Merge branch 'feature/Yarn_0219' into 'develop'

+peipei1analyze

See merge request aibis-dream/aibis-dream!245
This commit is contained in:
2025-02-20 10:56:13 +00:00
43 changed files with 1700 additions and 80 deletions
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@@ -6,14 +6,36 @@ position: 0,0
<<fade_in 1>>
<<switch_fix_system_to "BodyModule">>
<<fade_out 1>>
<<add_task TaskManager "找到佩佩的UF模块" "寻找患者出图问题的原因">>
<<add_task TaskManager "找到佩佩的UF模块">>
<<task_moveIn TaskManager>>
将检查线插入每个模块的绿色插口,以运行检查
<<if visited("检查视觉")==false>>
<<ModuleHightLight Eye true>>
<<endif>>
<<if visited("检查情绪")==false>>
<<ModuleHightLight Emo true>>
<<endif>>
<<if visited("检查逻辑")==false>>
<<ModuleHightLight Logic true>>
<<endif>>
<<if visited("检查语言")==false>>
<<ModuleHightLight Speak true>>
<<endif>>
<<if visited("检查色觉")==false>>
<<ModuleHightLight Color true>>
<<endif>>
<<if visited("检查UF")==false>>
<<ModuleHightLight UF true>>
<<endif>>
<<if visited("记忆")==false>>
<<ModuleHightLight Memory true>>
<<endif>>
将检查线插入每个模块的绿色插口,以运行检查;<br>找到佩佩的UF模块。
<<jump 主维修界面_头部>>
===
title: 主维修界面_头部
tags:
color: 888888
@@ -65,8 +87,8 @@ UfModule: 拒绝访问!需要A+级权限进行深入检查。
<<wait 0.1>>
UfModule: 相关记录已打印。
<<task_moveOut TaskManager>>
<<complete_task TaskManager "检查UF模块" "寻找患者出图问题的原因">>
<<add_task TaskManager "在视觉模块寻找线索" "寻找患者出图问题的原因">>
<<complete_task TaskManager "检查UF模块">>
<<add_task TaskManager "在视觉模块寻找线索">>
<<task_moveIn TaskManager>>
me: 视觉模块的图像素材…存在…无法识别的色彩格式?
<<if visited("FirstDialogue")==false>>
@@ -78,6 +100,13 @@ UfModule: 拒绝访问!需要A+级权限进行深入检查。
<<wait 0.2>>
me: 还是再检查一次吧。
<<endif>>
<<ModuleHightLight Eye true>>
<<ModuleHightLight Emo false>>
<<ModuleHightLight Logic false>>
<<ModuleHightLight Speak false>>
<<ModuleHightLight Color false>>
<<ModuleHightLight UF false>>
<<ModuleHightLight Memory false>>
<<hide_dialog>>
<<set $isFinishedUFCheck=true>>
<<close_screen>>
@@ -139,8 +168,8 @@ position: -45,-3043
<<if $UfChecked == false>>
me: 这个覆盖在左眼上的……就是她说的那个什么UF了吧。
<<task_moveOut TaskManager>>
<<complete_task TaskManager "找到佩佩的UF模块" "寻找患者出图问题的原因">>
<<add_task TaskManager "检查UF模块" "寻找患者出图问题的原因">>
<<complete_task TaskManager "找到佩佩的UF模块">>
<<add_task TaskManager "检查UF模块">>
<<task_moveIn TaskManager>>
<<endif>>
<<open_screen>>
@@ -119,8 +119,8 @@ me: 就好像有个什么东西在用记忆作为颜料,为你所看到的东
<<hide_dialog>>
<<CollectionClue ClueManager>>
<<task_moveOut TaskManager>>
<<complete_task TaskManager "在视觉模块寻找线索" "寻找患者出图问题的原因">>
<<add_task TaskManager "观察更多异常色彩" "寻找患者出图问题的原因">>
<<complete_task TaskManager "在视觉模块寻找线索">>
<<add_task TaskManager "观察更多异常色彩">>
<<task_moveIn TaskManager>>
