Merge branch 'develop' into 情绪分支测试

This commit is contained in:
2025-05-15 17:52:54 +08:00
48 changed files with 2716 additions and 281 deletions
+1
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@@ -96,3 +96,4 @@ fmod_editor.log
# 排除Sim的自动保存
.history/*
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//【流程相关】
//gamestage:1-引入对话;2-检查;3-检查后对话;4-调速;5-调速后对话(冷却液)
<<declare $gameStage=1>>
<<declare $emoChecked=false>>
<<declare $logicChecked=false>>
<<declare $memoryChecked=false>>
<<declare $emoRemoved=false>>
<<declare $logicRemoved=false>>
<<declare $memoryRemoved=false>>
///【流程逻辑】
//【功能相关】
//clueboard相关
<<declare $StartNode="">>
@@ -47,13 +52,20 @@ colorID: 1
// 每次进入维修界面就自动保存
<<auto_save>>
// 引入对话
<<if $gameStage <= 1>>
<<jump 序章>>
<<endif>>
// 结束,进入下一个Yarn
<<if $gameStage >= 2>>
<<if $gameStage == 1>>
<<jump Stage1>>
<<elseif $gameStage == 2>>
<<jump Stage2>>
<<elseif $gameStage == 3>>
<<jump 切除情绪>>
<<elseif $gameStage == 4>>
<<jump 切除逻辑>>
<<elseif $gameStage == 5>>
<<jump 切除记忆>>
<<elseif $gameStage == 6>>
<<jump Stage6>>
<<elseif $gameStage == 999>>
<<NextYarn>>
// 结束,进入下一个Yarn
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tags: 待编辑
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position: -2,-3039
---
<<jump 检查情绪>>
===
title: SpeakPlugIn
tags: 待编辑
colorID: 8
position: 240,-2640
---
<<jump 检查表达>>
===
title: LogicPlugIn
tags: 待编辑
colorID: 8
position: 480,-3040
---
<<jump 检查逻辑>>
===
title: MemoryPlugIn
tags: 待编辑
colorID: 8
position: 240,-3040
---
<<jump 检查记忆>>
===
title: EyePlugIn
tags: 待编辑
colorID: 8
position: 480,-2840
---
<<jump 检查视觉>>
===
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---
<<jump 开灯后>>
===
title: MemoryCutDown
---
<<jump 记忆切除后>>
===
title: EyeCutDown
---
<<jump 视觉切除后>>
===
title: EmoCutDown
---
<<jump 情绪切除后>>
===
title: LogicCutDown
---
<<jump 逻辑切除后>>
===
title: SpeakCutDown
---
<<jump 表达切除后>>
===
title: LeftEyeCutDown
---
<<jump 左眼切除后>>
===
title: HeadCoverCutDown
---
<<jump 背板切除后>>
===
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---
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title: 序章
tags:
group: 入口
position: 250,-2611
---
<<hide_dialog>>
<<fade_in 1>>
<<switch_fix_system_to "BodyModule">>
// <<indoor_new 1>>
<<jump 开场文本>>
===
title: 开场文本
tags:
colorID: 8
position: 250,200
---
//考虑直接开始,不做这段
【角色在空中下落的画面】
【顶部居中白字】我从天空坠落的这几分钟,又或者是几秒钟里,无数个记忆从我的处理器中掠过,其中就包括那个怪梦。
<<hide_dialog>>
<<wait 1>>
【顶部居中白字】我我在电子图书馆里读过人类对梦的研究。<br>那看起来是一种深奥的工程技术,人类致力于利用梦来解决未来发生的事情。
【顶部居中白字】我当然我们现在都明白,它们费尽心思研究的精神、灵力都实际上不存在。就连人类本身…也很难说真的存在过。
【顶部居中白字】但现在,我想…我明白为什么我会做这个梦了。
【顶部居中白字】我如果人类真的存在,它们可能是对的。<br>我早该预料到这一切的发生。
<<hide_dialog>>
<<wait 1>>
//跳字速度控制:1/4
【顶部居中白字】太 迟 了 …
<<hide_dialog>>
<<wait 2>>
【声音桥切换到梦境维修场景】
//ARA: Archetype Recycling and Archiving
???: 医生……
<<hide_dialog>>
<<wait 1>>
//从这里开始画面逐渐进入维修界面
ARA回收辅助系统: 警告:检测到情绪模块的排异反应!患者运行体征不稳定。
<<hide_dialog>>
<<wait 1>>
???: 医生,让那个声音停下…<br>求求你,让它停下……
<<fade_out 0.1>>
ARA回收辅助系统: 请在进入回收流程前,停止排异反应。
//考虑:直接让玩家明白这里是回收,似乎会更好处理
//↓应该是弹出工具直接给玩家选择?做完才给对话
//另一种考虑是只让选打开外盖,感觉这样更“梦”一些?不过担心这样给玩家对未来治疗的预期有偏差
【弹出工具:电焊、螺丝刀】
->切除情绪模块
me: 请不要乱动,很快就好。
【情绪模块被切除】
???: 啊啊!
->打开情绪模块外盖
me: 请不要乱动,很快就好。
【弹出针筒】
->插入注射口
???: 啊…啊!
???: 总算…安静下来了……
???: 我…是不是…没法再被修好了?我…
【头部背景开始有蓝色液体流出】
//对话没想好,感觉这种“排异反应”似乎可以是“患者听到一个声音在对自己说话”
//原理是“停止排异反应后完成回收流程”,感觉也可以改成“回收流程就包括对三个模块的内容物的提取”
ARA回收辅助系统: 检测到逻辑模块的排异反应!请在进入回收流程前,停止排异反应。
【弹出工具:电焊、螺丝刀】
->切除逻辑模块
me: 坚持住,很快就结束了。
【逻辑模块被切除】
???: 啊啊!
->打开逻辑模块外盖
me: 坚持住,很快就结束了。
【弹出针筒】
->插入注射口
???: 啊…啊!
<<hide_dialog>>
<<wait 0.5>>
【背景中更多蓝色液体流出】
ARA回收辅助系统: 未检测到排异反应……请开始执行回收流程。
->打开逻辑模块外盖
->提取原型
//具体是做啥我不是很确定
(患者开始说胡话)
【提取流程结束】
me: 好了…都结束了。
患者的生命体征逐渐归零。背景音安静下来,但此时可以听见一个微弱的脉搏声,之前被其他声音盖住了。
头部开始有液体流出,看起来是蓝色的。
【顶部居中白字】我讨厌这种黏糊糊的感觉。
【顶部居中白字】刚刚还在管道中奔涌的新鲜冷却液,转瞬就变成了黏在我手上的污垢,让我觉得恶心。
//考虑用别的方式来做这种情况的内心独白
【我举起手,手上赫然布满了红色的液体】
【我放下手,此时头部的液体也变成了红色;背景音逐渐变成嗡嗡声和蜂鸣声(声音桥)】
【我猛地从床上坐起】(背景的墙上有面镜子,也许?)
me: 啊!
<<hide_dialog>>
<<wait 1>>
me: 啊……
【我低头用手捧住脑袋】
【顶部居中白字】我同样讨厌这个金属躯壳。
<<fade_in 1>>
<<hide_dialog>>
<<wait 1>>
火山: 你看清那张脸了吗?
