合入美术表现

This commit is contained in:
2026-04-07 20:27:51 +08:00
parent 3665f617f4
commit 79997281c0
68 changed files with 10859 additions and 1530 deletions
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@@ -48,7 +48,7 @@ TextureImporter:
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@@ -48,7 +48,7 @@ TextureImporter:
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filterMode: 1 filterMode: 0
aniso: 1 aniso: 1
mipBias: 0 mipBias: 0
wrapU: 1 wrapU: 1
@@ -72,7 +72,7 @@ TextureImporter:
maxTextureSize: 2048 maxTextureSize: 2048
resizeAlgorithm: 0 resizeAlgorithm: 0
textureFormat: -1 textureFormat: -1
textureCompression: 1 textureCompression: 0
compressionQuality: 50 compressionQuality: 50
crunchedCompression: 0 crunchedCompression: 0
allowsAlphaSplitting: 0 allowsAlphaSplitting: 0
@@ -48,7 +48,7 @@ TextureImporter:
spriteMeshType: 1 spriteMeshType: 1
alignment: 0 alignment: 0
spritePivot: {x: 0.5, y: 0.5} spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 40 spritePixelsToUnits: 21.5
spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1 spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1 alphaUsage: 1
@@ -48,7 +48,7 @@ TextureImporter:
spriteMeshType: 1 spriteMeshType: 1
alignment: 0 alignment: 0
spritePivot: {x: 0.5, y: 0.5} spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 40 spritePixelsToUnits: 21.5
spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1 spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1 alphaUsage: 1
@@ -34,7 +34,7 @@ TextureImporter:
maxTextureSize: 2048 maxTextureSize: 2048
textureSettings: textureSettings:
serializedVersion: 2 serializedVersion: 2
filterMode: 1 filterMode: 0
aniso: 1 aniso: 1
mipBias: 0 mipBias: 0
wrapU: 1 wrapU: 1
@@ -48,7 +48,7 @@ TextureImporter:
spriteMeshType: 1 spriteMeshType: 1
alignment: 0 alignment: 0
spritePivot: {x: 0.5, y: 0.5} spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 40 spritePixelsToUnits: 21.5
spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1 spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1 alphaUsage: 1
@@ -72,7 +72,7 @@ TextureImporter:
maxTextureSize: 2048 maxTextureSize: 2048
resizeAlgorithm: 0 resizeAlgorithm: 0
textureFormat: -1 textureFormat: -1
textureCompression: 1 textureCompression: 0
compressionQuality: 50 compressionQuality: 50
crunchedCompression: 0 crunchedCompression: 0
allowsAlphaSplitting: 0 allowsAlphaSplitting: 0
@@ -48,7 +48,7 @@ TextureImporter:
spriteMeshType: 1 spriteMeshType: 1
alignment: 0 alignment: 0
spritePivot: {x: 0.5, y: 0.5} spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 40 spritePixelsToUnits: 21.5
spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1 spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1 alphaUsage: 1
@@ -48,7 +48,7 @@ TextureImporter:
spriteMeshType: 1 spriteMeshType: 1
alignment: 0 alignment: 0
spritePivot: {x: 0.5, y: 0.5} spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 40 spritePixelsToUnits: 21.5
spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1 spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1 alphaUsage: 1
@@ -48,7 +48,7 @@ TextureImporter:
spriteMeshType: 1 spriteMeshType: 1
alignment: 0 alignment: 0
spritePivot: {x: 0.5, y: 0.5} spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 40 spritePixelsToUnits: 21.5
spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1 spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1 alphaUsage: 1
@@ -48,7 +48,7 @@ TextureImporter:
spriteMeshType: 1 spriteMeshType: 1
alignment: 0 alignment: 0
spritePivot: {x: 0.5, y: 0.5} spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 40 spritePixelsToUnits: 21.5
spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1 spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1 alphaUsage: 1
@@ -48,7 +48,7 @@ TextureImporter:
spriteMeshType: 1 spriteMeshType: 1
alignment: 0 alignment: 0
spritePivot: {x: 0.5, y: 0.5} spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 40 spritePixelsToUnits: 21.5
spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1 spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1 alphaUsage: 1
@@ -48,7 +48,7 @@ TextureImporter:
spriteMeshType: 1 spriteMeshType: 1
alignment: 0 alignment: 0
spritePivot: {x: 0.5, y: 0.5} spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 40 spritePixelsToUnits: 21.5
spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1 spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1 alphaUsage: 1
@@ -48,7 +48,7 @@ TextureImporter:
spriteMeshType: 1 spriteMeshType: 1
alignment: 0 alignment: 0
spritePivot: {x: 0.5, y: 0.5} spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 40 spritePixelsToUnits: 21.5
spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1 spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1 alphaUsage: 1
+17 -20
View File
@@ -6,7 +6,7 @@ position: 250,200
<<declare $hsCalled=false>> <<declare $hsCalled=false>>
<<declare $ylCalled=false>> <<declare $ylCalled=false>>
<<declare $actionCount=0>> <<declare $actionCount=0>>
<<fade_out>> // <<fade_out>>
<<jump 佩佩>> <<jump 佩佩>>
=== ===
@@ -140,10 +140,7 @@ position: 250,200
你走出诊室,诊室外的护栏边站着一个熟悉的人影。 #line:012d086 你走出诊室,诊室外的护栏边站着一个熟悉的人影。 #line:012d086
<<init_actor 诊室外医生 诊室外电线杆>> <<init_actor 诊室外医生 诊室外电线杆>>
<<fade_in_actor 诊室外医生>> <<fade_in_actor 诊室外医生>>
<<wait 1>> // me: 呼… #line:0f8a4c3
<<change_actor_state_async "SMOKE" 诊室外医生>>
<<wait 0.5>>
me: 呼… #line:0f8a4c3
<<wait 2>> <<wait 2>>
me: 佩佩?<waitfor=0.2>还没走吗。 #line:04bdd27 me: 佩佩?<waitfor=0.2>还没走吗。 #line:04bdd27
@@ -151,13 +148,12 @@ me: 佩佩?<waitfor=0.2>还没走吗。 #line:04bdd27
// 她侧对着你,似乎没看见你,正抬头看着天空出神。 // 她侧对着你,似乎没看见你,正抬头看着天空出神。
peipei: 天冷了。<waitfor=0.2>很快就是冬天了。 #line:0310493 peipei: 天冷了。<waitfor=0.2>很快就是冬天了。 #line:0310493
它头也不回地说。 #line:005c752 它头也不回地说。 #line:005c752
天气确实开始变冷了,冬天应该是真的要来了。 #line:0aeb015 天气确实开始变冷了,冬天应该是真的要来了。 #line:0aeb015
<<change_actor_state_async "SMOKE" 诊室外医生>>
me: 嗯。<waitfor=0.2>天冷了。 #line:09c6402
你点着一根烟。烟和你呼出的气雾混合在一起,飘散到空中。 #line:05e3283 你点着一根烟。烟和你呼出的气雾混合在一起,飘散到空中。 #line:05e3283
<<wait 1>>
me: 嗯。<waitfor=0.2>天冷了。 #line:09c6402
<<hide_dialog>> <<hide_dialog>>
<<wait 2>> <<wait 2>>
@@ -173,42 +169,43 @@ peipei: 你喜欢冬天吗? #line:0db3bf2
<<wait 0.5>> <<wait 0.5>>
->喜欢 #line:0e5fe72 ->喜欢 #line:0e5fe72
<<change_actor_state "医生Turn the head" 诊室外医生>>
<<wait 1>>
me: 我不知道…<waitfor=0.2>我应该是喜欢的。 #line:0fb4758 me: 我不知道…<waitfor=0.2>我应该是喜欢的。 #line:0fb4758
佩佩依旧抬着头,树叶从它的面前飘落。 #line:082d98e 佩佩依旧抬着头,树叶从它的面前飘落。 #line:082d98e
