替换佩佩视觉场景

This commit is contained in:
2024-09-03 23:40:24 +08:00
parent c1a0b89b39
commit 7484455506
61 changed files with 12185 additions and 75 deletions
+23 -4
View File
@@ -37,6 +37,8 @@ public class EyeManager : MonoBehaviour
private bool isFirstSetTargetAfterStateChange=false; // 新增的字段
private bool isFirstTarget=true; // 新增的字段
private float colorTransitionDuration;
[SerializeField]
@@ -65,7 +67,7 @@ public class EyeManager : MonoBehaviour
{
if (targets.Count > 0)
{
SetInitialTargetState(targets[0]);
SetInitialTargetState(targets[1]);
}
SetEyeState(currentState);
//LostColor();
@@ -119,7 +121,13 @@ public class EyeManager : MonoBehaviour
float duration = eyeStateEffect.TransitionDuration;
if (isFirstSetTargetAfterStateChange)
if(isFirstTarget)
{
eyeStateEffect?.ApplyUnfocusedEffect(currentTarget);
isFirstSetTargetAfterStateChange = false;
isFirstTarget=false;
}
else if (isFirstSetTargetAfterStateChange)
{
oldEyeStateEffect?.ApplyUnfocusedEffect(currentTarget);
isFirstSetTargetAfterStateChange = false;
@@ -128,10 +136,20 @@ public class EyeManager : MonoBehaviour
{
eyeStateEffect?.ApplyUnfocusedEffect(currentTarget);
}
//eyeStateEffect?.ApplyUnfocusedEffect(currentTarget);
yield return new WaitForSeconds(duration);
if(target.targetTransform!=null)
{
cameraManager.MoveCameraTo(target.targetTransform, 1f);
}
else
{
cameraManager.MoveCameraTo(target.transform, 1f);
}
cameraManager.MoveCameraTo(target.targetTransform, 1f);
yield return new WaitForSeconds(1f);
currentTarget = target;
@@ -321,6 +339,7 @@ public IEnumerator SetEyeColor(string color,string memoryName=null)
[YarnCommand("EyeGetColor")]
public void GetColor()
{
SetEyeState(EyeState.CanImagineColor);
// 对目标列表中的每个目标执行 ColorBack 方法
foreach (EyeTarget target in targets)
{
@@ -328,7 +347,7 @@ public void GetColor()
}
// 切换到 CanImagineColorEffect 状态
SetEyeState(EyeState.CanImagineColor);
}
public void LostColor()
{
+1 -1
View File
@@ -108,7 +108,7 @@ public class EyeTarget : MonoBehaviour
{
SetToMaxBurnRadius();
SetToNoWrongColor();
SetToMaxBlur();
SetToMinBlur();
}
public void ColorLost()
{
@@ -393,25 +393,6 @@ public void SetViewAvailability(string viewStateName, bool isAvailable)
});
}
}
// [YarnCommand("Set_ViewVisual")]
// public void ChangeSprite(string viewStateName, string spriteName)
// {
// ViewState viewState;
// if (!Enum.TryParse(viewStateName, out viewState))
// {
// Debug.LogError("Invalid ViewState name: " + viewStateName);
// return;
// }
// if (!viewConfigDictionary.TryGetValue(viewState, out ViewConfig config)) return;
// // 加载新的图片
// if (config.VisualspriteRender != null)
// {
// config.VisualspriteRender.sprite = Resources.Load<Sprite>(spriteName);
// }
// }
[YarnCommand("Set_ViewVisualState")]