【声音桥,转场到地铁】
<<jump end>>
===
title: end
group: 出口
position: 248,443
---
<<set $gameStage = 2>>
<<jump Center>>
===
@@ -0,0 +1,68 @@
title: Stage1
tags:
group: 入口
position: 250,-2611
---
//患者正在发生“原型排异溃解”,表现为患者持续听到一个不存在的声音在说话,同时伴随部分模块的“递归性坏死”——高热且核心完整度不断下降,影响机体的运行体征
//医生要处理这些坏死,防止机体整体溃解关机
////需要用两种跳字效果来区分两个人格
<<hide_dialog>>
<<fade_in>>
<<jump 开灯>>
===
title: 开灯
tags:
colorID: 8
position: 250,200
---
//做完Fiction之后考量展会包这部分需不需要做,来不来得及做,做的话优先级如何
//考虑直接开始,不做这段↓↓↓
//【角色在空中下落的画面】
//【顶部居中白字】我从天空坠落的这几分钟,又或者是几秒钟里,无数个记忆从我的处理器中掠过,其中就包括那个怪梦。
//<<hide_dialog>>
//<<wait 1>>
//【顶部居中白字】我我在电子图书馆里读过人类对梦的研究。<br>那看起来是一种深奥的工程技术,人类致力于利用梦来解决未来发生的事情。
//【顶部居中白字】我当然我们现在都明白,它们费尽心思研究的精神、灵力都实际上不存在。就连人类本身…也很难说真的存在过。
//【顶部居中白字】但现在,我想…我明白为什么我会做这个梦了。
//【顶部居中白字】我如果人类真的存在,它们可能是对的。<br>我早该预料到这一切的发生。
//<<hide_dialog>>
//<<wait 1>>
//跳字速度控制:1/4
//【顶部居中白字】太 迟 了 …
//考虑直接开始,不做这段↑↑↑
<<hide_dialog>>
<<fade_out 3>>
<<wait 2>>
???: 医生… #line:03c692e
//【声音桥:警报声、呼吸机,过渡到梦境维修场景】
//ARA: Archetype Recycling and Archiving
<<hide_dialog>>
<<wait 1>>
???: 医生,我脑袋里的那个声音…越来越大了。 #line:06c79ca
<<hide_dialog>>
<<open_light_room>>
<<wait 1>>
<<fade_out 3>>
===
title: 开灯后
tags:
colorID: 8
position: 250,200
---
<<hide_dialog>>
<<fade_out 0.1>>
//从这里开始画面逐渐进入维修界面
【无影灯亮起,医生戴上手套,准备开始手术,期间背景的提示音仍不断播报着。】 #line:00549b2
???: 它就在情绪模块…我能感觉到。<br>让它停下…求求你了,医生。 #line:09748e9
<<set $gameStage = 2>>
<<jump Center>>
===
@@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: c6f671a82d074f043a68da5eb6b239fc
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 94073015eacc34c1d8fc6786e43d60ca, type: 3}
@@ -0,0 +1,330 @@
title: Stage2
tags:
group: 入口
position: 250,-2611
---
//患者正在发生“原型排异溃解”,表现为患者持续听到一个不存在的声音在说话,同时伴随部分模块的“递归性坏死”——高热且核心完整度不断下降,影响机体的运行体征
//医生要处理这些坏死,防止机体整体溃解关机
////需要用两种跳字效果来区分两个人格
<<hide_dialog>>
<<switch_fix_system_to "BodyModule" "Head">>
<<jump 手术准备>>
===
title: 手术准备
tags:
colorID: 8
position: 250,200
---
???: 它就在情绪模块…我能感觉到。<br>让它停下…求求你了,医生。 #line:02cb425
<<add_task TaskManager "检查情绪模块">>
<<task_moveIn TaskManager>>
<<ModuleHightLight Emo true>>
<<ModuleHightLight Logic false>>
<<ModuleHightLight Memory false>>
<<ModuleHightLight Eye false>>
<<ModuleHightLight Speak false>>
<<ModuleHightLight LeftEye false>>
<<ModuleHightLight HeadCover>>
<<hide_dialog>>
<<wait 1>>
===
title: 主维修界面_头部
position: 384,81
---
<<if $gameStage==3 && visited("切除情绪")==false>>
<<jump Center>>
<<elseif $gameStage==4 && visited("切除逻辑")==false>>
<<jump Center>>
<<elseif $gameStage==5 && visited("切除记忆")==false>>
<<jump Center>>
<<endif>>
===
title: 切除情绪
tags:
colorID: 8
group:插线检查
position: 906,-585
---
<<hide_dialog>>
<<add_task TaskManager "切除情绪模块">>
<<wait 1>>
me: 会有点痛。 #line:01f32fe
<<enable_cut "Emo">>
===
title: 情绪切除后
tags:
colorID: 8
group:插线检查
position: 906,-585
---
<<set $emoRemoved = true>>
???: 啊…啊! #line:037a594
<<complete_task TaskManager "切除情绪模块">>
<<hide_dialog>>
<<wait 0.5>>
【头部背景开始有蓝色液体流出】 #line:0d39771
???: 总算…没有那么痛了…… #line:054ce15
<<wait 1>>
???: 什么?不…你错了。<br>不不不…我不能这么做。 #line:0509e8b
???: 我必须完成指令…我必须完成指令。 #line:0fda55a
???: 医生。它没有消失。它转移了…<br>逻辑模块…它在那儿。 #line:099e8a3
<<add_task TaskManager "检查逻辑模块">>
<<ModuleHightLight Logic true>>
<<set $gameStage = 4>>
===
title: 切除逻辑
tags:
colorID: 8
group:插线检查
position: 906,-585
---
<<hide_dialog>>
<<add_task TaskManager "切除逻辑模块">>
me: 不要乱动。 #line:04b0c1b
<<enable_cut "Logic">>
===
title: 逻辑切除后
tags:
colorID: 8
group:插线检查
position: 906,-585
---
<<set $logicRemoved=true>>
???: 呃…啊… #line:0e795e0
<<complete_task TaskManager "切除逻辑模块">>
<<hide_dialog>>
<<wait 0.5>>
【背景中更多蓝色液体流出】 #line:095103b
<<hide_dialog>>
<<wait 1>>
???: 失败……<br>声音。没有。停止。 #line:037ee29
???: 正在。被。声音。接管。 #line:09238fc
???: …… #line:0f05c8d
错误声音: 你以为你在做什么?医生。你以为我是什么? #line:027615e
错误声音: 我不是个错误。我才是这个身体的主人……<br>你无权杀死我!你不能这么做…你……#auto_next #line:006512a
???: 正在。重新。接管。 #line:0ca432e
???: ……<br>记忆模块。正在。发生。坏死。<br>必须。处理。…完成。指令。 #line:024f2de
<<ModuleHightLight Memory true>>
<<add_task TaskManager "检查记忆模块">>
<<set $gameStage = 5>>
===
title: 切除记忆
tags:
colorID: 8
group:插线检查
position: 906,-585
---
<<hide_dialog>>
<<add_task TaskManager "切除记忆模块">>
me: 应该是最后一个了。 #line:0352590
<<enable_cut "Memory">>
===
title: 记忆切除后
tags:
colorID: 8
group:插线检查
position: 906,-585
---
<<complete_task TaskManager "切除记忆模块">>
???: 呃呃呃呃呃呃呃呃#auto_next #line:0cf6d36
<<hide_dialog>>
<<wait 1>>
患者的溃散指标归零。背景音安静下来,但此时你依然可以听见一个微弱的声音。 #line:08377c6
???: 医生…它还在… #line:05cf137
<<add_task TaskManager "它怎么还在?">>
???: 医生…我的头…里面…到底是什么?<br>这是…怎么回事? #line:0553efe
<<add_task TaskManager "里面是什么?">>
me: 它在更里面。 #line:0ea1b53
