Merge branch 'bugfix/reorder_resource' into 'develop'
Bugfix/reorder resource See merge request aibis-dream/aibis-dream!356
This commit is contained in:
@@ -74,3 +74,4 @@
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*.ogg filter=lfs diff=lfs merge=lfs -text
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*.psd filter=lfs diff=lfs merge=lfs -text
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*.psb filter=lfs diff=lfs merge=lfs -text
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*.bank filter=lfs diff=lfs merge=lfs -text
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+2
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@@ -87,8 +87,8 @@ crashlytics-build.properties
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# 暂时把bank放到Stream里,不忽略
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# Ignore bank files in the StreamingAssets folder.
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# /[Aa]ssets/StreamingAssets/**/*.bank
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# /[Aa]ssets/StreamingAssets/**/*.bank.meta
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/[Aa]ssets/StreamingAssets/**/*.bank
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/[Aa]ssets/StreamingAssets/**/*.bank.meta
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# If the source bank files are kept outside of the StreamingAssets folder then these can be ignored.
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||||
- _EnableBurn: 0
|
||||
- _EnableCamouflage: 0
|
||||
- _EnableCheckerboard: 0
|
||||
- _EnableColorReplace: 0
|
||||
- _EnableContrast: 0
|
||||
- _EnableCustomFade: 0
|
||||
- _EnableDirectionalAlphaFade: 0
|
||||
- _EnableDirectionalDistortion: 0
|
||||
- _EnableDirectionalGlowFade: 0
|
||||
- _EnableEnchanted: 0
|
||||
- _EnableFlame: 0
|
||||
- _EnableFrozen: 0
|
||||
- _EnableFullAlphaDissolve: 0
|
||||
- _EnableFullDistortion: 0
|
||||
- _EnableFullGlowDissolve: 0
|
||||
- _EnableGaussianBlur: 0
|
||||
- _EnableGlitch: 0
|
||||
- _EnableHalftone: 0
|
||||
- _EnableHologram: 0
|
||||
- _EnableHue: 0
|
||||
- _EnableInkSpread: 0
|
||||
- _EnableInnerOutline: 0
|
||||
- _EnableMetal: 0
|
||||
- _EnableNegative: 0
|
||||
- _EnableOuterOutline: 0
|
||||
- _EnablePingPongGlow: 0
|
||||
- _EnablePixelOutline: 0
|
||||
- _EnablePixelate: 0
|
||||
- _EnablePoison: 0
|
||||
- _EnableRainbow: 0
|
||||
- _EnableRecolorRGB: 0
|
||||
- _EnableRecolorRGBYCP: 0
|
||||
- _EnableSaturation: 0
|
||||
- _EnableScreenTiling: 0
|
||||
- _EnableShadow: 0
|
||||
- _EnableSharpen: 0
|
||||
- _EnableShiftHue: 0
|
||||
- _EnableShifting: 0
|
||||
- _EnableShine: 0
|
||||
- _EnableSineGlow: 0
|
||||
- _EnableSineMove: 0
|
||||
- _EnableSineRotate: 0
|
||||
- _EnableSineScale: 0
|
||||
- _EnableSmoke: 0
|
||||
- _EnableSmoothPixelArt: 0
|
||||
- _EnableSourceAlphaDissolve: 0
|
||||
- _EnableSourceGlowDissolve: 0
|
||||
- _EnableSplitToning: 0
|
||||
- _EnableSqueeze: 0
|
||||
- _EnableSquish: 0
|
||||
- _EnableStrongTint: 0
|
||||
- _EnableTextureLayer1: 0
|
||||
- _EnableTextureLayer2: 0
|
||||
- _EnableUVDistort: 0
|
||||
- _EnableUVRotate: 0
|
||||
- _EnableUVScale: 0
|
||||
- _EnableUVScroll: 0
|
||||
- _EnableVibrate: 0
|
||||
- _EnableWiggle: 0
|
||||
- _EnableWind: 0
|
||||
- _EnableWorldTiling: 0
|
||||
- _EnchantedBrightness: 1
|
||||
- _EnchantedContrast: 0.5
|
||||
- _EnchantedFade: 1
|
||||
- _EnchantedLerpToggle: 0
|
||||
- _EnchantedRainbowDensity: 0.5
|
||||
- _EnchantedRainbowSaturation: 0.8
|
||||
- _EnchantedRainbowSpeed: 0.5
|
||||
- _EnchantedRainbowToggle: 0
|
||||
- _EnchantedReduce: 0
|
||||
- _FadingFade: 1
|
||||
- _FadingNoiseFactor: 0.2
|
||||
- _FadingWidth: 0.3
|
||||
- _FlameBrightness: 10
|
||||
- _FlameNoiseFactor: 2.5
|
||||
- _FlameNoiseHeightFactor: 1.5
|
||||
- _FlameRadius: 0.2
|
||||
- _FlameSmooth: 2
|
||||
- _FrozenContrast: 2
|
||||
- _FrozenFade: 1
|
||||
- _FrozenHighlightContrast: 2
|
||||
- _FrozenHighlightDensity: 1
|
||||
- _FrozenSnowContrast: 1
|
||||
- _FrozenSnowDensity: 0.25
|
||||
- _FullAlphaDissolveFade: 0.5
|
||||
- _FullAlphaDissolveWidth: 0.5
|
||||
- _FullDistortionFade: 1
|
||||
- _FullGlowDissolveFade: 1
|
||||
- _FullGlowDissolveWidth: 0.5
|
||||
- _GaussianBlurFade: 1
|
||||
- _GaussianBlurOffset: 0.5
|
||||
- _GlitchBrightness: 4
|
||||
- _GlitchFade: 1
|
||||
- _GlitchHueSpeed: 1
|
||||
- _GlitchMaskMin: 0.4
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.5
|
||||
- _GlossyReflections: 1
|
||||
- _HalftoneFade: 7.65
|
||||
- _HalftoneFadeWidth: 1.5
|
||||
- _HalftoneInvert: 0
|
||||
- _HalftoneTiling: 4
|
||||
- _HologramContrast: 1
|
||||
- _HologramDistortionDensity: 0.5
|
||||
- _HologramDistortionOffset: 0.5
|
||||
- _HologramDistortionScale: 10
|
||||
- _HologramDistortionSpeed: 2
|
||||
- _HologramFade: 1
|
||||
- _HologramLineFrequency: 500
|
||||
- _HologramLineGap: 3
|
||||
- _HologramLineSpeed: 0.01
|
||||
- _HologramMinAlpha: 0.2
|
||||
- _Hue: 0
|
||||
- _InkSpreadContrast: 2
|
||||
- _InkSpreadDistance: 3
|
||||
- _InkSpreadFade: 1
|
||||
- _InkSpreadNoiseFactor: 0.5
|
||||
- _InkSpreadWidth: 0.2
|
||||
- _InnerOutlineDistortionToggle: 0
|
||||
- _InnerOutlineFade: 1
|
||||
- _InnerOutlineOutlineOnlyToggle: 0
|
||||
- _InnerOutlineTextureToggle: 0
|
||||
- _InnerOutlineWidth: 0.02
|
||||
- _IsText: 0
|
||||
- _IsTextMeshPro: 0
|
||||
- _MetalContrast: 2
|
||||
- _MetalFade: 1
|
||||
- _MetalHighlightContrast: 2
|
||||
- _MetalHighlightDensity: 1
|
||||
- _MetalMaskToggle: 0
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _NegativeFade: 1
|
||||
- _OcclusionStrength: 1
|
||||
- _OuterOutlineDistortionToggle: 0
|
||||
- _OuterOutlineFade: 1
|
||||
- _OuterOutlineOutlineOnlyToggle: 0
|
||||
- _OuterOutlineTextureToggle: 0
|
||||
- _OuterOutlineWidth: 0.04
|
||||
- _Parallax: 0.02
|
||||
- _PingPongGlowContrast: 1
|
||||
- _PingPongGlowFade: 1
|
||||
- _PingPongGlowFrequency: 3
|
||||
- _PixelOutlineFade: 1
|
||||
- _PixelOutlineOutlineOnlyToggle: 0
|
||||
- _PixelOutlineTextureToggle: 0
|
||||
- _PixelOutlineWidth: 1
|
||||
- _PixelPerfectSpace: 0
|
||||
- _PixelPerfectUV: 0
|
||||
- _PixelateFade: 1
|
||||
- _PixelatePixelDensity: 16
|
||||
- _PixelatePixelsPerUnit: 100
|
||||
- _PixelsPerUnit: 100
|
||||
- _PoisonDensity: 3
|
||||
- _PoisonFade: 1
|
||||
- _PoisonNoiseBrightness: 2
|
||||
- _PoisonRecolorFactor: 0.5
|
||||
- _PoisonShiftSpeed: 0.2
|
||||
- _RainbowBrightness: 2
|
||||
- _RainbowContrast: 1
|
||||
- _RainbowDensity: 0.5
|
||||
- _RainbowFade: 1
|
||||
- _RainbowNoiseFactor: 0.2
|
||||
- _RainbowSaturation: 1
|
||||
- _RainbowSpeed: 1
|
||||
- _RecolorRGBFade: 1
|
||||
- _RecolorRGBTextureToggle: 0
|
||||
- _RecolorRGBYCPFade: 1
|
||||
- _RecolorRGBYCPTextureToggle: 0
|
||||
- _RectHeight: 100
|
||||
- _RectWidth: 100
|
||||
- _Saturation: 1
|
||||
- _ScreenTilingPixelsPerUnit: 100
|
||||
- _ScreenWidthUnits: 10
|
||||
- _ShaderFading: 0
|
||||
- _ShaderSpace: 0
|
||||
- _ShadowFade: 1
|
||||
- _SharpenFactor: 4
|
||||
- _SharpenFade: 1
|
||||
- _SharpenOffset: 2
|
||||
- _ShiftHueSpeed: 0.5
|
||||
- _ShiftingBrightness: 1
|
||||
- _ShiftingContrast: 0.5
|
||||
- _ShiftingDensity: 1.5
|
||||
- _ShiftingFade: 1
|
||||
- _ShiftingRainbowToggle: 0
|
||||
- _ShiftingSaturation: 0.8
|
||||
- _ShiftingSpeed: 0.5
|
||||
- _ShineContrast: 2
|
||||
- _ShineFade: 1
|
||||
- _ShineFrequency: 0.3
|
||||
- _ShineMaskToggle: 0
|
||||
- _ShineRotation: 30
|
||||
- _ShineSaturation: 0.5
|
||||
- _ShineSmooth: 1
|
||||
- _ShineSpeed: 5
|
||||
- _ShineWidth: 0.1
|
||||
- _SineGlowContrast: 1
|
||||
- _SineGlowFade: 1
|
||||
- _SineGlowFrequency: 4
|
||||
- _SineGlowMaskToggle: 0
|
||||
- _SineGlowMax: 1
|
||||
- _SineGlowMin: 0
|
||||
- _SineMoveFade: 1
|
||||
- _SineRotateAngle: 15
|
||||
- _SineRotateFade: 1
|
||||
- _SineRotateFrequency: 1
|
||||
- _SineScaleFrequency: 2
|
||||
- _SmokeAlpha: 1
|
||||
- _SmokeDarkEdge: 1
|
||||
- _SmokeNoiseFactor: 0.4
|
||||
- _SmokeNoiseScale: 0.5
|
||||
- _SmokeSmoothness: 1
|
||||
- _SmokeVertexSeed: 0
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SourceAlphaDissolveFade: 1
|
||||
- _SourceAlphaDissolveInvert: 0
|
||||
- _SourceAlphaDissolveNoiseFactor: 0.2
|
||||
- _SourceAlphaDissolveWidth: 0.2
|
||||
- _SourceGlowDissolveFade: 1
|
||||
- _SourceGlowDissolveInvert: 0
|
||||
- _SourceGlowDissolveNoiseFactor: 0.2
|
||||
- _SourceGlowDissolveWidth: 0.1
|
||||
- _SpecularHighlights: 1
|
||||
- _SplitToningBalance: 1
|
||||
- _SplitToningContrast: 1
|
||||
- _SplitToningFade: 1
|
||||
- _SplitToningShift: 0
|
||||
- _SpriteSheetFix: 0
|
||||
- _SqueezeFade: 1
|
||||
- _SqueezePower: 1
|
||||
- _SquishFade: 1
|
||||
- _SquishFlip: 0
|
||||
- _SquishSquish: 4.96
|
||||
- _SquishStretch: 3.31
|
||||
- _SrcBlend: 1
|
||||
- _Stencil: 0
|
||||
- _StencilComp: 8
|
||||
- _StencilOp: 0
|
||||
- _StencilReadMask: 255
|
||||
- _StencilWriteMask: 255
|
||||
- _StrongTintContrast: 0
|
||||
- _StrongTintContrastToggle: 0
|
||||
- _StrongTintFade: 1
|
||||
- _StrongTintMaskToggle: 0
|
||||
- _TMPSmoothness: 5
|
||||
- _TMPThickness: -0.45
|
||||
- _TextureLayer1Columns: 3
|
||||
- _TextureLayer1Contrast: 1
|
||||
- _TextureLayer1ContrastToggle: 0
|
||||
- _TextureLayer1EdgeClip: 0.005
|
||||
- _TextureLayer1Fade: 1
|
||||
- _TextureLayer1Rows: 3
|
||||
- _TextureLayer1ScrollToggle: 0
|
||||
- _TextureLayer1SheetToggle: 1
|
||||
- _TextureLayer1Speed: 20
|
||||
- _TextureLayer1StartFrame: 0
|
||||
- _TextureLayer2Columns: 3
|
||||
- _TextureLayer2Contrast: 1
|
||||
- _TextureLayer2ContrastToggle: 0
|
||||
- _TextureLayer2EdgeClip: 0.005
|
||||
- _TextureLayer2Fade: 1
|
||||
- _TextureLayer2Rows: 3
|
||||
- _TextureLayer2ScrollToggle: 0
|
||||
- _TextureLayer2SheetToggle: 1
|
||||
- _TextureLayer2Speed: 20
|
||||
- _TextureLayer2StartFrame: 0
|
||||
- _TilingFix: 0
|
||||
- _TimeFPS: 5
|
||||
- _TimeFrequency: 2
|
||||
- _TimeRange: 0.5
|
||||
- _TimeSpeed: 1
|
||||
- _TimeValue: 0
|
||||
- _ToggleCustomTime: 0
|
||||
- _ToggleTimeFPS: 0
|
||||
- _ToggleTimeFrequency: 0
|
||||
- _ToggleTimeSpeed: 0
|
||||
- _ToggleUnscaledTime: 0
|
||||
- _UVDistortFade: 1
|
||||
- _UVDistortMaskToggle: 0
|
||||
- _UVRotateSpeed: 1
|
||||
- _UVSec: 0
|
||||
- _UseUIAlphaClip: 0
|
||||
- _VertexTintFirst: 0
|
||||
- _VibrateFade: 1
|
||||
- _VibrateFrequency: 100
|
||||
- _VibrateOffset: 2.35
|
||||
- _VibrateRotation: 4
|
||||
- _WiggleFade: 1
|
||||
- _WiggleFixedGroundToggle: 0
|
||||
- _WiggleFrequency: 2
|
||||
- _WiggleOffset: 0.02
|
||||
- _WiggleSpeed: 2
|
||||
- _WindFlip: 0
|
||||
- _WindHighQualityNoise: 0
|
||||
- _WindIsParallax: 0
|
||||
- _WindLocalWind: 0
|
||||
- _WindMaxIntensity: 0.4
|
||||
- _WindMaxRotation: 2
|
||||
- _WindMinIntensity: -0.4
|
||||
- _WindNoiseScale: 0.1
|
||||
- _WindNoiseSpeed: 1
|
||||
- _WindRotation: 0
|
||||
- _WindRotationWindFactor: 1
|
||||
- _WindSquishFactor: 0.3
|
||||
- _WindSquishWindFactor: 0
|
||||
- _WindXPosition: 0
|
||||
- _WorldTilingPixelsPerUnit: 100
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _AddColorColor: {r: 2.996078, g: 0, b: 0, a: 0}
|
||||
