至少跑通了
This commit is contained in:
@@ -45,7 +45,7 @@ public class UFProcess : MonoBehaviour,IViewLifecycle
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public void OnShow()
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{
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// Debug.Log("UFview Show");
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// StartCoroutine(ProcessMemory("liuying1-2"));
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StartCoroutine(ProcessMemory("liuying1-2"));
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}
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public void OnExit()
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@@ -64,8 +64,11 @@ public class UFProcess : MonoBehaviour,IViewLifecycle
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Debug.LogWarning("Already processing a memory. Please wait until the process is finished.");
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yield break;
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}
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isProcessing = true; // 开始处理,设置为true
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yield return new WaitForSeconds(3f);
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AudioManager.PauseLoopAudio();
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isProcessing = false;
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DialogController.Instance.StartDialogNode("UF进程播放完毕");
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// Sprite memoryFinishedSprite = Resources.Load<Sprite>("Art/Memory/" + memoryFinishedImageName);
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@@ -140,10 +143,6 @@ public class UFProcess : MonoBehaviour,IViewLifecycle
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// isProcessing = false; // 处理完成,设置为false
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// AudioManager.PauseLoopAudio();
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// });
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yield return new WaitForSeconds(3f);
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AudioManager.PauseLoopAudio();
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isProcessing = false;
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DialogController.Instance.StartDialogNode("UF进程播放完毕");
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}
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public bool IsProcessing()
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{
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@@ -15881,7 +15881,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &641055555
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RectTransform:
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m_ObjectHideFlags: 0
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@@ -37790,7 +37790,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &1700390217
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RectTransform:
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m_ObjectHideFlags: 0
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@@ -532,6 +532,7 @@ peipei: 画好了。
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<<character_fade_in character>>
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<<character_eye character "auto_blink">>
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me: 总算是好了。你恢复健康了。
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<<CollectionClue ClueManager>>
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<<complete_task TaskManager "患者主诉:UF绘图结果异常">>
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me: 机体医学意义上的…健康。
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peipei: 谢谢你,医生。这样我总算可以完成工作了。
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@@ -802,6 +803,7 @@ position: 642,-840
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---
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<<if $isFinishedEyeCheck==-1>>
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me:这里应该已经彻底检查过了
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<<BackToMainView ViewManager>>
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//<<jump 主维修界面>>
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<<endif>>
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<<if $isFinishedEyeCheck==1>>
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@@ -819,6 +821,7 @@ me:这里应该已经彻底检查过了
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<<elseif $eyeTargetTriggerCount == 2>>
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me: 还是不要再让佩佩尝试了…她的精神已经很紧张了。
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<<set $isFinishedEyeCheck=-1>>
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<<BackToMainView ViewManager>>
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//<<jump 主维修界面>>
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<<endif>>
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@@ -829,6 +832,7 @@ me:这里应该已经彻底检查过了
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<<set $gameStage=4>>
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<<SetExternalError ViewManager MemoryView true>>
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<<set $isFinishedEyeCheck=-1>>
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<<BackToMainView ViewManager>>
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//<<jump 主维修界面>>
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<<endif>>
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<<Set_MouseMovementLockState EyeManager false>>
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@@ -900,14 +904,24 @@ colorID: 3
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position: 2630,-843
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---
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<<MemoryFinished MemoryManager>>
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<<if $memoryCount==4>>
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<<complete_task TaskManager "查询所有新索引的记忆">>
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peipei: 医生…快停下。
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peipei: 我…我的头好痛……
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<<set $gameStage=5>>
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<<set $hintFlag=true>>
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<<set $ufDiscussCount=3>>
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<<set $eyeDiscussCount=2>>
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<<if $gameStage==4>>
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<<if $memoryCount==4>>
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<<complete_task TaskManager "查询所有新索引的记忆">>
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peipei: 医生…快停下。
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peipei: 我…我的头好痛……
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<<Set_MouseMovementLockState EyeManager false>>
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<<set $gameStage=5>>
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<<set $hintFlag=true>>
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<<set $ufDiscussCount=3>>
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<<set $eyeDiscussCount=2>>
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<<BackToMainView ViewManager>>
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<<endif>>
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<<elseif $gameStage==5>>
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me: 该看的都看过了
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<<BackToMainView ViewManager>>
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<<else>>
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me: 好了,先去别处看看
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<<BackToMainView ViewManager>>
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<<endif>>
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===
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@@ -2,8 +2,6 @@
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tags:
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position: -95,-631
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---
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me: 来吧…是什么导致了发热和UF的绘图错误呢?
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me: 梳理一下现有的症状线索之间的关系吧……
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<<if $StartNode=="UF发热"&&$EndNode=="UF内部进程">>
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<<jump UF发热原因找到>>
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<<elseif $StartNode=="UFImage2"&&$EndNode=="UF内部进程">>
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@@ -35,7 +33,7 @@ me: 最直接的不同之处在于,昨天的记忆反流生成了记忆打孔
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<<if $StartNode=="EyePlant2">>
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<<ConnectionCantBreak CanvasClueBoard>>
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<<AddNodeConnection CanvasClueBoard EyeSky2 2 UF打孔带 3>>
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<<AddNodeConnection CanvasClueBoard EyePlant2 2 UF打孔带 3>>
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<<AddNodeConnection CanvasClueBoard EyePoster2 2 UF打孔带 3>>
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<<elseif $StartNode=="EyeSky2">>
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<<AddNodeConnection CanvasClueBoard EyePoster2 2 UF打孔带 3>>
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<<AddNodeConnection CanvasClueBoard EyePlant2 2 UF打孔带 3>>
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@@ -66,8 +64,10 @@ title: UF发热原因找到
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tags:
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position: -204,-329
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---
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me: 这个持续的AI学习进程使UF保持高负荷运转…造成了发热。
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me: 可是这个“未知进程”又是什么呢?
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me: 未知进程不断发送请求让UF模块传递色彩
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//me: 这个持续的AI学习进程使UF保持高负荷运转…造成了发热。
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me: 这使UF保持高负荷运转…造成了发热。
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//me: 可是这个“未知进程”又是什么呢?