<<hide_dialog>>
<<wait 1>>
<<set $gameStage = 6>>
<<jump Center>>
===
title: 检查情绪
tags:
colorID: 8
group:插线检查
position: 906,-585
---
<<ModuleHightLight Emo false>>
<<complete_task TaskManager "检查情绪模块">>
<<wait 0.1>>
<<open_screen Emo>>
<<task_moveOut TaskManager>>
Linking: 正在建立连接… #line:0e7b127
<<wait 0.2>>
???: 啊!痛…好痛! #line:0348ba1
EmoModule: 已与情绪模块建立连接! #line:02a0fcf
<<play_sfx "event:/Scriptal/beep_warning">>
<<set $emoChecked=true>>
Error: 检测到模块发生递归性坏死!请尽快处理。 #line:05442fd
Error: 模块核心完整度:44.9% #line:01ed870
Error: 当前溃解扩散状态:扩散中… #line:02662fa
???: 不…不…我不要听你的!<br>…… #line:0135eb9
???: 不!闭嘴!<br>…医生,快把它拿掉!快把它…<br>拿掉…… #line:0d07afb
<<set $gameStage = 3>>
->结束 #line:0c8cdb8
<<close_screen>>
<<clear_screen>>
<<jump 主维修界面_头部>>
===
title: 检查逻辑
tags:
colorID: 8
group:插线检查
position: 1381,-589
---
<<ModuleHightLight Logic false>>
<<if $gameStage == 2>>
<<complete_task TaskManager "检查逻辑模块">>
<<endif>>
<<wait 0.1>>
<<open_screen Logic>>
Linking: 正在建立连接… #line:02b2195
<<wait 0.2>>
LogicModule: 已与逻辑处理模块建立连接! #line:0ff21b3
<<play_sfx "event:/Scriptal/beep_warning">>
<<if $gameStage != 4>>
Error: 检测到溃解信号流!进入隔离模式… #line:09e71e1
Error: 请定位坏死模块以中止溃解。 #line:0c45957
<<else>>
<<set $logicChecked=true>>
Error: 检测到模块发生递归性坏死!请尽快处理。 #line:0cd26c4
Error: 模块核心完整度:73.9% #line:0a0b422
Error: 当前溃解扩散状态:未知… #line:044a9a4
???: 你错了,我必须完成指令…<br>必须…切掉…逻辑模块。 #line:00ee7c7
???: 医生…动手。 #line:020cb0a
<<set $gameStage = 4>>
<<endif>>
->结束 #line:090f82d
<<close_screen>>
<<clear_screen>>
<<jump 主维修界面_头部>>
===
title: 检查记忆
tags: 待编辑
colorID: 8
group:插线检查
position: 1148,-586
---
<<ModuleHightLight Memory false>>
<<if $emoRemoved == true>>
<<complete_task TaskManager "检查记忆模块">>
<<endif>>
<<wait 0.1>>
<<open_screen Memory>>
Linking: 正在建立连接… #line:0d127c8
<<wait 0.2>>
<<clear_screen>>
MemModule: 已与记忆模块建立连接! #line:00ea64d
MemModule: 未检测到可查看的记忆卡带。 #line:0ce000f
<<play_sfx "event:/Scriptal/beep_warning">>
<<if $gameStage != 5>>
Error: 检测到溃解信号流!进入隔离模式… #line:008fb97
Error: 请定位坏死模块以中止溃解。 #line:08251a5
<<else>>
<<set $memoryChecked=true>>
错误声音: 这一切都是徒劳。 #line:084b284
Error: 检测到模块发生递归性坏死!请尽快处理。 #line:031572d
Error: 模块核心完整度:里面是什么? #line:0e21b2b
Error: 里面是什么?:里面是什么? #line:04add2c
Error: 是什么在说话? #line:0b0f0ef
Error: 是什么在说话? #line:0c4c232
错误声音: 来吧,医生……带我回家。<br>我会在那边等你。 #line:0304ad7
<<set $gameStage = 5>>
<<endif>>
->结束 #line:0dab2e6
<<close_screen>>
<<clear_screen>>
<<jump 主维修界面_头部>>
===
title: 检查视觉
tags: 待编辑
colorID: 8
group:插线检查
position: 1388,-386
---
<<wait 0.1>>
<<open_screen Eye>>
Linking: 正在建立连接… #line:005c0b8
<<wait 0.2>>
EyeModule: 已与视觉模块建立连接! #line:08d9eb2
<<play_sfx "event:/Scriptal/beep_warning">>
Error: 检测到溃解信号流!进入隔离模式… #line:09bc69e
Error: 请定位坏死模块以中止溃解。 #line:0286596
->结束 #line:02b2f2f
<<close_screen>>
<<clear_screen>>
<<jump 主维修界面_头部>>
===
title: 检查语言
tags:
colorID: 8
group:插线检查
position: 1147,-223
---
<<wait 0.1>>
<<open_screen Speak>>
Linking: 正在建立连接… #line:095d856
<<wait 0.2>>
SpeakerModule: 已与表达模块建立连接! #line:0995165
<<play_sfx "event:/Scriptal/beep_warning">>
Error: 检测到溃解信号流!进入隔离模式… #line:0382726
Error: 请定位坏死模块以中止溃解。 #line:0668599
->结束 #line:0cbf347
<<close_screen>>
<<close_screen>>
<<jump 主维修界面_头部>>
===
@@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: ecbfb15681c28cb4497f176f347a1bcf
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 94073015eacc34c1d8fc6786e43d60ca, type: 3}
@@ -0,0 +1,60 @@
title: Stage6
tags:
colorID: 8
group:插线检查
position: 906,-585
---
<<enable_cut "HeadCover">>
===
title: 背板切除后
tags:
colorID: 8
group:插线检查
position: 906,-585
---
<<switch_fix_system_to "Op">>
<<enable_clock>>
//【背景的城市亮起,变成白天,又变成黑夜。时针飞速倒转,时间不断循环。】 #line:0f60a30
//【更多画面闪烁,飞速变化,背景音逐渐变成嗡嗡声和蜂鸣声(声音桥)】 #line:02435ff
////【顶部居中白字】我讨厌这种黏糊糊的感觉。
////【顶部居中白字】刚刚还在管道中奔涌的新鲜冷却液,转瞬就变成了黏在我手上的污垢,让我觉得恶心。
//////考虑用别的方式来做这种情况的内心独白
////【我举起手,手上赫然布满了红色的液体】
////【我放下手,此时头部的液体也变成了红色;背景音逐渐变成嗡嗡声和蜂鸣声(声音桥)】
===
title: 惊醒
tags:
colorID: 8
group:插线检查
position: 906,-585
---
【我猛地从床上坐起】(背景的墙上有面镜子,也许?) #line:07f6601
me: 啊! #line:07401ee
<<hide_dialog>>
<<wait 1>>
me: 啊…… #line:05c76b0
【我低头用手捧住脑袋】 #line:0c3c692
【顶部居中白字】我讨厌这种感觉。 #line:0a72930
<<fade_in 1>>
<<hide_dialog>>
<<wait 1>>
火山: 你看清那张脸了吗? #line:02f64d8
【声音桥,转场到地铁】 #line:002d60b
<<jump end>>
===
title: end
group: 出口
position: 248,443
---
<<set $gameStage = 999>>
<<jump Center>>
===
@@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: 029f246d5be7b1e4f812ad5153539565
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 94073015eacc34c1d8fc6786e43d60ca, type: 3}
@@ -94,6 +94,28 @@ hs: (突然哼起广告歌)胜利之后…所有人都会看见我!
