diff --git a/Assets/Editor/Inspector/ActorManagerEditor.cs b/Assets/Editor/Inspector/ActorManagerEditor.cs index 40d110095..988a76167 100644 --- a/Assets/Editor/Inspector/ActorManagerEditor.cs +++ b/Assets/Editor/Inspector/ActorManagerEditor.cs @@ -1,10 +1,10 @@ -using UnityEditor; +using UnityEditor; using UnityEngine; namespace AibisDream.SystemEditor { [CustomEditor(typeof(ActorManager))] - public class ActorManagerEditor : Editor + public class ActorManagerEditor : UnityEditor.Editor { public override void OnInspectorGUI() { diff --git a/Assets/Editor/Inspector/ActorSlotEditor.cs b/Assets/Editor/Inspector/ActorSlotEditor.cs index a23d6cfd4..e58ec2f58 100644 --- a/Assets/Editor/Inspector/ActorSlotEditor.cs +++ b/Assets/Editor/Inspector/ActorSlotEditor.cs @@ -1,4 +1,4 @@ -using UnityEditor; +using UnityEditor; using UnityEngine; namespace AibisDream.SystemEditor diff --git a/Assets/Editor/Inspector/BlockShapeEditor.cs b/Assets/Editor/Inspector/BlockShapeEditor.cs index bd4cb32fd..caa2b606f 100644 --- a/Assets/Editor/Inspector/BlockShapeEditor.cs +++ b/Assets/Editor/Inspector/BlockShapeEditor.cs @@ -4,7 +4,7 @@ using UnityEngine; namespace AibisDream.SystemEditor { [CustomEditor(typeof(BlockShape))] - public class BlockShapeEditor : Editor + public class BlockShapeEditor : UnityEditor.Editor { public override void OnInspectorGUI() { diff --git a/Assets/Editor/Inspector/BubbleEditor.cs b/Assets/Editor/Inspector/BubbleEditor.cs index 2d2bd3c88..0be9fb1eb 100644 --- a/Assets/Editor/Inspector/BubbleEditor.cs +++ b/Assets/Editor/Inspector/BubbleEditor.cs @@ -1,4 +1,4 @@ -using UnityEditor; +using UnityEditor; using UnityEngine; namespace AibisDream.SystemEditor diff --git a/Assets/Editor/Inspector/SystemHasDataEditor.cs b/Assets/Editor/Inspector/SystemHasDataEditor.cs index 5819196e7..0b0cfc462 100644 --- a/Assets/Editor/Inspector/SystemHasDataEditor.cs +++ b/Assets/Editor/Inspector/SystemHasDataEditor.cs @@ -1,4 +1,4 @@ -using AibisDream.Framework; +using AibisDream.Framework; using AibisDream.Kit; using UnityEditor; using UnityEngine;