Files
aibis-dream/Assets/Scripts/FixSystemNew/BodyModule/Modules/UFModule.cs
T

95 lines
1.9 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using AibisDream.Framework;
using AibisDream;
using System;
public class UFModule : MonoBehaviour
{
private GameObject _UFcover;
private GameObject _UFModule;
private UFData _ufData;
private void Awake()
{
// 将数据注册到数据容器内
GameLoopManager.FixDataContainer.Register(_ufData);
// 添加加载逻辑
_ufData.LoadEvent += LoadData;
_UFModule = transform.Find("Module Pic").gameObject;
_UFcover = transform.Find("Cover").gameObject;
}
// Start is called before the first frame update
public void RemoveUFCover()
{
if (_UFcover.activeInHierarchy)
{
_UFcover.SetActive(false);
}
_ufData.isUFCoverRemoved=true;
}
public void RemoveUFModule()
{
if (_UFModule.activeInHierarchy)
{
_UFModule.SetActive(false);
}
_ufData.isUFRemoved=true;
}
public void InstallUFCover()
{
if (!_UFcover.activeInHierarchy)
{
_UFcover.SetActive(true);
}
_ufData.isUFCoverRemoved=false;
}
public void InstallUFModule()
{
if (!_UFModule.activeInHierarchy)
{
_UFModule.SetActive(true);
}
_ufData.isUFRemoved=false;
}
public void UFinit()
{
_UFModule.SetActive(!_ufData.isUFRemoved);
_UFcover.SetActive(!_ufData.isUFCoverRemoved);
}
private void LoadData(UFData ufData)
{
UFinit(); // 读取存档文件时触发,将当前系统恢复为目标状态
}
void Start()
{
UFinit();
}
}
public class UFData : IData
{
public bool isUFCoverRemoved = false;
public bool isUFRemoved = false;
public event Action<UFData> LoadEvent;
public void Load()
{
LoadEvent?.Invoke(this);
}
}