完善流程
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@@ -309,7 +309,7 @@ public class EyeTransitionManager : MonoBehaviour
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// }
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}
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[YarnCommand("BackToMainView")]
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public void BackToFace()
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{
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StartCoroutine(StartTransitionCoroutine("MainView"));
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@@ -85,6 +85,8 @@ position: 240,-2040
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//过热时已经尝试继续检查了几次;TODO-报错信息每弹出一次这里就+1
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<<declare $feverMessageSeen=0>>
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<<declare $UFInnerSeen=false>>
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<<jump 引入对话>>
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===
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title: 引入对话
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@@ -136,31 +138,45 @@ position: -1033,-1812
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title: 主维修界面
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tags:
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colorID: 3
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position: 217,-257
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position: 231,-267
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---
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<<if $gameStage == 0>>
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Debug在stage0
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<<jump 流程结束>>
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<<elseif $gameStage == 1>>
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在stage1
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<<if $isFinishedEyeCheck==-1&&$feverCount==2>>
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<<SetHeat Plug 1>>
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<<set $feverTimer=1>>
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<<endif>>
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<<elseif $gameStage == 2>>
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Debug在stage2
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<<if $UFInnerSeen&&$isFinishedEyeCheck==0>>
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me: UF到底把信息传递给了谁?
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me: 我应该在各个模块里找一找
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<<elseif $UFInnerSeen&&$isFinishedEyeCheck==-1>>
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me: 时间不多了,我必须赶紧分析得出结论…然后迅速执行手术。
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me: 希望还来得及……
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<<jump ClueBoard>>
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<<else>>
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<<endif>>
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//允许拆开UF
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<<elseif $gameStage == 3>>
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Debug在stage3
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//准备尝试停止想象
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<<elseif $gameStage == 4>>
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Debug在stage4
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//拆除UF前尝试降温
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<<if $feverTimer == 0>>
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<<jump 发热降温>>
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<<endif>>
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<<elseif $gameStage == 5>>
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Debug在stage5
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<<jump 检查UF固定螺丝移除>>
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// me: 温度应该降下来了
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// 【检查确认】
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@@ -172,11 +188,13 @@ position: 217,-257
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//拆除UF
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<<elseif $gameStage == 6>>
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Debug在stage6
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<<jump Clueboard2>>
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//第二次进clueboard
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//TODO-理论上应该还是在同一个Clueboard处理?
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<<elseif $gameStage == 7>>
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Debug在stage7
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<<if $isPeipeiBE==true>>
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<<jump 记忆初始化>>
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<<else>>
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@@ -189,7 +207,7 @@ position: 217,-257
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title: ClueBoard
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tags:
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colorID: 1
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position: -164,-619
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position: -157,-628
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---
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<<OpenClueBoard ClueBoard>>
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//待编辑
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@@ -200,9 +218,10 @@ position: -164,-619
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title: 结论1
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tags:
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colorID: 8
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position: -166,-403
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position: -156,-398
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---
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//现在关于切换场景的数据保存还没有完成,建议先不切场景
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<<CloseClueBoard ClueBoard>>
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me: 怎么办?那个“<b><size=100%><color=\#FFB200>神秘进程</color></size></b> ”似乎依然存在。
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me: 这实在是有点诡异。我明明已经截断了线路啊……
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me: 就像是你的视觉和记忆不适应失去连接的状态,正在尝试寻找对方。
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@@ -228,7 +247,7 @@ me: 而且,如果你能够停止想象,发热也就可以被止住。
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me: 尽管这不是长久之计…但至少暂时是这样。
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【引导佩佩放松,停止想象】
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me: 好…让我们去视觉查看一下吧。
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<<set $isFinishedEyeCheck=-1>>
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<<set $isFinishedEyeCheck=1>>
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<<set $gameStage=3>>
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//这里应该直接丢进视觉
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<<jump 主维修界面>>
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@@ -252,7 +271,7 @@ position: 227,1260
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title: IntoEyeView
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tags:
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colorID: 6
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position: 2975,-1310
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position: 2975,-1312
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---
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<<if $gameStage < 3>>
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<<if $isFinishedEyeCheck==-1>>
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@@ -279,13 +298,13 @@ position: 2975,-1310
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//TODO2-停止想象的初始化
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<<if $isFinishedEyeCheck==1>>
