提交
This commit is contained in:
@@ -1053,19 +1053,15 @@ MonoBehaviour:
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|||||||
m_PostInfinity: 2
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m_PostInfinity: 2
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||||||
m_RotationOrder: 4
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m_RotationOrder: 4
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||||||
_filter:
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_filter:
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||||||
- 0.0048309183
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- 0.007228916
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- 0.016401261
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- 0.043749984
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- 0.04532712
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- 0.12409639
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- 0.08293076
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- 0.20444278
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- 0.12053438
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- 0.24096388
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- 0.14946026
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- 0.20444278
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- 0.1610306
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- 0.12409639
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- 0.14946026
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- 0.043749984
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- 0.12053438
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- 0.007228916
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- 0.08293076
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- 0.04532712
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- 0.016401261
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- 0.0048309183
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--- !u!114 &-6086986437317696584
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--- !u!114 &-6086986437317696584
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 3
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m_ObjectHideFlags: 3
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||||||
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|||||||
Binary file not shown.
@@ -0,0 +1,153 @@
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TextureImporter:
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externalObjects: {}
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mipmaps:
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sRGBTexture: 1
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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||||||
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bumpmap:
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|
convertToNormalMap: 0
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externalNormalMap: 0
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heightScale: 0.25
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normalMapFilter: 0
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flipGreenChannel: 0
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streamingMipmaps: 0
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streamingMipmapsPriority: 0
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vTOnly: 0
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ignoreMipmapLimit: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
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cubemapConvolution: 0
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seamlessCubemap: 0
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textureFormat: 1
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maxTextureSize: 2048
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textureSettings:
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serializedVersion: 2
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||||||
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filterMode: 1
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||||||
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aniso: 1
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||||||
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mipBias: 0
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||||||
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wrapU: 1
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wrapV: 1
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wrapW: 1
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nPOTScale: 0
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lightmap: 0
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compressionQuality: 50
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spriteMode: 1
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 1
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spriteTessellationDetail: -1
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textureType: 8
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textureShape: 1
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singleChannelComponent: 0
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flipbookRows: 1
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flipbookColumns: 1
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maxTextureSizeSet: 0
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compressionQualitySet: 0
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textureFormatSet: 0
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ignorePngGamma: 0
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applyGammaDecoding: 0
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swizzle: 50462976
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||||||
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cookieLightType: 0
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platformSettings:
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||||||
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- serializedVersion: 3
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buildTarget: DefaultTexturePlatform
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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||||||
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- serializedVersion: 3
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buildTarget: WebGL
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maxTextureSize: 2048
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||||||
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Standalone
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Android
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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||||||
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forceMaximumCompressionQuality_BC6H_BC7: 0
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||||||
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- serializedVersion: 3
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||||||
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buildTarget: Server
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||||||
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maxTextureSize: 2048
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||||||
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resizeAlgorithm: 0
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||||||
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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||||||
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serializedVersion: 2
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sprites: []
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||||||
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outline: []
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||||||
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physicsShape: []
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||||||
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bones: []
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||||||
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spriteID: 5e97eb03825dee720800000000000000
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internalID: 0
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vertices: []
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indices:
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edges: []
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weights: []
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secondaryTextures: []
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nameFileIdTable: {}
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mipmapLimitGroupName:
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pSDRemoveMatte: 0
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userData:
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assetBundleName:
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||||||
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assetBundleVariant:
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||||||
@@ -165,7 +165,7 @@ Material:
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- _DirectionalAlphaFadeNoiseFactor: 0.2
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- _DirectionalAlphaFadeNoiseFactor: 0.2
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- _DirectionalAlphaFadeRotation: 0
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- _DirectionalAlphaFadeRotation: 0
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- _DirectionalAlphaFadeWidth: 0.2
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- _DirectionalAlphaFadeWidth: 0.2
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- _DirectionalDistortionFade: -15
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- _DirectionalDistortionFade: 0
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- _DirectionalDistortionInvert: 1
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- _DirectionalDistortionInvert: 1
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- _DirectionalDistortionNoiseFactor: 0.2
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- _DirectionalDistortionNoiseFactor: 0.2
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- _DirectionalDistortionRandomDirection: 0.1
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- _DirectionalDistortionRandomDirection: 0.1
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@@ -130,11 +130,8 @@ me: 你会有的…
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<<load_scene SubWay 1>>
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<<load_scene SubWay 1>>
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<<set_time_of_day EnvironmentManager "night">>
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<<set_time_of_day EnvironmentManager "night">>
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<<fade_out 1>>
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<<fade_out 1>>
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感谢游玩 爱与机器人维修技术 ,本次demo的体验流程已结束。
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感谢游玩 爱与机器人维修技术 ,本次demo的体验流程已结束。
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->返回主菜单
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<<OpenEndMenu>>
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<<BackToMenu>>
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//<<NextYarn>>
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//<<NextYarn>>
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===
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===
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@@ -200,7 +200,6 @@ position: 104,-2498
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<<close_screen>>
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<<close_screen>>
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<<clear_screen>>
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<<clear_screen>>
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<<endif>>
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<<endif>>
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->结束
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->结束
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<<hide_dialog>>
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<<hide_dialog>>
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<<close_screen>>
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<<close_screen>>
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@@ -1,7 +1,7 @@
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title: 进入复查
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title: 进入复查
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tags:
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tags:
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colorID: 8
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colorID: 8
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position: 272,-1156
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position: 232,717
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---
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---
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<<switch_fix_system_to BodyModule>>
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<<switch_fix_system_to BodyModule>>
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<<set_EyeColorState EyeManager "CannotImagineColor">>
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<<set_EyeColorState EyeManager "CannotImagineColor">>
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@@ -106,7 +106,7 @@ position: 435,-3043
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Error: 检查到1个错误:
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Error: 检查到1个错误:
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<<wait 0.1>>
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<<wait 0.1>>
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Error: 未检测到色彩信号!
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Error: 未检测到色彩信号!
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Warning: 检测到丢失和记忆模块的连接。
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Error: 检测到丢失和记忆模块的连接。
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<<wait 0.1>>
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<<wait 0.1>>
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<<ModuleHightLight Eye false>>
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<<ModuleHightLight Eye false>>
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<<ModuleAlarm Eye true>>
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<<ModuleAlarm Eye true>>
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@@ -137,7 +137,7 @@ title: Eye_skyAfterSurgery
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tags:
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tags:
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colorID: 8
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colorID: 8
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group:视觉检查
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group:视觉检查
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position: 559,756
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position: 557,756
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---
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---
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<<if visited("Eye_skyAfterSurgery")==false>>
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<<if visited("Eye_skyAfterSurgery")==false>>
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<<set $eyeTargetTriggerCount = $eyeTargetTriggerCount + 1>>
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<<set $eyeTargetTriggerCount = $eyeTargetTriggerCount + 1>>
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@@ -185,7 +185,7 @@ title: Eye_plantAfterSurgery
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tags:
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tags:
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colorID: 8
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colorID: 8
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group:视觉检查
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group:视觉检查
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position: 787,755
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position: 780,749
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---
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---
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<<if visited("Eye_plantAfterSurgery")==false>>
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<<if visited("Eye_plantAfterSurgery")==false>>
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<<set $eyeTargetTriggerCount = $eyeTargetTriggerCount + 1>>
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<<set $eyeTargetTriggerCount = $eyeTargetTriggerCount + 1>>
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@@ -198,7 +198,7 @@ position: 787,755
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title: 结束复查
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title: 结束复查
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position: 275,-222
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position: 262,1501
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---
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---
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<<set $gameStage = "结束对话">>
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<<set $gameStage = "结束对话">>
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<<jump Center>>
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<<jump Center>>
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@@ -284,8 +284,7 @@ peipei: 这是我们的职责。
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制作组: 感谢游玩 爱与机器人维修技术 ,本次demo的体验流程已结束。
|
制作组: 感谢游玩 爱与机器人维修技术 ,本次demo的体验流程已结束。
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制作组:(提示:尚有分支可以探索…)
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制作组:(提示:尚有分支可以探索…)
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->返回主菜单
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<<OpenEndMenu>>
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<<BackToMenu>>
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===
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===
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@@ -243,10 +243,10 @@ ChipModule: 已与附加模块建立连接!
