重构暂存
This commit is contained in:
@@ -1,4 +1,4 @@
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title: DeepInEye
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title: EyeDeepIn
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tags:
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position: -9,21
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---
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@@ -257,14 +257,14 @@ position: 251,1116
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<<if visited("End_memoryPaly")==false>>
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me:没什么头绪,先看看别的地方
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<<Set_MouseMovementLockState EyeManager false>>
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<<BackToMainView ViewManager>>
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<<switch_fix_system_to BodyModule>>
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<<endif>>
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<<if $isFinishedEyeCheck==true>>
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me:这里应该已经彻底检查过了
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<<Set_MouseMovementLockState EyeManager false>>
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<<BackToMainView ViewManager>>
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<<switch_fix_system_to BodyModule>>
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<<endif>>
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<<if $gameStage==7>>
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@@ -285,7 +285,7 @@ me:这里应该已经彻底检查过了
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<<complete_task TaskManager "重新检查视觉症状">>
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<<set $gameStage=8>>
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<<set $gameStageDoOnceFinished=false>>
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<<BackToMainView ViewManager>>
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<<switch_fix_system_to BodyModule>>
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<<complete_task TaskManager 复查视觉模块>>
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<<jump UF绘图复查>>
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<<endif>>
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@@ -296,11 +296,10 @@ me:这里应该已经彻底检查过了
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【占位】虽然不知道为什么,但是我们应该去检查一下这些记忆都是什么,是否和UF的非法记忆有关
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<<set $gameStage=4>>
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<<set $gameStageDoOnceFinished=false>>
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<<SetExternalError ViewManager MemoryView true>>
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<<set $isFinishedEyeCheck=true>>
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<<Set_MouseMovementLockState EyeManager false>>
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<<complete_task TaskManager 深入视觉模块>>
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<<BackToMainView ViewManager>>
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<<switch_fix_system_to BodyModule>>
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<<complete_task TaskManager 全身检查,寻找错误记忆调用的来源>>
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<<complete_task TaskManager 再次检查视觉模块>>
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<<add_task TaskManager 查询从视觉中得到的记忆索引 找到异常记忆的来源>>
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@@ -1,4 +1,4 @@
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title: DeepInMemory
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title: MemoryDeepIn
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tags:
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---
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<<switch_fix_system_to Memory>>
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@@ -1,7 +1,7 @@
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title: Start
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tags:
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colorID: 8
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position: 234,-2054
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position: 253,-2041
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---
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// 打开ClueBoard
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//<<jump 打开ClueBoard>>
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@@ -11,7 +11,7 @@ position: 234,-2054
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title: 数据初始化
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tags:
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colorID: 4
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position: 235,-1739
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position: 248,-1739
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---
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///在这里决定这次诊疗的目标是什么,以及目标判断相关的数值
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@@ -116,12 +116,11 @@ colorID: 3
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position: 256,-1154
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---
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<<fade_in 0.5>>