public void SetVisualState(string viewStateName, int visualIndex)
{
@@ -15,7 +15,15 @@ public class CanImagineColorEffect : IEyeStateEffect
{
target.SetToMaxBurnRadius();
target.SetToMinBlur();
cameraManager.SetCameraPosition(target.targetTransform);
if(target.targetTransform)
{
cameraManager.SetCameraPosition(target.targetTransform);
}
else
{
cameraManager.SetCameraPosition(target.transform);
}
}
public void CleanupEffect(EyeTarget target)
@@ -42,7 +50,14 @@ public class CannotImagineColorEffect : IEyeStateEffect
public void InitializeEffect(EyeTarget target, ViewCameraManager cameraManager)
{
cameraManager.SetCameraPosition(target.targetTransform);
if(target.targetTransform)
{
cameraManager.SetCameraPosition(target.targetTransform);
}
else
{
cameraManager.SetCameraPosition(target.transform);
}
target.SetToMinBlur(false);
}
@@ -70,7 +85,14 @@ public class EyeDisorderEffect : IEyeStateEffect
public void InitializeEffect(EyeTarget target, ViewCameraManager cameraManager)
{
// Add initialization logic here
cameraManager.SetCameraPosition(target.targetTransform);
if(target.targetTransform)
{
cameraManager.SetCameraPosition(target.targetTransform);
}
else
{
cameraManager.SetCameraPosition(target.transform);
}
target.SetToWrongColor();
//target.SetToMinBlur(false);
}
@@ -101,7 +123,14 @@ public class EyeDisorderEffect : IEyeStateEffect
public void InitializeEffect(EyeTarget target, ViewCameraManager cameraManager)
{
target.SetToMaxBurnRadius();
cameraManager.SetCameraPosition(target.targetTransform);
if(target.targetTransform)
{
cameraManager.SetCameraPosition(target.targetTransform);
}
else
{
cameraManager.SetCameraPosition(target.transform);
}
target.SetToMinBlur();
}
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- _TimeSpeed: 1
- _TimeValue: 0
- _ToggleCustomTime: 0
- _ToggleTimeFPS: 0
- _ToggleTimeFrequency: 0
- _ToggleTimeSpeed: 0
- _ToggleUnscaledTime: 0
- _UVDistortFade: 0
- _UVDistortMaskToggle: 0
- _UVRotateSpeed: 1
- _VertexTintFirst: 0
- _VibrateFade: 1
- _VibrateFrequency: 100
- _VibrateOffset: 0.04
- _VibrateRotation: 4
- _WiggleFade: 1
- _WiggleFixedGroundToggle: 0
- _WiggleFrequency: 2
- _WiggleOffset: 0.02
- _WiggleSpeed: 2
- _WindFlip: 0
- _WindHighQualityNoise: 0
- _WindIsParallax: 0
- _WindLocalWind: 0
- _WindMaxIntensity: 0.4
- _WindMaxRotation: 2
- _WindMinIntensity: -0.4
- _WindNoiseScale: 0.1
- _WindNoiseSpeed: 1
- _WindRotation: 0
- _WindRotationWindFactor: 1
- _WindSquishFactor: 0.3
- _WindSquishWindFactor: 0
- _WindXPosition: 0
- _WorldTilingPixelsPerUnit: 100
m_Colors:
- _AddColorColor: {r: 2.996078, g: 0, b: 0, a: 0}
- _AlphaTintColor: {r: 95.87451, g: 5.019608, b: 95.87451, a: 0}
- _BlackTintColor: {r: 0, g: 0, b: 1, a: 0}
- _BurnEdgeColor: {r: 11.98431, g: 1.129412, b: 0.1254902, a: 0}
