配置佩佩表情
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@@ -49,7 +61,7 @@ AnimationClip:
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m_Level: 0
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m_CycleOffset: 0
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m_HasAdditiveReferencePose: 0
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m_LoopBlend: 0
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m_LoopBlendOrientation: 0
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m_LoopBlendPositionY: 0
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||||
@@ -37,8 +37,20 @@ AnimationClip:
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m_Center: {x: 0, y: 0, z: 0}
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m_Extent: {x: 0, y: 0, z: 0}
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m_ClipBindingConstant:
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genericBindings: []
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pptrCurveMapping: []
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genericBindings:
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m_AnimationClipSettings:
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m_AdditiveReferencePoseClip: {fileID: 0}
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m_Level: 0
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m_CycleOffset: 0
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m_HasAdditiveReferencePose: 0
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m_LoopTime: 1
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m_LoopBlend: 0
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m_LoopBlendOrientation: 0
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m_LoopBlendPositionY: 0
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@@ -37,8 +37,20 @@ AnimationClip:
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m_Center: {x: 0, y: 0, z: 0}
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m_Extent: {x: 0, y: 0, z: 0}
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m_AnimationClipSettings:
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serializedVersion: 2
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m_AdditiveReferencePoseClip: {fileID: 0}
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@@ -49,7 +61,7 @@ AnimationClip:
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m_Level: 0
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m_CycleOffset: 0
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m_HasAdditiveReferencePose: 0
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m_LoopTime: 1
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m_LoopTime: 0
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m_LoopBlend: 0
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m_LoopBlendOrientation: 0
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m_LoopBlendPositionY: 0
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@@ -41,8 +41,22 @@ AnimationClip:
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m_Center: {x: 0, y: 0, z: 0}