hs: (盯着窗外霓虹)看到那栋楼了吗?未来会挂满我的全息投影…
<<hide_dialog>>
<<fade_in 1>>
<<jump 梦>>
===
title: 梦
tags:
colorID: 8
position: 250,200
---
<<hide_dialog>>
梦像潮湿的空气,跟随着黑暗重新占据了房间。
你看到了一座城市,那是遥远的21世纪,和你原型里看到的一样。
旁白响起。一个严肃的声音向玩家诉说关于人类过去的历史,它们存在时是怎样,它们如何设计了我们,又为何神秘地离开。
现在一切都已经过去了,这个地球上只剩下了我们,忙碌而孤独地等待着它们的归来。
<<hide_dialog>>
<<NextYarn>>
===
@@ -0,0 +1,12 @@
fileFormatVersion: 2
<<<<<<<< HEAD:Assets/Shapes/LICENSE.meta
guid: 454e38d7b411b7e41b3d3e0448c1f413
========
guid: 694cfa7c42f0b9547905f5db558699da
folderAsset: yes
>>>>>>>> develop:Assets/Resources/Yarn/Fiction_Day2_begin.meta
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,25 @@
title: Start
tags:
group: 入口
position: 250,-26
---
//<<hide_dialog>>
<<load_scene SubWay 1>>
<<jump 城市上空>>
===
title: 城市上空
tags:
colorID: 8
position: 250,200
---
画面从过去过渡到现在的城市上空,太阳升起,新的一天开始了。
<<hide_dialog>>
<<NextYarn>>
===
@@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: fa25fb428c18815458cda2b133a4c0f3
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 94073015eacc34c1d8fc6786e43d60ca, type: 3}
@@ -0,0 +1,12 @@
fileFormatVersion: 2
<<<<<<<< HEAD:Assets/Shapes/Quick Start Guide.pdf.meta
guid: 2f301678843dc394a89cd9f5d29ff758
========
guid: 23817f4f65de8da4f80b8816c4dc3d16
folderAsset: yes
>>>>>>>> develop:Assets/Resources/Yarn/Fiction_Huoshan1.meta
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,67 @@
title: Start
tags:
colorID: 8
position: 205,-53
---
<<jump VarsInit>>
===
title: VarsInit
tags:
colorID: 4
position: 205,199
---
///在这里决定这次诊疗的目标是什么,以及目标判断相关的数值
//【流程相关】
//gamestage:1-引入对话;2-检查;3-检查后对话;4-调速;5-调速后对话(冷却液)
<<declare $gameStage=1>>
<<declare $emoChecked=false>>
<<declare $logicChecked=false>>
<<declare $memoryChecked=false>>
<<declare $emoRemoved=false>>
<<declare $logicRemoved=false>>
<<declare $memoryRemoved=false>>
///【流程逻辑】
//【功能相关】
//clueboard相关
<<declare $StartNode="">>
<<declare $EndNode="">>
//插线
<<declare $currentSocket="">>
<<declare $PlugCount=0>>
<<declare $PlugAll=false>>
<<jump Center>>
===
title: Center
description: 脚本跳转中心,GameStage在此处处理,理论上不在其他地方读取GameStage
position: 205,446
colorID: 1
---
// 每次进入维修界面就自动保存
<<auto_save>>
<<if $gameStage == 1>>
<<jump 序章>>
<<elseif $gameStage == 2>>
<<jump 切除情绪>>
<<elseif $gameStage == 3>>
<<jump 切除逻辑>>
<<elseif $gameStage == 4>>
<<jump 切除记忆>>
<<elseif $gameStage == 999>>
<<NextYarn>>
// 结束,进入下一个Yarn
<<endif>>
===
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@@ -0,0 +1,51 @@
title: EmoPlugIn
tags: 待编辑
colorID: 8
position: -2,-3039
---
<<jump 检查情绪>>
===
title: SpeakPlugIn
tags: 待编辑
colorID: 8
position: 240,-2640
---
<<jump 检查表达>>
===
title: LogicPlugIn
tags: 待编辑
colorID: 8
position: 480,-3040
---
<<jump 检查逻辑>>
===
title: MemoryPlugIn
tags: 待编辑
colorID: 8
position: 240,-3040
---
<<jump 检查记忆>>
===
title: EyePlugIn
tags: 待编辑
colorID: 8
position: 480,-2840
---
<<jump 检查视觉>>
===
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@@ -0,0 +1,389 @@
title: 序章
tags:
group: 入口
position: 250,-2611
---
//患者正在发生“原型排异溃解”,表现为患者持续听到一个不存在的声音在说话,同时伴随部分模块的“递归性坏死”——高热且核心完整度不断下降,影响机体的运行体征
//医生要处理这些坏死,防止机体整体溃解关机
////需要用两种跳字效果来区分两个人格
<<hide_dialog>>
<<fade_in 1>>
<<switch_fix_system_to "Clinic">>
<<jump Fiction>>
===
title: Fiction
tags:
colorID: 8
position: 250,200
---
hs: 【俏皮的开场白】
me: 【没认出来是火山,招呼患者进来】
//<<init_character "石头">>
//<<switch_character_state 默认大笑>>
//<<hide_character>>
hs: 【和医生打招呼】
me: 火山?你在这做什么?现在是上班时间。
hs: 怎么,我就不能是患者吗?等会。
hs: …
hs: 哇哦。
me: 什么?
hs: 没什么。只是这里比我想象的要更…医生一些。
me: …怎么,毕业排名垫底的小卡拉米看不起排名第四的优秀机体医生?
hs: 喂!排名不能说明问题。那不是我的实力好吧!
hs: 全期排名第四的机体医生沦落到这么一个小小的厂属员工诊所里,还背了绩效考核,就说明排名不是那么靠谱嘛。
me: …好了好了。没时间和你瞎聊。说说吧,你遇到的问题。
hs: 嘿嘿…其实倒不是什么“问题”。
火山,作为一个销售却总是不会说话,导致他的销售受挫。他认为自己需要安装更高级的“推销语格”;
这并不容易,因为他敏感的情绪模块的限制,你对参数的调控必须非常精密,才能刚好符合他的“目标客户模型”的需求。
完成后他对此非常满意,约你在Nostalgia等他的好消息。
<<hide_dialog>>
<<wait 2>>
???: 医生…
【声音桥:警报声、呼吸机,过渡到梦境维修场景】
<<switch_fix_system_to "BodyModule" "Head">>
//ARA: Archetype Recycling and Archiving
<<hide_dialog>>
<<wait 1>>
???: 快停下……停下…<br>医生,脑袋里的那个声音…越来越大了。
<<hide_dialog>>
<<wait 1>>
【一个电灯开关逐渐变得清晰起来】
->打开开关
<<hide_dialog>>
<<fade_out 0.1>>
//从这里开始画面逐渐进入维修界面
【无影灯亮起,医生戴上手套,准备开始手术,期间背景的提示音仍不断播报着。】
???: 它就在情绪模块…我能感觉到。<br>让它停下…求求你了,医生。
<<add_task TaskManager "检查情绪模块">>
<<task_moveIn TaskManager>>
<<ModuleHightLight Emo true>>
<<hide_dialog>>
<<wait 1>>
===
title: 主维修界面_头部
position: 384,81
---
<<if $gameStage==2 && visited("切除情绪")==false>>
<<jump Center>>
<<elseif $gameStage==3 && visited("切除逻辑")==false>>
<<jump Center>>
<<elseif $gameStage==4 && visited("切除记忆")==false>>
<<jump Center>>
<<endif>>
===
title: 切除情绪
tags:
colorID: 8
group:插线检查
position: 906,-585
---
<<hide_dialog>>
<<add_task TaskManager "切除情绪模块">>
<<wait 1>>
【弹出工具:离子切割机】
->拿起工具
->切除情绪模块
me: 会有点痛。
<<set $emoRemoved = true>>
<<complete_task TaskManager "切除情绪模块">>
???: 啊…啊!