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<<switch_fix_system_to "BodyModule" "Peipei1.json">>
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<<switch_fix_system_to "BodyModule">>
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//<<SetExternalError ViewManager MemoryView true>>
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//<<Set_ViewVisualState ViewManager "ColorView" 1>>
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<<wait 0.5>>
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<<fade_out 0.5>>
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<<add_task TaskManager 寻找绘图异常相关线索>>
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<<task_moveIn TaskManager>>
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【占位】进入维修后,你想要进UF内部看一看,但是UF不允许,UF只允许调取最近1h的记录
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@@ -203,7 +202,7 @@ group:分析相关
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position: -274,-580
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---
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<<fade_in 1>>
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<<load_scene ClinicScene>>
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<<switch_fix_system_to Clinic>>
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<<move_out_fix>>
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<<fade_out 1>>
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<<character_init_new Peipei>>
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@@ -220,7 +219,7 @@ title: 结论
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tags:
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colorID: 8
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group:分析相关
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position: -270,-411
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position: -270,-412
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---
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<<character_init_new Peipei>>
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<<character_eye_new "auto_blink">>
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@@ -255,13 +254,12 @@ title: 手术准备
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tags:
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colorID: 8
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group:手术相关
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position: -273,-93
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position: -269,-100
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---
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<<move_to_fix>>
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//<<move_to_fix>>
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<<fade_in 1>>
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<<load_scene 佩佩视觉模块>>
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<<switch_fix_system_to BodyModule>>
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<<fade_out 1>>
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<<SetExternalError ViewManager MemoryView true>>
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<<set_line_cuttable LineManager MemoryEye true>>
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<<set $gameStage=6>>
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<<set $gameStageDoOnceFinished=false>>
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@@ -310,7 +308,7 @@ position: 297,-77
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---
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me: 检查应该都完成了…我们出去吧,佩佩。
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<<fade_in 1>>
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<<load_scene ClinicScene>>
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<<switch_fix_system_to Clinic>>
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<<move_out_fix>>
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<<fade_out 1>>
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<<character_init_new Peipei>>
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- {fileID: 852388796}
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- {fileID: 629580926}
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- {fileID: 188420215}
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- {fileID: 1556863300}
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- {fileID: 500438203}
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- {fileID: 1592246587}
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localConnections: []
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pointer:
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customImage: {fileID: 1475193827753151906}
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@@ -34294,7 +34428,7 @@ MonoBehaviour:
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iconOnDrag: {fileID: 8895775685280376203, guid: eb11ac9a06fb4792b393db9b83ab43b4, type: 3}
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exclusiveOnDragCanvas: {fileID: 0}
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useLegacyDragMethod: 0
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position: {x: 2686.129, y: 882.63367, z: 0}
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position: {x: 974.2973, y: 1166.5173, z: 0}