peipei: 我以为我也…<waitfor=0.5><br>但我意识到我好像更喜欢夏天。 #line:07bf72d peipei: 我以为我也…<waitfor=0.5><br>但我意识到我好像更喜欢夏天。 #line:07bf72d
peipei: 或者说…<waitfor=0.2>我不舍得它的结束。 #line:0367625 peipei: 或者说…<waitfor=0.2>我不舍得它的结束。 #line:0367625
peipei: 可惜<waitfor=0.2>再漫长的季节<waitfor=0.2>都会结束。 #line:01dbcc6 peipei: 可惜<waitfor=0.2>再漫长的季节<waitfor=0.2>都会结束。 #line:01dbcc6
->讨厌 #line:09ec66e ->讨厌 #line:09ec66e
<<hide_dialog>> <<change_actor_state "医生Turn the head" 诊室外医生>>
<<wait 1>> <<wait 1>>
me: 我讨厌冬天。 #line:04ed765 me: 我讨厌冬天。 #line:04ed765
佩佩依旧抬着头,树叶从它的面前飘落。 #line:07d9a0b 佩佩依旧抬着头,树叶从它的面前飘落。 #line:07d9a0b
peipei: 你也能感受到,<waitfor=0.2>对吗? #line:08db620 peipei: 你也能感受到,<waitfor=0.2>对吗? #line:08db620
peipei: 它们都在死去。 #line:0333380 peipei: 它们都在死去。 #line:0333380
->没意义 #line:0d3afff ->没意义 #line:0d3afff
<<change_actor_state "医生Turn the head" 诊室外医生>>
<<wait 1>>
me: 我们是机体,<waitfor=0.2>季节对我们来说没有意义。 #line:0090b32 me: 我们是机体,<waitfor=0.2>季节对我们来说没有意义。 #line:0090b32
佩佩依旧抬着头,树叶从它的面前飘落。 #line:0eadf07 佩佩依旧抬着头,树叶从它的面前飘落。 #line:0eadf07
peipei: 对啊,<waitfor=0.2>我们是机体。 #line:0434891 peipei: 对啊,<waitfor=0.2>我们是机体。 #line:0434891
peipei: 我怎么会忘了…… #line:0df59d5 peipei: 我怎么会忘了…… #line:0df59d5
<<hide_dialog>> <<hide_dialog>>
<<wait 1>> <<wait 1>>
<<change_actor_state_async "医生Turn the head" 诊室外医生>>
me: 这是情绪模块的数据波动。 #line:09d976f me: 这是情绪模块的数据波动。 #line:09d976f
<<change_actor_state_async "SMOKE" 诊室外医生>>
<<wait 1>>
me: 但是——<waitfor=0.4>是的,<waitfor=0.2>它是存在的。 #line:093d52e me: 但是——<waitfor=0.4>是的,<waitfor=0.2>它是存在的。 #line:093d52e
<<change_actor_state_async "医生Turn back" 诊室外医生>> <<change_actor_state "医生Turn the head And Sign" 诊室外医生>>
佩佩扭过头看向了你,你再次吸了一口烟。 #line:0efed4b 佩佩扭过头看向了你,你再次吸了一口烟。 #line:0efed4b
peipei: 这种感受…<waitfor=0.2>是存在的吗? #line:0450fe7 peipei: 这种感受…<waitfor=0.2>是存在的吗? #line:0450fe7
me: 是的。<waitfor=0.2>此刻你感受到的,<waitfor=0.2><br>就是情绪模块里流动着的数据。 #line:0e0789d me: 是的。<waitfor=0.2>此刻你感受到的,<waitfor=0.2><br>就是情绪模块里流动着的数据。 #line:0e0789d
me: 它并不是很稳定,<waitfor=0.2>你需要放松一些。 #line:0a70f88 me: 它并不是很稳定,<waitfor=0.2>你需要放松一些。 #line:0a70f88
<<change_actor_state_async "医生CutSmoke" 诊室外医生>>
佩佩低下头,一会又抬了起来,重新看向天空。树叶从它的面前飘落。 #line:0149a78 佩佩低下头,一会又抬了起来,重新看向天空。树叶从它的面前飘落。 #line:0149a78
它接住了一片,举了起来,对着空中。 #line:0378444 它接住了一片,举了起来,对着空中。 #line:0378444
<<fade_in 0.5>> <<fade_in 0.5>>
<<play_timeline 诊室外/旋转叶柄>> <<start_timeline 诊室外/旋转叶柄>>
<<fade_out 0.5>> <<fade_out 0.5>>
<<hide_dialog>> <<hide_dialog>>
<<wait 2>> <<wait 2>>
@@ -216,7 +213,6 @@ peipei: 医生…<waitfor=0.2>这片树叶是什么颜色的? #line:0e34d95
<<hide_dialog>> <<hide_dialog>>
<<wait 1>> <<wait 1>>
me: 它已经黄了。 #line:0049b60 me: 它已经黄了。 #line:0049b60
<<wait 1>> <<wait 1>>
<<fade_in 0.5>> <<fade_in 0.5>>
@@ -238,12 +234,13 @@ peipei: 再见了,<waitfor=0.4>叶子。 #line:0694ade
<<wait 1>> <<wait 1>>
//<<play_sfx "event:/Scriptal/pager">> //<<play_sfx "event:/Scriptal/pager">>
//TODO:风吹树叶的动画 //TODO:风吹树叶的动画
<<change_actor_state_async "医生CutSmoke" 诊室外医生>>
一阵风吹过,树叶洋洋洒洒地落下。 #line:0ade2bb 一阵风吹过,树叶洋洋洒洒地落下。 #line:0ade2bb
<<change_actor_state_async "UpHeadIn" 诊室外医生>> <<change_actor_state_async "医生UpHeadIn" 诊室外医生>>
<<wait 2>> <<wait 2>>
<<change_actor_state_async "FrontHeadache" 诊室外医生>>
// <<wait 1.5>> // <<wait 1.5>>
// 你的头又疼了一下。 #line:0c1713d // 你的头又疼了一下。 #line:0c1713d
<<change_actor_state_async "医生Frontheadache" 诊室外医生>>
<<wait 1.5>> <<wait 1.5>>
me: …… #line:03a974b me: …… #line:03a974b