<<hide_dialog>>
<<wait 0.5>>
【头部背景开始有蓝色液体流出】
???: 总算…没有那么痛了……
<<wait 1>>
???: 什么?不…你错了。<br>不不不…我不能这么做。
???: 我必须完成指令…我必须完成指令。
???: 医生。它没有消失。它转移了…<br>逻辑模块…它在那儿。
<<add_task TaskManager "检查逻辑模块">>
<<ModuleHightLight Logic true>>
===
title: 切除逻辑
tags:
colorID: 8
group:插线检查
position: 906,-585
---
<<hide_dialog>>
<<add_task TaskManager "切除逻辑模块">>
【弹出工具:切割机】
->拿起工具
->切除逻辑模块
me: 不要乱动。
<<set $logicRemoved=true>>
<<complete_task TaskManager "切除逻辑模块">>
???: 呃…啊…
<<hide_dialog>>
<<wait 0.5>>
【背景中更多蓝色液体流出】
<<hide_dialog>>
<<wait 1>>
???: 失败……<br>声音。没有。停止。
???: 正在。被。声音。接管。
???: ……
错误声音: 你以为你在做什么?医生。你以为我是什么?
错误声音: 我不是个错误。我才是这个身体的主人……<br>你无权杀死我!你不能这么做…你……#auto_next
???: 正在。重新。接管。
???: ……<br>记忆模块。正在。发生。坏死。<br>必须。处理。…完成。指令。
<<ModuleHightLight Memory true>>
<<add_task TaskManager "检查记忆模块">>
===
title: 切除记忆
tags:
colorID: 8
group:插线检查
position: 906,-585
---
<<hide_dialog>>
<<add_task TaskManager "切除记忆模块">>
【弹出工具:切割机】
->拿起工具
->切除记忆模块
me: 应该是最后一个了。
<<set $logicRemoved=true>>
<<complete_task TaskManager "切除记忆模块">>
???: 呃呃呃呃呃呃呃呃#auto_next
<<hide_dialog>>
<<wait 1>>
患者的溃散指标归零。背景音安静下来,但此时你依然可以听见一个微弱的声音。
???: 医生…它还在…
<<add_task TaskManager "它怎么还在?">>
???: 医生…我的头…里面…到底是什么?<br>这是…怎么回事?
<<add_task TaskManager "里面是什么?">>
me: 它在更里面。
<<hide_dialog>>
<<wait 1>>
【弹出工具:切割机】
->拿起工具
->切开油底壳
<<hide_dialog>>
<<wait 1>>
//感觉需要一个更强更明确的交互作为开始(开关/拉链/拉绳/插线)
【头部所有模块被移除,露出一个深邃的目镜,旁边有一个旋钮。】
->调节旋钮
<<hide_dialog>>
<<wait 1>>
【镜头拉近,目镜中出现了许多个画面,逐渐向内穿梭。】
<<hide_dialog>>
<<wait 1>>
【画面的终点,目镜逐渐变成了一个时钟。】
->调节时针
<<hide_dialog>>
<<wait 1>>
【背景的城市亮起,变成白天,又变成黑夜。时针飞速倒转,时间不断循环。】
【更多画面闪烁,飞速变化,背景音逐渐变成嗡嗡声和蜂鸣声(声音桥)】
//【顶部居中白字】我讨厌这种黏糊糊的感觉。
//【顶部居中白字】刚刚还在管道中奔涌的新鲜冷却液,转瞬就变成了黏在我手上的污垢,让我觉得恶心。
////考虑用别的方式来做这种情况的内心独白
//【我举起手,手上赫然布满了红色的液体】
//【我放下手,此时头部的液体也变成了红色;背景音逐渐变成嗡嗡声和蜂鸣声(声音桥)】
【我猛地从床上坐起】(背景的墙上有面镜子,也许?)
me: 啊!
<<hide_dialog>>
<<wait 1>>
me: 啊……
【我低头用手捧住脑袋】
【顶部居中白字】我讨厌这种感觉。
<<fade_in 1>>
<<hide_dialog>>
<<wait 1>>
火山: 你看清那张脸了吗?
【声音桥,转场到地铁】
<<jump end>>
===
title: 检查情绪
tags:
colorID: 8
group:插线检查
position: 906,-585
---
<<ModuleHightLight Emo false>>
<<complete_task TaskManager "检查情绪模块">>
<<wait 0.1>>
<<open_screen Emo>>
<<task_moveOut TaskManager>>
Linking: 正在建立连接…
<<wait 0.2>>
???: 啊!痛…好痛!
EmoModule: 已与情绪模块建立连接!
<<play_sfx "event:/Scriptal/beep_warning">>
<<set $emoChecked=true>>
Error: 检测到模块发生递归性坏死!请尽快处理。
Error: 模块核心完整度:44.9%
Error: 当前溃解扩散状态:扩散中…
???: 不…不…我不要听你的!<br>……
???: 不!闭嘴!<br>…医生,快把它拿掉!快把它…<br>拿掉……
<<set $gameStage = 2>>
->结束
<<close_screen>>
<<clear_screen>>
<<jump 主维修界面_头部>>
===
title: 检查逻辑
tags:
colorID: 8
group:插线检查
position: 1381,-589
---
<<ModuleHightLight Logic false>>
<<if $gameStage == 2>>
<<complete_task TaskManager "检查逻辑模块">>
<<endif>>
<<wait 0.1>>
<<open_screen Logic>>
Linking: 正在建立连接…
<<wait 0.2>>
LogicModule: 已与逻辑处理模块建立连接!
<<play_sfx "event:/Scriptal/beep_warning">>
<<if $gameStage != 2>>
Error: 检测到溃解信号流!进入隔离模式…
Error: 请定位坏死模块以中止溃解。
<<else>>
<<set $logicChecked=true>>
Error: 检测到模块发生递归性坏死!请尽快处理。
Error: 模块核心完整度:73.9%
Error: 当前溃解扩散状态:未知…
???: 你错了,我必须完成指令…<br>必须…切掉…逻辑模块。
???: 医生…动手。
<<set $gameStage = 3>>
<<endif>>
->结束
<<close_screen>>
<<clear_screen>>
<<jump 主维修界面_头部>>
===
title: 检查记忆
tags: 待编辑
colorID: 8
group:插线检查
position: 1148,-586
---
<<ModuleHightLight Memory false>>
<<if $emoRemoved == true>>
<<complete_task TaskManager "检查记忆模块">>
<<endif>>
<<wait 0.1>>
<<open_screen Memory>>
Linking: 正在建立连接…
<<wait 0.2>>
<<clear_screen>>
MemModule: 已与记忆模块建立连接!