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<<wait 1.5>>
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<<wait 1.5>>
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<<endif>>
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<<endif>>
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<<hide_dialog>>
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<<hide_dialog>>
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<<random_play_interaction beep_error>>
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<<if $gameStage == "手术"&&$isPeipeiBE==false>>
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<<if $gameStage == "手术"&&$isPeipeiBE==false>>
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Analysing: 检测到未识别的色彩晶圆…请进行校准。
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Analysing: 检测到未识别的色彩晶圆…请进行校准。
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<<else>>
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<<else>>
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<<random_play_interaction beep_error>>
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Error: 未检测到色觉晶圆!
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Error: 未检测到色觉晶圆!
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<<endif>>
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<<endif>>
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<<if $colorChecked == false>>
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<<if $colorChecked == false>>
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@@ -196,8 +196,7 @@ me: ……再见。
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<<fade_out 1>>
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<<fade_out 1>>
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|
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感谢游玩 爱与机器人维修技术 ,本次demo的体验流程已结束。
|
感谢游玩 爱与机器人维修技术 ,本次demo的体验流程已结束。
|
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->返回主菜单
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<<OpenEndMenu>>
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<<BackToMenu>>
|
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//<<NextYarn>>
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//<<NextYarn>>
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===
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===
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@@ -37,7 +37,11 @@ tags: 待编辑
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colorID: 8
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colorID: 8
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position: 240,-2840
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position: 240,-2840
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---
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---
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<<jump 检查色觉>>
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<<if $gameStage=="给佩佩自己的色觉晶圆">>
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<<jump 有晶圆_检查色觉>>
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<<else>>
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<<jump 检查色觉>>
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<<endif>>
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===
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===
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@@ -65,10 +69,12 @@ tags: 待编辑
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colorID: 8
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colorID: 8
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position: 0,-2840
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position: 0,-2840
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---
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---
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<<if $gameStage=="清除记忆色彩">>
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<<if $gameStage=="继续清除记忆色彩">>
|
||||||
<<jump 选择记忆清除后插记忆模块的对话>>
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<<jump 继续清除记忆色彩_检查UF>>
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<<else>>
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<<elseif $gameStage=="给佩佩自己的色觉晶圆">>
|
||||||
<<jump 检查UF>>
|
<<jump 给色觉晶圆_检查UF>>
|
||||||
|
<<elseif $gameStage=="全身检查">>
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||||||
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<<jump 检查UF>>
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||||||
<<endif>>
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<<endif>>
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||||||
===
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===
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|
|
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|
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@@ -281,14 +281,16 @@ UfModule: 已与*UnstableFusion图像生成模块*建立连接!
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<<set $UfChecked = true>>
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<<set $UfChecked = true>>
|
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<<ModuleHightLight UF false>>
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<<ModuleHightLight UF false>>
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||||||
<<complete_task TaskManager "检查UF模块">>
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<<complete_task TaskManager "检查UF模块">>
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me: 更新之后不排除UF的问题…干脆就不允许佩佩被唤醒了。
|
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me: 确实是…很好的解决方案。
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||||||
|
me: 那么……
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<<close_screen>>
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<<clear_screen>>
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||||||
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<<jump 结束全身检查>>
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<<endif>>
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<<endif>>
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||||||
me: 更新之后不排除UF的问题…干脆就不允许佩佩被唤醒了。
|
|
||||||
me: 确实是…很好的解决方案。
|
|
||||||
me: 那么……
|
|
||||||
->结束
|
->结束
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||||||
<<close_screen>>
|
<<close_screen>>
|
||||||
<<clear_screen>>
|
<<clear_screen>>
|
||||||
<<jump 结束全身检查>>
|
|
||||||
//<<jump PlugFinished>>
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//<<jump PlugFinished>>
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||||||
===
|
===
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||||||
|
|
||||||
|
|||||||
@@ -18,6 +18,7 @@ tags:
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|||||||
colorID: 1
|
colorID: 1
|
||||||
position: 33,-552
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position: 33,-552
|
||||||
---
|
---
|
||||||
|
<<ModuleHightLight Memory false>>
|
||||||
<<if $Memory1Fade_Peipei==true && $Memory2Fade_Peipei==true && $Memory3Fade_Peipei==true>>
|
<<if $Memory1Fade_Peipei==true && $Memory2Fade_Peipei==true && $Memory3Fade_Peipei==true>>
|
||||||
me: 已经完成了……
|
me: 已经完成了……
|
||||||
me: 好了……都结束了。
|
me: 好了……都结束了。
|
||||||
|
|||||||
@@ -10,6 +10,7 @@ me: 还有最后一件事情……
|
|||||||
me: 检查一下视觉模块。确认色觉恢复了……
|
me: 检查一下视觉模块。确认色觉恢复了……
|
||||||
me: 时间不多了……我的色觉正在减弱。
|
me: 时间不多了……我的色觉正在减弱。
|
||||||
<<ModuleHightLight Eye true>>
|
<<ModuleHightLight Eye true>>
|
||||||
|
<<set $UfChecked=false>>
|
||||||
===
|
===
|
||||||
|
|
||||||
title: 色觉校准插线
|
title: 色觉校准插线
|
||||||
@@ -36,7 +37,6 @@ EyeModule: 已与视觉模块建立连接!
