可配置引擎

This commit is contained in:
2024-11-30 08:36:04 +08:00
parent 71ec5da49a
commit 57ed90a3c3
12 changed files with 131 additions and 44 deletions
@@ -0,0 +1,9 @@
using UnityEditor;
namespace AibisDream.SystemEditor
{
[CustomEditor(typeof(EngineSystem))]
public class EngineSystemEditor : SystemHasDataEditor
{
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 4f1fc42dd0984554846404f2cc1e1b02
timeCreated: 1732926273
+11 -10
View File
@@ -1685,7 +1685,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 4cba880bf0a3caf41b1d03057b9c01b1, type: 3}
m_Name:
m_EditorClassIdentifier:
_curLevel: 0
curLevel: 0
heightY: 0.64
--- !u!61 &551825979
BoxCollider2D:
@@ -3298,15 +3298,16 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 10324e3c30ee1924893a08455ce65e0d, type: 3}
m_Name:
m_EditorClassIdentifier:
oilDownRatio: 0.2
oilUpRatio: 0.4
acceleratedSpeed: 1
resistance: 1
airMaxRatio: 0.45
airMinRatio: 0.37
baseAirMax: 0.2
maxLevel: 5
invalidTime: 0
config:
oilDownRatio: 0.2
oilUpRatio: 0.4
acceleratedSpeed: 1
resistance: 1
airMaxRatio: 0.45
airMinRatio: 0.37
baseAirMax: 0.2
maxLevel: 5
invalidTime: 0.7
engineData:
curSpeed: 0
curOil: 0
@@ -112,9 +112,8 @@ namespace AibisDream.FixSystem
Debug.Log("配置项名称为空");
return;
}
string formattedKey = JsonUtil.FormatAsJsonPath(CurDataKey);
if (!ConfigUtil.Instance.TryLoadConfig<BodyModuleSystemData>(DataPath + formattedKey,
if (!ConfigUtil.Instance.TryLoadConfig<BodyModuleSystemData>(DataPath + CurDataKey,
out var data))
{
Debug.Log("没有找到配置项");
@@ -180,8 +179,7 @@ namespace AibisDream.FixSystem
moduleDataArray = moduleDataArray
};
string formattedKey = JsonUtil.FormatAsJsonPath(key);
ConfigUtil.Instance.SaveConfig(systemData, DataPath + formattedKey);
ConfigUtil.Instance.SaveConfig(systemData, DataPath + key);
}
public void AddBodyModule()
@@ -107,7 +107,8 @@ namespace AibisDream.Kit
{
try
{
res = JsonUtil.ReadBean<T>(path);
string formattedKey = JsonUtil.FormatAsJsonPath(path);
res = JsonUtil.ReadBean<T>(formattedKey);
return true;
}
catch (Exception e)
@@ -126,7 +127,8 @@ namespace AibisDream.Kit
/// <typeparam name="T"></typeparam>
public void SaveConfig<T>(T bean, string path)
{
JsonUtil.SaveBean(bean, path);
var jsonPath = JsonUtil.FormatAsJsonPath(path);
JsonUtil.SaveBean(bean, jsonPath);
}
/// <summary>
+9 -8
View File
@@ -1,5 +1,6 @@
using AibisDream.Framework;
using UnityEngine;
using UnityEngine.Serialization;
namespace AibisDream
{
@@ -7,7 +8,7 @@ namespace AibisDream
{
private EngineSystem _engineSystem;
[SerializeField] private int _curLevel;
[SerializeField] private int curLevel;
[SerializeField] private float heightY;
@@ -28,13 +29,13 @@ namespace AibisDream
{
SwitchAirLevel(mousePos.y);
UpdateTransform();
_engineSystem.UpdateAirLevel(_curLevel);
_engineSystem.UpdateAirLevel(curLevel);
}
private void UpdateTransform()
{
float levelHeight = heightY / (_engineSystem.maxLevel - 1);
var curY = levelHeight * _curLevel + _offset.y;
float levelHeight = heightY / (_engineSystem.config.maxLevel - 1);
var curY = levelHeight * curLevel + _offset.y;
transform.position = new Vector3(transform.position.x, curY, transform.position.z);
}
@@ -42,10 +43,10 @@ namespace AibisDream
{
mouseY -= _offset.y;
float levelHeight = heightY / _engineSystem.maxLevel;
_curLevel = (int)((mouseY) / levelHeight);
if (_curLevel >= _engineSystem.maxLevel) _curLevel = _engineSystem.maxLevel - 1;
if (_curLevel < 0) _curLevel = 0;
float levelHeight = heightY / _engineSystem.config.maxLevel;
curLevel = (int)((mouseY) / levelHeight);
if (curLevel >= _engineSystem.config.maxLevel) curLevel = _engineSystem.config.maxLevel - 1;
if (curLevel < 0) curLevel = 0;
}
public void StopMove()
@@ -16,7 +16,7 @@ namespace AibisDream
