95 lines
1.9 KiB
C#
95 lines
1.9 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using AibisDream.Framework;
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using AibisDream;
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using System;
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public class UFModule : MonoBehaviour
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{
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private GameObject _UFcover;
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private GameObject _UFModule;
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private UFData _ufData;
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private void Awake()
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{
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// 将数据注册到数据容器内
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GameLoopManager.FixDataContainer.Register(_ufData);
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// 添加加载逻辑
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_ufData.LoadEvent += LoadData;
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_UFModule = transform.Find("Module Pic").gameObject;
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_UFcover = transform.Find("Cover").gameObject;
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}
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// Start is called before the first frame update
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public void RemoveUFCover()
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{
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if (_UFcover.activeInHierarchy)
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{
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_UFcover.SetActive(false);
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}
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_ufData.isUFCoverRemoved=true;
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}
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public void RemoveUFModule()
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{
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if (_UFModule.activeInHierarchy)
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{
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_UFModule.SetActive(false);
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}
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_ufData.isUFRemoved=true;
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}
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public void InstallUFCover()
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{
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if (!_UFcover.activeInHierarchy)
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{
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_UFcover.SetActive(true);
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}
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_ufData.isUFCoverRemoved=false;
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}
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public void InstallUFModule()
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{
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if (!_UFModule.activeInHierarchy)
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{
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_UFModule.SetActive(true);
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}
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_ufData.isUFRemoved=false;
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}
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public void UFinit()
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{
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_UFModule.SetActive(!_ufData.isUFRemoved);
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_UFcover.SetActive(!_ufData.isUFCoverRemoved);
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}
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private void LoadData(UFData ufData)
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{
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UFinit(); // 读取存档文件时触发,将当前系统恢复为目标状态
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}
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void Start()
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{
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UFinit();
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}
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}
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public class UFData : IData
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{
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public bool isUFCoverRemoved = false;
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public bool isUFRemoved = false;
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public event Action<UFData> LoadEvent;
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public void Load()
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{
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LoadEvent?.Invoke(this);
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}
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}
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