|
|||||||
->结束
|
->结束
|
||||||
<<close_screen>>
|
<<close_screen>>
|
||||||
<<clear_screen>>
|
<<clear_screen>>
|
||||||
<<jump PlugFinished>>
|
|
||||||
===
|
===
|
||||||
title: 色觉校准开始
|
title: 色觉校准开始
|
||||||
position: 275,-222
|
position: 275,-222
|
||||||
@@ -112,6 +112,64 @@ peipei: 医生……
|
|||||||
<<hide_dialog>>
|
<<hide_dialog>>
|
||||||
<<jump 结束色觉校准>>
|
<<jump 结束色觉校准>>
|
||||||
===
|
===
|
||||||
|
title: 有晶圆_检查色觉
|
||||||
|
tags: 待编辑
|
||||||
|
colorID: 8
|
||||||
|
group:插线检查
|
||||||
|
position: 195,-3043
|
||||||
|
---
|
||||||
|
<<wait 0.1>>
|
||||||
|
<<open_screen>>
|
||||||
|
Linking: 正在建立连接…
|
||||||
|
<<wait 0.2>>
|
||||||
|
ChipModule: 已与附加模块建立连接!
|
||||||
|
->检查
|
||||||
|
<<hide_dialog>>
|
||||||
|
Analysing: #auto_next
|
||||||
|
Analysing: 正在连接到色觉晶圆……
|
||||||
|
<<if $colorChecked == false>>
|
||||||
|
<<wait 0.5>>
|
||||||
|
<<endif>>
|
||||||
|
<<hide_dialog>>
|
||||||
|
<<random_play_interaction beep_error>>
|
||||||
|
Analysing:成功连接到色彩晶圆
|
||||||
|
<<ModuleHightLight Color false>>
|
||||||
|
Analysing:色彩晶圆数据待校准
|
||||||
|
->结束
|
||||||
|
<<close_screen>>
|
||||||
|
<<clear_screen>>
|
||||||
|
//<<jump PlugFinished>>
|
||||||
|
===
|
||||||
|
title: 给色觉晶圆_检查UF
|
||||||
|
tags: 待编辑
|
||||||
|
colorID: 8
|
||||||
|
group:插线检查
|
||||||
|
position: -45,-3043
|
||||||
|
---
|
||||||
|
<<open_screen>>
|
||||||
|
Linking: 正在建立连接…
|
||||||
|
<<wait 0.2>>
|
||||||
|
UfModule: 已与*UnstableFusion图像生成模块*建立连接!