me: 嗯……我可能有线索了。需要对你做一个色觉检测。
me: 我需要让你再观察几个东西,你只要重复刚才做的事情就好了。
@@ -138,8 +138,8 @@ position: -436,-2338
---
<<if $isFinishedEyeCheck==true>>
<<task_moveOut TaskManager>>
<<complete_task TaskManager "观察更多异常色彩" "寻找患者出图问题的原因">>
<<add_task TaskManager "检查“色彩数据”记忆" "寻找患者出图问题的原因">>
<<complete_task TaskManager "观察更多异常色彩">>
<<add_task TaskManager "检查“色彩数据”记忆">>
<<task_moveIn TaskManager>>
me: 好…我想应该就这些了。我们去记忆模块看看吧。
<<jump 结束视觉检查>>
@@ -6,7 +6,9 @@ position: -449,-3574
<<fade_in 1>>
<<switch_fix_system_to BodyModule>>
<<fade_out 1>>
//me: 在记忆模块检查一下刚才收集的打孔带的记忆吧。
<<ModuleHightLight Eye false>>
<<ModuleHightLight Memory true>>
me: 在记忆模块检查一下刚才收集的打孔带的记忆吧。
<<jump 记忆检查状态>>
===
@@ -63,7 +65,7 @@ position: -1248,-2433
me: 果然…这些都是色彩丰富的记忆。
<<elseif $memoryCount==3>>
<<task_moveOut TaskManager>>
<<complete_task TaskManager "检查“色彩数据”记忆" "寻找患者出图问题的原因">>
<<complete_task TaskManager "检查“色彩数据”记忆">>
<<add_task TaskManager "分析病理与治疗方案">>
<<task_moveIn TaskManager>>
peipei: 医生…快停下。
@@ -7,18 +7,54 @@ me: 所以…这就是视觉模块正在传出的数据,“色彩数据”…
<<hide_dialog>>
<<wait 0.5>>
peipei: 色彩…数据?
me: 是的,简单来说…<br>你的视觉模块正在像颜料一样,使用这些记忆里的色彩来上色。
me: 是的,简单来说…
<<fade_in 1.5>>
<<wait 1>>
<<show_obj "peipei1analyze1-1">>
me: 你的视觉模块正在像颜料一样,使用这些记忆里的色彩来上色。#auto_next
<<wait 1>>
<<show_obj "peipei1analyze1-2">>
<<wait 0.3>>
<<show_obj "peipei1analyze1-3">>
<<wait 0.3>>
<<show_obj "peipei1analyze1-4">>
<<wait 1>>
me: 这可能和你看不见颜色有关系…简单来说,这让你产生一种“想要看见颜色”的指令…
<<hide_dialog>>
<<wait 1>>
me: 或者说,想要看见颜色的“念头”。<br>就是这种“念头”把这些记忆给读出来了。
<<hide_dialog>>
<<wait 0.5>>
me: 受到了这些异常色彩的干扰,UF也就无法正确地生成颜色了。
me: 按照手册,现在最理想的方案是…“视觉-记忆色彩通路截断术”。
me: 受到了这些异常色彩的干扰,UF也就无法正确地生成颜色了。#auto_next
<<wait 1>>
<<show_obj "peipei1analyze2-1">>
<<wait 0.3>>
<<show_obj "peipei1analyze2-2">>
<<wait 0.3>>
<<show_obj "peipei1analyze2-3">>
<<wait 0.3>>
<<show_obj "peipei1analyze2-4">>
<<wait 0.1>>
<<show_obj "peipei1analyze2-3">>
<<show_obj "peipei1analyze2-4">>
<<show_obj "peipei1analyze2-3">>
<<show_obj "peipei1analyze2-4">>
<<wait 1>>
me: 按照手册,现在最理想的方案是…
me: “视觉-记忆色彩通路截断术”。
<<hide_dialog>>
<<wait 1>>
me: 截断你的视觉-记忆之间的色彩通路。这样…这些色彩就没办法再传入你的视觉,影响UF工作了。
<<wait 0.5>>
<<show_obj "peipei1analyze3-1">>
me: 截断你的视觉-记忆之间的色彩通路。这样…这些色彩就没办法再传入你的视觉,影响UF工作了。#auto_next
<<wait 1>>
<<show_obj "peipei1analyze3-2">>
<<show_obj "peipei1analyze3-1">>
<<show_obj "peipei1analyze3-2">>
<<show_obj "peipei1analyze3-1">>
<<show_obj "peipei1analyze3-2">>
<<wait 0.3>>
<<show_obj "peipei1analyze3-3">>
<<wait 0.3>>
<<show_obj "peipei1analyze3-4">>
<<wait 3>>
peipei: ……
<<task_moveOut TaskManager>>
<<complete_task TaskManager "分析病理与治疗方案">>
@@ -26,6 +62,7 @@ peipei: ……
//【占位】:不过绘图机器人存储的颜色记忆也足够多了,也没什么新得值得记住得东西了