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<<if $currentEyeTarget == "computer">>
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<<jump Eye_computer2>>
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<<jump Eye_computer_2>>
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<<elseif $currentEyeTarget == "poster">>
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<<jump Eye_poster2>>
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<<jump Eye_poster_2>>
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<<elseif $currentEyeTarget == "sky">>
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<<jump Eye_sky2>>
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<<jump Eye_sky_2>>
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<<elseif $currentEyeTarget == "plant">>
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<<jump Eye_plant2>>
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<<jump Eye_plant_2>>
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<<endif>>
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<<endif>>
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//感觉这里结束再发热一次比较好
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@@ -300,7 +319,7 @@ tags:
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colorID: 8
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position: 3175,-973
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---
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<<set_EyeState EyeManager "CannotImagineColor">>
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<<set_EyeState EyeManager "EyeDisorder">>
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<<EyeEffect_FadeIn EyeManager>>
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<<ShowNotification ClueManager 进程检测 未知进程请求记录,正在从UF非法写入.>>
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<<wait 1>>
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@@ -326,7 +345,7 @@ peipei: 嘶…好痛
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<<ShowNotification ClueManager 进程检测 未知进程请求记录,正在从UF非法写入.>>
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<<wait 1>>
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<<endif>>
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<<set_EyeState EyeManager "CanImagineColor">>
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<<set_EyeState EyeManager "EyeDisorder">>
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<<EyeEffect_FadeIn EyeManager>>
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<<ShowNotification ClueManager 进程检测 未知进程请求记录,正在从UF非法写入.>>
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<<wait 1>>
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@@ -344,7 +363,7 @@ peipei: 嘶…又痛起来了……
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<<ShowNotification ClueManager 进程检测 未知进程请求记录,正在从UF非法写入.>>
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<<wait 1>>
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<<endif>>
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<<set_EyeState EyeManager "CanImagineColor">>
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<<set_EyeState EyeManager "EyeDisorder">>
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<<EyeEffect_FadeIn EyeManager>>
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<<ShowNotification ClueManager 进程检测 未知进程请求记录,正在从UF非法写入.>>
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<<wait 1>>
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@@ -518,23 +537,25 @@ tags: 待编辑
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colorID: 8
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position: 1018,-1538
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---
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<<if $feverTimer==0>>
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<<if $feverCount==0>>
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<<jump 过热时插线的对话_1>>
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<<elseif $feverCount==1>>
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<<jump 过热时插线的对话_2>>
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// <<if visited_count("PlugInsert")==1>>
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// me:嗯?模块温度居然这么高么?
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// me:看看其他模块怎么样
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// <<elseif visited_count("PlugInsert")==2>>
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// me:不是单个模块在发热,而是整个主板都受到影响了
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// me:我需要找到发热源来降温
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// <<elseif $feverCount==1>>
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// <<jump 过热时插线的对话_2>>
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// <<elseif $feverCount==2>>
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// <<jump 过热时插线的对话_3>>
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// <<endif>>
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<<if $gameStage==1>>
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<<if $feverTimer==0>>
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<<if $feverCount==0>>
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<<jump 过热时插线的对话_1>>
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<<elseif $feverCount==1>>
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<<jump 过热时插线的对话_2>>
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// <<if visited_count("PlugInsert")==1>>
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// me:嗯?模块温度居然这么高么?
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// me:看看其他模块怎么样
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// <<elseif visited_count("PlugInsert")==2>>
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// me:不是单个模块在发热,而是整个主板都受到影响了
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// me:我需要找到发热源来降温
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// <<elseif $feverCount==1>>
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// <<jump 过热时插线的对话_2>>
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// <<elseif $feverCount==2>>
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// <<jump 过热时插线的对话_3>>
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// <<endif>>
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<<endif>>
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<<endif>>
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<<endif>>
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===
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@@ -560,11 +581,11 @@ position: -496,-1391
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title: FinishedReapir
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tags: 待编辑
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colorID: 8
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position: -496,-1187
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position: -500,-1178
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---
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<<if $gameStage==1>>
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<<jump 检测UF外壳螺丝移除>>
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<<set $gameStage=2>>
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<<jump 检测UF外壳螺丝移除>>
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<<elseif $gameStage==4>>
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<<set $gameStage=5>>
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<<ExitRepairMode ToolManager>>
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@@ -704,9 +725,10 @@ peipei: 嘶…好痛
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<<EyeEffect_FadeIn EyeManager>>
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<<ShowNotification ClueManager 进程检测 未知进程请求记录,正在从UF非法写入.>>
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<<wait 1>>
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//<<generate_PunchTape ClueManager "未定义" "UFView" "liuying1-1">>
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<<generate_PunchTape ClueManager "未定义" "UFView" "liuying1-1">>
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me:什么?有从UF来的进程?