- _BurnEdgeNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0}
- _BurnInsideColor: {r: 0.75, g: 0.5625, b: 0.525, a: 0}
- _BurnInsideNoiseColor: {r: 3084.047, g: 257.0039, b: 0, a: 0}
- _BurnInsideNoiseScale: {r: 0.5, g: 0.5, b: 0, a: 0}
- _BurnPosition: {r: 0, g: 5, b: 0, a: 0}
- _BurnSwirlNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
- _CamouflageBaseColor: {r: 0.7450981, g: 0.7254902, b: 0.5686274, a: 0}
- _CamouflageColorA: {r: 0.62745106, g: 0.5882353, b: 0.43137258, a: 0}
- _CamouflageColorB: {r: 0.47058815, g: 0.43137258, b: 0.31372547, a: 0}
- _CamouflageDistortionIntensity: {r: 0.1, g: 0.1, b: 0, a: 0}
- _CamouflageDistortionScale: {r: 0.5, g: 0.5, b: 0, a: 0}
- _CamouflageDistortionSpeed: {r: 0.1, g: 0.1, b: 0, a: 0}
- _CamouflageNoiseScaleA: {r: 0.25, g: 0.25, b: 0, a: 0}
- _CamouflageNoiseScaleB: {r: 0.25, g: 0.25, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _ColorReplaceFromColor: {r: 0, g: 0, b: 0, a: 0}
- _ColorReplaceToColor: {r: 0, g: 0, b: 0.2, a: 0}
- _CustomFadeNoiseScale: {r: 1, g: 1, b: 0, a: 0}
- _DirectionalAlphaFadeNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0}
- _DirectionalDistortionDistortion: {r: 0, g: 0.1, b: 0, a: 0}
- _DirectionalDistortionDistortionScale: {r: 1, g: 1, b: 0, a: 0}
- _DirectionalDistortionNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0}
- _DirectionalGlowFadeEdgeColor: {r: 11.98431, g: 0.6901961, b: 0.6901961, a: 0}
- _DirectionalGlowFadeNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0}
- _EnchantedHighColor: {r: 0, g: 0.7098798, b: 4.237095, a: 0}
- _EnchantedLowColor: {r: 2.996078, g: 0, b: 0, a: 0}
- _EnchantedScale: {r: 0.1, g: 0.1, b: 0, a: 0}
- _EnchantedSpeed: {r: 0, g: 1, b: 0, a: 0}
- _FadingNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0}
- _FadingPosition: {r: 0, g: 0, b: 0, a: 0}
- _FlameNoiseScale: {r: 1.2, g: 0.8, b: 0, a: 0}
- _FlameSpeed: {r: 0, g: -0.5, b: 0, a: 0}
- _FrozenHighlightColor: {r: 1.797647, g: 4.604501, b: 5.992157, a: 1}
- _FrozenHighlightDistortion: {r: 0.5, g: 0.5, b: 0, a: 0}
- _FrozenHighlightDistortionScale: {r: 0.2, g: 0.2, b: 0, a: 0}
- _FrozenHighlightDistortionSpeed: {r: -0.05, g: -0.05, b: 0, a: 0}
- _FrozenHighlightScale: {r: 0.2, g: 0.2, b: 0, a: 0}
- _FrozenHighlightSpeed: {r: 0.1, g: 0.1, b: 0, a: 0}
- _FrozenSnowColor: {r: 1.123529, g: 1.373203, b: 1.498039, a: 0}
- _FrozenSnowScale: {r: 0.1, g: 0.1, b: 0, a: 0}
- _FrozenTint: {r: 1.819608, g: 4.611765, b: 5.992157, a: 0}
- _FullAlphaDissolveNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
- _FullDistortionDistortion: {r: 0.2, g: 0.2, b: 0, a: 0}
- _FullDistortionNoiseScale: {r: 0.5, g: 0.5, b: 0, a: 0}
- _FullGlowDissolveEdgeColor: {r: 11.98431, g: 0.627451, b: 0.627451, a: 0}