|
||||||
|
->检查
|
||||||
|
<<hide_dialog>>
|
||||||
|
Analysing: #auto_next
|
||||||
|
<<if $UfChecked == false>>
|
||||||
|
<<wait 1.5>>
|
||||||
|
<<endif>>
|
||||||
|
<<random_play_interaction beep_error>>
|
||||||
|
Error: 检查完成!检查到1个错误。
|
||||||
|
Error: 检查到可能引起兼容性错误的数据传入请求…请处理。
|
||||||
|
<<if $UfChecked == false>>
|
||||||
|
<<set $UfChecked = true>>
|
||||||
|
<<ModuleHightLight UF false>>
|
||||||
|
me: 问题还没解决,得先去视觉模块做色彩校准。
|
||||||
|
<<endif>>
|
||||||
|
<<close_screen>>
|
||||||
|
<<clear_screen>>
|
||||||
|
->结束
|
||||||
|
<<close_screen>>
|
||||||
|
<<clear_screen>>
|
||||||
|
===
|
||||||
|
|
||||||
|
|
||||||
title: 结束色觉校准
|
title: 结束色觉校准
|
||||||
|
|||||||
@@ -6,6 +6,7 @@ position: 246,-866
|
|||||||
<<delete_line LineManager MemoryEye>>
|
<<delete_line LineManager MemoryEye>>
|
||||||
<<switch_fix_system_to Memory>>
|
<<switch_fix_system_to Memory>>
|
||||||
<<delete_line LineManager MemoryEye>>
|
<<delete_line LineManager MemoryEye>>
|
||||||
|
<<set $UfChecked=false>>
|
||||||
|
|
||||||
me: 不…不。
|
me: 不…不。
|
||||||
me: 不要再继续错下去了…<br>不要再…犯错了。
|
me: 不要再继续错下去了…<br>不要再…犯错了。
|
||||||
@@ -46,3 +47,33 @@ peipei: 医生……
|
|||||||
<<jump 结束继续清除记忆色彩>>
|
<<jump 结束继续清除记忆色彩>>
|
||||||
===
|
===
|
||||||
|
|
||||||
|
title: 继续清除记忆色彩_检查UF
|
||||||
|
tags: 待编辑
|
||||||
|
colorID: 8
|
||||||
|
group:插线检查
|
||||||
|
position: -45,-3043
|
||||||
|
---
|
||||||
|
<<open_screen>>
|
||||||
|
Linking: 正在建立连接…
|
||||||
|
<<wait 0.2>>
|
||||||
|
UfModule: 已与*UnstableFusion图像生成模块*建立连接!
|
||||||
|
->检查
|
||||||
|
<<hide_dialog>>
|
||||||
|
Analysing: #auto_next
|
||||||
|
<<if $UfChecked == false>>
|
||||||
|
<<wait 1.5>>
|
||||||
|
<<endif>>
|
||||||
|
<<random_play_interaction beep_error>>
|
||||||
|
Error: 检查完成!检查到1个错误。
|
||||||
|
Error: 检查到可能引起兼容性错误的数据传入请求…请处理。
|
||||||
|
<<if $UfChecked == false>>
|
||||||
|
<<set $UfChecked = true>>
|
||||||
|
<<ModuleHightLight UF false>>
|
||||||
|
me: 问题还没解决,得完成记忆色彩清除。
|
||||||
|
<<endif>>
|
||||||
|
<<close_screen>>
|
||||||
|
<<clear_screen>>
|
||||||
|
->结束
|
||||||
|
<<close_screen>>
|
||||||
|
<<clear_screen>>
|
||||||
|
===
|
||||||
+1260
-138
File diff suppressed because it is too large
Load Diff
@@ -21,6 +21,11 @@ namespace AibisDream
|
|||||||
{
|
{
|
||||||
StartMenu.Instance.BackToMenu();
|
StartMenu.Instance.BackToMenu();
|
||||||
}
|
}
|
||||||
|
[YarnCommand("OpenEndMenu")]
|
||||||
|
public static void OpenEndMenu()
|
||||||
|
{
|
||||||
|
EndMenu.Instance.OpenEndMenu();
|
||||||
|
}
|
||||||
|
|
||||||
[YarnCommand("switch_tv")]
|
[YarnCommand("switch_tv")]
|
||||||
public static void SwitchTV(string picName)
|
public static void SwitchTV(string picName)
|
||||||
|
|||||||
@@ -0,0 +1,40 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using AibisDream.Kit;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using RainbowArt.CleanFlatUI;
|
||||||
|
|
||||||
|
|
||||||
|
namespace AibisDream
|
||||||
|
{
|
||||||
|
public class EndMenu : Singleton<EndMenu>
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
|
||||||
|
[SerializeField] private GameObject EndMenuPanel;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
EndMenuPanel.SetActive(false);
|
||||||
|
|
||||||
|
}
|
||||||
|
public void OpenEndMenu()