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m_Extent: {x: 0, y: 0, z: 0}
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m_ClipBindingConstant:
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pptrCurveMapping: []
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genericBindings:
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m_AnimationClipSettings:
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m_AdditiveReferencePoseClip: {fileID: 0}
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@@ -53,7 +67,7 @@ AnimationClip:
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m_Level: 0
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m_CycleOffset: 0
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m_HasAdditiveReferencePose: 0
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m_LoopTime: 1
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m_LoopTime: 0
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m_LoopBlend: 0
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m_LoopBlendOrientation: 0
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m_LoopBlendPositionY: 0
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@@ -53,8 +53,28 @@ AnimationClip:
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m_Center: {x: 0, y: 0, z: 0}
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m_Extent: {x: 0, y: 0, z: 0}
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m_LoopBlendOrientation: 0
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m_LoopBlendPositionY: 0
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@@ -37,8 +37,20 @@ AnimationClip:
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m_Level: 0
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m_CycleOffset: 0
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m_LoopTime: 1
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m_LoopTime: 0
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m_LoopBlend: 0
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m_LoopBlendOrientation: 0
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m_LoopBlendPositionY: 0
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|
||||
@@ -87,7 +87,7 @@ peipei_novoice: 是的,主管。 #line:07b19bb
|
||||
<<wait 1>>
|
||||
<<init_actor 佩佩>>
|
||||
<<change_actor_state 2Pouting>>
|
||||
<<show_character>>
|
||||
<<fade_in_actor 佩佩>>
|
||||
<<hide_dialog>>
|
||||
<<wait 2>>
|
||||
|
||||
@@ -95,51 +95,48 @@ me: 那不是个好对付的家伙呢。 #line:0e7046d
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 0.5>>
|
||||
<<change_actor_state D1S1_1>>
|
||||
//D1S1-1
|
||||
//<<change_actor_state D1S1_1>>
|
||||
//<<switch_character_state 默认扬眉I>>
|
||||
//<<wait 1.5>>
|
||||
//<<switch_character_state 默认扬眉闭眼I>>
|
||||
//<<wait 0.1>>
|
||||
//<<switch_character_state 默认扬眉I>>
|
||||
//<<wait 0.7>>
|
||||
//D1S1-1
|
||||
//1BrowupI
|
||||
<<change_actor_state D1S1_1>>
|
||||
<<change_actor_state_async D1S1_1>>
|
||||
<<change_actor_state 1BrowupI>>
|
||||
|
||||
|
||||
peipei: 啊…你都听到了? #line:0011af2
|
||||
<<hide_dialog>>
|
||||
//1
|
||||
<<switch_character_state 默认>>
|
||||
//<<switch_character_state 默认>>
|
||||
<<change_actor_state 1>>
|
||||
<<wait 0.5>>
|
||||
peipei: 对不起…打扰到你了。 #line:0683319
|
||||
me: 没有的事,这是我的工作。<br>说说吧,你怎么了,身体哪里不舒服? #line:0eb32ca
|
||||
peipei: 倒也没有哪里不舒服……只是最近工作表现很差。 #line:0b0fbac
|
||||
|
||||
<<switch_character_state 默认闭眼>>
|
||||
<<wait 0.1>>
|
||||
<<switch_character_state 默认>>
|
||||
//<<switch_character_state 默认闭眼>>
|
||||
//<<wait 0.1>>
|
||||
//<<switch_character_state 默认>>
|
||||
|
||||
peipei: 我也不知道为什么,总是没办法和UF沟通清楚… #line:0ae1850
|
||||
peipei: 这次也是一样,我也不知道为什么…<br>UF画出来的图根本不能用。 #line:09ee070
|
||||
me: UF…是什么绘图工具吗?画笔吗? #line:088f98f
|
||||
|
||||
//1BrowupSmile
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
<<switch_character_state 默认扬眉微笑>>
|
||||
<<change_actor_state 1BrowupSmile>>
|
||||
<<wait 1>>
|
||||
<<switch_character_state 默认扬眉微笑闭眼>>
|
||||
<<wait 0.1>>
|
||||
<<switch_character_state 默认扬眉微笑>>
|
||||
<<change_actor_state_async 1BrowupSmileB>>
|
||||
<<change_actor_state 1BrowupSmile>>
|
||||
<<wait 0.2>>
|
||||
|
||||
peipei: 啊对不起,医生…<br>是我没有说清楚。 #line:0bea9ac
|
||||
peipei: 这是一个内置的绘图模块…<br>…你看,我的眼睛。 #line:007d716
|
||||
|
||||
<<hide_dialog>>
|
||||
<<switch_character_state 默认扬眉微笑闭眼>>
|
||||
<<wait 0.1>>
|
||||
<<switch_character_state 默认扬眉微笑>>
|
||||
<<change_actor_state_async 1BrowupSmileB>>
|
||||
<<change_actor_state 1BrowupSmile>>
|
||||
<<wait 0.3>>
|
||||
<<show_obj "UF眼睛">>
|
||||
<<wait 1>>
|
||||
@@ -156,15 +153,15 @@ me: 这倒是没见过的模块。AI…装在机器人脑袋里?<br>搞不懂
|
||||
peipei: 他们说,这样才能让我们和AI更高效率地沟通。<br>我也不太懂…… #line:04bc4d1
|
||||
me: 沟通?像是…你和它对话,它就会把你想的图片打印出来? #line:013cf1d
|
||||
|
||||
<<switch_character_state 默认扬眉微笑闭眼>>
|
||||
<<wait 0.1>>
|
||||
<<switch_character_state 默认扬眉微笑>>
|
||||
<<hide_dialog>>
|
||||
<<change_actor_state_async 1BrowupSmileB>>
|
||||
<<change_actor_state 1BrowupSmile>>
|
||||
|
||||
peipei: 它只是一个AI啦,不是打印机。<br>我要在脑袋里和它对话,<br>它就会操作我的手,把想要的图片绘制出来。 #line:0f8406e
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 0.7>>
|
||||
//1PBrowup
|
||||
<<switch_character_state 画画扬眉>>
|
||||
<<change_actor_state 1PBrowup>>
|
||||
<<wait 1>>
|
||||
|
||||
peipei: 比如…<br>…医生,你想画一张什么呢? #line:0973ea3
|
||||
@@ -172,15 +169,14 @@ me: 那我们来模拟一下你工作中的需求吧,<br>比如,生成一张
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 0.5>>
|
||||
//1PBrowupSmile
|
||||
<<switch_character_state 画画扬眉微笑闭眼>>
|
||||
<<change_actor_state 1BrowupSmileB>>
|
||||
<<wait 0.8>>
|
||||
|
||||
peipei: 是什么样的…罐头呢? #line:01e9be1
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 0.8>>
|
||||
<<switch_character_state 画画扬眉微笑>>
|
||||
<<change_actor_state 1BrowupSmile>>
|
||||
<<wait 0.3>>
|
||||
|
||||
peipei: 啊…对不起,医生。我忘了说清楚…<br>UF需要描述更多细节才能画出来。 #line:097fbf3
|
||||
@@ -198,46 +194,43 @@ me: 那么……画面是一条美人鱼从海面跳出来…手里捧着罐头
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 0.8>>
|
||||
//D1S1-2
|
||||
<<switch_character_state 画画扬眉闭眼微笑>>
|
||||
<<wait 0.6>>
|
||||
<<switch_character_state 画画扬眉无神微笑>>
|
||||
<<wait 0.1>>
|
||||
<<switch_character_state 画画扬眉微笑闭眼>>
|
||||
<<wait 0.1>>
|
||||
<<switch_character_state 画画扬眉微笑>>
|
||||
<<wait 0.5>>
|
||||
//D1S1-2
|
||||
//1PBrowupSmile
|
||||
//<<switch_character_state 画画扬眉闭眼微笑>>
|
||||
//<<wait 0.6>>
|
||||
//<<switch_character_state 画画扬眉无神微笑>>
|
||||
//<<wait 0.1>>
|
||||
//<<switch_character_state 画画扬眉微笑闭眼>>
|
||||
//<<wait 0.1>>
|
||||
//<<switch_character_state 画画扬眉微笑>>
|
||||
//<<wait 0.5>>
|
||||
<<change_actor_state_async D1S1-2>>
|
||||
<<change_actor_state 1PBrowupSmile>>
|
||||
|
||||
peipei: 是什么样的海呢…… #line:0f1acae
|
||||
me: 什么样的海? #line:0e4c9d1
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
//D1S1-3
|
||||
<<switch_character_state 画画>>
|
||||
<<wait 0.5>>
|
||||
<<switch_character_state 默认闭眼>>
|
||||
<<wait 0.1>>
|
||||
<<switch_character_state 默认>>
|
||||
<<wait 1>>
|
||||
//D1S1-3
|
||||
//1
|
||||
//<<switch_character_state 画画>>
|
||||
//<<wait 0.5>>
|
||||
//<<switch_character_state 默认闭眼>>
|
||||
//<<wait 0.1>>
|
||||
//<<switch_character_state 默认>>
|
||||
//<<wait 1>>
|
||||
<<change_actor_state_async D1S1-3>>
|
||||
<<change_actor_state 1>>
|
||||
|
||||
peipei: 抱歉…医生。因为我没有见过大海。我只想象过…… #line:0358274
|
||||
peipei: 但是没关系!UF什么都见过,它会处理的。 #line:09546d6
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
//D1S1-4
|
||||
<<switch_character_state 默认微笑>>
|
||||
<<wait 0.2>>
|
||||
<<switch_character_state 画画微笑>>
|
||||
<<wait 0.5>>
|
||||
<<switch_character_state 画画微笑闭眼>>
|
||||
<<wait 1.3>>
|
||||
//D1S1-4
|
||||
//<<switch_character_state 默认微笑>>
|
||||
//<<wait 0.2>>
|
||||
//<<switch_character_state 画画微笑>>
|
||||
//<<wait 0.5>>
|
||||
//<<switch_character_state 画画微笑闭眼>>
|
||||
//<<wait 1.3>>
|
||||
<<change_actor_state_async D1S1-4>>
|
||||
|
||||
peipei: 所以,大海应该有很密集的波浪吧!还有天空的倒影,在天际线和天空连接在一起……我能想象了。 #line:0c65436
|
||||
me: 差不多。<br>……我也快忘了大海是啥样了。 #line:0046822
|
||||
@@ -252,8 +245,7 @@ peipei: 好的…<br>那么,UF…… #line:0c74948
|
||||
<<fade_out 1>>
|
||||
<<wait 1>>
|
||||
peipei: 完成了…… #line:08b6d14
|
||||
//2Sideeye
|
||||
<<switch_character_state 低头侧目>>
|
||||
<<change_actor_state 2Sideeye>>
|
||||
peipei: 医生…你能看得出来吗? #line:043863b
|
||||
me: 美人鱼…在哪? #line:01e8bd0
|
||||
me: 啊…我看出来了。<br>…看起来像是颜色生成相关的什么东西出了问题。 #line:055b012
|
||||
@@ -263,19 +255,17 @@ me: 啊…我看出来了。<br>…看起来像是颜色生成相关的什么东
|
||||
<<hide_obj>>
|
||||
|
||||
<<wait 0.3>>
|
||||
//D1S1-5
|
||||
<<switch_character_state 低头闭眼>>
|
||||
<<wait 0.1>>
|
||||
<<switch_character_state 低头>>
|
||||
<<wait 1>>
|
||||
//D1S1-5
|
||||
//2
|
||||
//<<switch_character_state 低头闭眼>>
|
||||
//<<wait 0.1>>
|
||||
//<<switch_character_state 低头>>
|
||||
//<<wait 1>>
|
||||
<<change_actor_state_async D1S1-5>>
|
||||
<<change_actor_state 2>>
|
||||
|
||||
peipei: 应该不是这个模块的问题…他们说这个模块很高级,一般不会出问题。 #line:0f074d4
|
||||
me: 不好说,让我来检查看看吧。 #line:0ba9854
|
||||
<<hide_dialog>>
|
||||
<<switch_character_state 低头闭眼>>
|
||||
//2Sideeye
|
||||
<<change_actor_state 2Sideeye>>
|
||||
<<jump Stage1End>>
|
||||
|
||||
===
|
||||
|
||||
@@ -15,32 +15,30 @@ peipei: 所以…<waitfor=0.2>那些色彩<waitfor=0.2>其实是一种…<waitfo
|
||||
me: 是的…<waitfor=0.2>无论如何,<waitfor=0.2>只有当这些色彩消失,<waitfor=0.2>UF才能恢复正常。 #line:03408f1
|
||||
<<hide_dialog>>
|
||||
<<wait 0.3>>
|
||||
//D1S6-1
|
||||
<<switch_character_state 默认闭眼A>>
|
||||
<<wait 0.1>>
|
||||
<<switch_character_state 默认A>>
|
||||
<<wait 0.7>>
|
||||
//D1S6-1
|
||||
//1A
|
||||