- _AlphaTintColor: {r: 95.87451, g: 5.019608, b: 95.87451, a: 0}
|
||||
- _BlackTintColor: {r: 0, g: 0, b: 1, a: 0}
|
||||
- _BurnEdgeColor: {r: 11.98431, g: 1.129412, b: 0.1254902, a: 0}
|
||||
- _BurnEdgeNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0}
|
||||
- _BurnInsideColor: {r: 0.75, g: 0.5625, b: 0.525, a: 0}
|
||||
- _BurnInsideNoiseColor: {r: 3084.047, g: 257.0039, b: 0, a: 0}
|
||||
- _BurnInsideNoiseScale: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _BurnPosition: {r: 0, g: 5, b: 0, a: 0}
|
||||
- _BurnSwirlNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _CamouflageBaseColor: {r: 0.7450981, g: 0.7254902, b: 0.5686274, a: 0}
|
||||
- _CamouflageColorA: {r: 0.62745106, g: 0.5882353, b: 0.43137258, a: 0}
|
||||
- _CamouflageColorB: {r: 0.47058815, g: 0.43137258, b: 0.31372547, a: 0}
|
||||
- _CamouflageDistortionIntensity: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _CamouflageDistortionScale: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _CamouflageDistortionSpeed: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _CamouflageNoiseScaleA: {r: 0.25, g: 0.25, b: 0, a: 0}
|
||||
- _CamouflageNoiseScaleB: {r: 0.25, g: 0.25, b: 0, a: 0}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _ColorReplaceFromColor: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _ColorReplaceToColor: {r: 0, g: 0, b: 0.2, a: 0}
|
||||
- _CustomFadeNoiseScale: {r: 1, g: 1, b: 0, a: 0}
|
||||
- _DirectionalAlphaFadeNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0}
|
||||
- _DirectionalDistortionDistortion: {r: 0, g: 0.1, b: 0, a: 0}
|
||||
- _DirectionalDistortionDistortionScale: {r: 1, g: 1, b: 0, a: 0}
|
||||
- _DirectionalDistortionNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0}
|
||||
- _DirectionalGlowFadeEdgeColor: {r: 11.98431, g: 0.6901961, b: 0.6901961, a: 0}
|
||||
- _DirectionalGlowFadeNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _EnchantedHighColor: {r: 0, g: 0.7098798, b: 4.237095, a: 0}
|
||||
- _EnchantedLowColor: {r: 2.996078, g: 0, b: 0, a: 0}
|
||||
- _EnchantedScale: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _EnchantedSpeed: {r: 0, g: 1, b: 0, a: 0}
|
||||
- _FadingNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _FadingPosition: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _FlameNoiseScale: {r: 1.2, g: 0.8, b: 0, a: 0}
|
||||
- _FlameSpeed: {r: 0, g: -0.5, b: 0, a: 0}
|
||||
- _FrozenHighlightColor: {r: 1.797647, g: 4.604501, b: 5.992157, a: 1}
|
||||
- _FrozenHighlightDistortion: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _FrozenHighlightDistortionScale: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _FrozenHighlightDistortionSpeed: {r: -0.05, g: -0.05, b: 0, a: 0}
|
||||
- _FrozenHighlightScale: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _FrozenHighlightSpeed: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _FrozenSnowColor: {r: 1.123529, g: 1.373203, b: 1.498039, a: 0}
|
||||
- _FrozenSnowScale: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _FrozenTint: {r: 1.819608, g: 4.611765, b: 5.992157, a: 0}
|
||||
- _FullAlphaDissolveNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _FullDistortionDistortion: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _FullDistortionNoiseScale: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _FullGlowDissolveEdgeColor: {r: 11.98431, g: 0.627451, b: 0.627451, a: 0}
|
||||
- _FullGlowDissolveNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _GlitchDistortion: {r: 0.1, g: 0, b: 0, a: 0}
|
||||
- _GlitchDistortionScale: {r: 0, g: 3, b: 0, a: 0}
|
||||
- _GlitchDistortionSpeed: {r: 0, g: 1, b: 0, a: 0}
|
||||
- _GlitchMaskScale: {r: 0, g: 0.2, b: 0, a: 0}
|
||||
- _GlitchMaskSpeed: {r: 0, g: 4, b: 0, a: 0}
|
||||
- _GlitchNoiseScale: {r: 0, g: 3, b: 0, a: 0}
|
||||
- _GlitchNoiseSpeed: {r: 0, g: 1, b: 0, a: 0}
|
||||
- _HalftonePosition: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _HologramTint: {r: 0.3137255, g: 1.662745, b: 2.996078, a: 1}
|
||||
- _InkSpreadColor: {r: 8.47419, g: 5.013525, b: 0.08873497, a: 0}
|
||||
- _InkSpreadNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0}
|
||||
- _InkSpreadPosition: {r: 0.5, g: -1, b: 0, a: 0}
|
||||
- _InnerOutlineColor: {r: 11.98431, g: 1.254902, b: 1.254902, a: 1}
|
||||
- _InnerOutlineDistortionIntensity: {r: 0.01, g: 0.01, b: 0, a: 0}
|
||||
- _InnerOutlineNoiseScale: {r: 4, g: 4, b: 0, a: 0}
|
||||
- _InnerOutlineNoiseSpeed: {r: 0, g: 0.1, b: 0, a: 0}
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|
||||
- _HologramDistortionScale: 10
|
||||
- _HologramDistortionSpeed: 2
|
||||
- _HologramFade: 1
|
||||
- _HologramLineFrequency: 500
|
||||
- _HologramLineGap: 3
|
||||
- _HologramLineSpeed: 0.01
|
||||
- _HologramMinAlpha: 0.2
|
||||
- _Hue: -0.37
|
||||
- _InkSpreadContrast: 2
|
||||
- _InkSpreadDistance: -1.08
|
||||
- _InkSpreadFade: 1
|
||||
- _InkSpreadNoiseFactor: 4.45
|
||||
- _InkSpreadWidth: 0.1
|
||||
- _InnerOutlineDistortionToggle: 0
|
||||
- _InnerOutlineFade: 1
|
||||
- _InnerOutlineOutlineOnlyToggle: 0
|
||||
- _InnerOutlineTextureToggle: 0
|
||||
- _InnerOutlineWidth: 0.02
|
||||
- _MetalContrast: 2
|
||||
- _MetalFade: 1
|
||||
- _MetalHighlightContrast: 2
|
||||
- _MetalHighlightDensity: 1
|
||||
- _MetalMaskToggle: 0
|
||||
- _NegativeFade: 1
|
||||
- _OuterOutlineDistortionToggle: 0
|
||||
- _OuterOutlineFade: 1
|
||||
- _OuterOutlineOutlineOnlyToggle: 0
|
||||
- _OuterOutlineTextureToggle: 0
|
||||
- _OuterOutlineWidth: 0.04
|
||||
- _PingPongGlowContrast: 1
|
||||
- _PingPongGlowFade: 1
|
||||
- _PingPongGlowFrequency: 3
|
||||
- _PixelOutlineFade: 1
|
||||
- _PixelOutlineOutlineOnlyToggle: 0
|
||||
- _PixelOutlineTextureToggle: 0
|
||||
- _PixelOutlineWidth: 1
|
||||
- _PixelPerfectSpace: 0
|
||||
- _PixelPerfectUV: 0
|
||||
- _PixelateFade: 0.34
|
||||
- _PixelatePixelDensity: 5
|
||||
- _PixelatePixelsPerUnit: 199.67
|
||||
- _PixelsPerUnit: 100
|
||||
- _PoisonDensity: 3
|
||||
- _PoisonFade: 1
|
||||
- _PoisonNoiseBrightness: 2
|
||||
- _PoisonRecolorFactor: 0.5
|
||||
- _PoisonShiftSpeed: 0.2
|
||||
- _RainbowBrightness: 2
|
||||
- _RainbowContrast: 1
|
||||
- _RainbowDensity: 0.5
|
||||
- _RainbowFade: 1
|
||||
- _RainbowNoiseFactor: 0.2
|
||||
- _RainbowSaturation: 1
|
||||
- _RainbowSpeed: 1
|
||||
- _RecolorRGBFade: 1
|
||||
- _RecolorRGBTextureToggle: 0
|
||||
- _RecolorRGBYCPFade: 1
|
||||
- _RecolorRGBYCPTextureToggle: 0
|
||||
- _RectHeight: 100
|
||||
- _RectWidth: 100
|
||||
- _Saturation: 0
|
||||
- _ScreenTilingPixelsPerUnit: 100
|
||||
- _ScreenWidthUnits: 10
|
||||
- _ShaderFading: 1
|
||||
- _ShaderSpace: 0
|
||||
- _ShadowFade: 1
|
||||
- _SharpenFactor: 4
|
||||
- _SharpenFade: 1
|
||||
- _SharpenOffset: 2
|
||||
- _ShiftHueSpeed: 0.5
|
||||
- _ShiftingBrightness: 0.76
|
||||
- _ShiftingContrast: 0.65
|
||||
- _ShiftingDensity: 1.5
|
||||
- _ShiftingFade: 1
|
||||
- _ShiftingRainbowToggle: 0
|
||||
- _ShiftingSaturation: 0.8
|
||||
- _ShiftingSpeed: 0.5
|
||||
- _ShineContrast: 2
|
||||
- _ShineFade: 1
|
||||
- _ShineFrequency: 0.3
|
||||
- _ShineMaskToggle: 0
|
||||
- _ShineRotation: 30
|
||||
- _ShineSaturation: 0.56
|
||||
- _ShineSmooth: 1
|
||||
- _ShineSpeed: 5
|
||||
- _ShineWidth: 11.9
|
||||
- _SineGlowContrast: 1
|
||||
- _SineGlowFade: 1
|
||||
- _SineGlowFrequency: 4
|
||||
- _SineGlowMaskToggle: 0
|
||||
- _SineGlowMax: 1
|
||||
- _SineGlowMin: 0
|
||||
- _SineMoveFade: 1
|
||||
- _SineRotateAngle: 15
|
||||
- _SineRotateFade: 1
|
||||
- _SineRotateFrequency: 1
|
||||
- _SineScaleFrequency: 2
|
||||
- _SmokeAlpha: 1
|
||||
- _SmokeDarkEdge: 1
|
||||
- _SmokeNoiseFactor: 0.4
|
||||
- _SmokeNoiseScale: 0.5
|
||||
- _SmokeSmoothness: 1
|
||||
- _SmokeVertexSeed: 0
|
||||
- _SourceAlphaDissolveFade: 1
|
||||
- _SourceAlphaDissolveInvert: 0
|
||||
- _SourceAlphaDissolveNoiseFactor: 0.2
|
||||
- _SourceAlphaDissolveWidth: 0.2
|
||||
- _SourceGlowDissolveFade: 1
|
||||
- _SourceGlowDissolveInvert: 0
|
||||
- _SourceGlowDissolveNoiseFactor: 0.2
|
||||
- _SourceGlowDissolveWidth: 0.1
|
||||
- _SplitToningBalance: 1
|
||||
- _SplitToningContrast: 1
|
||||
- _SplitToningFade: 1
|
||||
- _SplitToningShift: 0
|
||||
- _SpriteSheetFix: 0
|
||||
- _SqueezeFade: 1
|
||||
- _SqueezePower: 16.66
|
||||
- _SquishFade: 1
|
||||
- _SquishFlip: 0
|
||||
- _SquishSquish: 0.1
|
||||
- _SquishStretch: 0.1
|
||||
- _StrongTintContrast: 0
|
||||
- _StrongTintContrastToggle: 0
|
||||
- _StrongTintFade: 1
|
||||
- _StrongTintMaskToggle: 0
|
||||
- _TextureLayer1Columns: 3
|
||||
- _TextureLayer1Contrast: 1
|
||||
- _TextureLayer1ContrastToggle: 0
|
||||
- _TextureLayer1EdgeClip: 0.005
|
||||
- _TextureLayer1Fade: 1
|
||||
- _TextureLayer1Rows: 3
|
||||
- _TextureLayer1ScrollToggle: 0
|
||||
- _TextureLayer1SheetToggle: 1
|
||||
- _TextureLayer1Speed: 20
|
||||
- _TextureLayer1StartFrame: 0
|
||||
- _TextureLayer2Columns: 3
|
||||
- _TextureLayer2Contrast: 1
|
||||
- _TextureLayer2ContrastToggle: 0
|
||||
- _TextureLayer2EdgeClip: 0.005
|
||||
- _TextureLayer2Fade: 1
|
||||
- _TextureLayer2Rows: 3
|
||||
- _TextureLayer2ScrollToggle: 0
|
||||
- _TextureLayer2SheetToggle: 1
|
||||
- _TextureLayer2Speed: 20
|
||||
- _TextureLayer2StartFrame: 0
|
||||
- _TilingFix: 0
|
||||
- _TimeFPS: 5
|
||||
- _TimeFrequency: 2
|
||||
- _TimeRange: 0.5
|
||||
- _TimeSpeed: 1
|
||||
- _TimeValue: 0
|
||||
- _ToggleCustomTime: 0
|
||||
- _ToggleTimeFPS: 0
|
||||
- _ToggleTimeFrequency: 0
|
||||
- _ToggleTimeSpeed: 0
|
||||
- _ToggleUnscaledTime: 0
|
||||
- _UVDistortFade: 1
|
||||
- _UVDistortMaskToggle: 0
|
||||
- _UVRotateSpeed: 1
|
||||
- _VertexTintFirst: 0
|
||||
- _VibrateFade: 1
|
||||
- _VibrateFrequency: 100
|
||||
- _VibrateOffset: 0.04
|
||||
- _VibrateRotation: 4
|
||||
- _WiggleFade: 1
|
||||
- _WiggleFixedGroundToggle: 0
|
||||
- _WiggleFrequency: 2
|
||||
- _WiggleOffset: 0.02
|
||||
- _WiggleSpeed: 2
|
||||
- _WindFlip: 0
|
||||
- _WindHighQualityNoise: 0
|
||||
- _WindIsParallax: 0
|
||||
- _WindLocalWind: 0
|
||||
- _WindMaxIntensity: 0.4
|
||||
- _WindMaxRotation: 2
|
||||
- _WindMinIntensity: -0.4
|
||||
- _WindNoiseScale: 0.1
|
||||
- _WindNoiseSpeed: 1
|
||||
- _WindRotation: 0
|
||||
- _WindRotationWindFactor: 1
|
||||
- _WindSquishFactor: 0.3
|
||||
- _WindSquishWindFactor: 0
|
||||
- _WindXPosition: 0
|
||||
- _WorldTilingPixelsPerUnit: 100
|
||||
m_Colors:
|
||||
- _AddColorColor: {r: 2.996078, g: 0, b: 0, a: 0}
|
||||
- _AlphaTintColor: {r: 95.87451, g: 5.019608, b: 95.87451, a: 0}
|
||||
- _BlackTintColor: {r: 0, g: 0, b: 1, a: 0}
|
||||
- _BurnEdgeColor: {r: 26.090668, g: 26.090668, b: 26.090668, a: 0}
|
||||
- _BurnEdgeNoiseScale: {r: 20, g: 0, b: 0, a: 0}
|
||||
- _BurnInsideColor: {r: 1, g: 1, b: 1, a: 0}
|
||||
- _BurnInsideNoiseColor: {r: 7339.077, g: 7339.077, b: 7339.077, a: 0}
|
||||
- _BurnInsideNoiseScale: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _BurnPosition: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _BurnSwirlNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _CamouflageBaseColor: {r: 1, g: 1, b: 1, a: 0}
|
||||