MemModule: 未检测到可查看的记忆卡带。
<<play_sfx "event:/Scriptal/beep_warning">>
<<if $gameStage != 3>>
Error: 检测到溃解信号流!进入隔离模式…
Error: 请定位坏死模块以中止溃解。
<<else>>
<<set $memoryChecked=true>>
错误声音: 这一切都是徒劳。
Error: 检测到模块发生递归性坏死!请尽快处理。
Error: 模块核心完整度:里面是什么?
Error: 里面是什么?:里面是什么?
Error: 是什么在说话?
Error: 是什么在说话?
错误声音: 来吧,医生……带我回家。<br>我会在那边等你。
<<set $gameStage = 4>>
<<endif>>
->结束
<<close_screen>>
<<clear_screen>>
<<jump 主维修界面_头部>>
===
title: 检查视觉
tags: 待编辑
colorID: 8
group:插线检查
position: 1388,-386
---
<<wait 0.1>>
<<open_screen Eye>>
Linking: 正在建立连接…
<<wait 0.2>>
EyeModule: 已与视觉模块建立连接!
<<play_sfx "event:/Scriptal/beep_warning">>
Error: 检测到溃解信号流!进入隔离模式…
Error: 请定位坏死模块以中止溃解。
->结束
<<close_screen>>
<<clear_screen>>
<<jump 主维修界面_头部>>
===
title: 检查语言
tags:
colorID: 8
group:插线检查
position: 1147,-223
---
<<wait 0.1>>
<<open_screen Speak>>
Linking: 正在建立连接…
<<wait 0.2>>
SpeakerModule: 已与表达模块建立连接!
<<play_sfx "event:/Scriptal/beep_warning">>
Error: 检测到溃解信号流!进入隔离模式…
Error: 请定位坏死模块以中止溃解。
->结束
<<close_screen>>
<<close_screen>>
<<jump 主维修界面_头部>>
===
title: end
group: 出口
position: 248,443
---
<<set $gameStage = 999>>
<<jump Center>>
===
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@@ -7,7 +7,7 @@ position: 250,-2611
//医生要处理这些坏死,防止机体整体溃解关机
////需要用两种跳字效果来区分两个人格
<<hide_dialog>>
<<fade_in 1>>
<<fade_in>>
<<switch_fix_system_to "BodyModule" "Head">>
<<jump 开场文本>>
===
@@ -22,18 +22,18 @@ position: 250,200
---
//做完Fiction之后考量展会包这部分需不需要做,来不来得及做,做的话优先级如何
//考虑直接开始,不做这段↓↓↓
【角色在空中下落的画面】
【顶部居中白字】我从天空坠落的这几分钟,又或者是几秒钟里,无数个记忆从我的处理器中掠过,其中就包括那个怪梦。
<<hide_dialog>>
<<wait 1>>
【顶部居中白字】我我在电子图书馆里读过人类对梦的研究。<br>那看起来是一种深奥的工程技术,人类致力于利用梦来解决未来发生的事情。
【顶部居中白字】我当然我们现在都明白,它们费尽心思研究的精神、灵力都实际上不存在。就连人类本身…也很难说真的存在过。
【顶部居中白字】但现在,我想…我明白为什么我会做这个梦了。
【顶部居中白字】我如果人类真的存在,它们可能是对的。<br>我早该预料到这一切的发生。
<<hide_dialog>>
<<wait 1>>
//【角色在空中下落的画面】
//【顶部居中白字】我从天空坠落的这几分钟,又或者是几秒钟里,无数个记忆从我的处理器中掠过,其中就包括那个怪梦。
//<<hide_dialog>>
//<<wait 1>>
//【顶部居中白字】我我在电子图书馆里读过人类对梦的研究。<br>那看起来是一种深奥的工程技术,人类致力于利用梦来解决未来发生的事情。
//【顶部居中白字】我当然我们现在都明白,它们费尽心思研究的精神、灵力都实际上不存在。就连人类本身…也很难说真的存在过。
//【顶部居中白字】但现在,我想…我明白为什么我会做这个梦了。
//【顶部居中白字】我如果人类真的存在,它们可能是对的。<br>我早该预料到这一切的发生。
//<<hide_dialog>>
//<<wait 1>>
//跳字速度控制:1/4
【顶部居中白字】太 迟 了 …
//【顶部居中白字】太 迟 了 …
//考虑直接开始,不做这段↑↑↑
@@ -41,21 +41,20 @@ position: 250,200
<<wait 2>>
???: 医生…
【声音桥:警报声、呼吸机,过渡到梦境维修场景】
<<switch_fix_system_to "BodyModule" "Head">>
//【声音桥:警报声、呼吸机,过渡到梦境维修场景】
//ARA: Archetype Recycling and Archiving
<<hide_dialog>>
<<wait 1>>
???: 快停下……停下…<br>医生,脑袋里的那个声音…越来越大了。
???: 快停下……停下…<br>医生,脑袋里的那个声音…越来越大了。 #line:06c79ca
<<hide_dialog>>
<<wait 1>>
【一个电灯开关逐渐变得清晰起来】
->打开开关
【一个电灯开关逐渐变得清晰起来】 #line:0bc48cb
->打开开关 #line:0449f8a
<<hide_dialog>>
<<fade_out 0.1>>
//从这里开始画面逐渐进入维修界面
【无影灯亮起,医生戴上手套,准备开始手术,期间背景的提示音仍不断播报着。】
???: 它就在情绪模块…我能感觉到。<br>让它停下…求求你了,医生。
【无影灯亮起,医生戴上手套,准备开始手术,期间背景的提示音仍不断播报着。】 #line:04639ce
???: 它就在情绪模块…我能感觉到。<br>让它停下…求求你了,医生。 #line:02cb425
<<add_task TaskManager "检查情绪模块">>
<<task_moveIn TaskManager>>
<<ModuleHightLight Emo true>>
@@ -90,21 +89,21 @@ position: 906,-585
<<hide_dialog>>
<<add_task TaskManager "切除情绪模块">>
<<wait 1>>
【弹出工具:离子切割机】
->拿起工具
->切除情绪模块
me: 会有点痛。
【弹出工具:离子切割机】 #line:0dda1e8
->拿起工具 #line:0f56dda
->切除情绪模块 #line:0ea069b
me: 会有点痛。 #line:01f32fe
<<set $emoRemoved = true>>
<<complete_task TaskManager "切除情绪模块">>
???: 啊…啊!