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dragSelection:
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customRenderer: {fileID: 0}
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line:
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@@ -34670,7 +34804,7 @@ MonoBehaviour:
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rectTransform: {fileID: 8980408154347076217}
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linkTransform: {fileID: 0}
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groupTransform: {fileID: 0}
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graphManager: {fileID: 0}
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graphManager: {fileID: 3728315362672514892}
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enableSelfConnection: 0
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_enableDrag: 0
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_enableHover: 1
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@@ -35153,7 +35287,7 @@ MonoBehaviour:
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rectTransform: {fileID: 9150678032829601296}
|
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linkTransform: {fileID: 0}
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groupTransform: {fileID: 0}
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graphManager: {fileID: 0}
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graphManager: {fileID: 3728315362672514892}
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enableSelfConnection: 0
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_enableDrag: 0
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_enableHover: 1
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@@ -36144,7 +36278,7 @@ MonoBehaviour:
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rectTransform: {fileID: 8305720147907504314}
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linkTransform: {fileID: 0}
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groupTransform: {fileID: 0}
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graphManager: {fileID: 0}
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graphManager: {fileID: 3728315362672514892}
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enableSelfConnection: 0
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_enableDrag: 0
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_enableHover: 1
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@@ -43003,7 +43137,7 @@ MonoBehaviour:
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rectTransform: {fileID: 2041500036121329234}
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linkTransform: {fileID: 0}
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groupTransform: {fileID: 0}
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graphManager: {fileID: 0}
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graphManager: {fileID: 3728315362672514892}
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enableSelfConnection: 0
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_enableDrag: 0
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_enableHover: 1
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@@ -46801,7 +46935,7 @@ MonoBehaviour:
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rectTransform: {fileID: 3037079921269169012}
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linkTransform: {fileID: 0}
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groupTransform: {fileID: 0}
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graphManager: {fileID: 0}
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graphManager: {fileID: 3728315362672514892}
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enableSelfConnection: 0
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_enableDrag: 0
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_enableHover: 1
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@@ -48769,7 +48903,7 @@ MonoBehaviour:
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rectTransform: {fileID: 2592852046776807969}
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linkTransform: {fileID: 0}
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groupTransform: {fileID: 0}
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graphManager: {fileID: 0}
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graphManager: {fileID: 3728315362672514892}
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enableSelfConnection: 0
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_enableDrag: 0
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_enableHover: 1
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@@ -49924,7 +50058,7 @@ RectTransform:
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m_Father: {fileID: 6498488201931268245}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 20, y: 20}
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m_Pivot: {x: 0.5, y: 0.5}
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@@ -50198,7 +50332,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!224 &7966889870541532172
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RectTransform:
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m_ObjectHideFlags: 0