- _CamouflageColorA: {r: 1, g: 0.056886356, b: 0, a: 0}
|
||||
- _CamouflageColorB: {r: 0.7878151, g: 0, b: 1, a: 0}
|
||||
- _CamouflageDistortionIntensity: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _CamouflageDistortionScale: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _CamouflageDistortionSpeed: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _CamouflageNoiseScaleA: {r: 0.25, g: 0.25, b: 0, a: 0}
|
||||
- _CamouflageNoiseScaleB: {r: 0.25, g: 0.25, b: 0, a: 0}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _ColorReplaceFromColor: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _ColorReplaceToColor: {r: 4, g: 4, b: 4, a: 0}
|
||||
- _CustomFadeNoiseScale: {r: 1, g: 1, b: 0, a: 0}
|
||||
- _DirectionalAlphaFadeNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0}
|
||||
- _DirectionalDistortionDistortion: {r: 0, g: 0.1, b: 0, a: 0}
|
||||
- _DirectionalDistortionDistortionScale: {r: 1, g: 1, b: 0, a: 0}
|
||||
- _DirectionalDistortionNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0}
|
||||
- _DirectionalGlowFadeEdgeColor: {r: 11.98431, g: 0.6901961, b: 0.6901961, a: 0}
|
||||
- _DirectionalGlowFadeNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0}
|
||||
- _EnchantedHighColor: {r: 0, g: 0.7098798, b: 4.237095, a: 0}
|
||||
- _EnchantedLowColor: {r: 2.996078, g: 0, b: 0, a: 0}
|
||||
- _EnchantedScale: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _EnchantedSpeed: {r: 0, g: 1, b: 0, a: 0}
|
||||
- _FadingNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _FadingPosition: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _FlameNoiseScale: {r: 1.2, g: 0.8, b: 0, a: 0}
|
||||
- _FlameSpeed: {r: 0, g: -0.5, b: 0, a: 0}
|
||||
- _FrozenHighlightColor: {r: 1.797647, g: 4.604501, b: 5.992157, a: 1}
|
||||
- _FrozenHighlightDistortion: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _FrozenHighlightDistortionScale: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _FrozenHighlightDistortionSpeed: {r: -0.05, g: -0.05, b: 0, a: 0}
|
||||
- _FrozenHighlightScale: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _FrozenHighlightSpeed: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _FrozenSnowColor: {r: 1.123529, g: 1.373203, b: 1.498039, a: 0}
|
||||
- _FrozenSnowScale: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _FrozenTint: {r: 1.819608, g: 4.611765, b: 5.992157, a: 0}
|
||||
- _FullAlphaDissolveNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _FullDistortionDistortion: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _FullDistortionNoiseScale: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _FullGlowDissolveEdgeColor: {r: 11.98431, g: 0.627451, b: 0.627451, a: 0}
|
||||
- _FullGlowDissolveNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _GlitchDistortion: {r: 0, g: 0.05, b: 0, a: 0}
|
||||
- _GlitchDistortionScale: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _GlitchDistortionSpeed: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _GlitchMaskScale: {r: 0, g: 0.2, b: 0, a: 0}
|
||||
- _GlitchMaskSpeed: {r: 0, g: 4, b: 0, a: 0}
|
||||
- _GlitchNoiseScale: {r: 0, g: 3, b: 0, a: 0}
|
||||
- _GlitchNoiseSpeed: {r: 0, g: 1, b: 0, a: 0}
|
||||
- _HalftonePosition: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _HologramTint: {r: 0, g: 1.4508321, b: 2.8679245, a: 1}
|
||||
- _InkSpreadColor: {r: 1.8490567, g: 1.8490567, b: 1.8490567, a: 0}
|
||||
- _InkSpreadNoiseScale: {r: 1, g: 1, b: 0, a: 0}
|
||||
- _InkSpreadPosition: {r: 0.5, g: -1, b: 0, a: 0}
|
||||
- _InnerOutlineColor: {r: 11.98431, g: 1.254902, b: 1.254902, a: 1}
|
||||
- _InnerOutlineDistortionIntensity: {r: 0.01, g: 0.01, b: 0, a: 0}
|
||||
- _InnerOutlineNoiseScale: {r: 4, g: 4, b: 0, a: 0}
|
||||
- _InnerOutlineNoiseSpeed: {r: 0, g: 0.1, b: 0, a: 0}
|
||||
- _InnerOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0}
|
||||
- _MetalColor: {r: 5.992157, g: 3.639216, b: 0.3137255, a: 1}
|
||||
- _MetalHighlightColor: {r: 5.992157, g: 3.796078, b: 0.6588235, a: 1}
|
||||
- _MetalNoiseDistortion: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _MetalNoiseDistortionScale: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _MetalNoiseDistortionSpeed: {r: -0.05, g: -0.05, b: 0, a: 0}
|
||||
- _MetalNoiseScale: {r: 0.25, g: 0.25, b: 0, a: 0}
|
||||
- _MetalNoiseSpeed: {r: 0.05, g: 0.05, b: 0, a: 0}
|
||||
- _OuterOutlineColor: {r: 0.8113208, g: 0.8113208, b: 0.8113208, a: 1}
|
||||
- _OuterOutlineDistortionIntensity: {r: 0.01, g: 0.01, b: 0, a: 0}
|
||||
- _OuterOutlineNoiseScale: {r: 4, g: 4, b: 0, a: 0}
|
||||
- _OuterOutlineNoiseSpeed: {r: 0, g: 0.1, b: 0, a: 0}
|
||||
- _OuterOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0}
|
||||
- _PingPongGlowFrom: {r: 5.992157, g: 0.1882353, b: 0.1882353, a: 0}
|
||||
- _PingPongGlowTo: {r: 0.1882353, g: 0.1882353, b: 5.992157, a: 0}
|
||||
- _PixelOutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _PixelOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0}
|
||||
- _PoisonColor: {r: 0.3137255, g: 2.996078, b: 0.3137255, a: 0}
|
||||
- _PoisonNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _PoisonNoiseSpeed: {r: 0, g: -0.2, b: 0, a: 0}
|
||||
- _RainbowCenter: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _RainbowNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _RecolorRGBBlueTint: {r: 1, g: 1, b: 1, a: 0.5019608}
|
||||
- _RecolorRGBGreenTint: {r: 1, g: 1, b: 1, a: 0.5019608}
|
||||
- _RecolorRGBRedTint: {r: 1, g: 1, b: 1, a: 0.5019608}
|
||||
- _RecolorRGBYCPBlueTint: {r: 1, g: 1, b: 1, a: 0.5019608}
|
||||
- _RecolorRGBYCPCyanTint: {r: 1, g: 1, b: 1, a: 0.5019608}
|
||||
- _RecolorRGBYCPGreenTint: {r: 1, g: 1, b: 1, a: 0.5019608}
|
||||
- _RecolorRGBYCPPurpleTint: {r: 1, g: 1, b: 1, a: 0.5019608}
|
||||
- _RecolorRGBYCPRedTint: {r: 1, g: 1, b: 1, a: 0.5019608}
|
||||
- _RecolorRGBYCPYellowTint: {r: 1, g: 1, b: 1, a: 0.5019608}
|
||||
- _ScreenTilingOffset: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _ScreenTilingScale: {r: 1, g: 1, b: 0, a: 0}
|
||||
- _ShadowColor: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _ShadowOffset: {r: 0.05, g: -0.05, b: 0, a: 0}
|
||||
- _ShiftingColorA: {r: 2.670157, g: 0.16121687, b: 0.16121687, a: 0}
|
||||
- _ShiftingColorB: {r: 0.0603773, g: 0.12582621, b: 1, a: 0}
|
||||
- _ShineColor: {r: 11.98431, g: 11.98431, b: 11.98431, a: 0}
|
||||
- _SineGlowColor: {r: 0, g: 2.007843, b: 2.996078, a: 0}
|
||||
- _SineMoveFrequency: {r: 1, g: 1, b: 0, a: 0}
|
||||
- _SineMoveOffset: {r: 0, g: 0.5, b: 0, a: 0}
|
||||
- _SineRotatePivot: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _SineScaleFactor: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _SourceAlphaDissolveNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0}
|
||||
- _SourceAlphaDissolvePosition: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _SourceGlowDissolveEdgeColor: {r: 11.98431, g: 0.627451, b: 0.627451, a: 0}
|
||||
- _SourceGlowDissolveNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0}
|
||||
- _SourceGlowDissolvePosition: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _SplitToningHighlightsColor: {r: 1, g: 0.1, b: 0.1, a: 0}
|
||||
- _SplitToningShadowsColor: {r: 0.1, g: 0.4000002, b: 1, a: 0}
|
||||
- _SpriteSheetRect: {r: 0, g: 0, b: 1, a: 1}
|
||||
- _SqueezeCenter: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _SqueezeScale: {r: 2.99, g: 1.28, b: 0, a: 0}
|
||||
- _StrongTintTint: {r: 1, g: 0.0603773, b: 0.0603773, a: 1}
|
||||
- _TextureLayer1Color: {r: 0.4494117, g: 1.298301, b: 2.996079, a: 1}
|
||||
- _TextureLayer1Offset: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _TextureLayer1Scale: {r: 1, g: 1, b: 0, a: 0}
|
||||
- _TextureLayer1ScrollSpeed: {r: 0, g: 1, b: 0, a: 0}
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- _EnableCustomFade: 0
|
||||
- _EnableDirectionalAlphaFade: 0
|
||||
- _EnableDirectionalDistortion: 0
|
||||
- _EnableDirectionalGlowFade: 0
|
||||
- _EnableEnchanted: 0
|
||||
- _EnableFlame: 0
|
||||
- _EnableFrozen: 0
|
||||
- _EnableFullAlphaDissolve: 0
|
||||
- _EnableFullDistortion: 0
|
||||
- _EnableFullGlowDissolve: 0
|
||||
- _EnableGaussianBlur: 0
|
||||
- _EnableGlitch: 1
|
||||
- _EnableHalftone: 0
|
||||
- _EnableHologram: 0
|
||||
- _EnableHue: 0
|
||||
- _EnableInkSpread: 0
|
||||
- _EnableInnerOutline: 0
|
||||
- _EnableMetal: 0
|
||||
- _EnableNegative: 0
|
||||
- _EnableOuterOutline: 0
|
||||
- _EnablePingPongGlow: 0
|
||||
- _EnablePixelOutline: 0
|
||||
- _EnablePixelate: 0
|
||||
- _EnablePoison: 0
|
||||
- _EnableRainbow: 0
|
||||
- _EnableRecolorRGB: 0
|
||||
- _EnableRecolorRGBYCP: 0
|
||||
- _EnableSaturation: 0
|
||||
- _EnableScreenTiling: 0
|
||||
- _EnableShadow: 0
|
||||
- _EnableSharpen: 0
|
||||
- _EnableShiftHue: 0
|
||||
- _EnableShifting: 0
|
||||
- _EnableShine: 0
|
||||
- _EnableSineGlow: 0
|
||||
- _EnableSineMove: 0
|
||||
- _EnableSineRotate: 0
|
||||
- _EnableSineScale: 0
|
||||
- _EnableSmoke: 0
|
||||
- _EnableSmoothPixelArt: 0
|
||||
- _EnableSourceAlphaDissolve: 0
|
||||
- _EnableSourceGlowDissolve: 0
|
||||
- _EnableSplitToning: 0
|
||||
- _EnableSqueeze: 0
|
||||
- _EnableSquish: 0
|
||||
- _EnableStrongTint: 0
|
||||
- _EnableTextureLayer1: 0
|
||||
- _EnableTextureLayer2: 0
|
||||
- _EnableUVDistort: 0
|
||||
- _EnableUVRotate: 0
|
||||
- _EnableUVScale: 0
|
||||
- _EnableUVScroll: 0
|
||||
- _EnableVibrate: 0
|
||||
- _EnableWiggle: 0
|
||||
- _EnableWind: 0
|
||||
- _EnableWorldTiling: 0
|
||||
- _EnchantedBrightness: 1
|
||||
- _EnchantedContrast: 0.5
|
||||
- _EnchantedFade: 1
|
||||
- _EnchantedLerpToggle: 0
|
||||
- _EnchantedRainbowDensity: 0.5
|
||||
- _EnchantedRainbowSaturation: 0.8
|
||||
- _EnchantedRainbowSpeed: 0.5
|
||||
- _EnchantedRainbowToggle: 0
|
||||
- _EnchantedReduce: 0
|
||||
- _FadingFade: 1
|
||||
- _FadingNoiseFactor: 0.2
|
||||
- _FadingWidth: 0.3
|
||||
- _FlameBrightness: 10
|
||||
- _FlameNoiseFactor: 2.5
|
||||
- _FlameNoiseHeightFactor: 1.5
|
||||
- _FlameRadius: 0.2
|
||||
- _FlameSmooth: 2
|
||||
- _FrozenContrast: 2
|
||||
- _FrozenFade: 1
|
||||
- _FrozenHighlightContrast: 2
|
||||
- _FrozenHighlightDensity: 1
|
||||
- _FrozenSnowContrast: 1
|
||||
- _FrozenSnowDensity: 0.25
|
||||
- _FullAlphaDissolveFade: 0.39
|
||||
- _FullAlphaDissolveWidth: 0.5
|
||||
- _FullDistortionFade: 1
|
||||
- _FullGlowDissolveFade: 0.5
|
||||
- _FullGlowDissolveWidth: 0.5
|
||||
- _GaussianBlurFade: 0.57
|
||||
- _GaussianBlurOffset: 0.5
|
||||
- _GlitchBrightness: 5
|
||||
- _GlitchFade: 0
|
||||
- _GlitchHueSpeed: 1
|
||||
- _GlitchMaskMin: 0.4
|
||||
- _HalftoneFade: 9.13
|
||||
- _HalftoneFadeWidth: 1.5
|
||||
- _HalftoneInvert: 0
|
||||
- _HalftoneTiling: 4
|
||||
- _HologramContrast: 1
|
||||
- _HologramDistortionDensity: 0.5
|
||||
- _HologramDistortionOffset: 0.5
|
||||
- _HologramDistortionScale: 10
|
||||
- _HologramDistortionSpeed: 2
|
||||
- _HologramFade: 1
|
||||
- _HologramLineFrequency: 500
|
||||
- _HologramLineGap: 3
|
||||
- _HologramLineSpeed: 0.01
|
||||
- _HologramMinAlpha: 0.2
|
||||
- _Hue: -0.37
|
||||
- _InkSpreadContrast: 2
|
||||
- _InkSpreadDistance: -1.08
|
||||