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<<ConnectionCantBreak CanvasClueBoard>>
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<<set $whayHeatKnown=true>>
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<<jump 检查是否明白了发热和视觉错误的原因>>
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@@ -94,8 +94,8 @@ tags:
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position: 40,-327
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---
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me: 看起来这就是那张UF绘图出现错误的原因。
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me: 这个诡异的AI学习过程扰乱了正常的图片生成程序…导致图片出现了额外的素材。
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me: 可是这个发出指令的“未知进程”到底又是啥呢……
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me: 未知进程的指令扰乱了正常的图片生成程序…导致图片出现了额外的素材。
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//me: 可是这个发出指令的“未知进程”到底又是啥呢……
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<<ConnectionCantBreak CanvasClueBoard>>
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<<jump 检查是否明白了发热和视觉错误的原因>>
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===
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@@ -156,6 +156,7 @@ title: 明白想象力
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tags:
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position: 552,-51
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---
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me: 现在明白了神秘进程到底是什么了
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me: 由于色觉晶圆的缺失,佩佩失去了色觉。
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me: 这却异常地激发了她的想象力……想要通过记忆的色彩,来填补视觉中的黑白。
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<<AddNode CanvasClueBoard 想象力>>
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@@ -3,11 +3,12 @@ tags:
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colorID: 8
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position: 240,-2240
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---
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<<fade_in 1>>
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佩佩离开后……第二天
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<<indoor>>
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//<<jump VarsInit>>
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<<jump VarsInit>>
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// <<fade_in 1>>
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// 佩佩离开后……第二天
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// <<indoor>>
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// //<<jump VarsInit>>
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// <<jump VarsInit>>
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<<jump 诊断初始化>>
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===
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@@ -112,7 +113,7 @@ position: 240,-2040
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title: 引入对话
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tags:
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colorID: 8
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position: 241,-1809
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position: 239,-1813
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---
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【跌跌撞撞的脚步声】
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peipei: 医生……
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@@ -149,8 +150,8 @@ me: 你真的太紧张了。
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peipei: 我能怎么办?我的工作要完不成了!我要被回收了……
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peipei: 我的头好痛……
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me: 这种恐慌已经完全控制住了佩佩…这可不利于问诊。
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<<add_task TaskManager "患者主诉:UF绘图结果异常">>
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<<add_task TaskManager "进行UF绘图测试">>
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// <<add_task TaskManager "患者主诉:UF绘图结果异常">>
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// <<add_task TaskManager "进行UF绘图测试">>
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me: 佩佩,放松。我们再做一次绘图测试吧。
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me: 但是…#auto_next
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peipei: 好的…我们快开始吧!罐头包装…罐头海报…我们画什么?
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@@ -227,7 +228,7 @@ me: 佩佩一直在说头痛,感觉…有点不太妙。
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<<show_photo UFManager "room_error">>
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<<endif>>
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peipei: 医生…你看……就是这样……
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<<complete_task TaskManager "进行UF绘图测试">>
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// <<complete_task TaskManager "进行UF绘图测试">>
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me: 昨天是缺失一些素材,今天…好像反过来多出素材来了。
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peipei: 不行了…我的头…痛的厉害……
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me: 怪事越来越多了。而且佩佩现在的状况开起来非常糟糕。
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@@ -238,7 +239,7 @@ me: 事不宜迟,开始诊疗吧。
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title: 诊断初始化
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tags:
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colorID: 3
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position: 239,-1328
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position: 240,-1332
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---
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<<fade_in 1>>
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<<load_scene 佩佩视觉模块>>
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@@ -251,6 +252,7 @@ position: 239,-1328
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//<<Set_ViewVisualState ViewManager "ColorView" 1>>
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<<wait 0.5>>
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<<fade_out 0.5>>
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//<<jump ClueBoard>>
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//TODO-一进来就报警
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// <<if $feverKnown == true>>
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@@ -262,13 +264,17 @@ position: 239,-1328
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// <<endif>>
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me: 这次UF的错误没有产生打孔带了…它会和什么有关系呢?
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me: 另外还有佩佩主诉的头痛问题…先做一次全身检查吧。
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<<complete_task TaskManager "进行全身检查">>
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<<add_task TaskManager 找到头痛的原因>>
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<<add_task TaskManager 进行全身检查 找到头痛的原因">>
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<<add_task TaskManager "找到UF绘图出错的原因">>
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<<task_moveIn TaskManager>>
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// <<complete_task TaskManager "进行全身检查">>
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<<jump 主维修界面>>
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===
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title: AddAllClueToFavorites
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tags:
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colorID: 6
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position: -1033,-1812
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position: -1022,-1527
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---
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<<generate_PunchTape ClueManager "海报" "EyeView" "liuying1-1" "红色" true>>
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<<generate_PunchTape ClueManager "植物" "EyeView" "liuying1-2" "绿色" true>>
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@@ -282,7 +288,7 @@ position: -1033,-1812
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title: 主维修界面
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tags:
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colorID: 3
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position: 229,-267
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position: 238,-429
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---
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<<if $gameStage == 0>>
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Debug在stage0
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@@ -296,25 +302,42 @@ position: 229,-267
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<<elseif $gameStage == 1>>
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<<if $hintFlag==true>>
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me: UF正在发热,我却不能直接对UF进行检查……
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me: 只能快速做一次全身检查了…希望能找到UF发热的诱因。
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// me: UF正在发热,我却不能直接对UF进行检查……
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// me: 只能快速做一次全身检查了…希望能找到UF发热的诱因。
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<<clear_tasks TaskManager>>
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<<add_task TaskManager "找到发热原因">>
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<<add_task TaskManager "进行全身检查" "找到发热原因">>
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// <<add_task TaskManager "找到发热的原因">>
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// <<add_task TaskManager "进行全身检查" "找到发热的原因">>
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// <<task_moveIn TaskManager>>
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<<endif>>
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在stage1
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<<if $isFinishedEyeCheck==-1&&$feverCount==2>>
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<<SetHeat Plug 1>>
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<<set $feverTimer=1>>
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<<if $isFinishedEyeCheck==-1&&$feverCount==1>>
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me: 又发热了?
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me: 再次降温吧
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<<ShowHeatMap Plug true>>
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<<add_task TaskManager "给佩佩降温">>
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//<<jump 第二次降温>>
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<<endif>>
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<<elseif $gameStage == 2>>
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Debug在stage2
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<<if $UFInnerSeen&&$isFinishedEyeCheck==0>>
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me: UF到底把信息传递给了谁?
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me: 最好再检查一下各个模块。
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<<elseif $UFInnerSeen&&$isFinishedEyeCheck==-1>>
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// <<if $UFInnerSeen&&$isFinishedEyeCheck==0&&$feverCount==2>>
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// me: UF到底把信息传递给了谁?
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// me: 最好再检查一下各个模块。
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<<if $UFInnerSeen&&$isFinishedEyeCheck==-1&&$feverCount==2>>
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me: 发热的越来越快了...
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me: 再次执行降温
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<<add_task TaskManager "给佩佩降温">>
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<<ShowHeatMap Plug true>>
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//<<jump 第三次降温>>
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<<elseif $UFInnerSeen&&$isFinishedEyeCheck==-1&&$feverCount==3>>
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<<complete_task TaskManager "给佩佩进行降温">>
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me: 时间不多了,我必须赶紧分析得出结论…然后迅速执行手术。
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me: 希望还来得及……
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me: 佩佩,可以休息一下了。我现在需要对已有的症状进行分析。
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<<add_task TaskManager "进行诊疗分析">>
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// <<add_task TaskManager "进行诊疗分析">>
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<<jump ClueBoard>>
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<<else>>
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<<endif>>
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@@ -322,19 +345,23 @@ position: 229,-267
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<<elseif $gameStage == 3>>
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<<set_EyeState EyeManager "CannotImagineColor">>
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<<add_task TaskManager "在视觉模块验证想象力">>
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<<task_moveIn TaskManager>>
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Debug在stage3
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//准备尝试停止想象
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<<elseif $gameStage == 4>>
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me: 我不应该这么允许她这么做的…赶紧降温!