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@@ -52610,7 +52744,7 @@ MonoBehaviour:
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rectTransform: {fileID: 4596928483061751012}
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linkTransform: {fileID: 0}
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groupTransform: {fileID: 0}
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graphManager: {fileID: 0}
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graphManager: {fileID: 3728315362672514892}
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enableSelfConnection: 0
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_enableDrag: 0
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_enableHover: 1
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@@ -53526,7 +53660,7 @@ MonoBehaviour:
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rectTransform: {fileID: 3538142130825932876}
|
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linkTransform: {fileID: 0}
|
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groupTransform: {fileID: 0}
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graphManager: {fileID: 0}
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graphManager: {fileID: 3728315362672514892}
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enableSelfConnection: 0
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_enableDrag: 0
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_enableHover: 1
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|
||||
@@ -20,7 +20,7 @@ public class ToolManager : MonoBehaviour
|
||||
public bool HasTool => currentTool != null; // 判断玩家是否已获得工具
|
||||
private Module currentModule;
|
||||
|
||||
public Transform faceCanvas;
|
||||
// public Transform faceCanvas;
|
||||
|
||||
private Vector3 originalCanvasPosition; // 原始面板位置
|
||||
|
||||
@@ -42,7 +42,7 @@ public class ToolManager : MonoBehaviour
|
||||
|
||||
private void Start()
|
||||
{
|
||||
originalCanvasPosition=faceCanvas.position;
|
||||
//originalCanvasPosition=faceCanvas.position;
|
||||
currentModule=null;
|
||||
toolBox.SetActive(false); // 初始隐藏工具盒
|
||||
|
||||
@@ -63,7 +63,7 @@ public class ToolManager : MonoBehaviour
|
||||
{
|
||||
//module.StartRepairIfToolIsScrewdriver(currentTool);
|
||||
currentModule=module;
|
||||
EnterRepairMode();
|
||||
//EnterRepairMode();
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -171,33 +171,33 @@ public class ToolManager : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
public void EnterRepairMode()
|
||||
{
|
||||
isInRepiarMode=true;
|
||||
//isRepairMode = true;
|
||||
currentModule.RemoveAllPlugsFromSockets();
|
||||
// 使用 DOTween 对 Canvas 的位置和缩放进行平滑过渡
|
||||
faceCanvas.DOMove(currentModule.repairCanvasPosition, 1)
|
||||
.SetEase(Ease.OutQuad) // 移动面板
|
||||
.OnComplete(() => currentModule.EnableScrewsInteraction(true)); // 动画完成后才启用交互
|
||||
faceCanvas.DOScale(currentModule.repairCanvasScale, 1)
|
||||
.SetEase(Ease.OutQuad)
|
||||
.OnComplete(() => DialogController.Instance.StartDialogNode("EnterRepairMode")); // 缩放面板
|
||||
}
|
||||
// public void EnterRepairMode()
|
||||
// {
|
||||
// isInRepiarMode=true;
|
||||
// //isRepairMode = true;
|
||||
// currentModule.RemoveAllPlugsFromSockets();
|
||||
// // 使用 DOTween 对 Canvas 的位置和缩放进行平滑过渡
|
||||
// faceCanvas.DOMove(currentModule.repairCanvasPosition, 1)
|
||||
// .SetEase(Ease.OutQuad) // 移动面板
|
||||
// .OnComplete(() => currentModule.EnableScrewsInteraction(true)); // 动画完成后才启用交互
|
||||
// faceCanvas.DOScale(currentModule.repairCanvasScale, 1)
|
||||
// .SetEase(Ease.OutQuad)
|
||||
// .OnComplete(() => DialogController.Instance.StartDialogNode("EnterRepairMode")); // 缩放面板
|
||||
// }
|
||||
|
||||
[YarnCommand("ExitRepairMode")]
|
||||
public void ExitRepairMode()
|
||||
{
|
||||
isInRepiarMode=false;
|
||||
// 使用 DOTween 对 Canvas 的位置和缩放进行平滑过渡
|
||||
faceCanvas.DOMove(originalCanvasPosition, 1)
|
||||
.SetEase(Ease.InQuad);
|
||||
// [YarnCommand("ExitRepairMode")]
|
||||
// public void ExitRepairMode()
|
||||
// {
|
||||
// isInRepiarMode=false;
|
||||
// // 使用 DOTween 对 Canvas 的位置和缩放进行平滑过渡
|
||||
// faceCanvas.DOMove(originalCanvasPosition, 1)
|
||||
// .SetEase(Ease.InQuad);
|
||||
|
||||
faceCanvas.DOScale(1f, 1)
|
||||
.SetEase(Ease.InQuad); // 恢复面板缩放
|
||||
ShowToolBoxAfterTask();
|
||||
currentModule=null;
|
||||
}
|
||||
// faceCanvas.DOScale(1f, 1)
|
||||
// .SetEase(Ease.InQuad); // 恢复面板缩放
|
||||
// ShowToolBoxAfterTask();
|
||||
// currentModule=null;
|
||||
// }
|
||||
|
||||
|
||||
[YarnCommand("ShowTool")]
|
||||
|
||||
@@ -72,8 +72,7 @@ namespace AibisDream.FixSystem
|
||||
else if(data.ignoreWaveCheck)
|
||||
{
|
||||
_bodyModuleSystem.oscilloscopeSystem.ShowScreenMessage("无需检查,允许进入", Color.yellow);
|
||||
|
||||
//_bodyModuleSystem.oscilloscopeSystem.PlayWave(data.waveformType, data.waveHasError);
|
||||
_bodyModuleSystem.oscilloscopeSystem.ChangeDeepInButtonState(true);
|
||||
}
|
||||
else if(data.waveHasError)
|
||||
{
|
||||
|
||||
@@ -49,7 +49,7 @@ namespace AibisDream.FixSystem
|
||||
_scanLine.SetScreenSize(_screen.bounds.size.x, _screen.bounds.size.y);
|
||||
_screenText.text = "";
|
||||
|
||||
_deepinButton.OnButtonDown += StartScan;
|
||||
_deepinButton.OnButtonDown += HandleDeepInButtonClick;
|
||||
_scanLine.ScanErrorEvent += OnScanSuccess;
|
||||
