Day1和Day2重构基本完成,差Day2的UF视觉部分需要处理一下,Yarn部分开始没问题了

This commit is contained in:
2025-01-16 21:56:58 +08:00
parent 3592187b11
commit 6b8de5100d
72 changed files with 1936 additions and 746 deletions
+12 -1
View File
@@ -300,8 +300,15 @@ namespace AibisDream.FixSystem
public IEnumerator Exit()
{
var bodyModuleSystem = FixSystemCenter.SystemDic.Get<BodyModuleSystem>();
float duration = 0.5f;
var eyeSystem = FixSystemCenter.SystemDic.Get<EyeSystem>();
yield return MainUIController.Instance.FadeInSync(duration);
eyeSystem.OnExit();
//关上
bodyModuleSystem.FindBodyModuleByName("Eye").transform.Find("Module Pic").GetComponent<SpriteRenderer>()
.sprite = Resources.Load<Sprite>("Art/Fix/Peipei/视觉盖子关闭");
yield return MainUIController.Instance.FadeOutSync(duration);
yield return new WaitForSeconds(0.5f);
}
}
@@ -339,9 +346,13 @@ namespace AibisDream.FixSystem
public IEnumerator Exit()
{
float duration = 0.5f;
var memorySystem = FixSystemCenter.SystemDic.Get<MemoryProcess>();
yield return MainUIController.Instance.FadeInSync(duration);
memorySystem.OnExit();
yield return MainUIController.Instance.FadeOutSync(0.5f);
memorySystem.CloseMemoryView();
yield return MainUIController.Instance.FadeOutSync(duration);
yield return memorySystem.PullMemoryProjector();
}
}
}