This commit is contained in:
2025-03-10 18:30:40 +08:00
parent e5db096e09
commit 85036ce05c
4 changed files with 1222 additions and 990 deletions
@@ -48,7 +48,7 @@ TextureImporter:
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spritePixelsToUnits: 125
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 2
@@ -119,6 +119,19 @@ TextureImporter:
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
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+4 -2
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@@ -9336,9 +9336,11 @@ MonoBehaviour:
- {fileID: 11400000, guid: afc5b01ef301cc74db7cae741acad427, type: 2}
- {fileID: 11400000, guid: 9e3b2c77ad4a9454188d458da2cf0ddd, type: 2}
- {fileID: 11400000, guid: e749fe0f9aa32f44097e037f52a5bfe0, type: 2}
runMode: 0
- {fileID: 11400000, guid: 7bf300be492f2634580f0eaabcca2b2e, type: 2}
- {fileID: 11400000, guid: 088974ca6c9487041b695af86b6c93a1, type: 2}
runMode: 1
firstTalkSo: {fileID: 11400000, guid: ac5ca9a66ff22ab4b9cd5adbdade6b8c, type: 2}
testTalkSo: {fileID: 11400000, guid: e749fe0f9aa32f44097e037f52a5bfe0, type: 2}
testTalkSo: {fileID: 11400000, guid: 7bf300be492f2634580f0eaabcca2b2e, type: 2}
saveFileName: "PeipeiDay2_\u5F00\u573A\u5BF9\u8BDD"
--- !u!4 &719228339
Transform:
@@ -311,8 +311,7 @@ namespace AibisDream.FixSystem
}
//打开盖子
bodyModuleSystem.FindBodyModuleByName("Eye").transform.Find("Module Pic").GetComponent<SpriteRenderer>()
.sprite = Resources.Load<Sprite>("Art/Fix/Peipei/视觉盖子打开");
bodyModuleSystem.FindBodyModuleByName("Eye").transform.Find("Cover").gameObject.SetActive(false);
// 插头回到初始插孔
bodyModuleSystem.ResetPlug();
// 切换相机
@@ -331,8 +330,7 @@ namespace AibisDream.FixSystem
yield return MainUIController.Instance.FadeInSync(duration);
eyeSystem.OnExit();
//关上
bodyModuleSystem.FindBodyModuleByName("Eye").transform.Find("Module Pic").GetComponent<SpriteRenderer>()
.sprite = Resources.Load<Sprite>("Art/Fix/Peipei/视觉盖子关闭");
bodyModuleSystem.FindBodyModuleByName("Eye").transform.Find("Cover").gameObject.SetActive(true);
yield return MainUIController.Instance.FadeOutSync(duration);
yield return new WaitForSeconds(0.5f);
}