<<fade_in 1>>
<<task_moveOut TaskManager>>
<<hide_obj>>
<<jump 结束分析>>
===
title: 结束分析
@@ -6,7 +6,7 @@ position: 246,-866
<<switch_fix_system_to BodyModule>>
<<fade_out 0.1>>
<<if $isPeipeiBE==true>>
<<add_task TaskManager "执行手术-色彩记忆初始化" "解决患者的出图问题">>
<<add_task TaskManager "执行手术-色彩记忆初始化">>
<<task_moveIn TaskManager>>
me: 去记忆模块执行色彩初始化吧。
<<ModuleHightLight Memory true>>
@@ -22,7 +22,7 @@ position: 246,-866
me: 装好了……
peipei: 可是我还没有看见颜色……
me: 那是因为还没做重置。
<<add_task TaskManager "进入视觉模块执行重置" "解决患者的出图问题">>
<<add_task TaskManager "进入视觉模块执行重置">>
me: 只要进视觉做一次重置…就好了。
<<set_EyeColorState EyeManager "CannotImagineColor">>
<<ModuleHightLight Eye true>>
@@ -42,13 +42,13 @@ position: 33,-552
---
<<if $Memory1Fade_Peipei==true && $Memory2Fade_Peipei==true && $Memory3Fade_Peipei==true>>
me: 已经完成了……
<<complete_task TaskManager "执行手术-色彩记忆初始化" "解决患者的出图问题">>
<<complete_task TaskManager "执行手术-色彩记忆初始化">>
me: 没有什么再继续留恋的了。
me: 我们走吧。
<<hide_dialog>>
<<switch_fix_system_to BodyModule>>
me: 剩下最后一步,把UF装回到左眼上。
<<add_task TaskManager "安装UF模块" "解决患者的出图问题">>
<<add_task TaskManager "安装UF模块">>
->安装UF模块
<<fade_in 1>>
<<Temp_InstallUF>>
@@ -58,7 +58,7 @@ position: 33,-552
<<fade_in 1>>
<<Temp_InstallUFCover>>
<<fade_out 1>>
<<complete_task TaskManager "安装UF模块" "解决患者的出图问题">>
<<complete_task TaskManager "安装UF模块">>
<<jump 结束手术>>
<<else>>
<<if $Memory1Fade_Peipei==false>>
@@ -194,7 +194,7 @@ peipei: 这就是……有色彩的世界吗?
<<set_Eyetarget EyeManager "plant" false>>
peipei: 我已经……太久没有……
//me: 好了,佩佩,让我们收拾一下……
<<complete_task TaskManager "进入视觉模块执行重置" "解决患者的出图问题">>
<<complete_task TaskManager "进入视觉模块执行重置">>
me: 好了,佩佩。
//这里会自动执行主界面维修
<<switch_fix_system_to BodyModule>>
@@ -4,7 +4,7 @@ colorID: 3
position: 322,-1030
---
<<switch_fix_system_to "BodyModule">>
<<add_task TaskManager "检查UF模块" "寻找患者出图问题的原因">>
<<add_task TaskManager "检查UF模块">>
<<task_moveIn TaskManager>>
===
@@ -486,8 +486,8 @@ Linking: 正在获取深入检查权限…
me: 至少先让它不要再发热。如果这种发热持续发生,你会有生命危险…<br>更别说你的工作了。
peipei: 他们和我说它比我还要贵重…真的能拆吗?<br>拆了它,我会需要赔偿吗?<br>我会因此被回收吗……
<<task_moveOut TaskManager>>
<<complete_task TaskManager "检查UF模块" "寻找患者出图问题的原因">>
<<add_task TaskManager "找到影响UF的“未知来源”" "寻找患者出图问题的原因">>
<<complete_task TaskManager "检查UF模块">>
<<add_task TaskManager "找到影响UF的“未知来源”">>
<<task_moveIn TaskManager>>
<<else>>
UfModule: 14:34:14 注意:未知来源的数据传入!请在各其他模块排查数据来源。
@@ -9,8 +9,8 @@ peipei: 对不起…医生…
<<hide_dialog>>
<<wait 1>>
<<task_moveOut TaskManager>>
<<complete_task TaskManager "检查UF模块" "寻找患者出图问题的原因">>
<<add_task TaskManager "拆开UF" "寻找患者出图问题的原因">>
<<complete_task TaskManager "检查UF模块">>
<<add_task TaskManager "拆开UF">>
