fix(editor): CustomEditor 命名空间与 using 统一

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-02-12 19:51:44 +08:00
co-authored by Cursor
parent 99f972820e
commit 8c0aa03c2a
5 changed files with 6 additions and 6 deletions
@@ -1,10 +1,10 @@
using UnityEditor; using UnityEditor;
using UnityEngine; using UnityEngine;
namespace AibisDream.SystemEditor namespace AibisDream.SystemEditor
{ {
[CustomEditor(typeof(ActorManager))] [CustomEditor(typeof(ActorManager))]
public class ActorManagerEditor : Editor public class ActorManagerEditor : UnityEditor.Editor
{ {
public override void OnInspectorGUI() public override void OnInspectorGUI()
{ {
+1 -1
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@@ -1,4 +1,4 @@
using UnityEditor; using UnityEditor;
using UnityEngine; using UnityEngine;
namespace AibisDream.SystemEditor namespace AibisDream.SystemEditor
+1 -1
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@@ -4,7 +4,7 @@ using UnityEngine;
namespace AibisDream.SystemEditor namespace AibisDream.SystemEditor
{ {
[CustomEditor(typeof(BlockShape))] [CustomEditor(typeof(BlockShape))]
public class BlockShapeEditor : Editor public class BlockShapeEditor : UnityEditor.Editor
{ {
public override void OnInspectorGUI() public override void OnInspectorGUI()
{ {
+1 -1
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@@ -1,4 +1,4 @@
using UnityEditor; using UnityEditor;
using UnityEngine; using UnityEngine;
namespace AibisDream.SystemEditor namespace AibisDream.SystemEditor
@@ -1,4 +1,4 @@
using AibisDream.Framework; using AibisDream.Framework;
using AibisDream.Kit; using AibisDream.Kit;
using UnityEditor; using UnityEditor;
using UnityEngine; using UnityEngine;