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@@ -311,8 +311,7 @@ namespace AibisDream.FixSystem
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}
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//打开盖子
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bodyModuleSystem.FindBodyModuleByName("Eye").transform.Find("Module Pic").GetComponent<SpriteRenderer>()
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.sprite = Resources.Load<Sprite>("Art/Fix/Peipei/视觉盖子打开");
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bodyModuleSystem.FindBodyModuleByName("Eye").transform.Find("Cover").gameObject.SetActive(false);
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// 插头回到初始插孔
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bodyModuleSystem.ResetPlug();
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// 切换相机
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@@ -331,8 +330,7 @@ namespace AibisDream.FixSystem
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yield return MainUIController.Instance.FadeInSync(duration);
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eyeSystem.OnExit();
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//关上
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bodyModuleSystem.FindBodyModuleByName("Eye").transform.Find("Module Pic").GetComponent<SpriteRenderer>()
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.sprite = Resources.Load<Sprite>("Art/Fix/Peipei/视觉盖子关闭");
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bodyModuleSystem.FindBodyModuleByName("Eye").transform.Find("Cover").gameObject.SetActive(true);
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yield return MainUIController.Instance.FadeOutSync(duration);
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yield return new WaitForSeconds(0.5f);
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}
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