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Debug在stage4
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//拆除UF前尝试降温
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<<if $feverTimer == 0>>
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<<jump 发热降温>>
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<<ShowHeatMap Plug true>>
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//<<jump 第四次降温>>
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<<endif>>
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<<elseif $gameStage == 5>>
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Debug在stage5
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<<jump 检查UF固定螺丝移除>>
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//<<jump 检查UF固定螺丝移除>>
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// me: 温度应该降下来了
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// 【检查确认】
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// me:让佩佩去躺着休息下吧...她应该累坏了
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@@ -353,10 +380,14 @@ Debug在stage4
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<<elseif $gameStage == 7>>
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Debug在stage7
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<<if $isPeipeiBE==true>>
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||||
<<add_task TaskManager "执行手术-色彩记忆初始化">>
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||||
<<task_moveIn TaskManager>>
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<<jump 记忆初始化>>
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<<else>>
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||||
<<add_task TaskManager "安装色觉晶圆">>
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||||
<<task_moveIn TaskManager>>
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||||
<<ShowTool ToolManager Chip>>
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||||
<<EnableInstall ToolManager 色觉>>
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<<EnableInstall ToolManager 色觉>>
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||||
//<<jump 安装晶圆>>
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||||
<<endif>>
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||||
//最后的处理
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||||
@@ -374,11 +405,16 @@ position: -162,-616
|
||||
<<fade_in 1>>
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||||
<<load_scene ClinicScene>>
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||||
<<move_out_fix>>
|
||||
<<character_init character Peipei>>
|
||||
<<fade_out 1>>
|
||||
<<character_fade_in character>>
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||||
<<character_eye character "auto_blink">>
|
||||
<<OpenClueBoard ClueBoard>>
|
||||
me: 来吧…是什么导致了发热和UF的绘图错误呢?
|
||||
me: 梳理一下现有的症状线索之间的关系吧……
|
||||
//待编辑
|
||||
//在得到神秘进程这一步之后被打断,同样跳到结论
|
||||
<<jump 结论1>>
|
||||
//<<jump 结论1>>
|
||||
===
|
||||
|
||||
|
||||
@@ -413,8 +449,8 @@ me: 比方,这是一种比方。
|
||||
me: 这是一种十分少见的疾病…或者说一种综合征。
|
||||
me: 机体医学对这部分的了解非常少…它为何产生?如何预防?一切都是未知。
|
||||
me: 不过…既然如此……
|
||||
<<complete_task TaskManager "进行诊疗分析">>
|
||||
<<add_task TaskManager "帮助佩佩停止想象">>
|
||||
// <<complete_task TaskManager "进行诊疗分析">>
|
||||
// <<add_task TaskManager "帮助佩佩停止想象">>
|
||||
me: 佩佩,我需要你停止想象。
|
||||
peipei: 停止…想象?
|
||||
me: 是的。停止想象。只要这样,发热就可以被止住。
|
||||
@@ -491,13 +527,23 @@ peipei:……
|
||||
me: ……
|
||||
me: 好了。现在感觉如何?
|
||||
peipei: 我不知道,我觉得现在好像很没有想象力。也许。
|
||||
<<complete_task TaskManager "帮助佩佩停止想象">>
|
||||
<<add_task TaskManager "验证想象力猜想">>
|
||||
// <<complete_task TaskManager "帮助佩佩停止想象">>
|
||||
// <<add_task TaskManager "验证想象力猜想">>
|
||||
me: 那我们试试吧…在视觉模块验证一下吧。
|
||||
<<set $isFinishedEyeCheck=1>>
|
||||
<<set $gameStage=3>>
|
||||
//这里应该直接丢进视觉
|
||||
<<fade_in 1>>
|
||||
<<load_scene 佩佩视觉模块>>
|
||||
//<<SetReapirState ToolManager YF true>>
|
||||
//<<SetReapirState ToolManager UFView true>>
|
||||
<<SetHeat Plug 0>>
|
||||
<<set $feverCount=34>>
|
||||
<<set $feverTimer=0>>
|
||||
<<SetReapirState ToolManager UF盖子 true>>
|
||||
<<SetInstall ToolManager 色觉 false>>
|
||||
<<fade_out 1>>
|
||||
<<jump 主维修界面>>
|
||||
//这里应该直接丢进视觉
|
||||
===
|
||||
|
||||
|
||||
@@ -545,7 +591,7 @@ position: -676,690
|
||||
title: IntoEyeView
|
||||
tags:
|
||||
colorID: 6
|
||||
position: 2962,-1313
|
||||
position: 2937,-1319
|
||||
---
|
||||
<<if $gameStage < 3>>
|
||||
<<if $isFinishedEyeCheck==-1>>
|
||||
@@ -595,7 +641,7 @@ position: 2962,-1313
|
||||
title: Eye_sky
|
||||
tags:
|
||||
colorID: 8
|
||||
position: 3175,-973
|
||||
position: 3147,-974
|
||||
---
|
||||
<<if visited("Eye_sky")==false>>
|
||||
<<set $eyeTargetTriggerCount = $eyeTargetTriggerCount + 1>>
|
||||
@@ -607,14 +653,16 @@ position: 3175,-973
|
||||
me: 佩佩,看看窗外的天空。
|
||||
peipei: 我记得天应该是蓝色的……
|
||||
<<set_EyeState EyeManager "EyeDisorder">>
|
||||
<<EyeEffect_FadeIn EyeManager>>
|
||||
peipei: 不…不应该是这个颜色,不应该是……
|
||||
<<ShowNotification ClueManager 进程检测 未知进程请求记录!正在从UF非法写入。>>
|
||||
peipei: 嗯...这个打孔带收集过了
|
||||
//!!生成一个给UF用的打孔带
|
||||
<<if $eyeTargetTriggerCount==1>>
|
||||
me: 果然…不对。从UF写入?
|
||||
me: 视觉正在从…UF…写入数据?这是为什么?
|
||||
me: 这越来越让人困惑了…这会和发热有关系吗?
|
||||
<<add_task TaskManager "记录所有视觉症状">>
|
||||
// <<add_task TaskManager "记录所有视觉症状">>
|
||||
me: 必须再收集一些类似症状…尽快吧。
|
||||
<<endif>>
|
||||
<<else>>
|
||||
@@ -661,7 +709,9 @@ position: 3571,-979
|
||||
peipei: 我的头…好痛……
|
||||
<<set_EyeState EyeManager "EyeDisorder">>
|
||||
peipei: 我好像……不认识自己做的海报了。
|
||||
<<EyeEffect_FadeIn EyeManager>>
|
||||
<<ShowNotification ClueManager 进程检测 未知进程请求记录!正在从UF非法写入。>>
|
||||
me: 一样的进程...