- _InkSpreadFade: 1
|
||||
- _InkSpreadNoiseFactor: 4.45
|
||||
- _InkSpreadWidth: 0.1
|
||||
- _InnerOutlineDistortionToggle: 0
|
||||
- _InnerOutlineFade: 1
|
||||
- _InnerOutlineOutlineOnlyToggle: 0
|
||||
- _InnerOutlineTextureToggle: 0
|
||||
- _InnerOutlineWidth: 0.02
|
||||
- _MetalContrast: 2
|
||||
- _MetalFade: 1
|
||||
- _MetalHighlightContrast: 2
|
||||
- _MetalHighlightDensity: 1
|
||||
- _MetalMaskToggle: 0
|
||||
- _NegativeFade: 1
|
||||
- _OuterOutlineDistortionToggle: 0
|
||||
- _OuterOutlineFade: 1
|
||||
- _OuterOutlineOutlineOnlyToggle: 0
|
||||
- _OuterOutlineTextureToggle: 0
|
||||
- _OuterOutlineWidth: 0.04
|
||||
- _PingPongGlowContrast: 1
|
||||
- _PingPongGlowFade: 1
|
||||
- _PingPongGlowFrequency: 3
|
||||
- _PixelOutlineFade: 1
|
||||
- _PixelOutlineOutlineOnlyToggle: 0
|
||||
- _PixelOutlineTextureToggle: 0
|
||||
- _PixelOutlineWidth: 1
|
||||
- _PixelPerfectSpace: 0
|
||||
- _PixelPerfectUV: 0
|
||||
- _PixelateFade: 0.34
|
||||
- _PixelatePixelDensity: 5
|
||||
- _PixelatePixelsPerUnit: 199.67
|
||||
- _PixelsPerUnit: 100
|
||||
- _PoisonDensity: 3
|
||||
- _PoisonFade: 1
|
||||
- _PoisonNoiseBrightness: 2
|
||||
- _PoisonRecolorFactor: 0.5
|
||||
- _PoisonShiftSpeed: 0.2
|
||||
- _RainbowBrightness: 2
|
||||
- _RainbowContrast: 1
|
||||
- _RainbowDensity: 0.5
|
||||
- _RainbowFade: 1
|
||||
- _RainbowNoiseFactor: 0.2
|
||||
- _RainbowSaturation: 1
|
||||
- _RainbowSpeed: 1
|
||||
- _RecolorRGBFade: 1
|
||||
- _RecolorRGBTextureToggle: 0
|
||||
- _RecolorRGBYCPFade: 1
|
||||
- _RecolorRGBYCPTextureToggle: 0
|
||||
- _RectHeight: 100
|
||||
- _RectWidth: 100
|
||||
- _Saturation: 0
|
||||
- _ScreenTilingPixelsPerUnit: 100
|
||||
- _ScreenWidthUnits: 10
|
||||
- _ShaderFading: 1
|
||||
- _ShaderSpace: 0
|
||||
- _ShadowFade: 1
|
||||
- _SharpenFactor: 4
|
||||
- _SharpenFade: 1
|
||||
- _SharpenOffset: 2
|
||||
- _ShiftHueSpeed: 0.5
|
||||
- _ShiftingBrightness: 0.76
|
||||
- _ShiftingContrast: 0.65
|
||||
- _ShiftingDensity: 1.5
|
||||
- _ShiftingFade: 1
|
||||
- _ShiftingRainbowToggle: 0
|
||||
- _ShiftingSaturation: 0.8
|
||||
- _ShiftingSpeed: 0.5
|
||||
- _ShineContrast: 2
|
||||
- _ShineFade: 1
|
||||
- _ShineFrequency: 0.3
|
||||
- _ShineMaskToggle: 0
|
||||
- _ShineRotation: 30
|
||||
- _ShineSaturation: 0.56
|
||||
- _ShineSmooth: 1
|
||||
- _ShineSpeed: 5
|
||||
- _ShineWidth: 11.9
|
||||
- _SineGlowContrast: 1
|
||||
- _SineGlowFade: 1
|
||||
- _SineGlowFrequency: 4
|
||||
- _SineGlowMaskToggle: 0
|
||||
- _SineGlowMax: 1
|
||||
- _SineGlowMin: 0
|
||||
- _SineMoveFade: 1
|
||||
- _SineRotateAngle: 15
|
||||
- _SineRotateFade: 1
|
||||
- _SineRotateFrequency: 1
|
||||
- _SineScaleFrequency: 2
|
||||
- _SmokeAlpha: 1
|
||||
- _SmokeDarkEdge: 1
|
||||
- _SmokeNoiseFactor: 0.4
|
||||
- _SmokeNoiseScale: 0.5
|
||||
- _SmokeSmoothness: 1
|
||||
- _SmokeVertexSeed: 0
|
||||
- _SourceAlphaDissolveFade: 1
|
||||
- _SourceAlphaDissolveInvert: 0
|
||||
- _SourceAlphaDissolveNoiseFactor: 0.2
|
||||
- _SourceAlphaDissolveWidth: 0.2
|
||||
- _SourceGlowDissolveFade: 1
|
||||
- _SourceGlowDissolveInvert: 0
|
||||
- _SourceGlowDissolveNoiseFactor: 0.2
|
||||
- _SourceGlowDissolveWidth: 0.1
|
||||
- _SplitToningBalance: 1
|
||||
- _SplitToningContrast: 1
|
||||
- _SplitToningFade: 1
|
||||
- _SplitToningShift: 0
|
||||
- _SpriteSheetFix: 0
|
||||
- _SqueezeFade: 1
|
||||
- _SqueezePower: 16.66
|
||||
- _SquishFade: 1
|
||||
- _SquishFlip: 0
|
||||
- _SquishSquish: 0.1
|
||||
- _SquishStretch: 0.1
|
||||
- _StrongTintContrast: 0
|
||||
- _StrongTintContrastToggle: 0
|
||||
- _StrongTintFade: 1
|
||||
- _StrongTintMaskToggle: 0
|
||||
- _TextureLayer1Columns: 3
|
||||
- _TextureLayer1Contrast: 1
|
||||
- _TextureLayer1ContrastToggle: 0
|
||||
- _TextureLayer1EdgeClip: 0.005
|
||||
- _TextureLayer1Fade: 1
|
||||
- _TextureLayer1Rows: 3
|
||||
- _TextureLayer1ScrollToggle: 0
|
||||
- _TextureLayer1SheetToggle: 1
|
||||
- _TextureLayer1Speed: 20
|
||||
- _TextureLayer1StartFrame: 0
|
||||
- _TextureLayer2Columns: 3
|
||||
- _TextureLayer2Contrast: 1
|
||||
- _TextureLayer2ContrastToggle: 0
|
||||
- _TextureLayer2EdgeClip: 0.005
|
||||
- _TextureLayer2Fade: 1
|
||||
- _TextureLayer2Rows: 3
|
||||
- _TextureLayer2ScrollToggle: 0
|
||||
- _TextureLayer2SheetToggle: 1
|
||||
- _TextureLayer2Speed: 20
|
||||
- _TextureLayer2StartFrame: 0
|
||||
- _TilingFix: 0
|
||||
- _TimeFPS: 5
|
||||
- _TimeFrequency: 2
|
||||
- _TimeRange: 0.5
|
||||
- _TimeSpeed: 1
|
||||
- _TimeValue: 0
|
||||
- _ToggleCustomTime: 0
|
||||
- _ToggleTimeFPS: 0
|
||||
- _ToggleTimeFrequency: 0
|
||||
- _ToggleTimeSpeed: 0
|
||||
- _ToggleUnscaledTime: 0
|
||||
- _UVDistortFade: 1
|
||||
- _UVDistortMaskToggle: 0
|
||||
- _UVRotateSpeed: 1
|
||||
- _VertexTintFirst: 0
|
||||
- _VibrateFade: 1
|
||||
- _VibrateFrequency: 100
|
||||
- _VibrateOffset: 0.04
|
||||
- _VibrateRotation: 4
|
||||
- _WiggleFade: 1
|
||||
- _WiggleFixedGroundToggle: 0
|
||||
- _WiggleFrequency: 2
|
||||
- _WiggleOffset: 0.02
|
||||
- _WiggleSpeed: 2
|
||||
- _WindFlip: 0
|
||||
- _WindHighQualityNoise: 0
|
||||
- _WindIsParallax: 0
|
||||
- _WindLocalWind: 0
|
||||
- _WindMaxIntensity: 0.4
|
||||
- _WindMaxRotation: 2
|
||||
- _WindMinIntensity: -0.4
|
||||
- _WindNoiseScale: 0.1
|
||||
- _WindNoiseSpeed: 1
|
||||
- _WindRotation: 0
|
||||
- _WindRotationWindFactor: 1
|
||||
- _WindSquishFactor: 0.3
|
||||
- _WindSquishWindFactor: 0
|
||||
- _WindXPosition: 0
|
||||
- _WorldTilingPixelsPerUnit: 100
|
||||
m_Colors:
|
||||
- _AddColorColor: {r: 2.996078, g: 0, b: 0, a: 0}
|
||||
- _AlphaTintColor: {r: 95.87451, g: 5.019608, b: 95.87451, a: 0}
|
||||
- _BlackTintColor: {r: 0, g: 0, b: 1, a: 0}
|
||||
- _BurnEdgeColor: {r: 26.090668, g: 26.090668, b: 26.090668, a: 0}
|
||||
- _BurnEdgeNoiseScale: {r: 20, g: 0, b: 0, a: 0}
|
||||
- _BurnInsideColor: {r: 1, g: 1, b: 1, a: 0}
|
||||
- _BurnInsideNoiseColor: {r: 7339.077, g: 7339.077, b: 7339.077, a: 0}
|
||||
- _BurnInsideNoiseScale: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _BurnPosition: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _BurnSwirlNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _CamouflageBaseColor: {r: 1, g: 1, b: 1, a: 0}
|
||||
- _CamouflageColorA: {r: 1, g: 0.056886356, b: 0, a: 0}
|
||||
- _CamouflageColorB: {r: 0.7878151, g: 0, b: 1, a: 0}
|
||||
- _CamouflageDistortionIntensity: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _CamouflageDistortionScale: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _CamouflageDistortionSpeed: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _CamouflageNoiseScaleA: {r: 0.25, g: 0.25, b: 0, a: 0}
|
||||
- _CamouflageNoiseScaleB: {r: 0.25, g: 0.25, b: 0, a: 0}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _ColorReplaceFromColor: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _ColorReplaceToColor: {r: 4, g: 4, b: 4, a: 0}
|
||||
- _CustomFadeNoiseScale: {r: 1, g: 1, b: 0, a: 0}
|
||||
- _DirectionalAlphaFadeNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0}
|
||||
- _DirectionalDistortionDistortion: {r: 0, g: 0.1, b: 0, a: 0}
|
||||
- _DirectionalDistortionDistortionScale: {r: 1, g: 1, b: 0, a: 0}
|
||||
- _DirectionalDistortionNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0}
|
||||
- _DirectionalGlowFadeEdgeColor: {r: 11.98431, g: 0.6901961, b: 0.6901961, a: 0}
|
||||
- _DirectionalGlowFadeNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0}
|
||||
- _EnchantedHighColor: {r: 0, g: 0.7098798, b: 4.237095, a: 0}
|
||||
- _EnchantedLowColor: {r: 2.996078, g: 0, b: 0, a: 0}
|
||||
- _EnchantedScale: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _EnchantedSpeed: {r: 0, g: 1, b: 0, a: 0}
|
||||
- _FadingNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _FadingPosition: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _FlameNoiseScale: {r: 1.2, g: 0.8, b: 0, a: 0}
|
||||
- _FlameSpeed: {r: 0, g: -0.5, b: 0, a: 0}
|
||||
- _FrozenHighlightColor: {r: 1.797647, g: 4.604501, b: 5.992157, a: 1}
|
||||
- _FrozenHighlightDistortion: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _FrozenHighlightDistortionScale: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _FrozenHighlightDistortionSpeed: {r: -0.05, g: -0.05, b: 0, a: 0}
|
||||
- _FrozenHighlightScale: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _FrozenHighlightSpeed: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _FrozenSnowColor: {r: 1.123529, g: 1.373203, b: 1.498039, a: 0}
|
||||
- _FrozenSnowScale: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _FrozenTint: {r: 1.819608, g: 4.611765, b: 5.992157, a: 0}
|
||||
- _FullAlphaDissolveNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _FullDistortionDistortion: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _FullDistortionNoiseScale: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _FullGlowDissolveEdgeColor: {r: 11.98431, g: 0.627451, b: 0.627451, a: 0}
|
||||
- _FullGlowDissolveNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _GlitchDistortion: {r: 0, g: 0.05, b: 0, a: 0}
|
||||
- _GlitchDistortionScale: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _GlitchDistortionSpeed: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _GlitchMaskScale: {r: 0, g: 0.2, b: 0, a: 0}
|
||||
- _GlitchMaskSpeed: {r: 0, g: 4, b: 0, a: 0}
|
||||
- _GlitchNoiseScale: {r: 0, g: 3, b: 0, a: 0}
|
||||
- _GlitchNoiseSpeed: {r: 0, g: 1, b: 0, a: 0}
|
||||
- _HalftonePosition: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _HologramTint: {r: 0, g: 1.4508321, b: 2.8679245, a: 1}
|
||||
- _InkSpreadColor: {r: 1.8490567, g: 1.8490567, b: 1.8490567, a: 0}
|
||||
- _InkSpreadNoiseScale: {r: 1, g: 1, b: 0, a: 0}
|
||||
- _InkSpreadPosition: {r: 0.5, g: -1, b: 0, a: 0}
|
||||
- _InnerOutlineColor: {r: 11.98431, g: 1.254902, b: 1.254902, a: 1}
|
||||
- _InnerOutlineDistortionIntensity: {r: 0.01, g: 0.01, b: 0, a: 0}
|
||||
- _InnerOutlineNoiseScale: {r: 4, g: 4, b: 0, a: 0}
|
||||
- _InnerOutlineNoiseSpeed: {r: 0, g: 0.1, b: 0, a: 0}
|
||||
- _InnerOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0}
|
||||
- _MetalColor: {r: 5.992157, g: 3.639216, b: 0.3137255, a: 1}
|
||||
- _MetalHighlightColor: {r: 5.992157, g: 3.796078, b: 0.6588235, a: 1}
|
||||
- _MetalNoiseDistortion: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _MetalNoiseDistortionScale: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _MetalNoiseDistortionSpeed: {r: -0.05, g: -0.05, b: 0, a: 0}
|
||||
- _MetalNoiseScale: {r: 0.25, g: 0.25, b: 0, a: 0}
|
||||
- _MetalNoiseSpeed: {r: 0.05, g: 0.05, b: 0, a: 0}
|
||||
- _OuterOutlineColor: {r: 0.8113208, g: 0.8113208, b: 0.8113208, a: 1}
|
||||
- _OuterOutlineDistortionIntensity: {r: 0.01, g: 0.01, b: 0, a: 0}
|
||||
- _OuterOutlineNoiseScale: {r: 4, g: 4, b: 0, a: 0}
|
||||
- _OuterOutlineNoiseSpeed: {r: 0, g: 0.1, b: 0, a: 0}
|
||||
- _OuterOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0}
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|
||||
- _MetalHighlightContrast: 2
|
||||
- _MetalHighlightDensity: 1
|
||||
- _MetalMaskToggle: 0
|
||||
- _NegativeFade: 1
|