|
||||||
|
{
|
||||||
|
EndMenuPanel.SetActive(true);
|
||||||
|
|
||||||
|
}
|
||||||
|
public void CloseEndMenu()
|
||||||
|
{
|
||||||
|
EndMenuPanel.SetActive(false);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5aba63c6c59d8324d8dbfa6bf13b75e6
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -35,13 +35,13 @@ namespace AibisDream
|
|||||||
if (runMode == RunMode.SingleScene)
|
if (runMode == RunMode.SingleScene)
|
||||||
{
|
{
|
||||||
MainUIController.Instance.TVFadeOut(1);
|
MainUIController.Instance.TVFadeOut(1);
|
||||||
GameObject.Find("Menu Canvas").SetActive(false);
|
StartMenu.Instance.HideStartMenu();
|
||||||
StartSingleSceneTest();
|
StartSingleSceneTest();
|
||||||
}
|
}
|
||||||
else if (runMode == RunMode.SaveFile)
|
else if (runMode == RunMode.SaveFile)
|
||||||
{
|
{
|
||||||
MainUIController.Instance.TVFadeOut(1);
|
MainUIController.Instance.TVFadeOut(1);
|
||||||
GameObject.Find("Menu Canvas").SetActive(false);
|
StartMenu.Instance.HideStartMenu();
|
||||||
StartCoroutine(LoadSaveFile($"{TestSaveFilePath}/{saveFileName}"));
|
StartCoroutine(LoadSaveFile($"{TestSaveFilePath}/{saveFileName}"));
|
||||||
}
|
}
|
||||||
#else
|
#else
|
||||||
|
|||||||
@@ -109,13 +109,13 @@ namespace AibisDream
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
yield return UnloadSceneAsync(_currentScene.Value);
|
yield return UnloadSceneAsync(_currentScene.Value);
|
||||||
|
|
||||||
yield return MainUIController.Instance.FadeInSync(1);
|
yield return MainUIController.Instance.FadeInSync(1);
|
||||||
DialogController.Instance.StopDialog();
|
DialogController.Instance.StopDialog();
|
||||||
yield return MainUIController.Instance.TVFadeInSync(1);
|
yield return MainUIController.Instance.TVFadeInSync(1);
|
||||||
MainUIController.Instance.ShowMainUI();
|
MainUIController.Instance.ShowMainUI();
|
||||||
StartMenu.Instance.showStartMenu();
|
StartMenu.Instance.showStartMenu();
|
||||||
|
StartMenu.Instance.HideEndMenu();
|
||||||
yield return MainUIController.Instance.FadeOutSync(1);
|
yield return MainUIController.Instance.FadeOutSync(1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,10 +7,12 @@ using UnityEngine.UI;
|
|||||||
using RainbowArt.CleanFlatUI;
|
using RainbowArt.CleanFlatUI;
|
||||||
|
|
||||||
|
|
||||||
namespace AibisDream {
|
namespace AibisDream
|
||||||
|
{
|
||||||
public class StartMenu : Singleton<StartMenu>
|
public class StartMenu : Singleton<StartMenu>
|
||||||
{
|
{
|
||||||
[SerializeField] private GameObject startMenuPanel;
|
[SerializeField] private GameObject startMenuPanel;
|
||||||
|
[SerializeField] private GameObject EndMenuPanel;
|
||||||
[SerializeField] private Button startButton;
|
[SerializeField] private Button startButton;
|
||||||
[SerializeField] private Button selectLevelButton;
|
[SerializeField] private Button selectLevelButton;
|
||||||
[SerializeField] private Button quitButton;
|
[SerializeField] private Button quitButton;
|
||||||
@@ -30,8 +32,8 @@ namespace AibisDream {
|
|||||||
[SerializeField] private GameObject buttonPrefab;
|
[SerializeField] private GameObject buttonPrefab;
|
||||||
|
|
||||||
[SerializeField] private string surveyURL = "https://wj.qq.com/s2/15348910/3c8c/"; // 替换为你的问卷链接
|
[SerializeField] private string surveyURL = "https://wj.qq.com/s2/15348910/3c8c/"; // 替换为你的问卷链接
|
||||||
|
[SerializeField] private string BugSurveyURL = "https://wj.qq.com/s2/18309384/e356/";
|
||||||
[SerializeField] private string qqURL ="https://qm.qq.com/cgi-bin/qm/qr?_wv=1027&k=XQFpOqRb1_zqkCdR2bLT3kHb11XzZ54T&authKey=w8G8qxzecnATXDOec1Ybv8LA%2FTTN8gQkyegvbK%2FUZ9m90WxggTjXy2U6%2FJesWJF3&noverify=0&group_code=325268983";
|
[SerializeField] private string qqURL = "https://qm.qq.com/cgi-bin/qm/qr?_wv=1027&k=XQFpOqRb1_zqkCdR2bLT3kHb11XzZ54T&authKey=w8G8qxzecnATXDOec1Ybv8LA%2FTTN8gQkyegvbK%2FUZ9m90WxggTjXy2U6%2FJesWJF3&noverify=0&group_code=325268983";
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
@@ -47,6 +49,8 @@ namespace AibisDream {
|
|||||||
startButton?.onClick.RemoveListener(StartGame);
|
startButton?.onClick.RemoveListener(StartGame);
|
||||||
selectLevelButton?.onClick.RemoveListener(SelectLevel);
|
selectLevelButton?.onClick.RemoveListener(SelectLevel);
|
||||||
quitButton?.onClick.RemoveListener(QuitGame);
|
quitButton?.onClick.RemoveListener(QuitGame);
|
||||||
|
surveyButton?.onClick.RemoveListener(OpenLink);
|
||||||
|
followButton?.onClick.RemoveListener(OpenQQLink);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void StartGame()
|
public void StartGame()
|
||||||
@@ -59,20 +63,14 @@ namespace AibisDream {
|
|||||||
SwitchToLevelTab();
|
SwitchToLevelTab();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OpenSetting()
|
|
||||||
{
|
|
||||||
MainUIController.Instance.HideMainUI();
|
|
||||||
showStartMenu();
|
|
||||||
|
|
||||||
}
|
|
||||||
public void BackToMenu()
|
public void BackToMenu()
|
||||||
{
|
{
|
||||||
SceneLoader.Instance.RestartGame();
|
SceneLoader.Instance.RestartGame();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SwitchToLevelTab()
|
private void SwitchToLevelTab()
|
||||||
{
|
{
|
||||||
sceneSelection.ShowSceneSelection(GameLoopManager.Instance.totalSceneSos);
|
sceneSelection.ShowSceneSelection(GameLoopManager.Instance.totalSceneSos);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -82,19 +80,24 @@ namespace AibisDream {
|
|||||||
levelTab.SetActive(false);
|
levelTab.SetActive(false);
|
||||||
}
|
}
|
||||||
public void OpenLink()
|
public void OpenLink()
|
||||||
{
|
{
|
||||||
Application.OpenURL(surveyURL);
|
Application.OpenURL(surveyURL);
|
||||||
}
|
}
|
||||||
|
public void OpenBugLink()
|
||||||
|
{
|
||||||
|
Application.OpenURL(BugSurveyURL);
|
||||||
|
}
|
||||||
public void OpenQQLink()
|
public void OpenQQLink()
|
||||||
{
|
{
|
||||||
Application.OpenURL(qqURL);
|
Application.OpenURL(qqURL);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public void QuitGame()
|
public void QuitGame()
|
||||||
{
|
{
|
||||||
Application.Quit();
|
Application.Quit();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void HideStartMenu()
|
public void HideStartMenu()
|
||||||
{
|
{
|
||||||
startMenuPanel.SetActive(false);
|
startMenuPanel.SetActive(false);
|
||||||
@@ -103,6 +106,14 @@ namespace AibisDream {
|
|||||||
{
|
{
|
||||||
startMenuPanel.SetActive(true);
|
startMenuPanel.SetActive(true);
|
||||||
}
|
}
|
||||||
|
public void OpenEndMenu()
|
||||||
|
{
|
||||||
|
EndMenuPanel.SetActive(true);
|
||||||
|
}
|
||||||
|
public void HideEndMenu()
|
||||||
|
{
|
||||||
|
EndMenuPanel.SetActive(false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1 +1 @@
|
|||||||
{"shaftLevelDataArray":[{"shaftName":"Pluggable Shaft3","shaftType":2,"targetSpeed":0.0,"hasChildGear":true,"radius":0.4,"gearProp":null,"isGearBroken":false,"isDisc":true,"discIdx":0,"shaftPos":{"x":-1.232,"y":-0.319,"z":0.0},"gearPicPath":"Art/Fix/Stone/身体维修界面导出_1227/变速箱唱片齿轮"},{"shaftName":"Pluggable Shaft2","shaftType":2,"targetSpeed":0.0,"hasChildGear":true,"radius":0.3,"gearProp":null,"isGearBroken":false,"isDisc":false,"discIdx":0,"shaftPos":{"x":-2.54,"y":-0.525,"z":0.0},"gearPicPath":"Art/Fix/Stone/身体维修界面-扫描/心脏齿轮D"},{"shaftName":"Pluggable Shaft1","shaftType":2,"targetSpeed":0.0,"hasChildGear":true,"radius":0.5,"gearProp":null,"isGearBroken":false,"isDisc":false,"discIdx":0,"shaftPos":{"x":-1.861,"y":-0.922,"z":0.0},"gearPicPath":"Art/Fix/Stone/身体维修界面-扫描/心脏齿轮D"},{"shaftName":"Driver Shaft","shaftType":0,"targetSpeed":0.0,"hasChildGear":true,"radius":0.49,"gearProp":null,"isGearBroken":false,"isDisc":false,"discIdx":0,"shaftPos":{"x":-2.263,"y":0.193,"z":0.0},"gearPicPath":"Art/Fix/Stone/身体维修界面导出_1227/变速箱齿轮C"}],"panelShaftArray":[{"shaftName":"Panel Shaft1","shaftType":2,"targetSpeed":0.0,"hasChildGear":true,"radius":0.5,"gearProp":null,"isGearBroken":false,"isDisc":false,"discIdx":0,"shaftPos":{"x":-0.015,"y":0.883,"z":0.0},"gearPicPath":"Art/Fix/Stone/身体维修界面-扫描/心脏齿轮D"},{"shaftName":"Panel Shaft2","shaftType":2,"targetSpeed":0.0,"hasChildGear":true,"radius":0.3,"gearProp":null,"isGearBroken":false,"isDisc":false,"discIdx":0,"shaftPos":{"x":-0.007,"y":-0.076,"z":0.0},"gearPicPath":"Art/Fix/Stone/身体维修界面-扫描/心脏齿轮D"},{"shaftName":"Panel Shaft3","shaftType":2,"targetSpeed":0.0,"hasChildGear":true,"radius":0.4,"gearProp":null,"isGearBroken":false,"isDisc":true,"discIdx":0,"shaftPos":{"x":-0.007,"y":-0.898,"z":0.0},"gearPicPath":"Art/Fix/Stone/身体维修界面导出_1227/变速箱唱片齿轮"}]}
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{"shaftLevelDataArray":[{"shaftName":"Pluggable Shaft3","shaftType":3,"targetSpeed":0.0,"hasChildGear":true,"radius":0.4,"gearProp":"","isGearBroken":false,"isDisc":true,"discIdx":0,"shaftPos":{"x":-1.232,"y":-0.319,"z":0.0},"gearPicPath":"Art/Fix/Stone/身体维修界面导出_1227/高级齿轮A"},{"shaftName":"Pluggable Shaft2","shaftType":3,"targetSpeed":0.0,"hasChildGear":true,"radius":0.3,"gearProp":"","isGearBroken":false,"isDisc":false,"discIdx":0,"shaftPos":{"x":-2.54,"y":-0.525,"z":0.0},"gearPicPath":"Art/Fix/Stone/身体维修界面导出_1227/高级齿轮A"},{"shaftName":"Pluggable Shaft1","shaftType":3,"targetSpeed":0.0,"hasChildGear":true,"radius":0.5,"gearProp":"","isGearBroken":false,"isDisc":false,"discIdx":0,"shaftPos":{"x":-1.861,"y":-0.922,"z":0.0},"gearPicPath":"Art/Fix/Stone/身体维修界面导出_1227/高级齿轮A"},{"shaftName":"Driver Shaft","shaftType":0,"targetSpeed":0.0,"hasChildGear":true,"radius":0.49,"gearProp":"","isGearBroken":false,"isDisc":false,"discIdx":0,"shaftPos":{"x":-2.263,"y":0.193,"z":0.0},"gearPicPath":"Art/Fix/Stone/身体维修界面导出_1227/变速箱齿轮C"}],"panelShaftArray":[]}
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Reference in New Issue
Block a user