<<task_moveIn TaskManager>>
me: 发热的就是UF,如果想解决这个问题,必须深入UF看一看。
me: 想搞清楚这一切,只有拆开UF,短接它的安保系统了…让它不要再检查我的权限了。
@@ -35,8 +35,8 @@ peipei:好吧…<br>那么,就请小心一点吧。
<<wait 1>>
me: 好吧,一会儿再来研究这件事,现在……
<<task_moveOut TaskManager>>
<<complete_task TaskManager "拆开UF" "寻找患者出图问题的原因">>
<<add_task TaskManager "短接安保电路" "寻找患者出图问题的原因">>
<<complete_task TaskManager "拆开UF">>
<<add_task TaskManager "短接安保电路">>
<<task_moveIn TaskManager>>
me: 我得先解决这个安保线路。
->短接安保线路
@@ -45,8 +45,8 @@ peipei:好吧…<br>那么,就请小心一点吧。
<<wait 1>>
<<fade_out 1>>
<<task_moveOut TaskManager>>
<<complete_task TaskManager "短接安保电路" "寻找患者出图问题的原因">>
<<add_task TaskManager "深入检查UF模块" "寻找患者出图问题的原因">>
<<complete_task TaskManager "短接安保电路">>
<<add_task TaskManager "深入检查UF模块">>
<<task_moveIn TaskManager>>
me: 好了,现在应该可以访问UF了。
<<return_init_camera>>
@@ -6,7 +6,7 @@ position: 43,-97
<<switch_fix_system_to "BodyModule">>
<<fade_out 1>>
<<task_moveIn TaskManager>>
<<complete_task TaskManager "深入检查UF模块" "寻找患者出图问题的原因">>
<<complete_task TaskManager "深入检查UF模块">>
<<add_task TaskManager "分析病理与治疗方案">>
///可以先用思考专用黑幕,把showobj之外的部分都盖住,每次分析用showobj展示ppt,做一个思考阶段,把线索回顾一下
me: 还好…看起来温度还没上来。我们还有一点时间……
@@ -4,7 +4,6 @@ colorID: 3
position: 251,-1150
---
<<switch_fix_system_to Clinic>>
【你和佩佩解释了情况。】
<<character_fade_in_new>>
<<fade_out 1>>
//似乎这里应该有两个情绪点:一个是得知问题所在,一个是得知该怎么办——以及底下还有一个停止想象(停止想象也许可以缩短一些?)——跑跑看会不会长了
@@ -7,7 +7,7 @@ position: 428,-88
me:准备好了么?
peipei: 我们来吧,医生。
<<task_moveIn TaskManager>>
<<add_task TaskManager "尝试停止想象" "解决患者的出图问题">>
<<add_task TaskManager "尝试停止想象">>
<<set $UfCount = 0>>
===
@@ -204,7 +204,7 @@ ULM自训练进程: 检测到进程接管请求!正在识别手动选择的目
<<OpenSingleButtonWindow WindowManager 警告! 温度濒临临界值>>
me: 喂……!佩佩!
me: 我真是……操了…
<<complete_task TaskManager "尝试停止想象" "解决患者的出图问题">>
<<complete_task TaskManager "尝试停止想象">>
<<task_moveOut TaskManager>>
<<hide_dialog>>
<<SetHeat 2>>
@@ -17,7 +17,7 @@ position: -449,-3574
//<<MessageBoxSetText 请完成以下模块的安装:>>
//<<MessageBoxSetText UnstableFusion图像生成模块*>>
佩佩的身体元件正在休眠状态,旁边的工具台上摆着一个新的UF
<<add_task TaskManager "安装UF模块" "重新启动佩佩">>
<<add_task TaskManager "安装UF模块">>
//me: 看来只有检测到UF被装上了…佩佩才能被唤醒。
me: 那么,先把UF模块装回去吧。
->安装UF模块
@@ -41,9 +41,9 @@ me: 差点忘了…还有这个色觉晶圆。
<<wait 1>>
<<fade_out 0.1>>
<<wait 1>>
<<complete_task TaskManager "安装UF模块" "重新启动佩佩">>
<<complete_task TaskManager "安装UF模块">>
me: 唤醒佩佩,然后,<br>把该做的做了吧…记忆色彩清除。
<<add_task TaskManager "唤醒佩佩" "重新启动佩佩">>
<<add_task TaskManager "唤醒佩佩">>
->唤醒
<<open_screen>>
Linking: 正在唤醒机体…
@@ -54,9 +54,9 @@ Error: 正在恢复到强制休眠……
me: 啊…我就知道没这么简单。
<<hide_dialog>>
<<wait 1>>
<<complete_task TaskManager "唤醒佩佩" "重新启动佩佩">>
<<complete_task TaskManager "唤醒佩佩">>
me: 好吧,UF…这次又是什么问题呢?