||||
- _OuterOutlineDistortionToggle: 0
|
||||
- _OuterOutlineFade: 1
|
||||
- _OuterOutlineOutlineOnlyToggle: 0
|
||||
- _OuterOutlineTextureToggle: 0
|
||||
- _OuterOutlineWidth: 0.04
|
||||
- _PingPongGlowContrast: 1
|
||||
- _PingPongGlowFade: 1
|
||||
- _PingPongGlowFrequency: 3
|
||||
- _PixelOutlineFade: 1
|
||||
- _PixelOutlineOutlineOnlyToggle: 0
|
||||
- _PixelOutlineTextureToggle: 0
|
||||
- _PixelOutlineWidth: 1
|
||||
- _PixelPerfectSpace: 0
|
||||
- _PixelPerfectUV: 0
|
||||
- _PixelateFade: 1
|
||||
- _PixelatePixelDensity: 16
|
||||
- _PixelatePixelsPerUnit: 100
|
||||
- _PixelsPerUnit: 100
|
||||
- _PoisonDensity: 3
|
||||
- _PoisonFade: 1
|
||||
- _PoisonNoiseBrightness: 2
|
||||
- _PoisonRecolorFactor: 0.5
|
||||
- _PoisonShiftSpeed: 0.2
|
||||
- _RainbowBrightness: 2
|
||||
- _RainbowContrast: 1
|
||||
- _RainbowDensity: 0.5
|
||||
- _RainbowFade: 1
|
||||
- _RainbowNoiseFactor: 0.2
|
||||
- _RainbowSaturation: 1
|
||||
- _RainbowSpeed: 1
|
||||
- _RecolorRGBFade: 1
|
||||
- _RecolorRGBTextureToggle: 0
|
||||
- _RecolorRGBYCPFade: 1
|
||||
- _RecolorRGBYCPTextureToggle: 0
|
||||
- _RectHeight: 100
|
||||
- _RectWidth: 100
|
||||
- _Saturation: 0
|
||||
- _ScreenTilingPixelsPerUnit: 100
|
||||
- _ScreenWidthUnits: 10
|
||||
- _ShaderFading: 0
|
||||
- _ShaderSpace: 0
|
||||
- _ShadowFade: 1
|
||||
- _SharpenFactor: 4
|
||||
- _SharpenFade: 1
|
||||
- _SharpenOffset: 2
|
||||
- _ShiftHueSpeed: 0.5
|
||||
- _ShiftingBrightness: 1
|
||||
- _ShiftingContrast: 0.5
|
||||
- _ShiftingDensity: 1.5
|
||||
- _ShiftingFade: 1
|
||||
- _ShiftingRainbowToggle: 0
|
||||
- _ShiftingSaturation: 0.8
|
||||
- _ShiftingSpeed: 0.5
|
||||
- _ShineContrast: 2
|
||||
- _ShineFade: 1
|
||||
- _ShineFrequency: 0.3
|
||||
- _ShineMaskToggle: 0
|
||||
- _ShineRotation: 30
|
||||
- _ShineSaturation: 0.5
|
||||
- _ShineSmooth: 1
|
||||
- _ShineSpeed: 5
|
||||
- _ShineWidth: 0.1
|
||||
- _SineGlowContrast: 1
|
||||
- _SineGlowFade: 1
|
||||
- _SineGlowFrequency: 4
|
||||
- _SineGlowMaskToggle: 0
|
||||
- _SineGlowMax: 1
|
||||
- _SineGlowMin: 0
|
||||
- _SineMoveFade: 1
|
||||
- _SineRotateAngle: 15
|
||||
- _SineRotateFade: 1
|
||||
- _SineRotateFrequency: 1
|
||||
- _SineScaleFrequency: 2
|
||||
- _SmokeAlpha: 1
|
||||
- _SmokeDarkEdge: 1
|
||||
- _SmokeNoiseFactor: 0.4
|
||||
- _SmokeNoiseScale: 0.5
|
||||
- _SmokeSmoothness: 1
|
||||
- _SmokeVertexSeed: 0
|
||||
- _SourceAlphaDissolveFade: 17.41
|
||||
- _SourceAlphaDissolveInvert: 0
|
||||
- _SourceAlphaDissolveNoiseFactor: 3.4
|
||||
- _SourceAlphaDissolveWidth: 0.73
|
||||
- _SourceGlowDissolveFade: 1
|
||||
- _SourceGlowDissolveInvert: 0
|
||||
- _SourceGlowDissolveNoiseFactor: 3
|
||||
- _SourceGlowDissolveWidth: 0.3
|
||||
- _SplitToningBalance: 1
|
||||
- _SplitToningContrast: 1
|
||||
- _SplitToningFade: 1
|
||||
- _SplitToningShift: 0
|
||||
- _SpriteFade: 1
|
||||
- _SpriteSheetFix: 0
|
||||
- _SqueezeFade: 1
|
||||
- _SqueezePower: 1
|
||||
- _SquishFade: 1
|
||||
- _SquishFlip: 0
|
||||
- _SquishSquish: 0.1
|
||||
- _SquishStretch: 0.1
|
||||
- _Stencil: 0
|
||||
- _StencilComp: 8
|
||||
- _StencilOp: 0
|
||||
- _StencilReadMask: 255
|
||||
- _StencilWriteMask: 255
|
||||
- _StrongTintContrast: 0
|
||||
- _StrongTintContrastToggle: 0
|
||||
- _StrongTintFade: 1
|
||||
- _StrongTintMaskToggle: 0
|
||||
- _TextureLayer1Columns: 3
|
||||
- _TextureLayer1Contrast: 1
|
||||
- _TextureLayer1ContrastToggle: 0
|
||||
- _TextureLayer1EdgeClip: 0.005
|
||||
- _TextureLayer1Fade: 1
|
||||
- _TextureLayer1Rows: 3
|
||||
- _TextureLayer1ScrollToggle: 0
|
||||
- _TextureLayer1SheetToggle: 1
|
||||
- _TextureLayer1Speed: 20
|
||||
- _TextureLayer1StartFrame: 0
|
||||
- _TextureLayer2Columns: 3
|
||||
- _TextureLayer2Contrast: 1
|
||||
- _TextureLayer2ContrastToggle: 0
|
||||
- _TextureLayer2EdgeClip: 0.005
|
||||
- _TextureLayer2Fade: 1
|
||||
- _TextureLayer2Rows: 3
|
||||
- _TextureLayer2ScrollToggle: 0
|
||||
- _TextureLayer2SheetToggle: 1
|
||||
- _TextureLayer2Speed: 20
|
||||
- _TextureLayer2StartFrame: 0
|
||||
- _TilingFix: 0
|
||||
- _TimeFPS: 5
|
||||
- _TimeFrequency: 2
|
||||
- _TimeRange: 0.5
|
||||
- _TimeSpeed: 1
|
||||
- _TimeValue: 0
|
||||
- _ToggleCustomTime: 0
|
||||
- _ToggleTimeFPS: 0
|
||||
- _ToggleTimeFrequency: 0
|
||||
- _ToggleTimeSpeed: 0
|
||||
- _ToggleUnscaledTime: 0
|
||||
- _UVDistortFade: 0
|
||||
- _UVDistortMaskToggle: 0
|
||||
- _UVRotateSpeed: 1
|
||||
- _VertexTintFirst: 0
|
||||
- _VibrateFade: 1
|
||||
- _VibrateFrequency: 100
|
||||
- _VibrateOffset: 0.04
|
||||
- _VibrateRotation: 4
|
||||
- _WiggleFade: 1
|
||||
- _WiggleFixedGroundToggle: 0
|
||||
- _WiggleFrequency: 2
|
||||
- _WiggleOffset: 0.02
|
||||
- _WiggleSpeed: 2
|
||||
- _WindFlip: 0
|
||||
- _WindHighQualityNoise: 0
|
||||
- _WindIsParallax: 0
|
||||
- _WindLocalWind: 0
|
||||
- _WindMaxIntensity: 0.4
|
||||
- _WindMaxRotation: 2
|
||||
- _WindMinIntensity: -0.4
|
||||
- _WindNoiseScale: 0.1
|
||||
- _WindNoiseSpeed: 1
|
||||
- _WindRotation: 0
|
||||
- _WindRotationWindFactor: 1
|
||||
- _WindSquishFactor: 0.3
|
||||
- _WindSquishWindFactor: 0
|
||||
- _WindXPosition: 0
|
||||
- _WorldTilingPixelsPerUnit: 100
|
||||
m_Colors:
|
||||
- _AddColorColor: {r: 2.996078, g: 0, b: 0, a: 0}
|
||||
- _AlphaTintColor: {r: 95.87451, g: 5.019608, b: 95.87451, a: 0}
|
||||
- _BlackTintColor: {r: 0, g: 0, b: 1, a: 0}
|
||||
- _BurnEdgeColor: {r: 11.98431, g: 1.129412, b: 0.1254902, a: 0}
|
||||
- _BurnEdgeNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0}
|
||||
- _BurnInsideColor: {r: 0.75, g: 0.5625, b: 0.525, a: 0}
|
||||
- _BurnInsideNoiseColor: {r: 3084.047, g: 257.0039, b: 0, a: 0}
|
||||
- _BurnInsideNoiseScale: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _BurnPosition: {r: 0, g: 5, b: 0, a: 0}
|
||||
- _BurnSwirlNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _CamouflageBaseColor: {r: 0.7450981, g: 0.7254902, b: 0.5686274, a: 0}
|
||||
- _CamouflageColorA: {r: 0.62745106, g: 0.5882353, b: 0.43137258, a: 0}
|
||||
- _CamouflageColorB: {r: 0.47058815, g: 0.43137258, b: 0.31372547, a: 0}
|
||||
- _CamouflageDistortionIntensity: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _CamouflageDistortionScale: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _CamouflageDistortionSpeed: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _CamouflageNoiseScaleA: {r: 0.25, g: 0.25, b: 0, a: 0}
|
||||
- _CamouflageNoiseScaleB: {r: 0.25, g: 0.25, b: 0, a: 0}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _ColorReplaceFromColor: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _ColorReplaceToColor: {r: 0, g: 0, b: 0.2, a: 0}
|
||||
- _CustomFadeNoiseScale: {r: 1, g: 1, b: 0, a: 0}
|
||||
- _DirectionalAlphaFadeNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _DirectionalDistortionDistortion: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _DirectionalDistortionDistortionScale: {r: 1, g: 1, b: 0, a: 0}
|
||||
- _DirectionalDistortionNoiseScale: {r: 0.05, g: 0.1, b: 0, a: 0}
|
||||
- _DirectionalGlowFadeEdgeColor: {r: 11.98431, g: 0.6901961, b: 0.6901961, a: 0}
|
||||
- _DirectionalGlowFadeNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _EnchantedHighColor: {r: 0, g: 0.7098798, b: 4.237095, a: 0}
|
||||
- _EnchantedLowColor: {r: 2.996078, g: 0, b: 0, a: 0}
|
||||
- _EnchantedScale: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _EnchantedSpeed: {r: 0, g: 1, b: 0, a: 0}
|
||||
- _FadingNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _FadingPosition: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _FlameNoiseScale: {r: 1.2, g: 0.8, b: 0, a: 0}
|
||||
- _FlameSpeed: {r: 0, g: -0.5, b: 0, a: 0}
|
||||
- _FrozenHighlightColor: {r: 1.797647, g: 4.604501, b: 5.992157, a: 1}
|
||||
- _FrozenHighlightDistortion: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _FrozenHighlightDistortionScale: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _FrozenHighlightDistortionSpeed: {r: -0.05, g: -0.05, b: 0, a: 0}
|
||||
- _FrozenHighlightScale: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _FrozenHighlightSpeed: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _FrozenSnowColor: {r: 1.123529, g: 1.373203, b: 1.498039, a: 0}
|
||||
- _FrozenSnowScale: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _FrozenTint: {r: 1.819608, g: 4.611765, b: 5.992157, a: 0}
|
||||
- _FullAlphaDissolveNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _FullDistortionDistortion: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _FullDistortionNoiseScale: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _FullGlowDissolveEdgeColor: {r: 15.066617, g: 15.066617, b: 15.066617, a: 0}
|
||||
- _FullGlowDissolveNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _GlitchDistortion: {r: 0.1, g: 0, b: 0, a: 0}
|
||||
- _GlitchDistortionScale: {r: 5, g: 5, b: 0, a: 0}
|
||||
- _GlitchDistortionSpeed: {r: 0, g: 1, b: 0, a: 0}
|
||||
- _GlitchMaskScale: {r: 0, g: 0.2, b: 0, a: 0}
|
||||
- _GlitchMaskSpeed: {r: 0, g: 4, b: 0, a: 0}
|
||||
- _GlitchNoiseScale: {r: 0, g: 3, b: 0, a: 0}
|
||||
- _GlitchNoiseSpeed: {r: 0, g: 1, b: 0, a: 0}
|
||||
- _HalftonePosition: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _HologramTint: {r: 0.3137255, g: 1.662745, b: 2.996078, a: 1}
|
||||
- _InkSpreadColor: {r: 8.47419, g: 5.013525, b: 0.08873497, a: 0}
|
||||
- _InkSpreadNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0}
|
||||
- _InkSpreadPosition: {r: 0.5, g: -1, b: 0, a: 0}
|
||||
- _InnerOutlineColor: {r: 11.98431, g: 1.254902, b: 1.254902, a: 1}
|
||||
- _InnerOutlineDistortionIntensity: {r: 0.01, g: 0.01, b: 0, a: 0}
|
||||
- _InnerOutlineNoiseScale: {r: 4, g: 4, b: 0, a: 0}
|
||||
- _InnerOutlineNoiseSpeed: {r: 0, g: 0.1, b: 0, a: 0}
|
||||
- _InnerOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0}
|
||||
- _MetalColor: {r: 5.992157, g: 3.639216, b: 0.3137255, a: 1}
|
||||
- _MetalHighlightColor: {r: 5.992157, g: 3.796078, b: 0.6588235, a: 1}
|
||||
- _MetalNoiseDistortion: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _MetalNoiseDistortionScale: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _MetalNoiseDistortionSpeed: {r: -0.05, g: -0.05, b: 0, a: 0}
|
||||
- _MetalNoiseScale: {r: 0.25, g: 0.25, b: 0, a: 0}
|
||||
- _MetalNoiseSpeed: {r: 0.05, g: 0.05, b: 0, a: 0}
|
||||
- _OuterOutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _OuterOutlineDistortionIntensity: {r: 0.01, g: 0.01, b: 0, a: 0}
|
||||
- _OuterOutlineNoiseScale: {r: 4, g: 4, b: 0, a: 0}
|
||||
- _OuterOutlineNoiseSpeed: {r: 0, g: 0.1, b: 0, a: 0}
|
||||
- _OuterOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0}
|
||||
- _PingPongGlowFrom: {r: 5.992157, g: 0.1882353, b: 0.1882353, a: 0}
|
||||
- _PingPongGlowTo: {r: 0.1882353, g: 0.1882353, b: 5.992157, a: 0}
|
||||
- _PixelOutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _PixelOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0}
|
||||
- _PoisonColor: {r: 0.3137255, g: 2.996078, b: 0.3137255, a: 0}
|
||||
- _PoisonNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _PoisonNoiseSpeed: {r: 0, g: -0.2, b: 0, a: 0}
|
||||