- _FullGlowDissolveNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
- _GlitchDistortion: {r: 0.1, g: 0, b: 0, a: 0}
- _GlitchDistortionScale: {r: 0, g: 3, b: 0, a: 0}
- _GlitchDistortionSpeed: {r: 0, g: 1, b: 0, a: 0}
- _GlitchMaskScale: {r: 0, g: 0.2, b: 0, a: 0}
- _GlitchMaskSpeed: {r: 0, g: 4, b: 0, a: 0}
- _GlitchNoiseScale: {r: 0, g: 3, b: 0, a: 0}
- _GlitchNoiseSpeed: {r: 0, g: 1, b: 0, a: 0}
- _HalftonePosition: {r: 0, g: 0, b: 0, a: 0}
- _HologramTint: {r: 0.3137255, g: 1.662745, b: 2.996078, a: 1}
- _InkSpreadColor: {r: 8.47419, g: 5.013525, b: 0.08873497, a: 0}
- _InkSpreadNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0}
- _InkSpreadPosition: {r: 0.5, g: -1, b: 0, a: 0}
- _InnerOutlineColor: {r: 11.98431, g: 1.254902, b: 1.254902, a: 1}
- _InnerOutlineDistortionIntensity: {r: 0.01, g: 0.01, b: 0, a: 0}
- _InnerOutlineNoiseScale: {r: 4, g: 4, b: 0, a: 0}
- _InnerOutlineNoiseSpeed: {r: 0, g: 0.1, b: 0, a: 0}
- _InnerOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0}
- _MetalColor: {r: 5.992157, g: 3.639216, b: 0.3137255, a: 1}
- _MetalHighlightColor: {r: 5.992157, g: 3.796078, b: 0.6588235, a: 1}
- _MetalNoiseDistortion: {r: 0.5, g: 0.5, b: 0, a: 0}
- _MetalNoiseDistortionScale: {r: 0.2, g: 0.2, b: 0, a: 0}
- _MetalNoiseDistortionSpeed: {r: -0.05, g: -0.05, b: 0, a: 0}
- _MetalNoiseScale: {r: 0.25, g: 0.25, b: 0, a: 0}
- _MetalNoiseSpeed: {r: 0.05, g: 0.05, b: 0, a: 0}
- _OuterOutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _OuterOutlineDistortionIntensity: {r: 0.01, g: 0.01, b: 0, a: 0}
- _OuterOutlineNoiseScale: {r: 4, g: 4, b: 0, a: 0}
- _OuterOutlineNoiseSpeed: {r: 0, g: 0.1, b: 0, a: 0}
- _OuterOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0}
- _PingPongGlowFrom: {r: 5.992157, g: 0.1882353, b: 0.1882353, a: 0}
- _PingPongGlowTo: {r: 0.1882353, g: 0.1882353, b: 5.992157, a: 0}
- _PixelOutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _PixelOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0}
- _PoisonColor: {r: 0.3137255, g: 2.996078, b: 0.3137255, a: 0}
- _PoisonNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0}
- _PoisonNoiseSpeed: {r: 0, g: -0.2, b: 0, a: 0}
- _RainbowCenter: {r: 0, g: 0, b: 0, a: 0}
- _RainbowNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0}
- _RecolorRGBBlueTint: {r: 1, g: 1, b: 1, a: 0.5019608}
- _RecolorRGBGreenTint: {r: 1, g: 1, b: 1, a: 0.5019608}
- _RecolorRGBRedTint: {r: 1, g: 1, b: 1, a: 0.5019608}
- _RecolorRGBYCPBlueTint: {r: 1, g: 1, b: 1, a: 0.5019608}
- _RecolorRGBYCPCyanTint: {r: 1, g: 1, b: 1, a: 0.5019608}
- _RecolorRGBYCPGreenTint: {r: 1, g: 1, b: 1, a: 0.5019608}
- _RecolorRGBYCPPurpleTint: {r: 1, g: 1, b: 1, a: 0.5019608}
- _RecolorRGBYCPRedTint: {r: 1, g: 1, b: 1, a: 0.5019608}