me: 是时候再去一次了么…… #line:0da4b7c me: 是时候再去一次了么…… #line:0da4b7c
@@ -236,6 +236,7 @@ position: 250,-2611
女孩: 矢车菊蓝…总还是差一点啊。 #line:07f05d1 女孩: 矢车菊蓝…总还是差一点啊。 #line:07f05d1
<<if $scj==1>> <<if $scj==1>>
->矢车菊 #line:0f763eb ->矢车菊 #line:0f763eb
<<show_sprite "递出矢车菊夕阳">>
女孩: 这是…给我的? #line:0fd6134 女孩: 这是…给我的? #line:0fd6134
me: 希望这值得。 #line:00f67c4 me: 希望这值得。 #line:00f67c4
女孩: (笑)会的。 #line:063cdb2 女孩: (笑)会的。 #line:063cdb2
@@ -5,7 +5,7 @@ tags: demo
position: 2,-331 position: 2,-331
--- ---
<<declare $memCheck = false>> //自动声明 <<declare $memCheck = false>> //自动声明
<<declare $consciousness = 0>> //自动声明 <<declare $consciousness = 1>> //自动声明
<<declare $dooListen = false>> //自动声明 <<declare $dooListen = false>> //自动声明
<<declare $doorListen = false>> //自动声明 <<declare $doorListen = false>> //自动声明
<<declare $doorCheck = false>> //自动声明 <<declare $doorCheck = false>> //自动声明
@@ -41,8 +41,10 @@ me: 这到底是… #line:0ef08ad
jg: 数据溢出:未知来源的记忆… #line:007d96c jg: 数据溢出:未知来源的记忆… #line:007d96c
me: 啊…又来了… #line:0b0acd0 me: 啊…又来了… #line:0b0acd0
jg: VERYFYING…bool seaExists = waiting f 【WARNING: UNEXP #autonext #line:07f7aba jg: VERYFYING…bool seaExists = waiting f 【WARNING: UNEXP #autonext #line:07f7aba
【场景闪白】 #line:0d8d75a <<show_sprite whiteboard 1>>
<<hide_sprite>> <<fade_in 1>>
// 【场景闪白】 #line:0d8d75a
// <<hide_sprite>>
你感到一阵眩晕。 #line:0ebd65e 你感到一阵眩晕。 #line:0ebd65e
<<jump 醒来>> <<jump 醒来>>
<<hide_dialog>> <<hide_dialog>>
@@ -76,34 +78,37 @@ cluster: Day2_Entry
position: 2,-145 position: 2,-145
--- ---
???: 下来! #line:02447ee ???: 下来! #line:02447ee
<<show_sprite "D2S广场">> <<show_sprite "全景树与小女孩不出现小女孩">>
你缓过神来,场景又发生了变化。 #line:0d35cf7 <<fade_out 1>>
枯树长满了树叶,上面挂着一只孤零零的风筝,跟随着树冠一下一下地轻轻摇晃着。 #line:0f0d44b // <<show_sprite "D2S广场" 1>>
树下站着一个扎着马尾辫的小女孩,正一下一下地拽着一条风筝线。风筝线通向树冠。 #line:08968b1 // 你缓过神来,场景又发生了变化。 #line:0d35cf7
女孩: 快下来吧。 #line:0bff6d0 // 枯树长满了树叶,上面挂着一只孤零零的风筝,跟随着树冠一下一下地轻轻摇晃着。 #line:0f0d44b
// 树下站着一个扎着马尾辫的小女孩,正一下一下地拽着一条风筝线。风筝线通向树冠。 #line:08968b1
// 女孩: 快下来吧。 #line:0bff6d0
<<set $gameStage=1>> <<set $gameStage=1>>
<<jump 广场>> <<jump 广场>>
=== ===
title: 广场 title: 广场
color: blue color: blue
cluster: Day2_Plaza cluster: Day2_Plaza
position: 3,80 position: 3,80
--- ---
// <<if $gameStage==1>>
// <<else>>
// <<show_sprite "D2S广场">>
// <<endif>>
<<if $gameStage==1>> <<if $gameStage==1>>
<<show_sprite "D2S广场">> <<show_sprite "全景树与小女孩不出现小女孩">>
<<else>> // 【空荡荡的游乐广场,一个小女孩正尝试踮脚够着挂在树上的风筝。】 #line:007bce1
<<show_sprite "D2S广场">> 【空荡荡的游乐广场,风轻拂着树梢】 #line:007bce1
<<endif>>
<<if $gameStage==1>>
【空荡荡的游乐广场,一个小女孩正尝试踮脚够着挂在树上的风筝。】 #line:007bce1
<<elseif $gameStage<4>> <<elseif $gameStage<4>>
【空荡荡的游乐广场,小女孩正坐在地上解开风筝的线】 #line:0e54b9c // 【空荡荡的游乐广场,小女孩正坐在地上解开风筝的线】 #line:0e54b9c
<<show_sprite "D2S广场">>
【空荡荡的游乐广场,风轻拂着树梢一个扎着马尾辫的小女孩坐在椅子上】 #line:0e54b9c
<<elseif $gameStage==4>> <<elseif $gameStage==4>>
<<show_sprite "D2S广场">>
【空荡荡的游乐广场,风很大,卷得树沙沙作响。】 #line:06583cd 【空荡荡的游乐广场,风很大,卷得树沙沙作响。】 #line:06583cd
<<endif>> <<endif>>
@@ -117,32 +122,41 @@ position: 3,80
->坐 #line:002a7a1 ->坐 #line:002a7a1
你坐在上面,抬起双腿,轻轻地荡,秋千发出吱呀呀的声音。 #line:02afab6 你坐在上面,抬起双腿,轻轻地荡,秋千发出吱呀呀的声音。 #line:02afab6
你跟不上秋千的频率,你的屁股被挤得疼。这不是为你这么大的体型设计的。 #line:049b550 你跟不上秋千的频率,你的屁股被挤得疼。这不是为你这么大的体型设计的。 #line:049b550
(stage3可以和女孩一块坐?) #line:096bf2f // (stage3可以和女孩一块坐?) #line:096bf2f
//这里可以增加一个小女孩拉下的东西?显示小女孩之前在这里?
