美术合入
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@@ -1,4 +1,4 @@
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using System.Linq;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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@@ -87,23 +87,18 @@ namespace AibisDream.Framework
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public override void OnPointerDown(PointerEventData eventData)
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{
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// 对话等场景 isLocked 时仍要让 EventTrigger 上注册的回调执行(如塔罗 PointerDown),
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// 否则会出现能 Hover、但 Down/Up/Click 全不进组件的问题。
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if (_interaction != null && _interaction.IsAvailable && !EventSystemEx.Instance.isLocked)
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{
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EventSystemEx.Instance.OnPointerDown(_interaction);
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base.OnPointerDown(eventData);
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}
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base.OnPointerDown(eventData);
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}
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public override void OnPointerUp(PointerEventData eventData)
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{
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if (_interaction != null && _interaction.IsAvailable && !EventSystemEx.Instance.isLocked)
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{
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EventSystemEx.Instance.OnPointerUp(_interaction);
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if (eventData != null)
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{
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base.OnPointerUp(eventData);
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}
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}
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base.OnPointerUp(eventData);
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}
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public override void OnDrag(PointerEventData eventData)
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@@ -138,8 +133,8 @@ namespace AibisDream.Framework
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if (_interaction != null && _interaction.IsAvailable && !EventSystemEx.Instance.isLocked)
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{
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// EventSystemEx.Instance.OnPointerClick(_interaction);
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base.OnPointerClick(eventData);
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}
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base.OnPointerClick(eventData);
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}
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void OnDestroy()
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