<<add_task TaskManager "检查UF模块" "重新启动佩佩">>
<<add_task TaskManager "检查UF模块">>
<<close_screen>>
<<jump 结束安装UF>>
===
@@ -35,7 +35,7 @@ me: 好吧…也许现在这样也好。<br>至少现在她不用亲眼看着它
<<hide_dialog>>
<<wait 1>>
me: ……
<<add_task TaskManager "执行记忆色彩清除术" "重新启动佩佩">>
<<add_task TaskManager "执行记忆色彩清除术">>
me: 对不起了。<br>等你一觉醒来,应该就都结束了。
<<hide_dialog>>
<<set $gameStage = "清除记忆色彩">>
@@ -280,7 +280,7 @@ UfModule: 已与*UnstableFusion图像生成模块*建立连接!
<<set $PlugCount=$PlugCount+1>>
<<set $UfChecked = true>>
<<ModuleHightLight UF false>>
<<complete_task TaskManager "检查UF模块" "重新启动佩佩">>
<<complete_task TaskManager "检查UF模块">>
<<endif>>
me: 更新之后不排除UF的问题…干脆就不允许佩佩被唤醒了。
me: 确实是…很好的解决方案。
@@ -10,17 +10,17 @@ me: 没错…没错。<br>佩佩…我找到办法了。
MemModule: 正在执行记忆色彩清除……
MemModule: 正在等待手动处理只读记忆……
<<fade_out 1>>
<<complete_task TaskManager "执行记忆色彩清除术" "重新启动佩佩">>
<<complete_task TaskManager "执行记忆色彩清除术">>
<<task_moveIn TaskManager>>
<<add_task TaskManager "中断记忆色彩清除" "重新启动佩佩">>
<<add_task TaskManager "中断记忆色彩清除">>
me: 哈哈……
->停止记忆色彩清除进程
Error: 进程被手动中断!正在恢复数据……
me: 去你的吧!
<<close_screen>>
me: 然后……
<<complete_task TaskManager "中断记忆色彩清除" "重新启动佩佩">>
<<add_task TaskManager "摘取自己的色觉晶圆" "重新启动佩佩">>
<<complete_task TaskManager "中断记忆色彩清除">>
<<add_task TaskManager "摘取自己的色觉晶圆">>
me: 也就意味着……我要为自己动手术了。
me: 呼……
<<hide_dialog>>
@@ -34,11 +34,11 @@ me: 啊…啊!!!!
<<hide_dialog>>
<<fadeOut ScreenEffect 1>>
me: 呼……呼……
<<complete_task TaskManager "摘取自己的色觉晶圆" "重新启动佩佩">>
<<complete_task TaskManager "摘取自己的色觉晶圆">>
me: 自己给自己动手术,没办法关闭痛觉呢……
me: 我的色觉还没有完全消失……它还残留在视觉的缓存上。
me: 现在,该给佩佩装上我的色觉晶圆了。
<<complete_task TaskManager "安装色觉晶圆" "重新启动佩佩">>
<<complete_task TaskManager "安装色觉晶圆">>
->安装色觉晶圆
<<hide_dialog>>
<<fade_in 0.5>>
@@ -5,8 +5,8 @@ position: -449,-3574
---
<<delete_line LineManager MemoryEye>>
<<switch_fix_system_to "BodyModule">>
<<complete_task TaskManager "安装色觉晶圆" "重新启动佩佩">>
<<add_task TaskManager "检查视觉模块" "重新启动佩佩">>
<<complete_task TaskManager "安装色觉晶圆">>
<<add_task TaskManager "检查视觉模块">>
me: 还有最后一件事情……
me: 检查一下视觉模块。确认色觉恢复了……
me: 时间不多了……我的色觉正在减弱。
@@ -41,7 +41,7 @@ EyeModule: 已与视觉模块建立连接!