|
||||
//!!生成一个给UF用的打孔带
|
||||
<<if $eyeTargetTriggerCount==1>>
|
||||
me: 果然…不对。从UF写入?
|
||||
@@ -686,7 +736,7 @@ position: 3571,-979
|
||||
title: Eye_plant
|
||||
tags:
|
||||
colorID: 8
|
||||
position: 3375,-973
|
||||
position: 3350,-969
|
||||
---
|
||||
<<if visited("Eye_plant")==false>>
|
||||
<<set $eyeTargetTriggerCount = $eyeTargetTriggerCount + 1>>
|
||||
@@ -700,7 +750,10 @@ position: 3375,-973
|
||||
peipei: 我好像…
|
||||
<<set_EyeState EyeManager "EyeDisorder">>
|
||||
peipei: 分辨不出植物的颜色了……
|
||||
<<EyeEffect_FadeIn EyeManager>>
|
||||
<<ShowNotification ClueManager 进程检测 未知进程请求记录!正在从UF非法写入。>>
|
||||
me: 一样的进程...
|
||||
// <<generate_PunchTape ClueManager "未定义" "UFView" "liuying1-2">>
|
||||
//!!生成一个给UF用的打孔带
|
||||
<<if $eyeTargetTriggerCount==1>>
|
||||
me: 果然…不对。从UF写入?
|
||||
@@ -725,45 +778,50 @@ position: 3375,-973
|
||||
title: EyeCheckEnd
|
||||
tags:
|
||||
colorID: 8
|
||||
position: 2966,-544
|
||||
position: 2923,-587
|
||||
---
|
||||
//<<set $feverTimer+=1>>
|
||||
<<Set_MouseMovementLockState EyeManager false>>
|
||||
<<if $gameStage == 7>>
|
||||
me:这里似乎没什么新的症状可收集了
|
||||
<<BackToMainView ViewManager>>
|
||||
//<<jump 主维修界面>>
|
||||
<<endif>>
|
||||
<<if $isFinishedEyeCheck==-1>>
|
||||
me:这里似乎没什么新的症状可收集了
|
||||
<<BackToMainView ViewManager>>
|
||||
//<<set $feverTimer=0>>
|
||||
//<<jump 主维修界面>>
|
||||
<<endif>>
|
||||
<<if $isFinishedEyeCheck==1>>
|
||||
<<if $eyeTargetTriggerCount == 1>>
|
||||
【佩佩说她很痛】
|
||||
<<elseif $eyeTargetTriggerCount == 2>>
|
||||
【佩佩说她很痛】
|
||||
<<elseif $eyeTargetTriggerCount == 3>>
|
||||
【佩佩说她很痛】
|
||||
<<set $isFinishedEyeCheck=-1>>
|
||||
//<<jump 主维修界面>>
|
||||
<<endif>>
|
||||
<<elseif $isFinishedEyeCheck==0&&$eyeTargetTriggerCount == 3>>
|
||||
<<complete_task TaskManager "记录所有视觉症状">>
|
||||
// <<if $isFinishedEyeCheck==1&&gameStage == 4>>
|
||||
// <<if $eyeTargetTriggerCount == 1>>
|
||||
// 【佩佩说她很痛】
|
||||
// <<elseif $eyeTargetTriggerCount == 2>>
|
||||
// 【佩佩说她很痛】
|
||||
// <<elseif $eyeTargetTriggerCount == 3>>
|
||||
// 【佩佩说她很痛】
|
||||
// <<set $isFinishedEyeCheck=-1>>
|
||||
// //<<jump 主维修界面>>
|
||||
// <<endif>>
|
||||
<<if $isFinishedEyeCheck==0&&$eyeTargetTriggerCount == 3>>
|
||||
// <<complete_task TaskManager "记录所有视觉症状">>
|
||||
me:似乎有足够的信息了,我们离开这里吧。
|
||||
<<SetExternalError ViewManager MemoryView true>>
|
||||
<<set $isFinishedEyeCheck=-1>>
|
||||
<<SetHeat Plug 1>>
|
||||
<<set $feverTimer=0>>
|
||||
<<BackToMainView ViewManager>>
|
||||
// <<set $feverTimer=0>>
|
||||
//发一次热
|
||||
//<<jump 主维修界面>>
|
||||
//<<jump 主维修界面>>
|
||||
<<endif>>
|
||||
<<Set_MouseMovementLockState EyeManager false>>
|
||||
|
||||
<<if $isFinishedEyeCheck == 2 && $stressTimer == 0>>
|
||||
<<EyeEffect_FadeOut EyeManager>>
|
||||
me: 佩佩?
|
||||
me: 我不该让她这么做的……
|
||||
<<set $gameStage=4>>
|
||||
<<set $feverTimer=0>>
|
||||
<<SetHeat Plug 2>>
|
||||
<<SetHeat Plug 2 true>>
|
||||
<<jump 停止想象失败>>
|
||||
<<endif>>
|
||||
===
|
||||
@@ -892,7 +950,7 @@ position: 480,-2840
|
||||
title: PlugInsert
|
||||
tags: 待编辑
|
||||
colorID: 8
|
||||
position: 1018,-1538
|
||||
position: 992,-1578
|
||||
---
|
||||
<<if $gameStage==1>>
|
||||
<<if $feverTimer==0>>
|
||||
@@ -921,18 +979,18 @@ tags: 待编辑
|
||||
colorID: 8
|
||||
position: -511,-1381
|
||||
---
|
||||
<<if $feverCount==1&&$gameStage==1>>
|
||||
me: 嗯?这里有警告?不让拆?
|
||||
me: 可是现在确实是UF在发热...
|
||||
me: 但是也有可能是外部导致的?怎么办比较好?
|
||||
->现在就直接拆开盖子
|
||||
me:如果再拖不知道会发生什么,先拆开搞清楚
|
||||
<<set $feverCount=2>>
|
||||
->先检查检查外部再说
|
||||
me: 没有确定之前,先不轻举妄动比较好
|
||||
<<ExitRepairMode ToolManager>>
|
||||
//<<elseif $feverCount==0>>
|
||||
<<endif>>
|
||||
// <<if $feverCount==1&&$gameStage==1>>
|
||||
// me: 嗯?这里有警告?不让拆?
|
||||
// me: 可是现在确实是UF在发热...
|
||||
// me: 但是也有可能是外部导致的?怎么办比较好?