->返回 #line:0f97ce4 ->返回 #line:0f97ce4
->广告栏 #line:0446667 ->广告栏 #line:0446667
广告栏上面画着几个嬉笑的孩子,底下的艺术字体褪色严重,模糊不清。 #line:058ebb4 广告栏上面画着几个嬉笑的孩子,底下的艺术字体褪色严重,模糊不清。 #line:058ebb4
(感觉略没用,不如改成暗示远处是海的东西?比如救生圈或者船之类的东西) #line:0943111 // // (感觉略没用,不如改成暗示远处是海的东西?比如救生圈或者船之类的东西) #line:0943111
->树 #line:02f1319 ->树<<if $gameStage==1>> #line:02f1319
<<show_sprite "D2S">> <<show_sprite "D2S女孩1">>
<<if $gameStage<4>> <<if $gameStage==1>>
很高很大,树冠像是要盖住整个天空 #line:035d8d7 下站着一个扎着马尾辫的小女孩,正一下一下地拽着一条细线,细线通向树冠。
->抬头 #line:000b785
<<jump 树>>
<<else>> <<else>>
树被卷得沙沙作响,枝条几乎要折断。 #line:01dab32 树被卷得沙沙作响,枝条几乎要折断。 #line:01dab32
<<endif>> <<endif>>
->过去 #line:000b785 // ->抬头 #line:000b785
<<jump 树>> // <<jump 树>>
->返回 #line:022c2ac ->返回 #line:022c2ac
->女孩<<if $gameStage>1 && $gameStage<4>> #line:04543d0 ->女孩<<if $gameStage>1 && $gameStage<4>> #line:04543d0
<<if $gameStage==2>> <<if $gameStage==2>>
<<show_sprite "D2S女孩2">> <<show_sprite "D2S女孩3">>
女孩扯着风筝在广场上跑,可风筝怎么也飞不起来。 #line:0c2240a // <<show_sprite "D2S女孩2">>
// 女孩扯着风筝在广场上跑,可风筝怎么也飞不起来。 #line:0c2240a
女孩低坐在长椅,低头拨弄着手上的风筝。 #line:0c2240a
女孩希望你和她一起放风筝,因为她一个人放不起来。 #line:0591624 女孩希望你和她一起放风筝,因为她一个人放不起来。 #line:0591624
->同意 #line:0e9a450 ->同意 #line:0e9a450
女孩建议等风。于是你们静静地等着。 #line:0a99652 女孩建议等风。于是你们静静地等着。 #line:0a99652
你们有一句没一句地聊着。 #line:07ded95 你们有一句没一句地聊着。 #line:07ded95
风来了。 #line:0117ab6 风来了。 #line:0117ab6
<<fade_in 1>>
<<show_sprite "D2S女孩2">>
<<fade_out 1>>
她腾地站了起来,牵着风筝跑了起来。 #line:0b77578 她腾地站了起来,牵着风筝跑了起来。 #line:0b77578
<<show_sprite "D2S轱辘">> <<show_sprite "D2S轱辘">>
<<wait 1>>
风筝线骨碌碌地被拉了出去。 #line:082d428 风筝线骨碌碌地被拉了出去。 #line:082d428
女孩: 放线! #line:0dcd7a0 女孩: 放线! #line:0dcd7a0
<<jump 风筝1>> <<jump 风筝1>>
@@ -161,17 +175,17 @@ position: 3,80
<<jump 风筝2>> <<jump 风筝2>>
->不同意 #line:0995f5e ->不同意 #line:0995f5e
<<endif>> <<endif>>
->放风筝<<if $gameStage >2>> #line:0bdcb94 // ->放风筝<<if $gameStage >2>> #line:0bdcb94
->离开 #line:0e69c5d // ->离开 #line:0e69c5d
<<if $gameStage<4>> // <<if $gameStage<4>>
你漫无目的地往前走。 #line:095da24 // 你漫无目的地往前走。 #line:095da24
你的脚似乎踢到了什么东西,一道看不见的墙拦住了你。 #line:0a5535c // 你的脚似乎踢到了什么东西,一道看不见的墙拦住了你。 #line:0a5535c
->触摸 #line:0711a3d // ->触摸 #line:0711a3d
你能感受空气的触感变得坚硬而稀薄。这里是梦的边界。 #line:0b72feb // 你能感受空气的触感变得坚硬而稀薄。这里是梦的边界。 #line:0b72feb
你退了回去。 #line:03b1452 // 你退了回去。 #line:03b1452
<<else>> // <<else>>
<<jump 裂隙>> // <<jump 裂隙>>
<<endif>> // <<endif>>
<<jump 广场>> <<jump 广场>>
=== ===
@@ -183,8 +197,9 @@ color: green
cluster: Day2_Plaza cluster: Day2_Plaza
position: -387,110 position: -387,110
--- ---
<<if $gameStage==1>> <<if $gameStage==1>>
<<show_sprite "D2S树特写1">> <<show_sprite "D2S树特写1">>
树很高很大,树冠像是要盖住整个天空 #line:035d8d7
【风筝无力地晃动着。它被树梢死死地卡着,越拉越紧】 #line:07feba5 【风筝无力地晃动着。它被树梢死死地卡着,越拉越紧】 #line:07feba5
<<else>> <<else>>
<<show_sprite "D2S树特写2">> <<show_sprite "D2S树特写2">>
@@ -195,52 +210,75 @@ position: -387,110