- _RecolorRGBYCPYellowTint: {r: 1, g: 1, b: 1, a: 0.5019608}
- _ScreenTilingOffset: {r: 0, g: 0, b: 0, a: 0}
- _ScreenTilingScale: {r: 1, g: 1, b: 0, a: 0}
- _ShadowColor: {r: 0, g: 0, b: 0, a: 0}
- _ShadowOffset: {r: 0.05, g: -0.05, b: 0, a: 0}
- _ShiftingColorA: {r: 1.498039, g: 0, b: 0, a: 0}
- _ShiftingColorB: {r: 1.498039, g: 0.7490196, b: 0, a: 0}
- _ShineColor: {r: 11.98431, g: 11.98431, b: 11.98431, a: 0}
- _SineGlowColor: {r: 0, g: 2.007843, b: 2.996078, a: 0}
- _SineMoveFrequency: {r: 1, g: 1, b: 0, a: 0}
- _SineMoveOffset: {r: 0, g: 0.5, b: 0, a: 0}
- _SineRotatePivot: {r: 0.5, g: 0.5, b: 0, a: 0}
- _SineScaleFactor: {r: 0.2, g: 0.2, b: 0, a: 0}
- _SourceAlphaDissolveNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0}
- _SourceAlphaDissolvePosition: {r: 0, g: 0, b: 0, a: 0}
- _SourceGlowDissolveEdgeColor: {r: 11.98431, g: 0.627451, b: 0.627451, a: 0}
- _SourceGlowDissolveNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
- _SourceGlowDissolvePosition: {r: 0, g: 0, b: 0, a: 0}
- _SplitToningHighlightsColor: {r: 1, g: 0.1, b: 0.1, a: 0}
- _SplitToningShadowsColor: {r: 0.1, g: 0.4000002, b: 1, a: 0}
- _SpriteSheetRect: {r: 0, g: 0, b: 1, a: 1}
- _SqueezeCenter: {r: 0.5, g: 0.5, b: 0, a: 0}
- _SqueezeScale: {r: 2, g: 0, b: 0, a: 0}
- _StrongTintTint: {r: 1, g: 1, b: 1, a: 1}
- _TextureLayer1Color: {r: 0.4494117, g: 1.298301, b: 2.996079, a: 1}
- _TextureLayer1Offset: {r: 0, g: 0, b: 0, a: 0}
- _TextureLayer1Scale: {r: 1, g: 1, b: 0, a: 0}
- _TextureLayer1ScrollSpeed: {r: 0, g: 1, b: 0, a: 0}
- _TextureLayer2Color: {r: 0.4494117, g: 1.298301, b: 2.996079, a: 1}
- _TextureLayer2Offset: {r: 0, g: 0, b: 0, a: 0}
- _TextureLayer2Scale: {r: 1, g: 1, b: 0, a: 0}
- _TextureLayer2ScrollSpeed: {r: 0, g: 1, b: 0, a: 0}
- _UVDistortFrom: {r: -0.06, g: -0.06, b: 0, a: 0}
- _UVDistortNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
- _UVDistortSpeed: {r: 2, g: 2, b: 0, a: 0}
- _UVDistortTo: {r: 0.06, g: 0.06, b: 0, a: 0}
- _UVRotatePivot: {r: 0.5, g: 0.5, b: 0, a: 0}
- _UVScalePivot: {r: 0.5, g: 0.5, b: 0, a: 0}
- _UVScaleScale: {r: 1, g: 1, b: 0, a: 0}
- _UVScrollSpeed: {r: 0.2, g: 0, b: 0, a: 0}
- _WorldTilingOffset: {r: 0, g: 0, b: 0, a: 0}
- _WorldTilingScale: {r: 1, g: 1, b: 0, a: 0}
m_BuildTextureStacks: []
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 513d86b5ee9d0bf41a36f20a4e30ab69
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
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@@ -350,7 +350,7 @@ Material:
- _FrozenSnowDensity: 0.25
- _FullAlphaDissolveFade: 0.5
- _FullAlphaDissolveWidth: 0.5
- _FullDistortionFade: 0.83267486
- _FullDistortionFade: 0
- _FullGlowDissolveFade: 0.5
- _FullGlowDissolveWidth: 0.5
- _GaussianBlurFade: 1