|
||||
// ->现在就直接拆开盖子
|
||||
// me:如果再拖不知道会发生什么,先拆开搞清楚
|
||||
// <<set $feverCount=2>>
|
||||
// ->先检查检查外部再说
|
||||
// me: 没有确定之前,先不轻举妄动比较好
|
||||
// <<ExitRepairMode ToolManager>>
|
||||
// //<<elseif $feverCount==0>>
|
||||
// <<endif>>
|
||||
|
||||
|
||||
|
||||
@@ -957,21 +1015,18 @@ position: -515,-1156
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 第一次降温
|
||||
tags:
|
||||
colorID: 8
|
||||
position: 1363,-1185
|
||||
position: 1385,-1179
|
||||
---
|
||||
me: 看起来…发热的核心就是这个UF模块。
|
||||
-> 【给佩佩降温】
|
||||
<<SetHeat Plug 0>>
|
||||
//<<SetHeat Plug 0>>
|
||||
<<set $feverCount=1>>
|
||||
<<set $feverTimer=1>>
|
||||
<<set $feverMessageSeen=0>>
|
||||
<<complete_task TaskManager "对佩佩进行降温">>
|
||||
me: 好的…温度降下来了。
|
||||
me: 看起来…发热的核心就是这个UF模块。
|
||||
peipei: 呼…忽然……好多了。
|
||||
me: 还不能放松…这只是暂时的。
|
||||
me: 如果不尽快排除发热的根本原因,很有可能还会重来。
|
||||
@@ -979,6 +1034,7 @@ me: 到底是什么导致了UF的发热呢?……
|
||||
me: 真麻烦…要是可以直接对UF进行检查就好了。
|
||||
me: 这也太为难人了…佩佩正在持续发热…我却不被允许访问这个热源进行检查。
|
||||
me: 只好在全身收集一下其他症状了。
|
||||
<<ShowHeatMap Plug false>>
|
||||
<<set $gameStage=1>>
|
||||
<<set $hintFlag=true>>
|
||||
//!!接入发热之后这里需要重新处理一下
|
||||
@@ -989,17 +1045,19 @@ me: 只好在全身收集一下其他症状了。
|
||||
title: 第二次降温
|
||||
tags:
|
||||
colorID: 8
|
||||
position: 1369,-927
|
||||
position: 1383,-931
|
||||
---
|
||||
-> 【给佩佩降温】
|
||||
<<SetHeat Plug 0>>
|
||||
//<<SetHeat Plug 0>>
|
||||
<<set $feverCount=2>>
|
||||
<<set $feverTimer=1>>
|
||||
me: 呼,总算……
|
||||
<<acomplete_task TaskManager "对佩佩进行降温">>
|
||||
<<complete_task TaskManager "给佩佩降温">>
|
||||
me: 佩佩,头还痛吗?
|
||||
peipei: ……嗯?…医生……不痛了…………
|
||||
me: 她已经太虚弱了。照这个势头下去……
|
||||
me: 下一次温度上来可能就压不下去了。
|
||||
me: 佩佩恐怕撑不过下一次发热,时间不多了。
|
||||
<<ShowHeatMap Plug false>>
|
||||
me: 虽然说UF上写着“非特殊情况禁止移除外壳”…
|
||||
me: 但是…我的患者已经有生命危险,这不是特殊情况的话…什么是?
|
||||
me: 而且……
|
||||
@@ -1010,7 +1068,7 @@ me: 直接UF拆开来进行内部检查…或者继续找找线索。
|
||||
->拆开UF
|
||||
<<add_task TaskManager "拆开UF外壳">>
|
||||
管不了那么多了…来吧。
|
||||
<<ShowTool ClueManager ScrewDriver>>
|
||||
<<ShowTool ToolManager ScrewDriver>>
|
||||
<<EnableReapir ToolManager UF盖子>>
|
||||
//<<set $gameStage=2>>
|
||||
//<<jump 拆开UF对话>>
|
||||
@@ -1039,14 +1097,17 @@ me: 直接UF拆开来进行内部检查…或者继续找找线索。
|
||||
title: 第三次降温
|
||||
tags:
|
||||
colorID: 8
|
||||
position: 1658,-735
|
||||
position: 1376,-718
|
||||
---
|
||||
暂时废弃,降温减少一次,现在第四次改为第三次
|
||||
//暂时废弃,降温减少一次,现在第四次改为第三次
|
||||
//TODO-玩家有可能会跳过第二次发热,如果那样,第二次和第三次降温结束的对话需要做一些融合
|
||||
//TODO-最理想的情况:玩家找完视觉会被允许继续插线找线索,如果这么做就在插了一些之后再报第三次,如果直接拆UF就得满足上一条TODO的结论
|
||||
// -> 【给佩佩降温】
|
||||
// <<SetHeat Plug 0>>
|
||||
// me: 呼,总算……
|
||||
<<SetHeat Plug 0>>
|
||||
<<set $feverCount=3>>
|
||||
<<set $feverTimer=1>>
|
||||
me: 我想下一次发热,不会这么简单了...
|
||||
<<ShowHeatMap Plug false>>
|
||||
<<jump 主维修界面>>
|
||||
// peipei: 头不痛了,但是已经很迷糊了
|
||||
// me: 这太勉强了…照这个势头下去……
|
||||
// me: 下一次温度上来可能就压不下去了。
|
||||
@@ -1074,42 +1135,49 @@ position: 1658,-735
|
||||
|
||||
|
||||
|
||||
title: 发热降温
|
||||
title: 降温成功
|
||||
tags:
|
||||
colorID: 6
|
||||
position: 1374,-1436
|
||||
position: 1382,-1464
|
||||
---
|
||||
//TODO-等发热检测和降温拆开之后,这里改为仅用作降温完毕的对话
|
||||
<<if $feverCount == 0>>
|
||||
<<jump 第一次降温>>
|
||||
<<elseif $feverCount == 1>>
|
||||
<<add_task TaskManager "对佩佩进行降温">>
|
||||
//<<add_task TaskManager "对佩佩进行降温">>
|
||||
<<jump 第二次降温>>
|
||||
<<elseif $feverCount == 2>>
|
||||
<<add_task TaskManager "对佩佩进行降温">>
|
||||
//<<jump 第三次降温>>
|
||||
<<jump 第四次降温>>
|
||||
//<<add_task TaskManager "对佩佩进行降温">>
|
||||
<<jump 第三次降温>>
|
||||
<<endif>>
|
||||
<<jump 主维修界面 >>
|
||||
===
|
||||
|
||||
title: 降温失败
|
||||
tags:
|
||||
colorID: 6
|
||||
position: 1697,-1468
|
||||
---
|
||||
//TODO-等发热检测和降温拆开之后,这里改为仅用作降温完毕的对话
|
||||
//<<add_task TaskManager "对佩佩进行降温">>
|
||||
<<jump 第四次降温>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
title: FirstDialogue
|
||||
tags:
|
||||
colorID: 8
|
||||
position: 2961,-972
|
||||
position: 2928,-974
|
||||
---
|
||||
me: 看起来还是黑白的啊…佩佩,你说的奇怪的颜色,是怎么回事?
|
||||
peipei: 演示给你看
|
||||
peipei: 医生,你看...
|
||||
<<set_EyeState EyeManager "EyeDisorder">>
|
||||
<<set_Eyetarget EyeManager "sky" false>>
|
||||
peipei: 嘶…好痛
|
||||
<<set_EyeState EyeManager "CannotImagineColor">>
|
||||
<<EyeEffect_FadeIn EyeManager>>
|
||||
<<ShowNotification ClueManager 进程检测 未知进程请求记录,正在从UF非法写入.>>
|
||||
<<wait 1>>
|
||||
<<generate_PunchTape ClueManager "未定义" "UFView" "liuying1-1">>
|
||||
<<generate_PunchTape ClueManager "未定义" "UFView" "liuying1-3">>
|
||||
me:什么?有从UF来的进程?