//==[回跳内容]展示图片、描述、初始内容 //==[回跳内容]展示图片、描述、初始内容
//================================================================================== //==================================================================================
->女孩<<if $gameStage==1>> #line:0a28dc9 // ->女孩<<if $gameStage==1>> #line:0a28dc9
<<show_sprite "D2S女孩1">> // <<show_sprite "D2S女孩1">>
你和女孩交流。 #line:047d1e0 // 你和女孩交流。 #line:047d1e0
女孩试图把风筝弄下来。 #line:090b708 女孩试图把风筝弄下来。 #line:090b708
她不敢大力拽风筝线,但也不敢松手。 #line:0239068 她不敢大力拽风筝线,但也不敢松手。 #line:0239068
你注意到风筝正是被线紧紧地缠住了。 #line:0b09a4a 你注意到风筝正是被线紧紧地缠住了。 #line:0b09a4a
你提示提示女孩松开手,风筝自然就会下来。 #line:0ab907a 你提示提示女孩松开手,风筝自然就会下来。 #line:0ab907a
女孩尝试松开手,风筝垂下来了一些。 #line:0c744a6 女孩尝试松开手,风筝垂下来了一些。 #line:0c744a6
你跳起来,够着了风筝。 #line:066e0ab <<jump 拿下风筝>>
扑倏倏… #line:01e1891
缠绕着的线松开了。风筝轻飘飘地落了下来。 #line:03bb549 // ->离开 #line:0f24112
小女孩追上去,捡起了风筝。 #line:0e79637 // <<jump 广场>>
<<set $gameStage=2>> // <<jump 树>>
->树 #line:094a700 ===
你试图摇晃粗大的树干。 #line:0b4eb71
树不为所动。 #line:07fd379 title: 拿下风筝
女孩: 没用的。你摇不动它的。 #line:04e2315 color: green
女孩无奈地看了你刚才试图摇动的树干,又抬起头盯着高处的风筝。 #line:0620f1a cluster: Day2_Plaza
position: -387,110
---
->摇动树干
你试图摇晃粗大的树干。 #line:0b4eb71
树不为所动。 #line:07fd379
女孩: 没用的。你摇不动它的。 #line:04e2315
女孩无奈地看了你刚才试图摇动的树干,又抬起头盯着高处的风筝。 #line:0620f1a
<<jump 拿下风筝>>
->跳起来试探
你轻轻一跃,你比自己想象的更轻盈 #line:066e0ab
扑倏倏… #line:01e1891
<<show_sprite "D2S树特写2">>
缠绕着的线松开了。风筝轻飘飘地落了下来。 #line:03bb549
小女孩追上去,捡起了风筝。 #line:0e79637
<<set $gameStage=2>>
<<jump 广场>>
->离开 #line:0f24112 ->离开 #line:0f24112
<<jump 广场>> <<jump 广场>>
<<jump 树>> <<jump 树>>
=== ===
title: 风筝1 title: 风筝1
color: yellow color: yellow
cluster: Day2_Plaza cluster: Day2_Plaza
position: 642,-24 position: 642,-24
--- ---
<<show_sprite "D2S风筝1">>
<<if $t==0>> <<if $t==0>>
【线轱辘在手里猛烈地旋转着,风筝线被一圈圈地放出去。】 #line:050df8f 【线轱辘在手里猛烈地旋转着,风筝线被一圈圈地放出去。】 #line:050df8f
<<fade_in 1>>
<<show_sprite "D2S风筝1">>
<<fade_out 1>>
<<wait 0.5>>
女孩: 飞起来啦。再高些! #line:0f93679 女孩: 飞起来啦。再高些! #line:0f93679
me: 一会该怎么收下来? #line:0aa1f57 me: 一会该怎么收下来? #line:0aa1f57
女孩: 还不够高呢! #line:0c2f2ff 女孩: 还不够高呢! #line:0c2f2ff
<<elseif $t==1>> <<elseif $t==1>>
<<show_sprite "D2S风筝1">>
【风筝摇摇晃晃地上升着。】 #line:0f56000 【风筝摇摇晃晃地上升着。】 #line:0f56000
手里的线仿佛有自己的生命,时而紧,时而松。 #line:013729f 手里的线仿佛有自己的生命,时而紧,时而松。 #line:013729f
女孩: 再高些! #line:0051916 女孩: 再高些! #line:0051916
<<elseif $t==2>> <<elseif $t==2>>
<<show_sprite "D2S风筝1">>
女孩: 跟着风的感觉! #line:0675827 女孩: 跟着风的感觉! #line:0675827
你尝试去感觉风。 #line:064f718 你尝试去感觉风。 #line:064f718
风的气息若有若无地吹过你的脸,杂乱无章。 #line:05ea773 风的气息若有若无地吹过你的脸,杂乱无章。 #line:05ea773
<<elseif $t==3>> <<elseif $t==3>>
<<show_sprite "D2S风筝1">>
【风筝停止了上升,开始往下落】 #line:02c49e6 【风筝停止了上升,开始往下落】 #line:02c49e6
女孩: 要掉啦! #line:0b3c2c8 女孩: 要掉啦! #line:0b3c2c8
<<endif>> <<endif>>
@@ -483,39 +521,38 @@ position: -2,398
<<hide_sprite>> <<hide_sprite>>