@@ -565,7 +565,7 @@ Material:
- _SplitToningShift: 0
- _SpriteSheetFix: 0
- _SqueezeFade: 1
- _SqueezePower: 18
- _SqueezePower: 0
- _SquishFade: 1
- _SquishFlip: -0.048
- _SquishSquish: 3.56
@@ -9,20 +9,20 @@ tags:
->滴入红色
<<hide_dialog>>
<<set_EyeColor EyeManager "red" "liuying1-2">>
<<Set_Saturation EyeManager 0.75 1>>
//<<Set_Saturation EyeManager 0.75 1>>
->滴入绿色
<<hide_dialog>>
<<set_EyeColor EyeManager "green" "liuying1-2">>
<<Set_Saturation EyeManager 0.55 1>>
//<<Set_Saturation EyeManager 0.55 1>>
->滴入蓝色
<<hide_dialog>>
<<set_EyeColor EyeManager "blue" "liuying1-2">>
<<Set_Saturation EyeManager 0.35 1>>
//<<Set_Saturation EyeManager 0.35 1>>
//如果这里不想要混合这一步,也可以自己做逻辑判断,在最后一部直接调用以下部分
->混合
<<hide_dialog>>
<<set_EyeState EyeManager "CanSeeColor">>
<<EyeGetColor EyeManager>>
<<set_EyeColor EyeManager "All" "liuying1-2">>
<<Set_Saturation EyeManager 0 1>>
//<<Set_Saturation EyeManager 0 1>>
===
+8
View File
@@ -0,0 +1,8 @@
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guid: 69beaf46f5c318a4cb95f29cd25d6d7d
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
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@@ -0,0 +1,12 @@
{
"projectFileVersion": 2,
"sourceFiles": [
"*.yarn"
],
"excludeFiles": [
"**/*~/*"
],
"localisation": {},
"baseLanguage": "zh-CHS",
"compilerOptions": {}
}
@@ -0,0 +1,13 @@
fileFormatVersion: 2
guid: 6ed2c3a1cc949f343873597945e1fbda
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 053561912b1654d80a424bb0696a74ae, type: 3}
useAddressableAssets: 0
UseUnityLocalisationSystem: 0
unityLocalisationStringTableCollection: {instanceID: 0}
@@ -0,0 +1,30 @@
title: Start
tags:
---
<<indoor>>
<<load_scene 佩佩视觉模块>>
//我们的两次上色都是从无色开始,所以先进入无色模式
//<<set_EyeState EyeManager "CanImagineColor">>
<<set_EyeState EyeManager "EyeDisorder">>
<<start_transition ViewManager "EyeView">>
<<jump Test>>
===
title: Test
tags:
---
->看天空
<<set_Eyetarget EyeManager "sky">>
<<jump Test>>
->看电脑
<<set_Eyetarget EyeManager "computer">>
<<jump Test>>
->看植物
<<set_Eyetarget EyeManager "plant">>
<<jump Test>>
->看海报
<<set_Eyetarget EyeManager "poster">>
<<jump Test>>
->看背景
<<set_Eyetarget EyeManager "background">>
<<jump Test>>
===
@@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: 4a995b5d0ec67fc41bf9e67670b0aa48
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
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@@ -329,7 +329,8 @@ position: 554,12
// <<set_Eyetarget EyeManager "background">>
佩佩: 看到窗外的夕阳了吗?
我: 嗯,怎么了?
// <<set_EyeState EyeManager "CanImagineColor">>
//<<set_EyeState EyeManager "CanImagineColor">>
//<<set_Eyetarget EyeManager "sky">>
我: 啊…这是怎么做到的?
佩佩: 我不知道怎么说……我就是记得它是这个颜色。
我: 记得?
@@ -345,8 +346,9 @@ position: 554,12
///焦点复位
我: “印象中的颜色”……什么颜色会是佩佩的记忆里一定有的呢?