|
||||
me: 这是怎么回事?这和上次看到的颜色不一样了。
|
||||
<<CollectionClue ClueManager>>
|
||||
@@ -1121,7 +1189,7 @@ me: 我需要再做几次检查,收集完整的症状。
|
||||
title: Eye_sky_2
|
||||
tags:
|
||||
colorID: 8
|
||||
position: 3981,-974
|
||||
position: 3973,-977
|
||||
---
|
||||
<<if $stressTimer == 4>>
|
||||
//颜色不出现
|
||||
@@ -1129,7 +1197,7 @@ position: 3981,-974
|
||||
me: 没有出现?似乎……
|
||||
<<wait 2>>
|
||||
me: 好的…我想我们的猜想是正确的。
|
||||
<<complete_task TaskManager "验证想象力猜想">>
|
||||
//<<complete_task TaskManager "验证想象力猜想">>
|
||||
peipei: 太好了,医生!
|
||||
peipei: 我们总算找到原因了!对吧?
|
||||
me: 别激动…佩佩。
|
||||
@@ -1171,12 +1239,12 @@ position: 3981,-974
|
||||
peipei: 让我试试……抑制想象力。
|
||||
peipei: 呼…
|
||||
peipei: 我们来吧。
|
||||
<<add_task TaskManager "检验抑制想象力的效果">>
|
||||
//<<add_task TaskManager "检验抑制想象力的效果">>
|
||||
<<elseif $stressTimer == 3>>
|
||||
//颜色不出现,一会又出现了
|
||||
<<wait 2>>
|
||||
me: 似乎成功了,很好……
|
||||
<<set_EyeState EyeManager "CannotImagineColor">>
|
||||
<<set_EyeState EyeManager "CanImagineColor">>
|
||||
<<EyeEffect_FadeIn EyeManager>>
|
||||
peipei: 啊…痛!
|
||||
peipei: 不…不是这个颜色…
|
||||
@@ -1217,7 +1285,7 @@ position: 3981,-974
|
||||
peipei: 都是因为你,都是因为你!我…我才……
|
||||
me: 佩佩,快停下。
|
||||
peipei: 停止想象!停止想象…停止……
|
||||
<<complete_task TaskManager "检验抑制想象力的效果">>
|
||||
// <<complete_task TaskManager "在视觉模块验证想象力">>
|
||||
me: 佩佩!
|
||||
<<set $isFinishedEyeCheck = 2>>
|
||||
<<endif>>
|
||||
@@ -1227,7 +1295,7 @@ position: 3981,-974
|
||||
title: Eye_plant_2
|
||||
tags:
|
||||
colorID: 8
|
||||
position: 4176,-973
|
||||
position: 4177,-975
|
||||
---
|
||||
<<if $stressTimer == 4>>
|
||||
//颜色不出现
|
||||
@@ -1235,7 +1303,7 @@ position: 4176,-973
|
||||
me: 没有出现?似乎……
|
||||
<<wait 2>>
|
||||
me: 好的…我想我们的猜想是正确的。
|
||||
<<complete_task TaskManager "验证想象力猜想">>
|
||||
//<<complete_task TaskManager "验证想象力猜想">>
|
||||
peipei: 太好了,医生!
|
||||
peipei: 我们总算找到原因了!对吧?
|
||||
me: 别激动…佩佩。
|
||||
@@ -1277,7 +1345,7 @@ position: 4176,-973
|
||||
peipei: 让我试试……抑制想象力。
|
||||
peipei: 呼…
|
||||
peipei: 我们来吧。
|
||||
<<add_task TaskManager "检验抑制想象力的效果">>
|
||||
//<<add_task TaskManager "检验抑制想象力的效果">>
|
||||
<<elseif $stressTimer == 3>>
|
||||
//颜色不出现,一会又出现了
|
||||
<<wait 2>>
|
||||
@@ -1320,7 +1388,7 @@ position: 4176,-973
|
||||
peipei: 都是因为你,都是因为你!我…我才……
|
||||
me: 佩佩,快停下。
|
||||
peipei: 停止想象!停止想象…停止……
|
||||
<<complete_task TaskManager "检验抑制想象力的效果">>
|
||||
//<<complete_task TaskManager "在视觉模块验证想象力">>
|
||||
me: 佩佩!
|
||||
<<set $isFinishedEyeCheck = 2>>
|
||||
<<endif>>
|
||||
@@ -1338,7 +1406,7 @@ position: 4375,-973
|
||||
me: 没有出现?似乎……
|
||||
<<wait 2>>
|
||||
me: 好的…我想我们的猜想是正确的。
|
||||
<<complete_task TaskManager "验证想象力猜想">>
|
||||
//<<complete_task TaskManager "在视觉模块验证想象力">>
|
||||
peipei: 太好了,医生!
|
||||
peipei: 我们总算找到原因了!对吧?
|
||||
me: 别激动…佩佩。
|
||||
@@ -1380,7 +1448,7 @@ position: 4375,-973
|
||||
peipei: 让我试试……抑制想象力。
|
||||
peipei: 呼…
|
||||
peipei: 我们来吧。
|
||||
<<add_task TaskManager "检验抑制想象力的效果">>
|
||||
// <<add_task TaskManager "检验抑制想象力的效果">>
|
||||
<<elseif $stressTimer == 3>>
|
||||
//颜色不出现,一会又出现了
|
||||
<<wait 2>>
|
||||
@@ -1423,7 +1491,7 @@ position: 4375,-973
|
||||
peipei: 都是因为你,都是因为你!我…我才……
|
||||
me: 佩佩,快停下。
|
||||
peipei: 停止想象!停止想象…停止……
|
||||
<<complete_task TaskManager "检验抑制想象力的效果">>
|
||||
// <<complete_task TaskManager "在视觉模块验证想象力">>
|
||||
me: 佩佩!
|
||||
<<set $isFinishedEyeCheck = 2>>
|
||||
<<endif>>
|
||||
@@ -1444,10 +1512,10 @@ me: 应该是因为佩佩并没有见过这种显示器,所以不能正确地
|
||||
title: 停止想象失败
|
||||
tags:
|
||||
colorID: 8
|
||||
position: -161,-240
|
||||
position: -152,-233
|
||||
---
|
||||
【佩佩失去了意识,而且系统再次进入过热状态】
|
||||
me: 我不应该这么允许她这么做的…赶紧降温!
