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using System.Collections;
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using System.Collections.Generic;
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using AibisDream.Kit;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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using RainbowArt.CleanFlatUI;
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namespace AibisDream
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{
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public class EndMenu : Singleton<EndMenu>
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{
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// Start is called before the first frame update
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[SerializeField] private GameObject EndMenuPanel;
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void Start()
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{
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EndMenuPanel.SetActive(false);
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}
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public void OpenEndMenu()
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{
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EndMenuPanel.SetActive(true);
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}
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public void CloseEndMenu()
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{
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EndMenuPanel.SetActive(false);
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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