->指示佩佩观察绿色植物
///<<set_Eyetarget EyeManager "machine">>
佩佩: 医生,你的绿萝长得很不错喔!
//<<set_Eyetarget EyeManager "plant">>
///<<set_EyeState EyeManager "CanImagineColor">>植物出现颜色;其中一片叶子枯萎了,但也显示出了绿色
佩佩: 小时候我养过一盆绿萝。爸爸说等我慢慢长大,这盆绿萝就会跟我一起长大变成绿萝树!
佩佩: 可惜……
@@ -169,28 +169,9 @@ private void LongPressLineSegment(InteractiveLineSegment lineSegment)
if (longPressTime < LONG_PRESS_THRESHOLD)
{
customCursor.Shake(longPressTime * 5.0f, 10.0f); // 抖动强度随时间增加
//lineSegment.TurnRed(longPressTime / LONG_PRESS_THRESHOLD); // 线段变红的程度随时间增加
// Calculate the midpoint of the line segment
// Move the scissors towards the midpoint
//customCursor.transform.DOMove(midpoint, 0.1f);
float progress = longPressTime / LONG_PRESS_THRESHOLD;
// Calculate the new position of the color gradient
float newPosition = progress * distance;
// Create a new color gradient
// Gradient gradient = new Gradient();
// // Set the color keys of the gradient
// gradient.SetKeys(
// new GradientColorKey[] { new GradientColorKey(Color.red, 0.0f), new GradientColorKey(lineSegment.GetComponent<LineRenderer>().startColor, newPosition) },
// new GradientAlphaKey[] { new GradientAlphaKey(1.0f, 0.0f), new GradientAlphaKey(1.0f, newPosition) }
// );
// // Set the color gradient of the LineRenderer
// lineSegment.GetComponent<LineRenderer>().colorGradient = gradient;
}
else
{
@@ -200,7 +181,6 @@ private void LongPressLineSegment(InteractiveLineSegment lineSegment)
Debug.Log("线剪断触发了");
}
}
private void ExitLineSegment()
{
if (currentLineSegment != null)
@@ -209,9 +189,6 @@ private void ExitLineSegment()
}
currentLineSegment = null;
}
private void Update()
{
if (isScissorsMode)
@@ -247,7 +224,6 @@ private void ExitLineSegment()
}
}
}
private void SetScissorsCursor()
{
// 启用自定义光标
@@ -281,21 +257,16 @@ public void Reconnected(string input)
Debug.LogError("Invalid LineSegmentInfo name: " + recognizedName);
return;
}
// If the line is already cut, skip it
// if (!IsLineCut(lineSegmentInfo.Name))
// {
// return;
// }
// Instantiate a new line segment with the given info
InteractiveLineSegment newSegment = Instantiate(interactiveLineSegmentPrefab, transform);
newSegment.StartTransform = lineSegmentInfo.StartTransform;
newSegment.EndTransform = lineSegmentInfo.EndTransform;
newSegment.Initialize();
// Add the new line segment to the dictionary
//lineSegmentDictionary.Add(lineSegmentInfo.Name, newSegment);
}
[YarnCommand("delete_line")]
public void DeleteLine(string input)
@@ -325,7 +296,6 @@ public void DeleteLine(string input)
}
}
private void Start()
{
foreach (LineSegmentInfo lineSegmentInfo in lineSegmentInfos)
@@ -374,8 +344,6 @@ private void Start()
return null;
}
// Yarn 命令,设置线段的可剪断性
[YarnCommand("set_line_cuttable")]
public void SetLineCuttable(string lineSegmentName, bool isCuttable)
@@ -394,8 +362,6 @@ private void Start()
Debug.LogError("Invalid line segment name: " + lineSegmentName);
}
}
// Yarn 命令,设置剪刀模式
[YarnCommand("set_scissors_mode")]
public void SetScissorsMode(bool isEnabled)