|
||||
<<complete_task TaskManager "在视觉模块验证想象力">>
|
||||
//【佩佩失去了意识,而且系统再次进入过热状态】
|
||||
//这里会自动调用主界面维修
|
||||
<<BackToMainView ViewManager>>
|
||||
//<<jump 主维修界面>>
|
||||
@@ -1492,7 +1560,7 @@ me: 好了,佩佩。不要…不要太沉迷其中。
|
||||
title: 绘图测试
|
||||
tags:
|
||||
colorID: 8
|
||||
position: 245,-1589
|
||||
position: 240,-1591
|
||||
---
|
||||
【生成图片】
|
||||
【图片看起来有问题】
|
||||
@@ -1540,7 +1608,7 @@ position: 920,-3040
|
||||
title: 过热时插线的对话_1
|
||||
tags:
|
||||
colorID: 8
|
||||
position: 1015,-1272
|
||||
position: 995,-1287
|
||||
---
|
||||
<<if $feverMessageSeen==0>>
|
||||
<<set $feverMessageSeen = $feverMessageSeen + 1>>
|
||||
@@ -1554,8 +1622,9 @@ position: 1015,-1272
|
||||
<<wait 1>>
|
||||
me: 先别管什么线索了…必须先进行降温。
|
||||
<<add_task TaskManager "对佩佩进行降温">>
|
||||
->开始降温
|
||||
<<jump 发热降温>>
|
||||
<<ShowHeatMap Plug true>>
|
||||
// ->开始降温
|
||||
// <<jump 发热降温>>
|
||||
<<else>>
|
||||
//TODO-理论上这里只有插不同的模块才会弹出对话,但不知道怎么做——应该取决于降温工具怎么呼出
|
||||
//TODO-现在是把检测温度和降温放在一起做的,之后要拆开
|
||||
@@ -1638,12 +1707,14 @@ position: -163,-1303
|
||||
title: 检测UF外壳螺丝移除
|
||||
tags:
|
||||
colorID: 8
|
||||
position: -160,-1038
|
||||
position: -159,-1043
|
||||
---
|
||||
//TODO-需要一个命名规范?
|
||||
<<complete_task TaskManager "拆开UF外壳">>
|
||||
<<wait 0.5>>
|
||||
【发现了里面的色觉晶圆,很惊讶】
|
||||
me: 啊,这是...
|
||||
me: 色觉晶圆?怎么会在这里...
|
||||
me: 好吧,现在没时间在意这个了...
|
||||
// me: 好了…赶紧看看这里有什么值得注意的东西吧。
|
||||
// ->把打孔带/二维码喂给读卡槽
|
||||
// me: 果然这个带子是可以用的!
|
||||
@@ -1651,6 +1722,7 @@ position: -160,-1038
|
||||
me: 这里有插孔了,可以去检查看看了
|
||||
<<add_task TaskManager "对UF内部进行检查">>
|
||||
<<ExitRepairMode ToolManager>>
|
||||
<<jump 主维修界面>>
|
||||
//<<jump UF学习画面>>
|
||||
===
|
||||
|
||||
@@ -1660,7 +1732,7 @@ me: 这里有插孔了,可以去检查看看了
|
||||
title: UF进程播放完毕
|
||||
tags:
|
||||
colorID: 8
|
||||
position: -152,-846
|
||||
position: -153,-845
|
||||
---
|
||||
//【表现学习过程】
|
||||
me: ……
|
||||
@@ -1677,6 +1749,8 @@ peipei: 呕…真的不行了,医生……停下。
|
||||
me: 我想我们也看够了。
|
||||
<<set $UFInnerSeen=true>>
|
||||
//这个会自动进入一次Yarn的主维修
|
||||
<<SetHeat Plug 1>>
|
||||
<<set $feverTimer=0>>
|
||||
<<BackToMainView ViewManager>>
|
||||
|
||||
===
|
||||
@@ -1686,14 +1760,15 @@ me: 我想我们也看够了。
|
||||
title: 第四次降温
|
||||
tags:
|
||||
colorID: 8
|
||||
position: 1368,-682
|
||||
position: 1378,-478
|
||||
---
|
||||
<<add_task TaskManager "对佩佩进行降温">>
|
||||
-> 【给佩佩降温】
|
||||
// <<add_task TaskManager "对佩佩进行降温">>
|
||||
// -> 【给佩佩降温】
|
||||
//温度降不下来但也需要一个判定条件
|
||||
me: 不…温度怎么也降不下来!
|
||||
【稍加思索,没有时间了,现在唯一想到的办法就是拆除UF】
|
||||
me: 只有这样了…先把热源给移除了。
|
||||
<<ShowHeatMap Plug false>>
|
||||
<<add_task TaskManager "拆除UF模块">>
|
||||
<<EnableReapir ToolManager UFView>>
|
||||
<<ShowTool ToolManager ScrewDriver>>
|
||||
@@ -1727,9 +1802,10 @@ tags:
|
||||
colorID: 8
|
||||
position: -145,-47
|
||||
---
|
||||
【移除了所有UF的螺丝,取下UF,发热停止了】
|
||||
//【移除了所有UF的螺丝,取下UF,发热停止了】
|
||||
<<set $feverCount=4>>
|
||||
<<set $feverTimer=-1>>
|
||||
<<SetHeat Plug 0>>
|
||||
<<complete_task TaskManager "拆除UF模块">>
|
||||
<<complete_task TaskManager "对佩佩进行降温">>
|
||||
me: 好…现在热源被移除了。
|
||||
@@ -1742,11 +1818,11 @@ me: 结束了…暂时。
|
||||
me: 她会醒过来的。
|
||||
me: 在这之前,让我们完成最后的诊疗分析吧。
|
||||
me: 让她在这里休息一会吧……
|
||||
<<add_task TaskManager "进行诊疗分析">>
|
||||
<<fade_in 1>>
|
||||
<<load_scene ClinicScene>>
|
||||
<<move_out_fix>>
|
||||
<<fade_out 1>>
|
||||
// <<add_task TaskManager "进行诊疗分析">>
|
||||
// <<fade_in 1>>
|
||||
// <<load_scene ClinicScene>>
|
||||
// <<move_out_fix>>
|
||||
// <<fade_out 1>>
|
||||
<<set $gameStage=6>>
|
||||
<<jump 主维修界面>>
|
||||
===
|
||||
@@ -1757,12 +1833,17 @@ me: 让她在这里休息一会吧……
|
||||
title: Clueboard2
|
||||
tags:
|
||||
colorID: 1
|
||||
position: -157,154
|
||||
position: -158,171
|
||||
---
|
||||
<<wait 1>>
|
||||
<<fade_in 1>>
|
||||
<<load_scene ClinicScene>>
|
||||
<<move_out_fix>>
|
||||
<<fade_out 1>>
|
||||
me: 看来…想象力不是那么容易被停止的东西。
|
||||
me: 但至少…我们的线索链似乎能圆上了,这个一直困扰我们的“神秘进程”……
|
||||
<<OpenClueBoard ClueBoard>>
|
||||
<<wait 1>>
|
||||
<<jump 明白想象力>>
|
||||
//【得出两种处理方案:安装晶圆和记忆色彩初始化】
|
||||
//<<jump 结论2>>
|
||||
===
|
||||
@@ -1773,7 +1854,7 @@ me: 但至少…我们的线索链似乎能圆上了,这个一直困扰我们
|
||||
title: 结论2
|
||||
tags:
|
||||
colorID: 8
|
||||
position: -160,360
|
||||
position: -155,367
|
||||
---
|
||||
<<set $gameStage=7>>
|
||||
me: 佩佩?
