补充佩佩相关state和相机,以及拆卸相关的数据保存

This commit is contained in:
2025-01-09 18:18:20 +08:00
parent a5fcf36ab7
commit 7709a6d7d8
13 changed files with 6307 additions and 5436 deletions
@@ -38,61 +38,43 @@ namespace AibisDream
[YarnCommand("Temp_RemoveUF")]
public static void Temp_RemoveUF()
{
var _UFModule = BodyModuleSystem.FindBodyModuleByName("UF").gameObject;
if (_UFModule.activeInHierarchy)
{
_UFModule.SetActive(false);
}
var _UFModule = BodyModuleSystem.FindBodyModuleByName("UF").transform.GetComponent<UFModule>();
_UFModule.RemoveUFModule();
}
[YarnCommand("Temp_RemoveUFCover")]
public static void Temp_RemoveUFCover()
{
var _UFCover = BodyModuleSystem.FindBodyModuleByName("UF").transform.Find("Cover").gameObject;
if (_UFCover.activeInHierarchy)
{
_UFCover.SetActive(false);
}
var _UFModule = BodyModuleSystem.FindBodyModuleByName("UF").transform.GetComponent<UFModule>();
_UFModule.RemoveUFCover();
}
[YarnCommand("Temp_InstallUF")]
public static void Temp_InstallUF()
{
var _UFModule = BodyModuleSystem.FindBodyModuleByName("UF").gameObject;
if (!_UFModule.activeInHierarchy)
{
_UFModule.SetActive(true);
}
var _UFModule = BodyModuleSystem.FindBodyModuleByName("UF").transform.GetComponent<UFModule>();
_UFModule.InstallUFModule();
}
[YarnCommand("Temp_InstallUFCover")]
public static void Temp_InstallUFCover()
{
var _UFCover = BodyModuleSystem.FindBodyModuleByName("UF").transform.Find("Cover").gameObject;
if (!_UFCover.activeInHierarchy)
{
_UFCover.SetActive(true);
}
var _UFModule = BodyModuleSystem.FindBodyModuleByName("UF").transform.GetComponent<UFModule>();
_UFModule.InstallUFCover();
}
[YarnCommand("Temp_InstallChip")]
public static void Temp_InstallChip()
{
var _UFCover = BodyModuleSystem.FindBodyModuleByName("Color").transform.Find("Chip").gameObject;
if (!_UFCover.activeInHierarchy)
{
_UFCover.SetActive(true);
}
var _chipModule = BodyModuleSystem.FindBodyModuleByName("Color").transform.GetComponent<ChipModule>();
_chipModule.InstallChipModule();
}
[YarnCommand("Temp_RemoveChip")]
public static void Temp_RemoveChip()
{
var _UFCover = BodyModuleSystem.FindBodyModuleByName("Color").transform.Find("Chip").gameObject;
if (_UFCover.activeInHierarchy)
{
_UFCover.SetActive(false);
}
var _chipModule = BodyModuleSystem.FindBodyModuleByName("Color").transform.GetComponent<ChipModule>();
_chipModule.RemoveChipModule();
}
[YarnCommand("SetSocketAvailable")]
@@ -0,0 +1,8 @@
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@@ -0,0 +1,74 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using AibisDream.Framework;
using AibisDream;
using System;
public class ChipModule : MonoBehaviour
{
private GameObject _ChipModule;
private ChipData _ChipData;
private void Awake()
{
// 将数据注册到数据容器内
GameLoopManager.FixDataContainer.Register(_ChipData);
// 添加加载逻辑
_ChipData.LoadEvent += LoadData;
_ChipModule = transform.Find("Chip").gameObject;
}
// Start is called before the first frame update
public void RemoveChipModule()
{
if (_ChipModule.activeInHierarchy)
{
_ChipModule.SetActive(false);
}
_ChipData.isChipRemoved=true;
}
public void InstallChipModule()
{
if (!_ChipModule.activeInHierarchy)
{
_ChipModule.SetActive(true);
}
_ChipData.isChipRemoved=false;
}
public void Chipinit()
{
_ChipModule.SetActive(!_ChipData.isChipRemoved);
}
private void LoadData(ChipData ufData)
{
Chipinit(); // 读取存档文件时触发,将当前系统恢复为目标状态
}
void Start()
{
Chipinit();
}
}
public class ChipData : IData
{
public bool isChipRemoved = false;
public event Action<ChipData> LoadEvent;
public void Load()
{
LoadEvent?.Invoke(this);
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,94 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using AibisDream.Framework;
using AibisDream;
using System;
public class UFModule : MonoBehaviour
{
private GameObject _UFcover;
private GameObject _UFModule;
private UFData _ufData;
private void Awake()
{
// 将数据注册到数据容器内
GameLoopManager.FixDataContainer.Register(_ufData);
// 添加加载逻辑
_ufData.LoadEvent += LoadData;
_UFModule = transform.Find("Module Pic").gameObject;
_UFcover = transform.Find("Cover").gameObject;
}
// Start is called before the first frame update
public void RemoveUFCover()
{
if (_UFcover.activeInHierarchy)
{
_UFcover.SetActive(false);
}
_ufData.isUFCoverRemoved=true;
}
public void RemoveUFModule()
{
if (_UFModule.activeInHierarchy)
{
_UFModule.SetActive(false);
}
_ufData.isUFRemoved=true;
}
public void InstallUFCover()
{
if (!_UFcover.activeInHierarchy)
{
_UFcover.SetActive(true);
}
_ufData.isUFCoverRemoved=false;
}
public void InstallUFModule()
{
if (!_UFModule.activeInHierarchy)
{
_UFModule.SetActive(true);
}
_ufData.isUFRemoved=false;
}
public void UFinit()
{
_UFModule.SetActive(!_ufData.isUFRemoved);
_UFcover.SetActive(!_ufData.isUFCoverRemoved);
}
private void LoadData(UFData ufData)
{
UFinit(); // 读取存档文件时触发,将当前系统恢复为目标状态
}
void Start()
{
UFinit();
}
}
public class UFData : IData
{
public bool isUFCoverRemoved = false;
public bool isUFRemoved = false;
public event Action<UFData> LoadEvent;
public void Load()
{
LoadEvent?.Invoke(this);
}
}
@@ -0,0 +1,11 @@
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