- _RainbowCenter: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _RainbowNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _RecolorRGBBlueTint: {r: 1, g: 1, b: 1, a: 0.5019608}
|
||||
- _RecolorRGBGreenTint: {r: 1, g: 1, b: 1, a: 0.5019608}
|
||||
- _RecolorRGBRedTint: {r: 1, g: 1, b: 1, a: 0.5019608}
|
||||
- _RecolorRGBYCPBlueTint: {r: 1, g: 1, b: 1, a: 0.5019608}
|
||||
- _RecolorRGBYCPCyanTint: {r: 1, g: 1, b: 1, a: 0.5019608}
|
||||
- _RecolorRGBYCPGreenTint: {r: 1, g: 1, b: 1, a: 0.5019608}
|
||||
- _RecolorRGBYCPPurpleTint: {r: 1, g: 1, b: 1, a: 0.5019608}
|
||||
- _RecolorRGBYCPRedTint: {r: 1, g: 1, b: 1, a: 0.5019608}
|
||||
- _RecolorRGBYCPYellowTint: {r: 1, g: 1, b: 1, a: 0.5019608}
|
||||
- _ScreenTilingOffset: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _ScreenTilingScale: {r: 1, g: 1, b: 0, a: 0}
|
||||
- _ShadowColor: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _ShadowOffset: {r: 0.05, g: -0.05, b: 0, a: 0}
|
||||
- _ShiftingColorA: {r: 1.498039, g: 0, b: 0, a: 0}
|
||||
- _ShiftingColorB: {r: 1.498039, g: 0.7490196, b: 0, a: 0}
|
||||
- _ShineColor: {r: 11.98431, g: 11.98431, b: 11.98431, a: 0}
|
||||
- _SineGlowColor: {r: 0, g: 2.007843, b: 2.996078, a: 0}
|
||||
- _SineMoveFrequency: {r: 1, g: 1, b: 0, a: 0}
|
||||
- _SineMoveOffset: {r: 0, g: 0.5, b: 0, a: 0}
|
||||
- _SineRotatePivot: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _SineScaleFactor: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _SourceAlphaDissolveNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _SourceAlphaDissolvePosition: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _SourceGlowDissolveEdgeColor: {r: 15.999997, g: 15.999997, b: 15.999997, a: 0}
|
||||
- _SourceGlowDissolveNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _SourceGlowDissolvePosition: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _SplitToningHighlightsColor: {r: 1, g: 0.1, b: 0.1, a: 0}
|
||||
- _SplitToningShadowsColor: {r: 0.1, g: 0.4000002, b: 1, a: 0}
|
||||
- _SpriteSheetRect: {r: 0, g: 0, b: 1, a: 1}
|
||||
- _SqueezeCenter: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _SqueezeScale: {r: 2, g: 0, b: 0, a: 0}
|
||||
- _StrongTintTint: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _TextureLayer1Color: {r: 0.4494117, g: 1.298301, b: 2.996079, a: 1}
|
||||
- _TextureLayer1Offset: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _TextureLayer1Scale: {r: 1, g: 1, b: 0, a: 0}
|
||||
- _TextureLayer1ScrollSpeed: {r: 0, g: 1, b: 0, a: 0}
|
||||
- _TextureLayer2Color: {r: 0.4494117, g: 1.298301, b: 2.996079, a: 1}
|
||||
- _TextureLayer2Offset: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _TextureLayer2Scale: {r: 1, g: 1, b: 0, a: 0}
|
||||
- _TextureLayer2ScrollSpeed: {r: 0, g: 1, b: 0, a: 0}
|
||||
- _UVDistortFrom: {r: -0.06, g: -0.06, b: 0, a: 0}
|
||||
- _UVDistortNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _UVDistortSpeed: {r: 2, g: 2, b: 0, a: 0}
|
||||
- _UVDistortTo: {r: 0.06, g: 0.06, b: 0, a: 0}
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- _EnableInnerOutline: 0
|
||||
- _EnableMetal: 0
|
||||
- _EnableNegative: 0
|
||||
- _EnableOuterOutline: 0
|
||||
- _EnablePingPongGlow: 0
|
||||
- _EnablePixelOutline: 0
|
||||
- _EnablePixelate: 0
|
||||
- _EnablePoison: 0
|
||||
- _EnableRainbow: 0
|
||||
- _EnableRecolorRGB: 0
|
||||
- _EnableRecolorRGBYCP: 0
|
||||
- _EnableSaturation: 1
|
||||
- _EnableScreenTiling: 0
|
||||
- _EnableShadow: 0
|
||||
- _EnableSharpen: 0
|
||||
- _EnableShiftHue: 0
|
||||
- _EnableShifting: 0
|
||||
- _EnableShine: 0
|
||||
- _EnableSineGlow: 0
|
||||
- _EnableSineMove: 0
|
||||
- _EnableSineRotate: 0
|
||||
- _EnableSineScale: 0
|
||||
- _EnableSmoke: 0
|
||||
- _EnableSmoothPixelArt: 0
|
||||
- _EnableSourceAlphaDissolve: 0
|
||||
- _EnableSourceGlowDissolve: 0
|
||||
- _EnableSplitToning: 0
|
||||
- _EnableSqueeze: 0
|
||||
- _EnableSquish: 0
|
||||
- _EnableStrongTint: 0
|
||||
- _EnableTextureLayer1: 0
|
||||
- _EnableTextureLayer2: 0
|
||||
- _EnableUVDistort: 0
|
||||
- _EnableUVRotate: 0
|
||||
- _EnableUVScale: 0
|
||||
- _EnableUVScroll: 0
|
||||
- _EnableVibrate: 0
|
||||
- _EnableWiggle: 0
|
||||
- _EnableWind: 0
|
||||
- _EnableWorldTiling: 0
|
||||
- _EnchantedBrightness: 1
|
||||
- _EnchantedContrast: 0.5
|
||||
- _EnchantedFade: 1
|
||||
- _EnchantedLerpToggle: 0
|
||||
- _EnchantedRainbowDensity: 0.5
|
||||
- _EnchantedRainbowSaturation: 0.8
|
||||
- _EnchantedRainbowSpeed: 0.5
|
||||
- _EnchantedRainbowToggle: 0
|
||||
- _EnchantedReduce: 0
|
||||
- _FadingFade: 1
|
||||
- _FadingNoiseFactor: 0.2
|
||||
- _FadingWidth: 0.3
|
||||
- _FlameBrightness: 10
|
||||
- _FlameNoiseFactor: 2.5
|
||||
- _FlameNoiseHeightFactor: 1.5
|
||||
- _FlameRadius: 0.2
|
||||
- _FlameSmooth: 2
|
||||
- _FrozenContrast: 2
|
||||
- _FrozenFade: 1
|
||||
- _FrozenHighlightContrast: 2
|
||||
- _FrozenHighlightDensity: 1
|
||||
- _FrozenSnowContrast: 1
|
||||
- _FrozenSnowDensity: 0.25
|
||||
- _FullAlphaDissolveFade: 0.5
|
||||
- _FullAlphaDissolveWidth: 57.21
|
||||
- _FullDistortionFade: 0.63
|
||||
- _FullGlowDissolveFade: 0
|
||||
- _FullGlowDissolveWidth: 0.2
|
||||
- _GaussianBlurFade: 0.57
|
||||
- _GaussianBlurOffset: 0.5
|
||||
- _GlitchBrightness: 4
|
||||
- _GlitchFade: 1
|
||||
- _GlitchHueSpeed: 1
|
||||
- _GlitchMaskMin: 0.78
|
||||
- _HalftoneFade: 20.1
|
||||
- _HalftoneFadeWidth: 2.11
|
||||
- _HalftoneInvert: 0
|
||||
- _HalftoneTiling: 4.12
|
||||
- _HologramContrast: 1
|
||||
- _HologramDistortionDensity: 0.5
|
||||
- _HologramDistortionOffset: 0.5
|
||||
- _HologramDistortionScale: 10
|
||||
- _HologramDistortionSpeed: 2
|
||||
- _HologramFade: 1
|
||||
- _HologramLineFrequency: 500
|
||||
- _HologramLineGap: 3
|
||||
- _HologramLineSpeed: 0.01
|
||||
- _HologramMinAlpha: 0.2
|
||||
- _Hue: 0
|
||||
- _InkSpreadContrast: 2
|
||||
- _InkSpreadDistance: 11.81
|
||||
- _InkSpreadFade: 1
|
||||
- _InkSpreadNoiseFactor: 0.5
|
||||
- _InkSpreadWidth: 0.2
|
||||
- _InnerOutlineDistortionToggle: 0
|
||||
- _InnerOutlineFade: 1
|
||||
- _InnerOutlineOutlineOnlyToggle: 0
|
||||
- _InnerOutlineTextureToggle: 0
|
||||
- _InnerOutlineWidth: 0.02
|
||||
- _MetalContrast: 2
|
||||
- _MetalFade: 1
|
||||
- _MetalHighlightContrast: 2
|
||||
- _MetalHighlightDensity: 1
|
||||
- _MetalMaskToggle: 0
|
||||
- _NegativeFade: 1
|
||||
- _OuterOutlineDistortionToggle: 0
|
||||
- _OuterOutlineFade: 1
|
||||
- _OuterOutlineOutlineOnlyToggle: 0
|
||||
- _OuterOutlineTextureToggle: 0
|
||||
- _OuterOutlineWidth: 0.04
|
||||
- _PingPongGlowContrast: 1
|
||||
- _PingPongGlowFade: 1
|
||||
- _PingPongGlowFrequency: 3
|
||||
- _PixelOutlineFade: 1
|
||||
- _PixelOutlineOutlineOnlyToggle: 0
|
||||
- _PixelOutlineTextureToggle: 0
|
||||
- _PixelOutlineWidth: 1
|
||||
- _PixelPerfectSpace: 0
|
||||
- _PixelPerfectUV: 0
|
||||
- _PixelateFade: 1
|
||||
- _PixelatePixelDensity: 16
|
||||
- _PixelatePixelsPerUnit: 100
|
||||
- _PixelsPerUnit: 100
|
||||
- _PoisonDensity: 3
|
||||
- _PoisonFade: 1
|
||||
- _PoisonNoiseBrightness: 2
|
||||
- _PoisonRecolorFactor: 0.5
|
||||
- _PoisonShiftSpeed: 0.2
|
||||
- _RainbowBrightness: 2
|
||||
- _RainbowContrast: 1
|
||||
- _RainbowDensity: 0.5
|
||||
- _RainbowFade: 1
|
||||
- _RainbowNoiseFactor: 0.2
|
||||
- _RainbowSaturation: 1
|
||||
- _RainbowSpeed: 1
|
||||
- _RecolorRGBFade: 1
|
||||
- _RecolorRGBTextureToggle: 0
|
||||
- _RecolorRGBYCPFade: 1
|
||||
- _RecolorRGBYCPTextureToggle: 0
|
||||
- _RectHeight: 100
|
||||
- _RectWidth: 100
|
||||
- _Saturation: 0
|
||||
- _ScreenTilingPixelsPerUnit: 100
|
||||
- _ScreenWidthUnits: 10
|
||||
- _ShaderFading: 0
|
||||
- _ShaderSpace: 0
|
||||
- _ShadowFade: 1
|
||||
- _SharpenFactor: 4
|
||||
- _SharpenFade: 1
|
||||
- _SharpenOffset: 2
|
||||
- _ShiftHueSpeed: 0.5
|
||||
- _ShiftingBrightness: 1
|
||||
- _ShiftingContrast: 0.5
|
||||
- _ShiftingDensity: 1.5
|
||||
- _ShiftingFade: 1
|
||||
- _ShiftingRainbowToggle: 0
|
||||
- _ShiftingSaturation: 0.8
|
||||
- _ShiftingSpeed: 0.5
|
||||
- _ShineContrast: 2
|
||||
- _ShineFade: 1
|
||||
- _ShineFrequency: 0.3
|
||||
- _ShineMaskToggle: 0
|
||||
- _ShineRotation: 30
|
||||
- _ShineSaturation: 0.5
|
||||
- _ShineSmooth: 1
|
||||
- _ShineSpeed: 5
|
||||
- _ShineWidth: 0.1
|
||||
- _SineGlowContrast: 1
|
||||
- _SineGlowFade: 1
|
||||
- _SineGlowFrequency: 4
|
||||
- _SineGlowMaskToggle: 0
|
||||
- _SineGlowMax: 1
|
||||
- _SineGlowMin: 0
|
||||
- _SineMoveFade: 1
|
||||
- _SineRotateAngle: 15
|
||||
- _SineRotateFade: 1
|
||||
- _SineRotateFrequency: 1
|
||||
- _SineScaleFrequency: 2
|
||||
- _SmokeAlpha: 1
|
||||
- _SmokeDarkEdge: 1
|
||||
- _SmokeNoiseFactor: 0.4
|
||||
- _SmokeNoiseScale: 0.5
|
||||
- _SmokeSmoothness: 1
|
||||
- _SmokeVertexSeed: 0
|
||||
- _SourceAlphaDissolveFade: 17.41
|
||||
- _SourceAlphaDissolveInvert: 0
|
||||
- _SourceAlphaDissolveNoiseFactor: 3.4
|
||||
- _SourceAlphaDissolveWidth: 0.73
|
||||
- _SourceGlowDissolveFade: 20.5
|
||||
- _SourceGlowDissolveInvert: 0
|
||||
- _SourceGlowDissolveNoiseFactor: 3
|
||||
- _SourceGlowDissolveWidth: 0.3
|
||||
- _SplitToningBalance: 1
|
||||
- _SplitToningContrast: 1
|
||||
- _SplitToningFade: 1
|
||||
- _SplitToningShift: 0
|
||||
- _SpriteFade: 1
|
||||
- _SpriteSheetFix: 0
|
||||
- _SqueezeFade: 1
|
||||
- _SqueezePower: 1
|
||||
- _SquishFade: 1
|
||||
- _SquishFlip: 0
|
||||
- _SquishSquish: 0.1
|
||||
- _SquishStretch: 0.1
|
||||
- _Stencil: 0
|
||||
- _StencilComp: 8
|
||||
- _StencilOp: 0
|
||||
- _StencilReadMask: 255
|
||||
- _StencilWriteMask: 255
|
||||
- _StrongTintContrast: 0
|
||||
- _StrongTintContrastToggle: 0
|
||||
- _StrongTintFade: 1
|
||||
- _StrongTintMaskToggle: 0
|
||||
- _TextureLayer1Columns: 3
|
||||
- _TextureLayer1Contrast: 1
|
||||
- _TextureLayer1ContrastToggle: 0
|
||||
- _TextureLayer1EdgeClip: 0.005
|
||||
- _TextureLayer1Fade: 1
|
||||
- _TextureLayer1Rows: 3
|
||||
- _TextureLayer1ScrollToggle: 0
|
||||
- _TextureLayer1SheetToggle: 1
|
||||
- _TextureLayer1Speed: 20
|
||||
- _TextureLayer1StartFrame: 0
|
||||
- _TextureLayer2Columns: 3
|
||||
- _TextureLayer2Contrast: 1
|
||||
- _TextureLayer2ContrastToggle: 0
|
||||
- _TextureLayer2EdgeClip: 0.005
|
||||
- _TextureLayer2Fade: 1
|
||||
- _TextureLayer2Rows: 3
|
||||
- _TextureLayer2ScrollToggle: 0
|
||||
- _TextureLayer2SheetToggle: 1
|
||||
- _TextureLayer2Speed: 20
|
||||
- _TextureLayer2StartFrame: 0
|
||||
- _TilingFix: 0
|
||||
- _TimeFPS: 5
|
||||
- _TimeFrequency: 2
|
||||
- _TimeRange: 0.5
|
||||
- _TimeSpeed: 1
|
||||
- _TimeValue: 0
|
||||
- _ToggleCustomTime: 0
|
||||
- _ToggleTimeFPS: 0
|
||||
- _ToggleTimeFrequency: 0
|
||||
- _ToggleTimeSpeed: 0
|
||||
- _ToggleUnscaledTime: 0
|
||||
- _UVDistortFade: 0
|
||||
- _UVDistortMaskToggle: 0
|
||||
- _UVRotateSpeed: 1
|
||||
- _VertexTintFirst: 0
|
||||
- _VibrateFade: 1
|
||||
- _VibrateFrequency: 100
|
||||
- _VibrateOffset: 0.04
|
||||
- _VibrateRotation: 4
|
||||
- _WiggleFade: 1
|
||||
- _WiggleFixedGroundToggle: 0
|
||||
- _WiggleFrequency: 2
|
||||
- _WiggleOffset: 0.02
|
||||
- _WiggleSpeed: 2
|
||||
- _WindFlip: 0
|
||||