title: 色觉校准开始
position: 275,-222
---
<<complete_task TaskManager "检查视觉模块" "重新启动佩佩">>
<<complete_task TaskManager "检查视觉模块">>
<<task_moveOut TaskManager>>
<<wait 1>>
me: 我需要让机器检索到关于颜色的记忆……我需要让佩佩的记忆转动起来。
@@ -98,7 +98,7 @@ me: ……
me: 很好,这才是我熟悉的健康状态,看来我没有什么怪病。哈哈……
me: 我想我会怀念它的。但是…对不起,我想要治好我的病人。
<<switch_fix_system_to "BodyModule">>
<<complete_task TaskManager "唤醒佩佩" "重新启动佩佩">>
<<complete_task TaskManager "唤醒佩佩">>
<<task_moveIn TaskManager>>
->重新唤醒
<<open_screen>>
@@ -43,7 +43,7 @@ me: 总算打开了……
shitou: 嘿嘿…不好意思~最近跑得比较多~有点积灰~
me: 总之,找到他的<b><size=100%><color=\#D9BC26>动力模块</color></b><br>看看怎么提高他的速度吧。
<<add_task TaskManager "检查动力模块" "为患者提高动力速度">>
<<add_task TaskManager "检查动力模块">>
<<task_moveIn TaskManager>>
//<<MessageBoxSetNull>>
@@ -150,7 +150,7 @@ HeartModule: 将机体的燃料转化为电能/机械能,驱动机体和内部
<<wait 0.5>>
HeartModule: 检查完成!未发现错误。
<<if $engineProblemKnown == false>>
<<complete_task TaskManager "检查动力模块" "为患者提高动力速度">>
<<complete_task TaskManager "检查动力模块">>
<<wait 0.1>>
me: 嗯…这就是那个*涡轮增压动力模块*,看起来确实是个硬家伙。
me: 让我看看有什么能做的…
@@ -171,7 +171,7 @@ HeartModule: 将机体的燃料转化为电能/机械能,驱动机体和内部
//////这里做啥?需要更清楚,不然我只能瞎说
shitou: 好啊医生…<br>…医生,医生!您是医生,我听您的~
me: 那我们开始吧。
<<add_task TaskManager "为动力模块进行增压" "为患者提高动力速度">>
<<add_task TaskManager "为动力模块进行增压">>
//me: 嗯…这就是那个*高速动力模块*,看起来确实是个硬家伙。
//me: 而且似乎做过很多次改造,服役年限已经很高了。
//shitou: 哈哈,这些改造花了我不老少积分,要跑好久的货才能挣够呢!
@@ -394,8 +394,8 @@ shitou: 医生…我怎么…动不了了!
<<wait 0.5>>
me: 听起来像是变速箱里的声音……我这就看看。
<<complete_task TaskManager "为动力模块进行增压" "为患者提高动力速度">>
<<add_task TaskManager "检查变速箱的异响" "为患者提高动力速度">>
<<complete_task TaskManager "为动力模块进行增压">>
<<add_task TaskManager "检查变速箱的异响">>
<<task_moveIn TaskManager>>
->打开变速箱盖
@@ -419,7 +419,7 @@ me: 哎呀!#auto_next
me: 啧…看起来就是这几个齿轮的问题。
me: 话说这个齿轮……
<<complete_task TaskManager "检查变速箱的异响" "为患者提高动力速度">>
<<complete_task TaskManager "检查变速箱的异响">>
<<hide_dialog>>
<<wait 1>>
<<wait 0.5>>
@@ -439,7 +439,7 @@ me: 这个变速箱里看起来有很多奇怪的结构……
me: 无论如何,我先把这些脱落的齿轮装回去吧。
<<add_task TaskManager "恢复变速箱的齿轮" "为患者提高动力速度">>
<<add_task TaskManager "恢复变速箱的齿轮">>
//你打开引擎的变速箱盖,看到里面充满了各种奇形怪状的齿轮。
//->拿起一个齿轮
@@ -462,7 +462,7 @@ position: 393,982
<<close_gear_panel>>
<<hide_dialog>>
<<wait 1>>
<<complete_task TaskManager "恢复变速箱的齿轮" "为患者提高动力速度">>
<<complete_task TaskManager "恢复变速箱的齿轮">>
<<task_moveOut TaskManager>>