}
|
||||
|
||||
@@ -91,6 +91,11 @@ namespace AibisDream.FixSystem
|
||||
_scanLine.CloseScan();
|
||||
}
|
||||
|
||||
public void ChangeDeepInButtonState(bool state)
|
||||
{
|
||||
_deepinButton.SetActive(state);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 调整相位
|
||||
/// </summary>
|
||||
@@ -112,12 +117,25 @@ namespace AibisDream.FixSystem
|
||||
float spikeX = _waveformLine.GetSpikeX();
|
||||
StartCoroutine(_scanLine.ScanForError(spikeX));
|
||||
}
|
||||
public void HandleDeepInButtonClick()
|
||||
{
|
||||
if(_bodyModuleSystem.CableSystem.curBodyModule.data.ignoreWaveCheck==true)
|
||||
{
|
||||
_bodyModuleSystem.HandleDeepIn();
|
||||
}
|
||||
else
|
||||
{
|
||||
StartScan();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 扫描成功后
|
||||
/// </summary>
|
||||
public void OnScanSuccess()
|
||||
{
|
||||
{
|
||||
_bodyModuleSystem.HandleDeepIn();
|
||||
_ = CommonUtil.Delay(2000, StopWave);
|
||||
}
|
||||
|
||||
@@ -79,9 +79,9 @@ public class MouseCursorManager : MonoBehaviour
|
||||
|
||||
}
|
||||
SetCursor(dialogueCursorSprite);
|
||||
dialogueCanvas.sortingOrder = 1000; // 确保对话窗口在最前
|
||||
dialogueCanvas.overrideSorting = true;
|
||||
dialogueCanvas.GetComponent<GraphicRaycaster>().blockingMask = LayerMask.GetMask("Everything");
|
||||
// dialogueCanvas.sortingOrder = 1000; // 确保对话窗口在最前
|
||||
// dialogueCanvas.overrideSorting = true;
|
||||
//dialogueCanvas.GetComponent<GraphicRaycaster>().blockingMask = LayerMask.GetMask("Everything");
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -91,8 +91,8 @@ public class MouseCursorManager : MonoBehaviour
|
||||
|
||||
}
|
||||
|
||||
dialogueCanvas.overrideSorting = false;
|
||||
dialogueCanvas.GetComponent<GraphicRaycaster>().blockingMask = LayerMask.GetMask("Nothing");
|
||||
//dialogueCanvas.overrideSorting = false;
|
||||
//dialogueCanvas.GetComponent<GraphicRaycaster>().blockingMask = LayerMask.GetMask("Nothing");
|
||||
|
||||
if(isDraggingPlug)
|
||||
{
|
||||
|
||||
@@ -1 +1 @@
|
||||
{"hasHotErr":false,"moduleDataArray":[{"moduleName":"Memory","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/记忆模块","modulePos":{"x":-2.524,"y":2.662,"z":0.0},"socketPos":{"x":0.092,"y":0.017,"z":0.0},"waveformType":0,"waveHasError":false,"ignoreWaveCheck":false},{"moduleName":"UF","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/UF底板","modulePos":{"x":-4.406,"y":0.431,"z":0.0},"socketPos":{"x":-0.243,"y":0.148,"z":0.0},"waveformType":2,"waveHasError":true,"ignoreWaveCheck":false},{"moduleName":"Eye","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/右眼","modulePos":{"x":-0.471,"y":0.604,"z":0.0},"socketPos":{"x":-0.879,"y":-0.57,"z":0.0},"waveformType":1,"waveHasError":true,"ignoreWaveCheck":false},{"moduleName":"","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/色觉","modulePos":{"x":-2.554,"y":0.689,"z":0.0},"socketPos":{"x":-0.003,"y":-0.744,"z":0.0},"waveformType":0,"waveHasError":false,"ignoreWaveCheck":false},{"moduleName":"Emo","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/情绪模块","modulePos":{"x":-4.5,"y":2.16,"z":0.0},"socketPos":{"x":0.005,"y":-0.011,"z":0.0},"waveformType":1,"waveHasError":false,"ignoreWaveCheck":false},{"moduleName":"Logic","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/思维模块","modulePos":{"x":-0.67,"y":2.16,"z":0.0},"socketPos":{"x":0.005,"y":-0.011,"z":0.0},"waveformType":2,"waveHasError":false,"ignoreWaveCheck":false},{"moduleName":"Speak","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/讲话模块","modulePos":{"x":-2.58,"y":-2.51,"z":0.0},"socketPos":{"x":0.005,"y":-0.011,"z":0.0},"waveformType":1,"waveHasError":false,"ignoreWaveCheck":false}]}
|
||||
{"hasHotErr":false,"moduleDataArray":[{"moduleName":"Memory","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/记忆模块","modulePos":{"x":-2.524,"y":2.662,"z":0.0},"socketPos":{"x":0.092,"y":0.017,"z":0.0},"waveformType":0,"waveHasError":false,"ignoreWaveCheck":true},{"moduleName":"UF","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/UF底板","modulePos":{"x":-4.406,"y":0.431,"z":0.0},"socketPos":{"x":-0.243,"y":0.148,"z":0.0},"waveformType":2,"waveHasError":true,"ignoreWaveCheck":false},{"moduleName":"Eye","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/右眼","modulePos":{"x":-0.471,"y":0.604,"z":0.0},"socketPos":{"x":-0.879,"y":-0.57,"z":0.0},"waveformType":1,"waveHasError":true,"ignoreWaveCheck":false},{"moduleName":"Color","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/色觉","modulePos":{"x":-2.554,"y":0.689,"z":0.0},"socketPos":{"x":-0.003,"y":-0.744,"z":0.0},"waveformType":0,"waveHasError":false,"ignoreWaveCheck":false},{"moduleName":"Emo","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/情绪模块","modulePos":{"x":-4.5,"y":2.16,"z":0.0},"socketPos":{"x":0.005,"y":-0.011,"z":0.0},"waveformType":1,"waveHasError":false,"ignoreWaveCheck":false},{"moduleName":"Logic","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/思维模块","modulePos":{"x":-0.67,"y":2.16,"z":0.0},"socketPos":{"x":0.005,"y":-0.011,"z":0.0},"waveformType":2,"waveHasError":false,"ignoreWaveCheck":false},{"moduleName":"Speak","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/讲话模块","modulePos":{"x":-2.58,"y":-2.51,"z":0.0},"socketPos":{"x":0.005,"y":-0.011,"z":0.0},"waveformType":1,"waveHasError":false,"ignoreWaveCheck":false}]}
|
||||
Reference in New Issue
Block a user