- _WindHighQualityNoise: 0
|
||||
- _WindIsParallax: 0
|
||||
- _WindLocalWind: 0
|
||||
- _WindMaxIntensity: 0.4
|
||||
- _WindMaxRotation: 2
|
||||
- _WindMinIntensity: -0.4
|
||||
- _WindNoiseScale: 0.1
|
||||
- _WindNoiseSpeed: 1
|
||||
- _WindRotation: 0
|
||||
- _WindRotationWindFactor: 1
|
||||
- _WindSquishFactor: 0.3
|
||||
- _WindSquishWindFactor: 0
|
||||
- _WindXPosition: 0
|
||||
- _WorldTilingPixelsPerUnit: 100
|
||||
m_Colors:
|
||||
- _AddColorColor: {r: 2.996078, g: 0, b: 0, a: 0}
|
||||
- _AlphaTintColor: {r: 95.87451, g: 5.019608, b: 95.87451, a: 0}
|
||||
- _BlackTintColor: {r: 0, g: 0, b: 1, a: 0}
|
||||
- _BurnEdgeColor: {r: 11.98431, g: 1.129412, b: 0.1254902, a: 0}
|
||||
- _BurnEdgeNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0}
|
||||
- _BurnInsideColor: {r: 0.75, g: 0.5625, b: 0.525, a: 0}
|
||||
- _BurnInsideNoiseColor: {r: 3084.047, g: 257.0039, b: 0, a: 0}
|
||||
- _BurnInsideNoiseScale: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _BurnPosition: {r: 0, g: 5, b: 0, a: 0}
|
||||
- _BurnSwirlNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _CamouflageBaseColor: {r: 0.7450981, g: 0.7254902, b: 0.5686274, a: 0}
|
||||
- _CamouflageColorA: {r: 0.62745106, g: 0.5882353, b: 0.43137258, a: 0}
|
||||
- _CamouflageColorB: {r: 0.47058815, g: 0.43137258, b: 0.31372547, a: 0}
|
||||
- _CamouflageDistortionIntensity: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _CamouflageDistortionScale: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _CamouflageDistortionSpeed: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _CamouflageNoiseScaleA: {r: 0.25, g: 0.25, b: 0, a: 0}
|
||||
- _CamouflageNoiseScaleB: {r: 0.25, g: 0.25, b: 0, a: 0}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _ColorReplaceFromColor: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _ColorReplaceToColor: {r: 0, g: 0, b: 0.2, a: 0}
|
||||
- _CustomFadeNoiseScale: {r: 1, g: 1, b: 0, a: 0}
|
||||
- _DirectionalAlphaFadeNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _DirectionalDistortionDistortion: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _DirectionalDistortionDistortionScale: {r: 1, g: 1, b: 0, a: 0}
|
||||
- _DirectionalDistortionNoiseScale: {r: 0.05, g: 0.1, b: 0, a: 0}
|
||||
- _DirectionalGlowFadeEdgeColor: {r: 11.98431, g: 0.6901961, b: 0.6901961, a: 0}
|
||||
- _DirectionalGlowFadeNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _EnchantedHighColor: {r: 0, g: 0.7098798, b: 4.237095, a: 0}
|
||||
- _EnchantedLowColor: {r: 2.996078, g: 0, b: 0, a: 0}
|
||||
- _EnchantedScale: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _EnchantedSpeed: {r: 0, g: 1, b: 0, a: 0}
|
||||
- _FadingNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _FadingPosition: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _FlameNoiseScale: {r: 1.2, g: 0.8, b: 0, a: 0}
|
||||
- _FlameSpeed: {r: 0, g: -0.5, b: 0, a: 0}
|
||||
- _FrozenHighlightColor: {r: 1.797647, g: 4.604501, b: 5.992157, a: 1}
|
||||
- _FrozenHighlightDistortion: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _FrozenHighlightDistortionScale: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _FrozenHighlightDistortionSpeed: {r: -0.05, g: -0.05, b: 0, a: 0}
|
||||
- _FrozenHighlightScale: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _FrozenHighlightSpeed: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _FrozenSnowColor: {r: 1.123529, g: 1.373203, b: 1.498039, a: 0}
|
||||
- _FrozenSnowScale: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _FrozenTint: {r: 1.819608, g: 4.611765, b: 5.992157, a: 0}
|
||||
- _FullAlphaDissolveNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _FullDistortionDistortion: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _FullDistortionNoiseScale: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _FullGlowDissolveEdgeColor: {r: 15.066617, g: 15.066617, b: 15.066617, a: 0}
|
||||
- _FullGlowDissolveNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _GlitchDistortion: {r: 0.1, g: 0, b: 0, a: 0}
|
||||
- _GlitchDistortionScale: {r: 0, g: 3, b: 0, a: 0}
|
||||
- _GlitchDistortionSpeed: {r: 0, g: 1, b: 0, a: 0}
|
||||
- _GlitchMaskScale: {r: 0, g: 0.2, b: 0, a: 0}
|
||||
- _GlitchMaskSpeed: {r: 0, g: 4, b: 0, a: 0}
|
||||
- _GlitchNoiseScale: {r: 0, g: 3, b: 0, a: 0}
|
||||
- _GlitchNoiseSpeed: {r: 0, g: 1, b: 0, a: 0}
|
||||
- _HalftonePosition: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _HologramTint: {r: 0.3137255, g: 1.662745, b: 2.996078, a: 1}
|
||||
- _InkSpreadColor: {r: 8.47419, g: 5.013525, b: 0.08873497, a: 0}
|
||||
- _InkSpreadNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0}
|
||||
- _InkSpreadPosition: {r: 0.5, g: -1, b: 0, a: 0}
|
||||
- _InnerOutlineColor: {r: 11.98431, g: 1.254902, b: 1.254902, a: 1}
|
||||
- _InnerOutlineDistortionIntensity: {r: 0.01, g: 0.01, b: 0, a: 0}
|
||||
- _InnerOutlineNoiseScale: {r: 4, g: 4, b: 0, a: 0}
|
||||
- _InnerOutlineNoiseSpeed: {r: 0, g: 0.1, b: 0, a: 0}
|
||||
- _InnerOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0}
|
||||
- _MetalColor: {r: 5.992157, g: 3.639216, b: 0.3137255, a: 1}
|
||||
- _MetalHighlightColor: {r: 5.992157, g: 3.796078, b: 0.6588235, a: 1}
|
||||
- _MetalNoiseDistortion: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _MetalNoiseDistortionScale: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _MetalNoiseDistortionSpeed: {r: -0.05, g: -0.05, b: 0, a: 0}
|
||||
- _MetalNoiseScale: {r: 0.25, g: 0.25, b: 0, a: 0}
|
||||
- _MetalNoiseSpeed: {r: 0.05, g: 0.05, b: 0, a: 0}
|
||||
- _OuterOutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _OuterOutlineDistortionIntensity: {r: 0.01, g: 0.01, b: 0, a: 0}
|
||||
- _OuterOutlineNoiseScale: {r: 4, g: 4, b: 0, a: 0}
|
||||
- _OuterOutlineNoiseSpeed: {r: 0, g: 0.1, b: 0, a: 0}
|
||||
- _OuterOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0}
|
||||
- _PingPongGlowFrom: {r: 5.992157, g: 0.1882353, b: 0.1882353, a: 0}
|
||||
- _PingPongGlowTo: {r: 0.1882353, g: 0.1882353, b: 5.992157, a: 0}
|
||||
- _PixelOutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _PixelOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0}
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public class ClickableSprite : MonoBehaviour
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{
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using System.Collections;
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using UnityEngine;
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using DG.Tweening;
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public class CameraZoom : MonoBehaviour
|
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{
|
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public Transform eyeTransform; // 眼睛的Transform
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public float zoomDuration = 1; // 缩放的持续时间
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public IEnumerator ZoomToEye()
|
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{
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// 计算缩放的目标位置和大小
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Vector3 targetPosition = eyeTransform.position;
|
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float targetSize = 0.1f; // 你可以根据需要调整这个值
|
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// 缩放相机
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Camera.main.transform.DOMove(targetPosition, zoomDuration);
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Camera.main.DOOrthoSize(targetSize, zoomDuration);
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// 等待缩放完成
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using UnityEngine;
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using UnityEngine.UI;
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using System;
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[System.Serializable]
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public class Entry
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{
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private EyeTransitionManager eyeTransitionManager;
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public enum ButtonAction
|
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{
|
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ExecuteCode,
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EnterEyeView,
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EnterUFView,
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EnterMemoryView
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// 添加其他你需要的操作
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}
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public Button button;
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public ButtonAction buttonAction;
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public string codeDescription; // 添加一个字段来存储代码的描述
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public void SetupButton(ManualManager manualManager, EyeTransitionManager eyeTransitionManager)
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{
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this.eyeTransitionManager = eyeTransitionManager; // Store a reference to the EyeTransitionManager
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button.onClick.AddListener(() =>
|
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{
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manualManager.ShowCode(this); // 修改这里,将当前条目传递给 ShowCode 方法
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});
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}
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}
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using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using DG.Tweening;
|
||||
using UnityEngine.UI;
|
||||
using TMPro;
|
||||
|
||||
public class ManualManager : MonoBehaviour
|
||||
{
|
||||
public List<Page> pages;
|
||||
public EyeTransitionManager eyeTransitionManager;
|
||||
public GameObject manualGameObject;
|
||||
public Button manualButton;
|
||||
public GameObject executeWindow;
|
||||
public TextMeshProUGUI executeWindowText;
|
||||
public Button executeWindowButton;
|
||||
public Button nextPageButton;
|
||||
public Button previousPageButton;
|
||||
|
||||
private bool isManualVisible = false;
|
||||
private int currentIndex = 0;
|
||||
private Entry currentEntry; // 添加一个变量来保存当前选中的条目
|
||||
|
||||
private void Start()
|
||||
{
|
||||
foreach (var page in pages)
|
||||
{
|
||||
page.SetupPage(this, eyeTransitionManager);
|
||||
page.gameObject.SetActive(false); // 初始化时隐藏所有页面
|
||||
}
|
||||
|
||||
manualButton.onClick.AddListener(ToggleManual);
|
||||
nextPageButton.onClick.AddListener(NextPage);
|
||||
previousPageButton.onClick.AddListener(PreviousPage);
|
||||
}
|
||||
|
||||
private void ToggleManual()
|
||||
{
|
||||
isManualVisible = !isManualVisible;
|
||||
manualGameObject.SetActive(isManualVisible);
|
||||
if (isManualVisible)
|
||||
{
|
||||
