石头完善
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@@ -4,11 +4,14 @@ using System.Globalization;
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using System.IO;
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using System.Linq;
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using AibisDream.Framework;
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using AibisDream.Kit;
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using AibisDream.Utility;
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using AibisDream.UI;
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using Newtonsoft.Json.Linq;
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using UnityEngine;
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using Yarn.Unity;
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namespace AibisDream
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{
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public class StorageSystem : VariableStorageBehaviour
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@@ -219,27 +222,36 @@ namespace AibisDream
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public void Save()
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{
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// 先序列化Yarn变量
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var saveFile = new JObject();
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ActionKit.Sequence()
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.Callback(() => UIManager.Instance.GetPanel<InfoPanel>().ShowSaveLoading())
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.Delay(1f)
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.Callback(() => UIManager.Instance.GetPanel<InfoPanel>().HideSaveLoading())
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.Start(this);
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// 保存版本号
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saveFile["version"] = $"Ver.{Application.version}";
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saveFile["time"] = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss");
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using (new CodeTimer("Save"))
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{
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// 先序列化Yarn变量
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var saveFile = new JObject();
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// 保存系统数据
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saveFile["systemData"] = _dataContainer.SaveAsJson();
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// 保存版本号
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saveFile["version"] = $"Ver.{Application.version}";
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saveFile["time"] = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss");
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// 保存对话变量
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var (floatDict, stringDict, boolDict) = GetAllVariables();
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saveFile["floatDict"] = JObject.FromObject(floatDict);
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saveFile["stringDict"] = JObject.FromObject(stringDict);
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saveFile["boolDict"] = JObject.FromObject(boolDict);
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// 保存系统数据
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saveFile["systemData"] = _dataContainer.SaveAsJson();
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// 存为Json
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JsonUtil.SaveJObject(saveFile, GetSavePath());
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// 保存对话变量
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var (floatDict, stringDict, boolDict) = GetAllVariables();
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saveFile["floatDict"] = JObject.FromObject(floatDict);
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saveFile["stringDict"] = JObject.FromObject(stringDict);
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saveFile["boolDict"] = JObject.FromObject(boolDict);
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// 存为Json
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JsonUtil.SaveJObject(saveFile, GetSavePath());
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#if !UNITY_EDITOR
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DeleteOldSave();
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#endif
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}
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}
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private void DeleteOldSave()
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