修改messagebox显示
另外修改了一些因为之前愚蠢的方案而导致的bug
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--- !u!21 &1720933125
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--- !u!1 &1720973168
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GameObject:
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@@ -6,7 +6,7 @@ tags:
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<<jump Test2>>
|
||||
===
|
||||
|
||||
title: Test
|
||||
title: Test2
|
||||
position: 537,-1196
|
||||
---
|
||||
[command name=activate_socket_choice /]
|
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@@ -22,5 +22,5 @@ position: 537,-1196
|
||||
-> MemoryView
|
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<<messagebox MessageBox "normal" "MemoryModule is normal">>
|
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我::插入Memoryview
|
||||
<<jump Test2>>
|
||||
<<jump Test2>>
|
||||
===
|
||||
|
||||
@@ -27,6 +27,7 @@ public class Socket : MonoBehaviour, ISocket
|
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public void RemovePlug()
|
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{
|
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IsAvailable = true;
|
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MessageBox.Instance.HandleMessageBoxCommand("null","");
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}
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public Vector2 GetPosition()
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@@ -68,16 +68,15 @@ public class InteractiveLineSegment : VisualLineSegment
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}
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public void Start()
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{
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IsCuttable=false;
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Initialize();
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InitializeStrokeLineRenderer();
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}
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void Update()
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{
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Initialize();
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InitializeStrokeLineRenderer();
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}
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// void Update()
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// {
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// Initialize();
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// InitializeStrokeLineRenderer();
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// }
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private LineRenderer CopyLineRenderer(LineRenderer source)
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{
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LineRenderer newLineRenderer = new GameObject("StrokeLine").AddComponent<LineRenderer>();
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@@ -108,11 +107,13 @@ private void InitializeStrokeLineRenderer()
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strokeLineRenderer.endColor = Color.white;
|
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strokeLineRenderer.startColor = Color.white;
|
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strokeLineRenderer.widthMultiplier = lineRenderer.widthMultiplier * 1.2f; // 假设描边的宽度是原线条宽度的 1.2 倍
|
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strokeLineRenderer.enabled = false; // 初始时禁用描边
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strokeLineRenderer.enabled = false;
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// 初始时禁用描边
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}
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|
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public void Initialize()
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{
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IsCuttable=false;
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if (StartTransform == null || EndTransform == null)
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{
|
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Debug.LogError("StartTransform or EndTransform is not set.");
|
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|
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@@ -1,42 +1,91 @@
|
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
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using System.Collections;
|
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using Yarn.Unity;
|
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|
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public class MessageBox : MonoBehaviour
|
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{
|
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public TMP_Text messageText; // Unity UI Text component
|
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|
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public void SetWarning(string message)
|
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public static MessageBox Instance { get; private set; }
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public TMP_Text state; // 显示状态的TextMeshPro组件
|
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public TMP_Text text; // 显示消息的TextMeshPro组件
|
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private void Awake()
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{
|
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messageText.color = Color.red; // Set text color to red for warnings
|
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messageText.text = message;
|
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// 确保单例模式
|
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if (Instance != null && Instance != this)
|
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{
|
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Destroy(gameObject);
|
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}
|
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else
|
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{
|
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Instance = this;
|
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DontDestroyOnLoad(gameObject); // 可选:保持在场景加载之间
|
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}
|
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}
|
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|
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public void SetNormal(string message)
|
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{
|
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messageText.color = Color.black; // Set text color to black for normal messages
|
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messageText.text = message;
|
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}
|
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|
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// Yarn Command处理方法
|
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[YarnCommand("messagebox")]
|
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public void HandleMessageBoxCommand(string type,string text)
|
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public void HandleMessageBoxCommand(string type, string message)
|
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{
|
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// 根据消息类型调用相应的方法
|
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if (type == "warning")
|
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{
|
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SetWarning(text);
|
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switch (type.ToLower())
|
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{
|
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case "warning":
|
||||
SetWarning(message);
|
||||
break;
|
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case "normal":
|
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SetNormal(message);
|
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break;
|
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case "null":
|
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SetNull();
|
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break;
|
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default:
|
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Debug.LogError("Invalid message type for messagebox command: " + type);
|
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break;
|
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}
|
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}
|
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else if (type == "normal")
|
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private void Start()
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{
|
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SetNormal(text);
|
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}
|
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else
|
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{
|
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Debug.LogError("Invalid message type for messagebox command: " + type);
|
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SetNull();
|
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}
|
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|
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}
|
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// 设置为Warning状态
|
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private void SetWarning(string message)
|
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{
|
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state.text = "WARNING";
|
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state.color = Color.red; // 红色
|
||||
text.text = message;
|
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text.color = Color.white; // 默认文本颜色
|
||||
StartCoroutine(FlashWarning()); // 开始闪烁效果
|
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}
|
||||
|
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// 设置为Normal状态
|
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private void SetNormal(string message)
|
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{
|
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state.text = "NORMAL";
|
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state.color = new Color(1.0f, 0.55f, 0.0f); // 琥珀色
|
||||
text.text = message;
|
||||
text.color = Color.white; // 默认文本颜色
|
||||
StopCoroutine(FlashWarning()); // 停止闪烁效果(如果正在闪烁)
|
||||
}
|
||||
|
||||
// 设置为Null状态
|
||||
public void SetNull()
|
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{
|
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state.text = "NO SIGNAL";
|
||||
state.color = Color.blue; // 蓝色
|
||||
text.text = string.Empty;
|
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text.color = Color.white; // 默认文本颜色
|
||||
StopCoroutine(FlashWarning()); // 停止闪烁效果(如果正在闪烁)
|
||||
}
|
||||
|
||||
// 闪烁警告效果
|
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private IEnumerator FlashWarning()
|
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{
|
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for (int i = 0; i < 3; i++)
|
||||
{
|
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state.enabled = false;
|
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yield return new WaitForSeconds(0.5f); // 闪烁间隔
|
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state.enabled = true;
|
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yield return new WaitForSeconds(0.5f); // 闪烁间隔
|
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}
|
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state.enabled = true; // 确保闪烁后状态仍然可见
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user