//<<switch_character_state 默认闭眼A>>
|
||||
//<<wait 0.1>>
|
||||
//<<switch_character_state 默认A>>
|
||||
//<<wait 0.7>>
|
||||
<<change_actor_state_async D1S6-1>>
|
||||
<<change_actor_state 1A>>
|
||||
|
||||
peipei: 也就是说,我就<waitfor=0.2>没办法…再<waitfor=0.2>想象那些颜色了? #line:00830e5
|
||||
me: 是的。 #line:0a9ce6a
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
//D1S6-2
|
||||
<<switch_character_state 默认闭眼A>>
|
||||
<<wait 0.1>>
|
||||
<<switch_character_state 默认A>>
|
||||
<<wait 1.6>>
|
||||
<<switch_character_state 默认闭眼I>>
|
||||
<<wait 1.5>>
|
||||
//D1S6-2
|
||||
//<<switch_character_state 默认闭眼A>>
|
||||
//<<wait 0.1>>
|
||||
//<<switch_character_state 默认A>>
|
||||
//<<wait 1.6>>
|
||||
//<<switch_character_state 默认闭眼I>>
|
||||
//<<wait 1.5>>
|
||||
<<change_actor_state_async D1S6-2>>
|
||||
|
||||
|
||||
peipei: 只有彻底看不见颜色…我才能继续画画…… #line:06c413f
|
||||
peipei: …我还以为…吃点药或者换点冷却液就可以了。 #line:031b269
|
||||
me: 别担心,这只是个小手术。 #line:0ea8d7f
|
||||
<<switch_character_state 默认闭眼>>
|
||||
<<change_actor_state 1B>>
|
||||
peipei: …… #line:0b92b59
|
||||
peipei: 我才意识到…我已经好久没有画画了。 #line:0d63908
|
||||
me: 你们不是用UF来画画么? #line:030aa61
|
||||
@@ -48,13 +46,12 @@ peipei: 我是说画画,不是工作的画画…… #line:01acb77
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 1.5>>
|
||||
//D1S6-3
|
||||
<<switch_character_state 默认无神>>
|
||||
<<wait 1>>
|
||||
<<switch_character_state 默认无神A>>
|
||||
<<wait 0.3>>
|
||||
//D1S6-3
|
||||
//1BlankeyeA
|
||||
//<<switch_character_state 默认无神>>
|
||||
//<<wait 1>>
|
||||
//<<switch_character_state 默认无神A>>
|
||||
//<<wait 0.3>>
|
||||
<<change_actor_state_async D1S6-3>>
|
||||
<<change_actor_state 1BlankeyeA>>
|
||||
|
||||
|
||||
peipei: 医生,一个连太阳和树叶的颜色都分不清的机体,还能画画吗? #line:0148788
|
||||
@@ -62,12 +59,11 @@ me: …对不起,画画不是我了解的领域。<br>我只能肯定的是,
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 2.5>>
|
||||
//D1S6-4
|
||||
<<switch_character_state 默认闭眼A>>
|
||||
<<wait 0.2>>
|
||||
<<switch_character_state 默认微笑闭眼>>
|
||||
<<wait 1>>
|
||||
//D1S6-4
|
||||
//<<switch_character_state 默认闭眼A>>
|
||||
//<<wait 0.2>>
|
||||
//<<switch_character_state 默认微笑闭眼>>
|
||||
//<<wait 1>>
|
||||
<<change_actor_state_async D1S6-4>>
|
||||
|
||||
|
||||
peipei: 你说得对,医生…… #line:0303042
|
||||
@@ -75,30 +71,26 @@ peipei: 很抱歉失态了。 #line:0273aa7
|
||||
<<hide_dialog>>
|
||||
<<wait 0.5>>
|
||||
me: 没关系…你可以想清楚了再做决定。在这之前,你随时可以…… #line:00e8762
|
||||
<<switch_character_state 默认扬眉微笑闭眼>>
|
||||
//1BrowupSmileB
|
||||
<<change_actor_state 1BrowupSmileB>>
|
||||
peipei: 医生,我做。 #line:07faea9
|
||||
me: 决定了? #line:0ccfa7f
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
//D1S6-5
|
||||
<<switch_character_state 默认扬眉无神>>
|
||||
<<wait 1.5>>
|
||||
<<switch_character_state 默认扬眉无神微笑>>
|
||||
<<wait 0.5>>
|
||||
//D1S6-5
|
||||
//1BrowupBlankeyeSmile
|
||||
//<<switch_character_state 默认扬眉无神>>
|
||||
//<<wait 1.5>>
|
||||
//<<switch_character_state 默认扬眉无神微笑>>
|
||||
//<<wait 0.5>>
|
||||
<<change_actor_state_async D1S6-5>>
|
||||
<<change_actor_state 1BrowupBlankeyeSmile>>
|
||||
|
||||
peipei: 嗯。 #line:08eeb0e
|
||||
<<hide_dialog>>
|
||||
<<wait 0.3>>
|
||||
<<switch_character_state 默认扬眉垂眼>>
