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@@ -4,6 +4,7 @@ using AibisDream.FixSystem;
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using AibisDream.Framework;
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using AibisDream.Kit;
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using AibisDream.Utility;
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using Cinemachine;
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using DG.Tweening;
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using UnityEngine;
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using UnityEngine.Serialization;
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@@ -35,13 +36,15 @@ namespace AibisDream
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FixSystemCenter.SystemDic.Register(this);
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_cover = transform.Find("Cover").GetComponent<SpriteRenderer>();
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_airGate = transform.Find("Air Gate").GetComponent<AirGate>();
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// 注册相机
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var virtualCam = transform.Find("Engine Camera").GetComponentInChildren<ICinemachineCamera>();
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CameraKit.Instance.RegisterCamera(FixState.Engine, virtualCam);
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}
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private void Start()
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{
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OnLoad();
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gameObject.SetActive(false);
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}
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private void OnLoad()
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