pages[currentIndex].gameObject.SetActive(true); // 显示当前页面
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var page in pages)
|
||||
{
|
||||
page.gameObject.SetActive(false); // 隐藏所有页面
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ShowCode(Entry entry) // 修改这个方法,使其接受一个 Entry 对象作为参数
|
||||
{
|
||||
currentEntry = entry; // 更新当前选中的条目
|
||||
executeWindow.SetActive(true);
|
||||
executeWindowText.text = entry.codeDescription; // 显示条目的代码描述
|
||||
executeWindowButton.onClick.AddListener(() =>
|
||||
{
|
||||
executeWindow.SetActive(false);
|
||||
ExecuteCode(); // 在这里添加执行代码的逻辑
|
||||
});
|
||||
}
|
||||
|
||||
public void ExecuteCode()
|
||||
{
|
||||
if (currentEntry != null)
|
||||
{
|
||||
Debug.Log("Executing code: " + currentEntry.codeDescription);
|
||||
switch (currentEntry.buttonAction)
|
||||
{
|
||||
case Entry.ButtonAction.ExecuteCode:
|
||||
// 在这里添加执行代码的逻辑
|
||||
break;
|
||||
case Entry.ButtonAction.EnterEyeView:
|
||||
eyeTransitionManager.RequestViewChange(EyeTransitionManager.ViewState.EyeView);
|
||||
break;
|
||||
case Entry.ButtonAction.EnterUFView:
|
||||
eyeTransitionManager.RequestViewChange(EyeTransitionManager.ViewState.UFView);
|
||||
break;
|
||||
case Entry.ButtonAction.EnterMemoryView:
|
||||
eyeTransitionManager.RequestViewChange(EyeTransitionManager.ViewState.MemoryView);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
executeWindowButton.onClick.RemoveAllListeners(); // 执行完操作后,移除监听器
|
||||
}
|
||||
|
||||
private void NextPage()
|
||||
{
|
||||
if (currentIndex < pages.Count - 1)
|
||||
{
|
||||
pages[currentIndex].gameObject.SetActive(false); // 隐藏当前页面
|
||||
currentIndex++;
|
||||
pages[currentIndex].gameObject.SetActive(true); // 显示新页面
|
||||
}
|
||||
}
|
||||
|
||||
private void PreviousPage()
|
||||
{
|
||||
if (currentIndex > 0)
|
||||
{
|
||||
pages[currentIndex].gameObject.SetActive(false); // 隐藏当前页面
|
||||
currentIndex--;
|
||||
pages[currentIndex].gameObject.SetActive(true); // 显示新页面
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 34c9c9a52eb8f774dbf8c76e376c33ab
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,15 +0,0 @@
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class Page : MonoBehaviour
|
||||
{
|
||||
public List<Entry> entries;
|
||||
|
||||
public void SetupPage(ManualManager manualManager, EyeTransitionManager eyeTransitionManager)
|
||||
{
|
||||
foreach (var entry in entries)
|
||||
{
|
||||
entry.SetupButton(manualManager, eyeTransitionManager);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 036cf5fa7dcb3064bb42f56cf886dc5c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,249 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using DG.Tweening;
|
||||
|
||||
public class ShootingManager : MonoBehaviour
|
||||
{
|
||||
public GameObject photoScene; // 包含前景,中景,背景的父物体
|
||||
public Slider focusSlider; // 焦点滑块
|
||||
public Slider exposureSlider; // 曝光滑块
|
||||
public Camera mainCamera; // 主相机
|
||||
public Camera shootingCamera; // 拍照相机
|
||||
public Image photoImage; // 用于显示"相片"的UI Image组件
|
||||
public Image baseImage; // 用于显示底板的UI Image组件
|
||||
|
||||
private int forwardFocus = 2;
|
||||
private int midFocus = 4;
|
||||
private int backFocus = 8;
|
||||
private int currentFocus = -1; // 当前焦点
|
||||
public int currentbaseExposure = 0; // 当前基础曝光
|
||||
|
||||
public Camera viewCamera;
|
||||
public RawImage viewImage;
|
||||
|
||||
public Transform startTransform; // 照片开始的位置
|
||||
public Transform endTransform; // 照片结束的位置
|
||||
|
||||
List<_2dxFX_BlurHQX> viewForwardSprites = new List<_2dxFX_BlurHQX>();
|
||||
List<_2dxFX_BlurHQX> viewMidSprites = new List<_2dxFX_BlurHQX>();
|
||||
List<_2dxFX_BlurHQX> viewBackSprites = new List<_2dxFX_BlurHQX>();
|
||||
|
||||
|
||||
private void Start()
|
||||
{
|
||||
FindSpritesAndAddToList(photoScene.transform.Find("Forward"), viewForwardSprites);
|
||||
FindSpritesAndAddToList(photoScene.transform.Find("Mid"), viewMidSprites);
|
||||
FindSpritesAndAddToList(photoScene.transform.Find("Back"), viewBackSprites);
|
||||
ApplyBlur(viewForwardSprites, forwardFocus, "Forward");
|
||||
ApplyBlur(viewMidSprites, midFocus, "Mid");
|
||||
ApplyBlur(viewBackSprites, backFocus, "Back");
|
||||
ShowView();
|
||||
RenderTexture renderTexture = new RenderTexture(Screen.width, Screen.height, 24);
|
||||
shootingCamera.targetTexture = renderTexture;
|
||||
// 设置滑块的范围和步长
|
||||
focusSlider.minValue = 0;
|
||||
focusSlider.maxValue = 8;
|
||||
focusSlider.wholeNumbers = true;
|
||||
|
||||
// 设置曝光滑块的范围和初始值
|
||||
exposureSlider.minValue = -3;
|
||||
exposureSlider.maxValue = 3;
|
||||
exposureSlider.value = 0;
|
||||
|
||||
// 当滑块的值改变时,更新焦点
|
||||
focusSlider.onValueChanged.AddListener(UpdateFocus);
|
||||
}
|
||||
|
||||
// 更新焦点
|
||||
private void UpdateFocus(float value)
|
||||
{
|
||||
currentFocus = (int)value;
|
||||
ApplyBlur(viewForwardSprites, forwardFocus, "Forward");
|
||||
ApplyBlur(viewMidSprites, midFocus, "Mid");
|
||||
ApplyBlur(viewBackSprites, backFocus, "Back");
|
||||
}
|
||||
private void ShowView()
|
||||
{
|
||||
// Create a new RenderTexture
|
||||
RenderTexture renderTexture = new RenderTexture(Screen.width, Screen.height, 24);
|
||||
renderTexture.Create();
|
||||
|
||||
// Set the camera to render to the RenderTexture
|
||||
viewCamera.targetTexture = renderTexture;
|
||||
|
||||
// Set the RenderTexture as the texture for the RawImage
|
||||
viewImage.texture = renderTexture;
|
||||
|
||||
}
|
||||
|
||||
// 查找所有Sprite并添加到列表中
|
||||
private void FindSpritesAndAddToList(Transform parent, List<_2dxFX_BlurHQX> list)
|
||||
{
|
||||
_2dxFX_BlurHQX[] sprites = parent.GetComponentsInChildren<_2dxFX_BlurHQX>();
|
||||
foreach (_2dxFX_BlurHQX sprite in sprites)
|
||||
{
|
||||
list.Add(sprite);
|
||||
}
|
||||
}
|
||||
private void FindComponentsAndAddToList<T>(GameObject parent, List<T> list) where T : Component
|
||||
{
|
||||
T[] components = parent.GetComponentsInChildren<T>();
|
||||
foreach (T component in components)
|
||||
{
|
||||
list.Add(component);
|
||||
}
|
||||
}
|
||||
|
||||
// 应用模糊效果
|
||||
private void ApplyBlur(List<_2dxFX_BlurHQX> sprites, int focusPoint, string layerName)
|
||||
{
|
||||
float blurValue;
|
||||
foreach (_2dxFX_BlurHQX sprite in sprites)
|
||||
{
|
||||
blurValue = Mathf.Clamp01(Mathf.Abs(currentFocus - focusPoint) / 8f) * 4f;
|
||||
sprite.Blur = blurValue;
|
||||
//Debug.Log($"{layerName} blur: {blurValue}");
|
||||
}
|
||||
}
|
||||
private void ApplyExposure(float baseExposure, List<_2dxFX_ColorChange> sprites)
|
||||
{
|
||||
float finalExposure = exposureSlider.value + baseExposure; // Add base exposure to current exposure
|
||||
finalExposure = Mathf.Clamp(finalExposure, -5, 5); // Clamp final exposure between -5 and 5
|
||||
float mappedExposure = Mathf.Lerp(-1, 1, Mathf.InverseLerp(-5, 5, finalExposure)); // Map final exposure from [-5, 5] to [-1, 1]
|
||||
|
||||
foreach (_2dxFX_ColorChange sprite in sprites)
|
||||
{
|
||||
sprite._ValueBrightness = mappedExposure;
|
||||
}
|
||||
}
|
||||
private void DisApplyBlur(List<_2dxFX_BlurHQX> sprites)
|
||||
{
|
||||
foreach (_2dxFX_BlurHQX sprite in sprites)
|
||||
{
|
||||
sprite.Blur = 0;
|
||||
}
|
||||
}
|
||||
void SetLayerRecursively(GameObject obj, int newLayer)
|
||||
{
|
||||
if (null == obj)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
obj.layer = newLayer;
|
||||
|
||||
foreach (Transform child in obj.transform)
|
||||
{
|
||||
if (null == child)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
SetLayerRecursively(child.gameObject, newLayer);
|
||||
}
|
||||
}
|
||||
|
||||
// 拍照
|
||||
public IEnumerator TakePhotoProcess()
|
||||
{
|
||||
|
||||
// 创建一个场景的克隆
|
||||
GameObject clone = Instantiate(photoScene);
|
||||
|
||||
// 将克隆和拍照相机移动到一个新的层上
|
||||
clone.layer = 20;
|
||||
SetLayerRecursively(clone, 20);
|
||||
shootingCamera.gameObject.layer = 20;
|
||||
|
||||
// 让拍照相机只渲染层 20
|
||||
shootingCamera.cullingMask = 1 << 20;
|
||||
|
||||
// 查找克隆中的所有Sprite并添加到列表中
|
||||
List<_2dxFX_BlurHQX> forwardSprites = new List<_2dxFX_BlurHQX>();
|
||||
List<_2dxFX_BlurHQX> midSprites = new List<_2dxFX_BlurHQX>();
|
||||
List<_2dxFX_BlurHQX> backSprites = new List<_2dxFX_BlurHQX>();
|
||||
|
||||
FindSpritesAndAddToList(clone.transform.Find("Forward"), forwardSprites);
|
||||
FindSpritesAndAddToList(clone.transform.Find("Mid"), midSprites);
|
||||
FindSpritesAndAddToList(clone.transform.Find("Back"), backSprites);
|
||||
|
||||
List<_2dxFX_ColorChange> colorChangeSprites = new List<_2dxFX_ColorChange>();
|
||||
_2dxFX_ColorChange[] sprites = clone.GetComponentsInChildren<_2dxFX_ColorChange>();
|
||||
FindComponentsAndAddToList(clone, colorChangeSprites);
|
||||
|
||||
// 创建一个新的RenderTexture
|
||||
RenderTexture renderTexture = new RenderTexture(Screen.width, Screen.height, 24);
|
||||
shootingCamera.targetTexture = renderTexture;
|
||||
|
||||
// 应用模糊效果并渲染一帧
|
||||
ApplyBlur(forwardSprites, forwardFocus, "Forward");
|
||||
ApplyBlur(midSprites, midFocus, "Mid");
|
||||
ApplyBlur(backSprites, backFocus, "Back");
|
||||
ApplyExposure(currentbaseExposure, colorChangeSprites);
|
||||
|
||||
yield return new WaitForSeconds(0.2f);
|
||||
shootingCamera.Render();
|
||||
// 将RenderTexture中的图像转换为Texture2D
|
||||
Texture2D photo = new Texture2D(renderTexture.width, renderTexture.height, TextureFormat.RGB24, false);
|
||||
RenderTexture.active = renderTexture;
|
||||
photo.ReadPixels(new Rect(0, 0, renderTexture.width, renderTexture.height), 0, 0);
|
||||
photo.Apply();
|
||||
|
||||
// 使用Texture2D来创建一个新的Sprite
|
||||
Sprite photoSprite = Sprite.Create(photo, new Rect(0, 0, photo.width, photo.height), new Vector2(0.5f, 0.5f));
|
||||
|
||||
// 删除克隆并将相机的targetTexture设置为null
|
||||
Destroy(clone);
|
||||
shootingCamera.targetTexture = null;
|
||||
|
||||
// 释放RenderTexture资源
|
||||
RenderTexture.active = null;
|
||||
renderTexture.Release();
|
||||
|
||||
// 显示"相片"
|
||||
ShowPhoto(photoSprite);
|
||||
yield return null;
|
||||
}
|
||||
|
||||
// 拍照
|
||||
public void TakePhoto()
|
||||
{
|
||||
// 开始拍照过程的协程
|
||||
StartCoroutine(TakePhotoProcess());
|
||||
}
|
||||
// 显示"相片"
|
||||
private void ShowPhoto(Sprite photo)
|
||||
{
|
||||
// 激活底板
|
||||
baseImage.gameObject.SetActive(true);
|
||||
// 设置照片并使其可见
|
||||
photoImage.sprite = photo;
|
||||
photoImage.gameObject.SetActive(true);
|
||||
|
||||
// 初始化透明度为 0
|
||||
Color c = photoImage.color;
|
||||
c.a = 0f;
|
||||
photoImage.color = c;
|
||||
|
||||
// 设置照片初始位置
|
||||
baseImage.rectTransform.position = startTransform.position;
|
||||
|
||||
// 移动和淡入照片
|
||||
float moveAndFadeInTime = 4.0f; // 移动和淡入时间,可以根据需要调整
|
||||
baseImage.rectTransform.DOMove(endTransform.position, moveAndFadeInTime);
|
||||
photoImage.DOFade(1f, moveAndFadeInTime).SetEase(Ease.InOutQuad); // 使用Ease.InOutQuad曲线,可以根据需要调整
|
||||
}
|
||||
|
||||
|
||||
private void PrintDirectChildren(Transform parent)
|
||||
{
|
||||
Debug.Log("Direct children of " + parent.name + ":");
|
||||
foreach (Transform child in parent)
|
||||
{
|
||||
Debug.Log(child.name);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user