<i>你穿过了那个矩形。</i> #line:042ddd8 <i>你穿过了那个矩形。</i> #line:042ddd8
me: 姐姐! #line:0a771ba me: 姐姐! #line:0a771ba
<<show_large_sprite whiteboard>> <<fade_in 1>>
<<wait 1.5>>
<<wait 1.5>>
<<show_large_sprite "医生伸手求救">>
<<wait 1.5>> <<wait 1.5>>
<<show_large_sprite "姐姐抓住医生手">> <<show_large_sprite "姐姐抓住医生手">>
<<fade_out 1>>
<<wait 1.5>> <<wait 1.5>>
<<show_large_sprite "姐姐脸特写">> <<show_large_sprite "姐姐脸特写">>
<<wait 1>> <<wait 1>>
???: …路斯! #line:02803ab ???: …路斯! #line:02803ab
me: …姐姐…… #line:02e9742 me: …姐姐…… #line:02e9742
???: 我快要认不出你了… #line:0e0d32e ???: 占位 #line:0e0d32e
???: 不…又觉得你一点也没变。 #line:0c114a9 // ???: 我快要认不出你了… #line:0e0d32e
???: 现在不是时候,不是现在… #line:0e75842 // ???: 不…又觉得你一点也没变。 #line:0c114a9
???: 准备好的时候,来海边找我! #line:0a75b65 // ???: 现在不是时候,不是现在… #line:0e75842
???: 现在我必须… #line:0ffc26b // ???: 准备好的时候,来海边找我! #line:0a75b65
???: 我会在海边等你,海边! #line:084121c // ???: 现在我必须… #line:0ffc26b
// ???: 我会在海边等你,海边! #line:084121c
<<wait 1>> <<wait 1>>
<<show_large_sprite "姐姐抽出小女孩">> <<show_large_sprite "姐姐放手远去">>
<<wait 1.5>> <<wait 1.5>>
<<show_large_sprite "姐姐抽出小女孩b">> <<show_large_sprite "姐姐松开医生手b">>
<<wait 1.5>> <<wait 1.5>>
<<show_large_sprite "姐姐抽出小女孩c">> <<show_large_sprite "医生伸手求救">>
<<wait 1.5>> <<wait 1.5>>
<<show_large_sprite "进入黑色空间医生伸手">>
me: 姐姐! #line:09a9225 me: 姐姐! #line:09a9225
<<show_large_sprite whiteboard>>
<<wait 2>> <<fade_in 1>>
<<show_large_sprite "D2S门">> <<show_large_sprite "D2S门">>
<<fade_out 3>>
<i>你从门里摔了出来。</i> #line:02e5ac7 <i>你从门里摔了出来。</i> #line:02e5ac7
<i>四仰八叉地躺在地上,你听到了门关闭的声音。</i> #line:01132cb <i>四仰八叉地躺在地上,你听到了门关闭的声音。</i> #line:01132cb
<<jump 记忆空间>> <<jump >>
<<endif>> <<endif>>
<<jump 上升>> <<jump 上升>>
=== ===
@@ -585,16 +622,17 @@ position: -9,661
记忆:姐姐送我上车,我去很远的地方上学(车开动的声音) #line:013d07c 记忆:姐姐送我上车,我去很远的地方上学(车开动的声音) #line:013d07c
->纸飞机 #line:06b1cfb ->纸飞机 #line:06b1cfb
记忆:姐姐的检验结果显示病情恶化,姐姐把报告折成纸飞机一个个飞走(风铃、哼歌声) #line:0bcd39c 记忆:姐姐的检验结果显示病情恶化,姐姐把报告折成纸飞机一个个飞走(风铃、哼歌声) #line:0bcd39c
感觉这块似乎完全可以用闪回的线性分镜来做?(如果合理,甚至可以用实拍?感觉可能会更酷) #line:0fdabf1 // 感觉这块似乎完全可以用闪回的线性分镜来做?(如果合理,甚至可以用实拍?感觉可能会更酷) #line:0fdabf1
-伸手到天空中摸雪 #line:096250c // -伸手到天空中摸雪 #line:096250c
-闪回-伸手放风筝的画面 #line:074a025 // -闪回-伸手放风筝的画面 #line:074a025
-闪回-伸手挥别姐姐的画面 #line:0ca2e71 // -闪回-伸手挥别姐姐的画面 #line:0ca2e71
-闪回-伸手放飞飞机的画面 #line:0e02933 // -闪回-伸手放飞飞机的画面 #line:0e02933
<<jump 记忆空间>> <<jump 记忆空间>>
=== ===
title: 门 title: 门
color: purple color: purple
cluster: Day2_Door cluster: Day2_Door
@@ -656,9 +694,11 @@ position: -4,927
<<if $doorListen==false>> <<if $doorListen==false>>
你好像回忆起了什么。 #line:00934ab 你好像回忆起了什么。 #line:00934ab
// <<show_large_sprite "门框特写">> // <<show_large_sprite "门框特写">>
<<set $dooListen=true>> <<set $doorListen=true>>
<<show_door_glass_sea 2>> <<show_door_glass_sea 2>>
<<set $consciousness=$consciousness+1>> <<set $consciousness=$consciousness+1>>
<<else>>
