可配置引擎
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@@ -1,26 +1,22 @@
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using System;
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using System.Linq;
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using AibisDream.FixSystem;
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using AibisDream.Framework;
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using AibisDream.Kit;
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using AibisDream.Utility;
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using UnityEngine;
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namespace AibisDream
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{
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public class EngineSystem : MonoBehaviour
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public class EngineSystem : SystemHasData
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{
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[SerializeField] private float oilDownRatio;
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[SerializeField] private float oilUpRatio;
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[SerializeField] private float acceleratedSpeed;
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[SerializeField] private float resistance;
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[SerializeField] private float airMaxRatio;
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[SerializeField] private float airMinRatio;
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[SerializeField] private float baseAirMax;
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[SerializeField] public int maxLevel;
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[SerializeField] public float invalidTime;
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public static string DataPath = Application.streamingAssetsPath + "/LevelData/EngineSystem/";
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[Header("系统配置")] [SerializeField] public EngineConfig config;
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[Header("系统数据")] [SerializeField] private EngineData engineData;
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private bool IsValid => engineData.isValid.Value;
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[Header("系统数据")] [SerializeField] private EngineData engineData;
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public event Action<EngineData> UpdateDashboard;
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private void Awake()
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@@ -30,7 +26,7 @@ namespace AibisDream
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private void OnEnable()
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{
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engineData = new EngineData(invalidTime);
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engineData = new EngineData(config.invalidTime);
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}
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private void Update()
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@@ -44,10 +40,10 @@ namespace AibisDream
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private void DataAutoChange()
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{
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// 自然减速
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engineData.OilChange(-oilDownRatio);
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engineData.CalcAir(airMaxRatio, airMinRatio, baseAirMax);
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engineData.OilChange(-config.oilDownRatio);
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engineData.CalcAir(config.airMaxRatio, config.airMinRatio, config.baseAirMax);
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// 推算速度
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engineData.CalcSpeed(acceleratedSpeed, resistance);
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engineData.CalcSpeed(config.acceleratedSpeed, config.resistance);
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}
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/// <summary>
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@@ -57,15 +53,76 @@ namespace AibisDream
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{
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if (IsValid)
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{
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engineData.OilChange(oilUpRatio);
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engineData.OilChange(config.oilUpRatio);
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}
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// 失效期无法加油门
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}
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public void UpdateAirLevel(int curLevel)
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{
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engineData.UpdateAirLevel(curLevel, maxLevel);
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engineData.UpdateAirLevel(curLevel, config.maxLevel);
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}
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#region 数据加载与保存
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private string[] _keyOptions;
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public override string CurDataKey { get; set; }
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public override string[] GetDataKeyOptions()
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{
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return _keyOptions ??= ConfigUtil.Instance.GetFileNames(DataPath);
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}
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public override void Load()
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{
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if (string.IsNullOrEmpty(CurDataKey))
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{
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Debug.Log("配置项名称为空");
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return;
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}
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if (!ConfigUtil.Instance.TryLoadConfig<EngineConfig>(DataPath + CurDataKey,
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out var data))
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{
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Debug.Log("没有找到配置项");
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return;
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}
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config = data;
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}
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public override void Save()
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{
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if (string.IsNullOrEmpty(CurDataKey))
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{
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Debug.Log("名称不为空");
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return;
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}
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ConfigUtil.Instance.SaveConfig(config, DataPath + CurDataKey);
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if (!_keyOptions.Contains(CurDataKey))
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{
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// 重新读取key
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_keyOptions = ConfigUtil.Instance.GetFileNames(DataPath);
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}
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}
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#endregion
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}
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[Serializable]
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public struct EngineConfig
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{
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public float oilDownRatio;
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public float oilUpRatio;
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public float acceleratedSpeed;
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public float resistance;
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public float airMaxRatio;
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public float airMinRatio;
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public float baseAirMax;
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public int maxLevel;
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public float invalidTime;
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}
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[Serializable]
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