|
||||
//1BrowupEyedown
|
||||
<<change_actor_state 1BrowupEyedown>>
|
||||
peipei: 销售大赛对公司很重要,搞砸的话我就…… #line:05e7d5c
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
//1EyedownSmile
|
||||
<<switch_character_state 默认垂眼微笑>>
|
||||
<<change_actor_state 1EyedownSmile>>
|
||||
<<wait 1>>
|
||||
peipei: 我想要继续画画。哪怕是用UF。 #line:0e166bd
|
||||
<<hide_dialog>>
|
||||
@@ -106,17 +98,16 @@ peipei: 我想要继续画画。哪怕是用UF。 #line:0e166bd
|
||||
me: 好,如果你同意…就请在手术单上签个字吧。 #line:08ba804
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
//D1S6-6
|
||||
<<switch_character_state 画画垂眼>>
|
||||
<<wait 2>>
|
||||
<<switch_character_state 画画闭眼>>
|
||||
<<wait 1.4>>
|
||||
<<switch_character_state 低头闭眼>>
|
||||
<<wait 0.2>>
|
||||
<<switch_character_state 低头>>
|
||||
<<wait 1.5>>
|
||||
//D1S6-6
|
||||
//2
|
||||
//<<switch_character_state 画画垂眼>>
|
||||
//<<wait 2>>
|
||||
//<<switch_character_state 画画闭眼>>
|
||||
//<<wait 1.4>>
|
||||
//<<switch_character_state 低头闭眼>>
|
||||
//<<wait 0.2>>
|
||||
//<<switch_character_state 低头>>
|
||||
//<<wait 1.5>>
|
||||
<<change_actor_state_async D1S6-6>>
|
||||
<<change_actor_state 2>>
|
||||
me: 我们到治疗室来吧。 #line:086658c
|
||||
<<hide_dialog>>
|
||||
<<set_global_param peipei1_mus_stage 4>>
|
||||
|
||||
@@ -10,28 +10,27 @@ position: 251,-1150
|
||||
//2H
|
||||
<<hide_dialog>>
|
||||
<<fade_out 1>>
|
||||
//D1S9-1
|
||||
<<wait 0.5>>
|
||||
<<switch_character_state 背手闭眼>>
|
||||
<<wait 0.1>>
|
||||
<<switch_character_state 背手>>
|
||||
<<wait 0.5>>
|
||||
<<switch_character_state 背手侧眼>>
|
||||
<<wait 1>>
|
||||
<<switch_character_state 背手闭眼>>
|
||||
<<wait 0.2>>
|
||||
<<switch_character_state 背手侧眼>>
|
||||
<<wait 1>>
|
||||
<<switch_character_state 背手闭眼>>
|
||||
<<wait 0.3>>
|
||||
<<switch_character_state 背手侧眼张嘴>>
|
||||
<<wait 1.7>>
|
||||
<<switch_character_state 背手侧眼微笑>>
|
||||
<<wait 0.7>>
|
||||
<<switch_character_state 背手闭眼微笑>>
|
||||
<<wait 0.7>>
|
||||
//D1S9-1
|
||||
//2HSmileB
|
||||
//<<switch_character_state 背手闭眼>>
|
||||
//<<wait 0.1>>
|
||||
//<<switch_character_state 背手>>
|
||||
//<<wait 0.5>>
|
||||
//<<switch_character_state 背手侧眼>>
|
||||
//<<wait 1>>
|
||||
//<<switch_character_state 背手闭眼>>
|
||||
//<<wait 0.2>>
|
||||
//<<switch_character_state 背手侧眼>>
|
||||
//<<wait 1>>
|
||||
//<<switch_character_state 背手闭眼>>
|
||||
//<<wait 0.3>>
|
||||
//<<switch_character_state 背手侧眼张嘴>>
|
||||
//<<wait 1.7>>
|
||||
//<<switch_character_state 背手侧眼微笑>>
|
||||
//<<wait 0.7>>
|
||||
//<<switch_character_state 背手闭眼微笑>>
|
||||
//<<wait 0.7>>
|
||||
<<change_actor_state_async D1S9-1>>
|
||||
<<change_actor_state 2HSmileB>>
|
||||
|
||||
|
||||
peipei: 当然没了…我在想什么呢。 #line:05b6874
|
||||
@@ -43,31 +42,27 @@ me: 以防万一… #line:09e812f
|
||||
me: 佩佩,把一开始我们描述的那张图再画一遍吧? #line:0985de7
|
||||
|
||||
<<hide_dialog>>
|
||||
<<switch_character_state 默认无神微笑>>
|
||||
//1BlankeyeSmile
|
||||
<<change_actor_state 1BlankeyeSmile>>
|
||||
<<wait 0.7>>
|
||||
peipei: 一开始的……美人鱼吗? #line:0084e68
|
||||
peipei: 让我试试。 #line:025c24a
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 0.7>>
|
||||
<<switch_character_state 画画微笑闭眼>>
|
||||
//1PSmileB
|
||||
