4,7 @@ using UnityEngine;
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namespace AibisDream.SystemEditor
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namespace AibisDream.SystemEditor
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{
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{
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[CustomEditor(typeof(BlockShape))]
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[CustomEditor(typeof(BlockShape))]
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public class BlockShapeEditor : Editor
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public class BlockShapeEditor : UnityEditor.Editor
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{
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{
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public override void OnInspectorGUI()
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public override void OnInspectorGUI()
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{
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{
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@@ -1,4 +1,4 @@
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using UnityEditor;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine;
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namespace AibisDream.SystemEditor
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namespace AibisDream.SystemEditor
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@@ -1,4 +1,4 @@
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using AibisDream.Framework;
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using AibisDream.Framework;
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using AibisDream.Kit;
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using AibisDream.Kit;
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using UnityEditor;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine;
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