|
||||
@@ -1783,8 +1864,8 @@ me: 佩佩?
|
||||
<<character_fade_in character>>
|
||||
<<character_eye character "auto_blink">>
|
||||
<<character_face character frown>>
|
||||
<<complete_task TaskManager "进行诊疗分析">>
|
||||
<<add_task TaskManager "与患者沟通手术方案">>
|
||||
// <<complete_task TaskManager "进行诊疗分析">>
|
||||
// <<add_task TaskManager "与患者沟通手术方案">>
|
||||
me: 你醒了……
|
||||
me: 你都听到了?
|
||||
peipei: 我感觉到了……
|
||||
@@ -1868,8 +1949,8 @@ peipei: 我会回来做那个记忆初始化的。
|
||||
peipei: 不要让我痛苦……
|
||||
me: ……
|
||||
me: 我会的。
|
||||
<<complete_task TaskManager "与患者沟通手术方案">>
|
||||
<<add_task TaskManager "执行手术-色彩记忆初始化">>
|
||||
// <<complete_task TaskManager "与患者沟通手术方案">>
|
||||
//<<add_task TaskManager "执行手术-色彩记忆初始化">>
|
||||
peipei: 我们去维修室吧。
|
||||
<<set $isPeipeiBE=true>>
|
||||
<<fade_in 1>>
|
||||
@@ -1919,14 +2000,17 @@ peipei: 所以,我不可能离开的。医生。
|
||||
peipei: 求求你了,帮我把晶圆装上去吧。
|
||||
me: ……
|
||||
me: 好吧,我会给你装的。
|
||||
<<complete_task TaskManager "与患者沟通手术方案">>
|
||||
<<add_task TaskManager "安装色觉晶圆">>
|
||||
// <<complete_task TaskManager "与患者沟通手术方案">>
|
||||
// <<add_task TaskManager "安装色觉晶圆">>
|
||||
peipei: 太好了!
|
||||
peipei: 太好了…谢谢你,医生!
|
||||
peipei: 我们去维修室吧
|
||||
<<move_to_fix>>
|
||||
<<fade_in 1>>
|
||||
<<load_scene 佩佩视觉模块>>
|
||||
<<SetHeat Plug 0>>
|
||||
<<set $feverCount=4>>
|
||||
<<set $feverTimer=0>>
|
||||
<<SetReapirState ToolManager UFView true>>
|
||||
<<SetInstall ToolManager 色觉 false>>
|
||||
<<fade_out 1>>
|
||||
|
||||
+249
-11
@@ -1422,6 +1422,10 @@ PrefabInstance:
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||||
propertyPath: m_IsActive
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||||
value: 0
|
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objectReference: {fileID: 0}
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||||
- target: {fileID: 1861626543541979553, guid: c998a63bd211990449fe9bb1f2832e3d, type: 3}
|
||||
propertyPath: m_Enabled
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1884141132639401555, guid: c998a63bd211990449fe9bb1f2832e3d, type: 3}
|
||||
propertyPath: node
|
||||
value:
|
||||
@@ -1842,9 +1846,13 @@ PrefabInstance:
|
||||
propertyPath: m_IsActive
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||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5399562009669617380, guid: c998a63bd211990449fe9bb1f2832e3d, type: 3}
|
||||
propertyPath: m_Name
|
||||
value: "\u6CBB\u7597\u65B9\u6848Day1"
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5399562009669617380, guid: c998a63bd211990449fe9bb1f2832e3d, type: 3}
|
||||
propertyPath: m_IsActive
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||||
value: 1
|
||||
value: 0
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||||
objectReference: {fileID: 0}
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||||
- target: {fileID: 5400514598122137772, guid: c998a63bd211990449fe9bb1f2832e3d, type: 3}
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||||
propertyPath: node
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@@ -1956,7 +1964,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 6374982573157599259, guid: c998a63bd211990449fe9bb1f2832e3d, type: 3}
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propertyPath: nodeLists.Array.size
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value: 26
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||||
value: 27
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objectReference: {fileID: 0}
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- target: {fileID: 6374982573157599259, guid: c998a63bd211990449fe9bb1f2832e3d, type: 3}
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||||
propertyPath: nodeLists.Array.data[0]
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@@ -1986,6 +1994,10 @@ PrefabInstance:
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propertyPath: nodeLists.Array.data[25]
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value:
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objectReference: {fileID: 2001435038}
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- target: {fileID: 6374982573157599259, guid: c998a63bd211990449fe9bb1f2832e3d, type: 3}
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||||
propertyPath: nodeLists.Array.data[26]
|
||||
value:
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||||
objectReference: {fileID: 512822523}
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||||
- target: {fileID: 6374982573157599259, guid: c998a63bd211990449fe9bb1f2832e3d, type: 3}
|
||||
propertyPath: Day1InitnodeLists.Array.size
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||||
value: 10
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||||
@@ -2077,7 +2089,7 @@ PrefabInstance:
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||||
- target: {fileID: 6374982573157599259, guid: c998a63bd211990449fe9bb1f2832e3d, type: 3}
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||||
propertyPath: Day2InitnodeLists.Array.data[10]
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||||
value:
|
||||
objectReference: {fileID: 1204800887}
|
||||
objectReference: {fileID: 512822523}
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using UnityEditor.Localization.Plugins.XLIFF.V20;
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using AibisDream;
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using Unity.VisualScripting;
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public class OscilloscopeController : MonoBehaviour
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{
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{
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cantReduce=unReduceAble;
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heatNum=heat;
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}
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[YarnCommand("ShowHeatMap")]
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public void ShowHeatMap(bool show)
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{
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DialogController.Instance.StartDialogNode("降温失败");
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yield break;
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}
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float duration = 2f; // 动画时长为 2 秒
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else
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{
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float duration = 2f; // 动画时长为 2 秒
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// 使用 DOTween 来动画化数值变化
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yield return DOTween.To(() => HeatNum, x => HeatNum = x, 0, duration).WaitForCompletion();
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// 使用 DOTween 来动画化数值变化
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yield return DOTween.To(() => HeatNum, x => HeatNum = x, 0, duration).WaitForCompletion();
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DialogController.Instance.StartDialogNode("降温成功");
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DialogController.Instance.StartDialogNode("降温成功");
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// 动画完成后,数值已经降为 0,可以在这里添加进一步的逻辑
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Debug.Log("Value has reached zero.");
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// 动画完成后,数值已经降为 0,可以在这里添加进一步的逻辑
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Debug.Log("Value has reached zero.");
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}
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}
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private void HandlePlugInserted(Plug plug)
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{
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Reference in New Issue
Block a user