<<change_actor_state 1PSmileB>>
|
||||
<<wait 1>>
|
||||
<<fade_in 1>>
|
||||
<<set_music_param event:/Amb/amb_beachsample beach_sample_stage 0.2>>
|
||||
<<wait 1>>
|
||||
<<show_obj 美人鱼正确>>
|
||||
<<switch_character_state 画画微笑>>
|
||||
//1PSmile
|
||||
<<change_actor_state 1PSmile>>
|
||||
<<fade_out 1>>
|
||||
<<wait 1>>
|
||||
peipei: 它看起来……总算正常了!对吧? #line:0a2846e
|
||||
me: 嗯… #line:0a82392
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
<<switch_character_state 默认微笑>>
|
||||
//1Smile
|
||||
<<change_actor_state 1Smile>>
|
||||
peipei: 太好了! #line:0bae0b7
|
||||
<<hide_obj>>
|
||||
|
||||
@@ -77,12 +72,11 @@ me: 眼睛怎么样,还有不舒服吗? #line:0c95962
|
||||
<<set_music_param event:/Amb/amb_beachsample beach_sample_stage 0.3>>
|
||||
<<hide_dialog>>
|
||||
<<wait 0.5>>
|
||||
//D1S9-2
|
||||
<<switch_character_state 默认闭眼>>
|
||||
<<wait 1>>
|
||||
<<switch_character_state 默认微笑闭眼>>
|
||||
<<wait 1.2>>
|
||||
//D1S9-2
|
||||
//<<switch_character_state 默认闭眼>>
|
||||
//<<wait 1>>
|
||||
//<<switch_character_state 默认微笑闭眼>>
|
||||
//<<wait 1.2>>
|
||||
<<change_actor_state_async D1S9-2>>
|
||||
|
||||
peipei: 不舒服吗?倒也没有哪里不舒服……不过感觉有点奇怪。 #line:03a7f2e
|
||||
|
||||
@@ -93,8 +87,7 @@ peipei: 这就是不能想象的感觉吗? #line:00bcfc8
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
<<switch_character_state 默认无神微笑>>
|
||||
//1BlankeyeSmile
|
||||
<<change_actor_state 1BlankeyeSmile>>
|
||||
<<wait 1>>
|
||||
|
||||
peipei: 其实还挺不错的……比我想象的好多了。 #line:0099a7f
|
||||
@@ -114,8 +107,7 @@ peipei: 人类真好啊…可以自由自在地想象…… #line:026d4f2
|
||||
peipei: 要是…能变成一个美人鱼就好了。 #line:09b950e
|
||||
|
||||
<<hide_dialog>>
|
||||
<<switch_character_state 默认微笑>>
|
||||
//1Smile
|
||||
<<change_actor_state 1Smile>>
|
||||
<<wait 1>>
|
||||
|
||||
peipei: 我先走了,医生,再见。<br>现在还不是休息的时候。 #line:092c008
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AibisDream
|
||||
{
|
||||
public class interval_randomization : StateMachineBehaviour
|
||||
{
|
||||
// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
|
||||
//override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
|
||||
//{
|
||||
//
|
||||
//}
|
||||
|
||||
// OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks
|
||||
//override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
|
||||
//{
|
||||
//
|
||||
//}
|
||||
|
||||
// OnStateExit is called when a transition ends and the state machine finishes evaluating this state
|
||||
//override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
|
||||
//{
|
||||
//
|
||||
//}
|
||||
|
||||
// OnStateMove is called right after Animator.OnAnimatorMove()
|
||||
//override public void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
|
||||
//{
|
||||
// // Implement code that processes and affects root motion
|
||||
//}
|
||||
|
||||
// OnStateIK is called right after Animator.OnAnimatorIK()
|
||||
//override public void OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
|
||||
//{
|
||||
// // Implement code that sets up animation IK (inverse kinematics)
|
||||
//}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fa45459b4dee1d9419da0d740064d2ba
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user