protected override void OnStart()
{
_pointer = transform.Find("Pointer");
_maxLevel = engineSystem.maxLevel;
_maxLevel = engineSystem.config.maxLevel;
}
protected override void UpdateDashboard(EngineData data)
+75 -18
View File
@@ -1,26 +1,22 @@
using System;
using System.Linq;
using AibisDream.FixSystem;
using AibisDream.Framework;
using AibisDream.Kit;
using AibisDream.Utility;
using UnityEngine;
namespace AibisDream
{
public class EngineSystem : MonoBehaviour
public class EngineSystem : SystemHasData
{
[SerializeField] private float oilDownRatio;
[SerializeField] private float oilUpRatio;
[SerializeField] private float acceleratedSpeed;
[SerializeField] private float resistance;
[SerializeField] private float airMaxRatio;
[SerializeField] private float airMinRatio;
[SerializeField] private float baseAirMax;
[SerializeField] public int maxLevel;
[SerializeField] public float invalidTime;
public static string DataPath = Application.streamingAssetsPath + "/LevelData/EngineSystem/";
[Header("系统配置")] [SerializeField] public EngineConfig config;
[Header("系统数据")] [SerializeField] private EngineData engineData;
private bool IsValid => engineData.isValid.Value;
[Header("系统数据")] [SerializeField] private EngineData engineData;
public event Action<EngineData> UpdateDashboard;
private void Awake()
@@ -30,7 +26,7 @@ namespace AibisDream
private void OnEnable()
{
engineData = new EngineData(invalidTime);
engineData = new EngineData(config.invalidTime);
}
private void Update()
@@ -44,10 +40,10 @@ namespace AibisDream
private void DataAutoChange()
{
// 自然减速
engineData.OilChange(-oilDownRatio);
engineData.CalcAir(airMaxRatio, airMinRatio, baseAirMax);
engineData.OilChange(-config.oilDownRatio);
engineData.CalcAir(config.airMaxRatio, config.airMinRatio, config.baseAirMax);
// 推算速度
engineData.CalcSpeed(acceleratedSpeed, resistance);
engineData.CalcSpeed(config.acceleratedSpeed, config.resistance);
}
/// <summary>
@@ -57,15 +53,76 @@ namespace AibisDream
{
if (IsValid)
{
engineData.OilChange(oilUpRatio);
engineData.OilChange(config.oilUpRatio);
}
// 失效期无法加油门
}
public void UpdateAirLevel(int curLevel)
{
engineData.UpdateAirLevel(curLevel, maxLevel);
engineData.UpdateAirLevel(curLevel, config.maxLevel);
}
#region
private string[] _keyOptions;
public override string CurDataKey { get; set; }
public override string[] GetDataKeyOptions()
{
return _keyOptions ??= ConfigUtil.Instance.GetFileNames(DataPath);
}
public override void Load()
{
if (string.IsNullOrEmpty(CurDataKey))
{
Debug.Log("配置项名称为空");
return;
}
if (!ConfigUtil.Instance.TryLoadConfig<EngineConfig>(DataPath + CurDataKey,
out var data))
{
Debug.Log("没有找到配置项");
return;
}
config = data;
}
public override void Save()
{
if (string.IsNullOrEmpty(CurDataKey))
{
Debug.Log("名称不为空");
return;
}
ConfigUtil.Instance.SaveConfig(config, DataPath + CurDataKey);
if (!_keyOptions.Contains(CurDataKey))
{
// 重新读取key
_keyOptions = ConfigUtil.Instance.GetFileNames(DataPath);
}
}
#endregion
}
[Serializable]
public struct EngineConfig
{
public float oilDownRatio;
public float oilUpRatio;
public float acceleratedSpeed;
public float resistance;
public float airMaxRatio;
public float airMinRatio;
public float baseAirMax;
public int maxLevel;
public float invalidTime;
}
[Serializable]
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 3388932338827fc4785c8f4c4012b38e
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1 @@
{"oilDownRatio":0.2,"oilUpRatio":0.4,"acceleratedSpeed":1.0,"resistance":1.0,"airMaxRatio":0.45,"airMinRatio":0.37,"baseAirMax":0.2,"maxLevel":5,"invalidTime":0.7}
@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: aa0525ab5423c9c4f9e29f9580bc5939
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant: