Merge branch 'develop' into feature/DEMO-FP优化

This commit is contained in:
Ovid
2026-04-25 21:06:25 +08:00
4 changed files with 4 additions and 5 deletions
@@ -3,7 +3,6 @@ tags:
colorID: 8
position: 205,-53
---
<<set $global_isPeipeiBE=false>>
<<if $global_isPeipeiBE == true>>
<<jump BE>>
<<else>>
@@ -86,7 +86,7 @@ colorID: 8
position: 240,-3040
---
<<if $gameStage=="手术">>
<<if $isPeipeiBE==true>>
<<if $global_isPeipeiBE==true>>
<<jump 选择记忆清除后插记忆模块的对话>>
<<else>>
<<jump 选择给色彩晶圆后插记忆模块的对话>>
@@ -316,7 +316,7 @@ peipei: 谢谢你,谢谢你……医生! #line:0cf6f92
me: …… #line:0813d06
me: 我们去治疗室吧。 #line:0d7c713
//TODO: <<switch_character_state 默认蓝眼流泪无神微笑>>
<<set $isPeipeiBE=false>>
<<set $global_isPeipeiBE=false>>
// <<switch_fix_system_to BodyModule>>
<<SetHeat 0>>
@@ -426,7 +426,7 @@ peipei: 不要让我痛苦…… #line:0d3907a
me: 我会的。 #line:00fb884
me: 我们去维修室吧。 #line:08e87d7
<<hide_dialog>>
<<set $isPeipeiBE=true>>
<<set $global_isPeipeiBE=true>>
// <<fade_in 1>>
// <<switch_fix_system_to BodyModule>>
// <<character_face_new "不开心">>
@@ -7,7 +7,7 @@ position: 246,-866
<<switch_fix_system_to "BodyModule" "Head">>
<<declare $isUFInstall=false>>
<<fade_out 1>>
<<if $isPeipeiBE==true>>
<<if $global_isPeipeiBE==true>>
Task: 执行手术-色彩记忆初始化 #line:0701927
me: 去记忆模块执行色彩初始化吧。 #line:0677ec5
<<ModuleHightLight Memory true>>