生成器问题
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@@ -3324,7 +3324,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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initOnAwake: 0
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defaultTime: 1
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defaultTime: 0
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defaultWeather: 0
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--- !u!4 &1929645612
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Transform:
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@@ -27,6 +27,8 @@ namespace AibisDream
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protected float curInterval;
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protected float targetInterval;
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protected bool isSpawning;
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private void Awake()
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{
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if (playOnAwake)
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@@ -67,6 +69,7 @@ namespace AibisDream
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default:
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throw new ArgumentOutOfRangeException();
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}
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isSpawning = true;
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}
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protected virtual ISelector<MobileObjectData> CreateSelector(IEnumerable<MobileObjectData> datas)
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@@ -110,7 +113,10 @@ namespace AibisDream
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private void Update()
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{
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OnUpdate();
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if (isSpawning)
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{
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OnUpdate();
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}
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}
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protected virtual void OnUpdate()
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@@ -1,39 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace AibisDream
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{
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public class interval_randomization : StateMachineBehaviour
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{
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// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
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//override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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//{
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//
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//}
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// OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks
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//override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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//{
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//
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//}
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// OnStateExit is called when a transition ends and the state machine finishes evaluating this state
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//override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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//{
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//
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//}
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// OnStateMove is called right after Animator.OnAnimatorMove()
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//override public void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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//{
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// // Implement code that processes and affects root motion
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//}
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// OnStateIK is called right after Animator.OnAnimatorIK()
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//override public void OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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//{
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// // Implement code that sets up animation IK (inverse kinematics)
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//}
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: fa45459b4dee1d9419da0d740064d2ba
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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