<<wait 0.5>>
me: 好了。石头,再试试吧,跑起来。
@@ -602,7 +602,7 @@ me: 让我找找…镍铬齿轮…
<<open_gear_cover>>
<<open_gear_panel>>
<<hide_dialog>>
<<add_task TaskManager "更换镍铬齿轮" "为患者提高动力速度">>
<<add_task TaskManager "更换镍铬齿轮">>
<<task_moveIn TaskManager>>
===
@@ -613,7 +613,7 @@ position: 387,1377
<<wait 1>>
<<close_gear_panel>>
<<complete_task TaskManager "更换镍铬齿轮" "为患者提高动力速度">>
<<complete_task TaskManager "更换镍铬齿轮">>
<<task_moveOut TaskManager>>
<<hide_dialog>>
@@ -12,7 +12,7 @@ position: 378,-540
<<switch_fix_system_to "BodyModule">>
<<fade_out 1>>
<<add_task TaskManager "检查引擎状态" "为石头刻录一首歌">>
<<add_task TaskManager "检查引擎状态">>
<<task_moveIn TaskManager>>
//<<MessageBoxSetNull>>
@@ -202,8 +202,8 @@ shitou: 我好紧张,感觉~像演唱会一样!
me: 好了…接下来,只需要唱出来,声音就会被这个齿轮记录下来。
<<complete_task TaskManager "检查引擎状态" "为石头刻录一首歌">>
<<add_task TaskManager "刻录下石头的歌声" "为石头刻录一首歌">>
<<complete_task TaskManager "检查引擎状态">>
<<add_task TaskManager "刻录下石头的歌声">>
shitou: ……
<<task_moveOut TaskManager>>
@@ -443,7 +443,7 @@ shitou: 要唱了,医生!
//<<wait 1>>
<<task_moveIn TaskManager>>
<<add_task TaskManager "刻录下石头的歌声" "为石头刻录一首歌">>
<<add_task TaskManager "刻录下石头的歌声">>
<<task_moveOut TaskManager>>
歌曲结束了
@@ -37,7 +37,7 @@ me: ……
me: 来吧。检查一下所有头部模块…<br>确认各模块的受损情况。
//【注:此为占位,石头头部无UF模块和色觉】
<<add_task TaskManager "检查所有头部模块" "确认石头的受损情况">>
<<add_task TaskManager "检查所有头部模块">>
<<task_moveIn TaskManager>>
//<<MessageBoxSetNull>>
@@ -64,7 +64,7 @@ position: 384,81
//<<MessageBoxSetText 等待信号输入……>>
<<if $emoChecked==true && $logicChecked==true && $memoryChecked==true && $eyeChecked==true && $speakerChecked==true && $memoryPlayed == true>>
<<complete_task TaskManager "检查所有头部模块" "确认石头的受损情况">>
<<complete_task TaskManager "检查所有头部模块">>
<<task_moveOut target>>
me:都检查完了,看起来偏偏是记忆受到了损害。<br>万幸的是其他部分似乎都没事……
<<jump toStage3>>
@@ -267,7 +267,7 @@ MemModule: 未检测到可查看的记忆卡带。
<<hide_dialog>>
<<wait 0.5>>
me: 这个正在被覆盖数据的记忆应该可以被读取…<br>…看到你应该就明白了。
<<add_task TaskManager "检查记忆的受损情况" "确认石头的受损情况">>
<<add_task TaskManager "检查记忆的受损情况">>
<<hide_dialog>>
<<clear_screen>>
MemModule: 正在生成样本打孔带…
@@ -420,7 +420,7 @@ shitou: 春̨̼̥̑̅́ͅ묈̪̏갚鴉싧썮계퓳뚳 ̥́펽̞͌̒瓦
<<wait 1>>
shitou: 春天…我会...
me: 音频数据已经被完全覆盖了……
<<complete_task TaskManager "检查记忆的受损情况" "确认石头的受损情况">>
<<complete_task TaskManager "检查记忆的受损情况">>
<<hide_dialog>>
<<wait 1>>