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me: 这是怎么回事?这和上次看到的颜色不一样了。
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<<CollectionClue ClueManager>>
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me: 但无论如何,能产生颜色数据的线路已经截断了啊……
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me: 我需要再做几次检查,收集完整的症状。
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<<set $eyecolorKnown=true>>
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@@ -768,19 +790,22 @@ position: 3981,-974
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//颜色不出现,一会又出现了
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<<wait 2>>
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me: 似乎成功了,很好……
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<<set_EyeState EyeManager "CanImagineColor">>
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<<set_EyeState EyeManager "CannotImagineColor">>
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<<EyeEffect_FadeIn EyeManager>>
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peipei: 啊…痛!
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peipei: 不…不是这个颜色…
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peipei: 不,根本不应该有颜色。停止。停止。停止想象,停止想象。
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//<<画面波动了一下,颜色消失>>
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<<EyeEffect_FadeOut EyeManager>>
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peipei: 停止想象……
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//<<颜色慢慢重新出现>>
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peipei: 好痛,呼……
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<<EyeEffect_FadeIn EyeManager>>
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peipei: 停止想象,停止想象,停止想象,停止!
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me: 冷静,佩佩。
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me: 佩佩…
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peipei: 啧,现在它变得这么顽固了……
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<<EyeEffect_FadeOut EyeManager>>
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<<wait 1>>
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peipei: 不,医生,我想再试试。
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<<elseif $stressTimer == 2>>
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@@ -912,7 +937,7 @@ position: 4176,-973
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<<set $stressTimer = $stressTimer - 1>>
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<<jump EyeCheckEnd>>
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===
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title: Eye_poster2
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title: Eye_poster_2
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tags:
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colorID: 8
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position: 4375,-973
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@@ -1026,7 +1051,7 @@ me: 应该是因为佩佩并没有见过这种显示器,所以不能正确地
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title: 停止想象失败
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tags:
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colorID: 8
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position: -160,-240
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position: -161,-240
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---
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【佩佩失去了意识,而且系统再次进入过热状态】
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me: 我不应该这么允许她这么做的…赶紧降温!
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@@ -1229,19 +1254,24 @@ me: 这里有插孔了,可以去检查看看了
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title: UF进程播放完毕
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tags:
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colorID: 8
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position: -163,-840
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position: -152,-846
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---
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//【表现学习过程】
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me: ……
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me: 这是……
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me: UF从记忆获取了素材,处理之后再传输给视觉!
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<<if $isFinishedEyeCheck==-1>>
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me: UF从记忆获取了素材,处理之后再传输给记忆!
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<<else>>
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me: UF从记忆获取了素材,处理之后再传输出去!
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me: 但是传到哪里了呢
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<<endif>>
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me: 这是为什么?这太诡异了……
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peipei: 呕…真的不行了,医生……停下。
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me: 我想我们也看够了。
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<<start_transition ViewManager "MainView">>
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me: 时间不多了,我必须赶紧分析得出结论…然后迅速执行手术。
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me: 希望还来得及……
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<<jump ClueBoard>>
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<<set $UFInnerSeen=true>>
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//这个会自动进入一次Yarn的主维修
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<<BackToMainView ViewManager>>
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===
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title: 第四次降温
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tags:
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@@ -1450,7 +1480,7 @@ peipei: 太好了…谢谢你,医生!
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title: 记忆初始化
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tags:
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colorID: 8
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position: -360,560
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position: -400,528
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---
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me: 去记忆模块执行色彩初始化吧
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// ->执行记忆初始化
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@@ -1470,7 +1500,7 @@ me: 去记忆模块执行色彩初始化吧
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title: 记忆初始化深度
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tags:
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colorID: 1
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position: -360,760
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position: -398,770
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---
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// <<fade_in 1>>
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// <<set $Memory1Fade_Peipei=true>>
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@@ -1510,7 +1540,7 @@ position: -360,760
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title: 安装晶圆
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tags:
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colorID: 8
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position: -160,560
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position: -21,633
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---
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->安装晶圆
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me: 装好了……
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Reference in New Issue
Block a user