合并
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@@ -48,7 +48,7 @@ TextureImporter:
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spritePixelsToUnits: 125
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 2
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@@ -119,6 +119,19 @@ TextureImporter:
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Android
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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+1202
-983
File diff suppressed because it is too large
Load Diff
@@ -9336,9 +9336,11 @@ MonoBehaviour:
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- {fileID: 11400000, guid: afc5b01ef301cc74db7cae741acad427, type: 2}
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- {fileID: 11400000, guid: 9e3b2c77ad4a9454188d458da2cf0ddd, type: 2}
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- {fileID: 11400000, guid: e749fe0f9aa32f44097e037f52a5bfe0, type: 2}
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runMode: 0
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- {fileID: 11400000, guid: 7bf300be492f2634580f0eaabcca2b2e, type: 2}
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- {fileID: 11400000, guid: 088974ca6c9487041b695af86b6c93a1, type: 2}
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runMode: 1
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firstTalkSo: {fileID: 11400000, guid: ac5ca9a66ff22ab4b9cd5adbdade6b8c, type: 2}
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testTalkSo: {fileID: 11400000, guid: e749fe0f9aa32f44097e037f52a5bfe0, type: 2}
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testTalkSo: {fileID: 11400000, guid: 7bf300be492f2634580f0eaabcca2b2e, type: 2}
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saveFileName: "PeipeiDay2_\u5F00\u573A\u5BF9\u8BDD"
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--- !u!4 &719228339
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Transform:
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@@ -311,8 +311,7 @@ namespace AibisDream.FixSystem
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}
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//打开盖子
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bodyModuleSystem.FindBodyModuleByName("Eye").transform.Find("Module Pic").GetComponent<SpriteRenderer>()
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.sprite = Resources.Load<Sprite>("Art/Fix/Peipei/视觉盖子打开");
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bodyModuleSystem.FindBodyModuleByName("Eye").transform.Find("Cover").gameObject.SetActive(false);
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// 插头回到初始插孔
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bodyModuleSystem.ResetPlug();
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// 切换相机
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@@ -331,8 +330,7 @@ namespace AibisDream.FixSystem
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yield return MainUIController.Instance.FadeInSync(duration);
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eyeSystem.OnExit();
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//关上
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bodyModuleSystem.FindBodyModuleByName("Eye").transform.Find("Module Pic").GetComponent<SpriteRenderer>()
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.sprite = Resources.Load<Sprite>("Art/Fix/Peipei/视觉盖子关闭");
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bodyModuleSystem.FindBodyModuleByName("Eye").transform.Find("Cover").gameObject.SetActive(true);
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yield return MainUIController.Instance.FadeOutSync(duration);
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yield return new WaitForSeconds(0.5f);
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}
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