资源分组调整

This commit is contained in:
2026-02-26 14:14:44 +08:00
parent 2f6abce552
commit 67b830b50f
13 changed files with 155 additions and 28 deletions
@@ -3,6 +3,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.AddressableAssets;
namespace AibisDream
{
@@ -11,7 +12,7 @@ namespace AibisDream
public string timelineName;
[SerializeField] private PlayableDirector director;
[Header("多条Timeline")]
[SerializeField] private PlayableAsset[] timelineList;
[SerializeField] private AssetReference[] timelineList;
private Dictionary<string, PlayableAsset> _timelineDict = new();
private Action _onCompleteCallback;
+1 -1
View File
@@ -68,7 +68,7 @@ namespace AibisDream.Utility
public const string RecordPrefab = "RecordItem";
public const string BlockShapePrefab = "BlockShape";
public const string BlockShapePrefab = "BlockPuzzle/BlockShape";
#endregion