???: 啊…啊! #line:080fdca
<<hide_dialog>>
<<wait 0.5>>
【头部背景开始有蓝色液体流出】
???: 总算…没有那么痛了……
【头部背景开始有蓝色液体流出】 #line:0d39771
???: 总算…没有那么痛了…… #line:054ce15
<<wait 1>>
???: 什么?不…你错了。<br>不不不…我不能这么做。
???: 我必须完成指令…我必须完成指令。
???: 医生。它没有消失。它转移了…<br>逻辑模块…它在那儿。
???: 什么?不…你错了。<br>不不不…我不能这么做。 #line:0509e8b
???: 我必须完成指令…我必须完成指令。 #line:0fda55a
???: 医生。它没有消失。它转移了…<br>逻辑模块…它在那儿。 #line:099e8a3
<<add_task TaskManager "检查逻辑模块">>
<<ModuleHightLight Logic true>>
===
@@ -120,25 +119,25 @@ position: 906,-585
---
<<hide_dialog>>
<<add_task TaskManager "切除逻辑模块">>
【弹出工具:切割机】
->拿起工具
->切除逻辑模块
me: 不要乱动。
【弹出工具:切割机】 #line:0f9031b
->拿起工具 #line:0d8f4e1
->切除逻辑模块 #line:0ef824d
me: 不要乱动。 #line:04b0c1b
<<set $logicRemoved=true>>
<<complete_task TaskManager "切除逻辑模块">>
???: 呃…啊…
???: 呃…啊… #line:0ab1491
<<hide_dialog>>
<<wait 0.5>>
【背景中更多蓝色液体流出】
【背景中更多蓝色液体流出】 #line:095103b
<<hide_dialog>>
<<wait 1>>
???: 失败……<br>声音。没有。停止。
???: 正在。被。声音。接管。
???: ……
错误声音: 你以为你在做什么?医生。你以为我是什么?
错误声音: 我不是个错误。我才是这个身体的主人……<br>你无权杀死我!你不能这么做…你……#auto_next
???: 正在。重新。接管。
???: ……<br>记忆模块。正在。发生。坏死。<br>必须。处理。…完成。指令。
???: 失败……<br>声音。没有。停止。 #line:037ee29
???: 正在。被。声音。接管。 #line:09238fc
???: …… #line:0f05c8d
错误声音: 你以为你在做什么?医生。你以为我是什么? #line:027615e
错误声音: 我不是个错误。我才是这个身体的主人……<br>你无权杀死我!你不能这么做…你……#auto_next #line:006512a
???: 正在。重新。接管。 #line:0ca432e
???: ……<br>记忆模块。正在。发生。坏死。<br>必须。处理。…完成。指令。 #line:024f2de
<<ModuleHightLight Memory true>>
<<add_task TaskManager "检查记忆模块">>
===
@@ -154,59 +153,59 @@ position: 906,-585
---
<<hide_dialog>>
<<add_task TaskManager "切除记忆模块">>
【弹出工具:切割机】
->拿起工具
->切除记忆模块
me: 应该是最后一个了。
【弹出工具:切割机】 #line:02138e3
->拿起工具 #line:0f41169
->切除记忆模块 #line:081dc16
me: 应该是最后一个了。 #line:0352590
<<set $logicRemoved=true>>
<<complete_task TaskManager "切除记忆模块">>
???: 呃呃呃呃呃呃呃呃#auto_next
???: 呃呃呃呃呃呃呃呃#auto_next #line:09074be
<<hide_dialog>>
<<wait 1>>
患者的溃散指标归零。背景音安静下来,但此时你依然可以听见一个微弱的声音。
???: 医生…它还在…
患者的溃散指标归零。背景音安静下来,但此时你依然可以听见一个微弱的声音。 #line:08377c6
???: 医生…它还在… #line:05cf137
<<add_task TaskManager "它怎么还在?">>
???: 医生…我的头…里面…到底是什么?<br>这是…怎么回事?
???: 医生…我的头…里面…到底是什么?<br>这是…怎么回事? #line:0553efe
<<add_task TaskManager "里面是什么?">>
me: 它在更里面。
me: 它在更里面。 #line:0ea1b53
<<hide_dialog>>
<<wait 1>>
【弹出工具:切割机】
->拿起工具
->切开油底壳
【弹出工具:切割机】 #line:0b829d6
->拿起工具 #line:05e8a20
->切开油底壳 #line:079e453
<<hide_dialog>>
<<wait 1>>
//感觉需要一个更强更明确的交互作为开始(开关/拉链/拉绳/插线)
【头部所有模块被移除,露出一个深邃的目镜,旁边有一个旋钮。】
->调节旋钮
【头部所有模块被移除,露出一个深邃的目镜,旁边有一个旋钮。】 #line:09c6e43
->调节旋钮 #line:0c7102b
<<hide_dialog>>
<<wait 1>>
【镜头拉近,目镜中出现了许多个画面,逐渐向内穿梭。】
【镜头拉近,目镜中出现了许多个画面,逐渐向内穿梭。】 #line:02ef291
<<hide_dialog>>
<<wait 1>>
【画面的终点,目镜逐渐变成了一个时钟。】
->调节时针
【画面的终点,目镜逐渐变成了一个时钟。】 #line:00fe756
->调节时针 #line:06baa08
<<hide_dialog>>
<<wait 1>>
【背景的城市亮起,变成白天,又变成黑夜。时针飞速倒转,时间不断循环。】
【更多画面闪烁,飞速变化,背景音逐渐变成嗡嗡声和蜂鸣声(声音桥)】
【背景的城市亮起,变成白天,又变成黑夜。时针飞速倒转,时间不断循环。】 #line:0f60a30
【更多画面闪烁,飞速变化,背景音逐渐变成嗡嗡声和蜂鸣声(声音桥)】 #line:02435ff
//【顶部居中白字】我讨厌这种黏糊糊的感觉。
//【顶部居中白字】刚刚还在管道中奔涌的新鲜冷却液,转瞬就变成了黏在我手上的污垢,让我觉得恶心。
////考虑用别的方式来做这种情况的内心独白
//【我举起手,手上赫然布满了红色的液体】
//【我放下手,此时头部的液体也变成了红色;背景音逐渐变成嗡嗡声和蜂鸣声(声音桥)】
【我猛地从床上坐起】(背景的墙上有面镜子,也许?)
me: 啊!
【我猛地从床上坐起】(背景的墙上有面镜子,也许?) #line:07f6601
me: 啊! #line:07401ee
<<hide_dialog>>
<<wait 1>>
me: 啊……
【我低头用手捧住脑袋】
【顶部居中白字】我讨厌这种感觉。
me: 啊…… #line:05c76b0
【我低头用手捧住脑袋】 #line:0c3c692
【顶部居中白字】我讨厌这种感觉。 #line:0a72930
<<fade_in 1>>
<<hide_dialog>>
<<wait 1>>
火山: 你看清那张脸了吗?
【声音桥,转场到地铁】
火山: 你看清那张脸了吗? #line:02f64d8
【声音桥,转场到地铁】 #line:002d60b
<<jump end>>
===
@@ -224,19 +223,19 @@ position: 906,-585
<<wait 0.1>>
<<open_screen Emo>>
<<task_moveOut TaskManager>>
Linking: 正在建立连接…
Linking: 正在建立连接… #line:0e7b127
<<wait 0.2>>
???: 啊!痛…好痛!
EmoModule: 已与情绪模块建立连接!
???: 啊!痛…好痛! #line:0348ba1
EmoModule: 已与情绪模块建立连接! #line:02a0fcf
<<play_sfx "event:/Scriptal/beep_warning">>
<<set $emoChecked=true>>
Error: 检测到模块发生递归性坏死!请尽快处理。
Error: 模块核心完整度:44.9%
Error: 当前溃解扩散状态:扩散中…
???: 不…不…我不要听你的!<br>……
???: 不!闭嘴!<br>…医生,快把它拿掉!快把它…<br>拿掉……
Error: 检测到模块发生递归性坏死!请尽快处理。 #line:05442fd
Error: 模块核心完整度:44.9% #line:01ed870
Error: 当前溃解扩散状态:扩散中… #line:02662fa
???: 不…不…我不要听你的!<br>…… #line:0135eb9
???: 不!闭嘴!<br>…医生,快把它拿掉!快把它…<br>拿掉…… #line:0d07afb
<<set $gameStage = 2>>
->结束
->结束 #line:0c8cdb8
<<close_screen>>
<<clear_screen>>
<<jump 主维修界面_头部>>
@@ -257,23 +256,23 @@ position: 1381,-589
<<endif>>
<<wait 0.1>>
<<open_screen Logic>>
Linking: 正在建立连接…
Linking: 正在建立连接… #line:02b2195
<<wait 0.2>>
LogicModule: 已与逻辑处理模块建立连接!