<<show_door_glass_sea 2>>
<<endif>> <<endif>>
你对这种声音感到很熟悉。 #line:0dfe59e 你对这种声音感到很熟悉。 #line:0dfe59e
->靠近黑暗<<if $gameStage==5>> #line:02cb5f1 ->靠近黑暗<<if $gameStage==5>> #line:02cb5f1
@@ -671,6 +711,7 @@ position: -4,927
<<jump 门>> <<jump 门>>
=== ===
title: 靠近黑暗 title: 靠近黑暗
color: blue color: blue
cluster: Day2_Door cluster: Day2_Door
+2 -2
View File
@@ -6462,7 +6462,7 @@ PlayableDirector:
serializedVersion: 3 serializedVersion: 3
m_PlayableAsset: {fileID: 11400000, guid: 253f47db959b2814998695fb5d1f4d97, type: 2} m_PlayableAsset: {fileID: 11400000, guid: 253f47db959b2814998695fb5d1f4d97, type: 2}
m_InitialState: 0 m_InitialState: 0
m_WrapMode: 2 m_WrapMode: 1
m_DirectorUpdateMode: 1 m_DirectorUpdateMode: 1
m_InitialTime: 0 m_InitialTime: 0
m_SceneBindings: m_SceneBindings:
@@ -7711,7 +7711,7 @@ SpriteRenderer:
m_Size: {x: 17.860464, y: 10.046512} m_Size: {x: 17.860464, y: 10.046512}
m_AdaptiveModeThreshold: 0.5 m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0 m_SpriteTileMode: 0
m_WasSpriteAssigned: 0 m_WasSpriteAssigned: 1
m_MaskInteraction: 0 m_MaskInteraction: 0
m_SpriteSortPoint: 0 m_SpriteSortPoint: 0
--- !u!4 &1618661179 --- !u!4 &1618661179
+1 -1
View File
@@ -5629,7 +5629,7 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
runMode: 0 runMode: 0
firstTalkSo: {fileID: 11400000, guid: 68a9c1b8c5230454bb9498fd2ab5714b, type: 2} firstTalkSo: {fileID: 11400000, guid: aaef579ad8bdda542b503b40ce6773a8, type: 2}
testTalkSo: {fileID: 11400000, guid: a4dba2e2976607d45a28d4c8cade6b0a, type: 2} testTalkSo: {fileID: 11400000, guid: a4dba2e2976607d45a28d4c8cade6b0a, type: 2}
saveFileName: "20250901_204445_PeipeiDay1_\u8BB0\u5FC6\u68C0\u67E5" saveFileName: "20250901_204445_PeipeiDay1_\u8BB0\u5FC6\u68C0\u67E5"
--- !u!1 &749156594 --- !u!1 &749156594
+1 -1
View File
@@ -842,7 +842,7 @@ SpriteRenderer:
m_SortingLayerID: 844151739 m_SortingLayerID: 844151739
m_SortingLayer: 1 m_SortingLayer: 1
m_SortingOrder: 5 m_SortingOrder: 5
m_Sprite: {fileID: 21300000, guid: 2bd2972f49a23bc43969478a94cab7d9, type: 3} m_Sprite: {fileID: 21300000, guid: 049c598df4bf3fd4d866c2ffe6a5b137, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0 m_FlipX: 0
m_FlipY: 0 m_FlipY: 0
@@ -11,6 +11,15 @@ namespace AibisDream
yield return TimelineCenter.Instance.PlayTimelineAsync(timelineName); yield return TimelineCenter.Instance.PlayTimelineAsync(timelineName);
} }
/// <summary>
/// 开始播放 Timeline,不等待结束(适用于 Loop 或需与后续对白并行时)。
/// </summary>
[YarnCommand("start_timeline")]
public static void StartTimeline(string timelineName)
{
TimelineCenter.Instance.PlayTimeline(timelineName);
}
[YarnCommand("reset_timeline")] [YarnCommand("reset_timeline")]
public static void ResetTimeline(string timelineName) public static void ResetTimeline(string timelineName)
{ {