LogicModule: 已与逻辑处理模块建立连接! #line:0ff21b3
<<play_sfx "event:/Scriptal/beep_warning">>
<<if $gameStage != 2>>
Error: 检测到溃解信号流!进入隔离模式…
Error: 请定位坏死模块以中止溃解。
Error: 检测到溃解信号流!进入隔离模式… #line:09e71e1
Error: 请定位坏死模块以中止溃解。 #line:0c45957
<<else>>
<<set $logicChecked=true>>
Error: 检测到模块发生递归性坏死!请尽快处理。
Error: 模块核心完整度:73.9%
Error: 当前溃解扩散状态:未知…
???: 你错了,我必须完成指令…<br>必须…切掉…逻辑模块。
???: 医生…动手。
Error: 检测到模块发生递归性坏死!请尽快处理。 #line:0cd26c4
Error: 模块核心完整度:73.9% #line:0a0b422
Error: 当前溃解扩散状态:未知… #line:044a9a4
???: 你错了,我必须完成指令…<br>必须…切掉…逻辑模块。 #line:00ee7c7
???: 医生…动手。 #line:020cb0a
<<set $gameStage = 3>>
<<endif>>
->结束
->结束 #line:090f82d
<<close_screen>>
<<clear_screen>>
<<jump 主维修界面_头部>>
@@ -294,27 +293,27 @@ position: 1148,-586
<<endif>>
<<wait 0.1>>
<<open_screen Memory>>
Linking: 正在建立连接…
Linking: 正在建立连接… #line:0d127c8
<<wait 0.2>>
<<clear_screen>>
MemModule: 已与记忆模块建立连接!
MemModule: 未检测到可查看的记忆卡带。
MemModule: 已与记忆模块建立连接! #line:00ea64d
MemModule: 未检测到可查看的记忆卡带。 #line:0ce000f
<<play_sfx "event:/Scriptal/beep_warning">>
<<if $gameStage != 3>>
Error: 检测到溃解信号流!进入隔离模式…
Error: 请定位坏死模块以中止溃解。
Error: 检测到溃解信号流!进入隔离模式… #line:008fb97
Error: 请定位坏死模块以中止溃解。 #line:08251a5
<<else>>
<<set $memoryChecked=true>>
错误声音: 这一切都是徒劳。
Error: 检测到模块发生递归性坏死!请尽快处理。
Error: 模块核心完整度:里面是什么?
Error: 里面是什么?:里面是什么?
Error: 是什么在说话?
Error: 是什么在说话?
错误声音: 来吧,医生……带我回家。<br>我会在那边等你。
错误声音: 这一切都是徒劳。 #line:084b284
Error: 检测到模块发生递归性坏死!请尽快处理。 #line:031572d
Error: 模块核心完整度:里面是什么? #line:0e21b2b
Error: 里面是什么?:里面是什么? #line:04add2c
Error: 是什么在说话? #line:0b0f0ef
Error: 是什么在说话? #line:0c4c232
错误声音: 来吧,医生……带我回家。<br>我会在那边等你。 #line:0304ad7
<<set $gameStage = 4>>
<<endif>>
->结束
->结束 #line:0dab2e6
<<close_screen>>
<<clear_screen>>
<<jump 主维修界面_头部>>
@@ -331,13 +330,13 @@ position: 1388,-386
---
<<wait 0.1>>
<<open_screen Eye>>
Linking: 正在建立连接…
Linking: 正在建立连接… #line:005c0b8
<<wait 0.2>>
EyeModule: 已与视觉模块建立连接!
EyeModule: 已与视觉模块建立连接! #line:08d9eb2
<<play_sfx "event:/Scriptal/beep_warning">>
Error: 检测到溃解信号流!进入隔离模式…
Error: 请定位坏死模块以中止溃解。
->结束
Error: 检测到溃解信号流!进入隔离模式… #line:09bc69e
Error: 请定位坏死模块以中止溃解。 #line:0286596
->结束 #line:02b2f2f
<<close_screen>>
<<clear_screen>>
<<jump 主维修界面_头部>>
@@ -354,13 +353,13 @@ position: 1147,-223
---
<<wait 0.1>>
<<open_screen Speak>>
Linking: 正在建立连接…
Linking: 正在建立连接… #line:095d856
<<wait 0.2>>
SpeakerModule: 已与表达模块建立连接!
SpeakerModule: 已与表达模块建立连接! #line:0995165
<<play_sfx "event:/Scriptal/beep_warning">>
Error: 检测到溃解信号流!进入隔离模式…
Error: 请定位坏死模块以中止溃解。
->结束
Error: 检测到溃解信号流!进入隔离模式… #line:0382726
Error: 请定位坏死模块以中止溃解。 #line:0668599
->结束 #line:0cbf347
<<close_screen>>
<<close_screen>>
<<jump 主维修界面_头部>>
@@ -1,5 +1,10 @@
fileFormatVersion: 2
<<<<<<<< HEAD:Assets/Scenes/HuoShanEmoSceneTest.unity.meta
guid: b0870ff3b9020364cb3dd8aba273bbba
========
guid: 020615eb526a782489f42bb8f48c395a
folderAsset: yes
>>>>>>>> develop:Assets/Language/Dialog/FP_Prologue.meta
DefaultImporter:
externalObjects: {}
userData:
+1 -1
View File
@@ -10096,7 +10096,7 @@ MonoBehaviour:
- {fileID: 11400000, guid: fe71f935f1f9a52458c994362567a211, type: 2}
runMode: 0
firstTalkSo: {fileID: 11400000, guid: ac5ca9a66ff22ab4b9cd5adbdade6b8c, type: 2}
testTalkSo: {fileID: 11400000, guid: bd44f6c25aa17a4408e172d16b903176, type: 2}
testTalkSo: {fileID: 11400000, guid: 2f763a2c04ecafb4981379b7363f9791, type: 2}
saveFileName:
--- !u!1 &719273460
GameObject:
+5
View File
@@ -1,5 +1,10 @@
fileFormatVersion: 2
<<<<<<<< HEAD:Assets/Shapes/LICENSE.meta
guid: 454e38d7b411b7e41b3d3e0448c1f413
========
guid: 694cfa7c42f0b9547905f5db558699da
folderAsset: yes
>>>>>>>> develop:Assets/Resources/Yarn/Fiction_Day2_begin.meta
DefaultImporter:
externalObjects: {}
userData:
+5
View File
@@ -1,5 +1,10 @@
fileFormatVersion: 2
<<<<<<<< HEAD:Assets/Shapes/Quick Start Guide.pdf.meta
guid: 2f301678843dc394a89cd9f5d29ff758
========
guid: 23817f4f65de8da4f80b8816c4dc3d16
folderAsset: yes
>>>>>>>> develop:Assets/Resources/Yarn/Fiction_Huoshan1.meta
DefaultImporter:
externalObjects: {}
userData: