增加褪色,震动等效果

处理各种屏幕效果
This commit is contained in:
2024-09-02 22:12:48 +08:00
parent 2491378506
commit 3fcefae065
14 changed files with 821 additions and 27 deletions
@@ -2174,10 +2174,10 @@ MonoBehaviour:
m_RendererIndex: -1
m_VolumeLayerMask:
serializedVersion: 2
m_Bits: 1
m_Bits: 128
m_VolumeTrigger: {fileID: 0}
m_VolumeFrameworkUpdateModeOption: 2
m_RenderPostProcessing: 0
m_RenderPostProcessing: 1
m_Antialiasing: 0
m_AntialiasingQuality: 2
m_StopNaN: 0
@@ -7306,6 +7306,7 @@ RectTransform:
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 783911287}
- {fileID: 1613208941}
- {fileID: 1649538715}
- {fileID: 180053801}
- {fileID: 1349190325}
@@ -12198,6 +12199,55 @@ RectTransform:
m_CorrespondingSourceObject: {fileID: 22443772, guid: fe9bfb5044c0cc646baba1ad7d354100, type: 3}
m_PrefabInstance: {fileID: 996104068}
m_PrefabAsset: {fileID: 0}
--- !u!1 &1015707783
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1015707784}
- component: {fileID: 1015707785}
m_Layer: 7
m_Name: Eye
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1015707784
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1015707783}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1450136610}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1015707785
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1015707783}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 172515602e62fb746b5d573b38a5fe58, type: 3}
m_Name:
m_EditorClassIdentifier:
m_IsGlobal: 1
priority: 0
blendDistance: 0
weight: 1
sharedProfile: {fileID: 11400000, guid: ad0f3efe82f2af84bb755dca3a016309, type: 2}
--- !u!1 &1036987161
GameObject:
m_ObjectHideFlags: 0
@@ -18480,6 +18530,55 @@ MonoBehaviour:
m_OnValueChanged:
m_PersistentCalls:
m_Calls: []
--- !u!1 &1450136609
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1450136610}
- component: {fileID: 1450136611}
m_Layer: 0
m_Name: ScreenEffect
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1450136610
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1450136609}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1825866675}
- {fileID: 1015707784}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1450136611
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1450136609}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ca4bf19c2266a604d87f4050b78b7d05, type: 3}
m_Name:
m_EditorClassIdentifier:
blackoutPanel: {fileID: 783911289}
redFlashPanel: {fileID: 1613208939}
saturation: {fileID: 1825866676}
--- !u!1 &1451543706
GameObject:
m_ObjectHideFlags: 0
@@ -19618,6 +19717,81 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1611855636}
m_CullTransparentMesh: 1
--- !u!1 &1613208938
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1613208941}
- component: {fileID: 1613208940}
- component: {fileID: 1613208939}
m_Layer: 5
m_Name: Redpanel
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
--- !u!114 &1613208939
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1613208938}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 0, b: 0, a: 0}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 10907, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 1
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!222 &1613208940
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1613208938}
m_CullTransparentMesh: 1
--- !u!224 &1613208941
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1613208938}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 594466392}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &1614854968
GameObject:
m_ObjectHideFlags: 0
@@ -23403,6 +23577,55 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1816976207}
m_CullTransparentMesh: 1
--- !u!1 &1825866674
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1825866675}
- component: {fileID: 1825866676}
m_Layer: 6
m_Name: NoColor
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1825866675
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1825866674}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1450136610}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1825866676
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1825866674}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 172515602e62fb746b5d573b38a5fe58, type: 3}
m_Name:
m_EditorClassIdentifier:
m_IsGlobal: 1
priority: 0
blendDistance: 0
weight: 1
sharedProfile: {fileID: 11400000, guid: 08e9088a964a64345b7ab8b06ae055ad, type: 2}
--- !u!1 &1838403775
GameObject:
m_ObjectHideFlags: 0
@@ -28556,3 +28779,4 @@ SceneRoots:
- {fileID: 886733272}
- {fileID: 1654679524}
- {fileID: 1278583898}
- {fileID: 1450136610}
@@ -0,0 +1,44 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-8943642860849902053
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 899c54efeace73346a0a16faa3afe726, type: 3}
m_Name: Vignette
m_EditorClassIdentifier:
active: 1
color:
m_OverrideState: 0
m_Value: {r: 0, g: 0, b: 0, a: 1}
center:
m_OverrideState: 0
m_Value: {x: 0.5, y: 0.5}
intensity:
m_OverrideState: 1
m_Value: 0.613
smoothness:
m_OverrideState: 0
m_Value: 0.2
rounded:
m_OverrideState: 1
m_Value: 0
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3}
m_Name: Eye Profile
m_EditorClassIdentifier:
components:
- {fileID: -8943642860849902053}
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: ad0f3efe82f2af84bb755dca3a016309
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
+8
View File
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 242f5c3c30c7fe54e836685cc86d7dcc
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,12 @@
{
"projectFileVersion": 2,
"sourceFiles": [
"*.yarn"
],
"excludeFiles": [
"**/*~/*"
],
"localisation": {},
"baseLanguage": "zh-CHS",
"compilerOptions": {}
}
@@ -0,0 +1,13 @@
fileFormatVersion: 2
guid: df968fdf85926494d9ca524520cd698a
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 053561912b1654d80a424bb0696a74ae, type: 3}
useAddressableAssets: 0
UseUnityLocalisationSystem: 0
unityLocalisationStringTableCollection: {instanceID: 0}
@@ -0,0 +1,32 @@
title: Start
tags:
---
<<indoor>>
<<load_scene 佩佩视觉模块>>
<<jump ScreenEffect>>
===
title: ScreenEffect
tags:
---
->设置无色
<<Set_Saturation ScreenEffect -100 1>>//-100没眼色,0是正常,最后一个是过渡时间
<<hide_dialog>>
<<jump ScreenEffect>>
->设置有色
<<Set_Saturation ScreenEffect 0 1>>
<<hide_dialog>>
<<jump ScreenEffect>>
->黑屏过渡
<<fadeIn ScreenEffect 1 1>>
<<hide_dialog>>
<<jump ScreenEffect>>
->震动屏幕
<<shakeScreen ScreenEffect>>
<<hide_dialog>>
<<jump ScreenEffect>>
->闪红
<<flashRed ScreenEffect 0.2>>
<<hide_dialog>>
<<jump ScreenEffect>>
===
@@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: cde37dc519091ba4997991aad1c5f041
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 94073015eacc34c1d8fc6786e43d60ca, type: 3}
+8
View File
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 5da670df45d8e724c8eef0e6eb118bdc
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
+2 -2
View File
@@ -554,10 +554,10 @@ MonoBehaviour:
m_RendererIndex: -1
m_VolumeLayerMask:
serializedVersion: 2
m_Bits: 1
m_Bits: 64
m_VolumeTrigger: {fileID: 0}
m_VolumeFrameworkUpdateModeOption: 2
m_RenderPostProcessing: 0
m_RenderPostProcessing: 1
m_Antialiasing: 0
m_AntialiasingQuality: 2
m_StopNaN: 0
@@ -0,0 +1,400 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-7709838858056538527
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 558a8e2b6826cf840aae193990ba9f2e, type: 3}
m_Name: ShadowsMidtonesHighlights
m_EditorClassIdentifier:
active: 0
shadows:
m_OverrideState: 1
m_Value: {x: 1, y: 1, z: 1, w: 0}
midtones:
m_OverrideState: 1
m_Value: {x: 1, y: 1, z: 1, w: 0}
highlights:
m_OverrideState: 1
m_Value: {x: 1, y: 1, z: 1, w: 0}
shadowsStart:
m_OverrideState: 0
m_Value: 0
shadowsEnd:
m_OverrideState: 0
m_Value: 0.3
highlightsStart:
m_OverrideState: 0
m_Value: 0.55
highlightsEnd:
m_OverrideState: 0
m_Value: 1
--- !u!114 &-5758452385109124482
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0b2db86121404754db890f4c8dfe81b2, type: 3}
m_Name: Bloom
m_EditorClassIdentifier:
active: 0
skipIterations:
m_OverrideState: 0
m_Value: 1
threshold:
m_OverrideState: 1
m_Value: 0.9
intensity:
m_OverrideState: 1
m_Value: 0
scatter:
m_OverrideState: 0
m_Value: 0.7
clamp:
m_OverrideState: 0
m_Value: 65472
tint:
m_OverrideState: 0
m_Value: {r: 1, g: 1, b: 1, a: 1}
highQualityFiltering:
m_OverrideState: 0
m_Value: 0
downscale:
m_OverrideState: 0
m_Value: 0
maxIterations:
m_OverrideState: 0
m_Value: 6
dirtTexture:
m_OverrideState: 0
m_Value: {fileID: 0}
dimension: 1
dirtIntensity:
m_OverrideState: 0
m_Value: 0
--- !u!114 &-3166863134954808570
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c5e1dc532bcb41949b58bc4f2abfbb7e, type: 3}
m_Name: LensDistortion
m_EditorClassIdentifier:
active: 0
intensity:
m_OverrideState: 1
m_Value: -0.415
xMultiplier:
m_OverrideState: 1
m_Value: 1
yMultiplier:
m_OverrideState: 1
m_Value: 1
center:
m_OverrideState: 1
m_Value: {x: 0.5, y: 0.5}
scale:
m_OverrideState: 1
m_Value: 1
--- !u!114 &-2969637542320348439
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 899c54efeace73346a0a16faa3afe726, type: 3}
m_Name: Vignette
m_EditorClassIdentifier:
active: 0
color:
m_OverrideState: 0
m_Value: {r: 0, g: 0, b: 0, a: 1}
center:
m_OverrideState: 0
m_Value: {x: 0.5, y: 0.5}
intensity:
m_OverrideState: 1
m_Value: 0.609
smoothness:
m_OverrideState: 0
m_Value: 0.2
rounded:
m_OverrideState: 0
m_Value: 0
--- !u!114 &-73754926035993079
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 97c23e3b12dc18c42a140437e53d3951, type: 3}
m_Name: Tonemapping
m_EditorClassIdentifier:
active: 0
mode:
m_OverrideState: 0
m_Value: 2
neutralHDRRangeReductionMode:
m_OverrideState: 0
m_Value: 2
acesPreset:
m_OverrideState: 0
m_Value: 3
hueShiftAmount:
m_OverrideState: 0
m_Value: 0
detectPaperWhite:
m_OverrideState: 0
m_Value: 0
paperWhite:
m_OverrideState: 0
m_Value: 300
detectBrightnessLimits:
m_OverrideState: 0
m_Value: 1
minNits:
m_OverrideState: 0
m_Value: 0.005
maxNits:
m_OverrideState: 0
m_Value: 1000
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3}
m_Name: Global Volume Profile
m_EditorClassIdentifier:
components:
- {fileID: 2074001327344466869}
- {fileID: -5758452385109124482}
- {fileID: 5505720727534233259}
- {fileID: 8339047201095164072}
- {fileID: 6834703600254184527}
- {fileID: 1124031199169923345}
- {fileID: -7709838858056538527}
- {fileID: 3166733463912102505}
- {fileID: -73754926035993079}
- {fileID: 6306468544827063275}
- {fileID: -3166863134954808570}
- {fileID: -2969637542320348439}
--- !u!114 &1124031199169923345
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 29fa0085f50d5e54f8144f766051a691, type: 3}
m_Name: FilmGrain
m_EditorClassIdentifier:
active: 0
type:
m_OverrideState: 1
m_Value: 8
intensity:
m_OverrideState: 1
m_Value: 0
response:
m_OverrideState: 1
m_Value: 0.8
texture:
m_OverrideState: 0
m_Value: {fileID: 0}
--- !u!114 &2074001327344466869
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 66f335fb1ffd8684294ad653bf1c7564, type: 3}
m_Name: ColorAdjustments
m_EditorClassIdentifier:
active: 1
postExposure:
m_OverrideState: 0
m_Value: 0
contrast:
m_OverrideState: 0
m_Value: 0
colorFilter:
m_OverrideState: 0
m_Value: {r: 1, g: 1, b: 1, a: 1}
hueShift:
m_OverrideState: 0
m_Value: 0
saturation:
m_OverrideState: 1
m_Value: 0
--- !u!114 &3166733463912102505
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c01700fd266d6914ababb731e09af2eb, type: 3}
m_Name: DepthOfField
m_EditorClassIdentifier:
active: 0
mode:
m_OverrideState: 1
m_Value: 1
gaussianStart:
m_OverrideState: 0
m_Value: 10
gaussianEnd:
m_OverrideState: 0
m_Value: 30
gaussianMaxRadius:
m_OverrideState: 0
m_Value: 1
highQualitySampling:
m_OverrideState: 0
m_Value: 0
focusDistance:
m_OverrideState: 0
m_Value: 10
aperture:
m_OverrideState: 0
m_Value: 5.6
focalLength:
m_OverrideState: 0
m_Value: 50
bladeCount:
m_OverrideState: 0
m_Value: 5
bladeCurvature:
m_OverrideState: 0
m_Value: 1
bladeRotation:
m_OverrideState: 0
m_Value: 0
--- !u!114 &5505720727534233259
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 81180773991d8724ab7f2d216912b564, type: 3}
m_Name: ChromaticAberration
m_EditorClassIdentifier:
active: 0
intensity:
m_OverrideState: 1
m_Value: 0
--- !u!114 &6306468544827063275
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fb60a22f311433c4c962b888d1393f88, type: 3}
m_Name: PaniniProjection
m_EditorClassIdentifier:
active: 0
distance:
m_OverrideState: 1
m_Value: 0
cropToFit:
m_OverrideState: 1
m_Value: 0.139
--- !u!114 &6834703600254184527
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5485954d14dfb9a4c8ead8edb0ded5b1, type: 3}
m_Name: LiftGammaGain
m_EditorClassIdentifier:
active: 0
lift:
m_OverrideState: 1
m_Value: {x: 1, y: 1, z: 1, w: 0}
gamma:
m_OverrideState: 0
m_Value: {x: 1, y: 1, z: 1, w: 0}
gain:
m_OverrideState: 0
m_Value: {x: 1, y: 1, z: 1, w: 0}
--- !u!114 &8339047201095164072
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: cdfbdbb87d3286943a057f7791b43141, type: 3}
m_Name: ChannelMixer
m_EditorClassIdentifier:
active: 0
redOutRedIn:
m_OverrideState: 1
m_Value: -200
redOutGreenIn:
m_OverrideState: 1
m_Value: -200
redOutBlueIn:
m_OverrideState: 1
m_Value: -200
greenOutRedIn:
m_OverrideState: 0
m_Value: 0
greenOutGreenIn:
m_OverrideState: 0
m_Value: 100
greenOutBlueIn:
m_OverrideState: 0
m_Value: 0
blueOutRedIn:
m_OverrideState: 0
m_Value: 0
blueOutGreenIn:
m_OverrideState: 0
m_Value: 0
blueOutBlueIn:
m_OverrideState: 0
m_Value: 100
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 08e9088a964a64345b7ab8b06ae055ad
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -2,15 +2,22 @@ using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
using Yarn.Unity;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
using System.Collections;
public class ScreenEffectManager : MonoBehaviour
{
public static ScreenEffectManager Instance { get; private set; }
public Image blackoutPanel; // 黑屏面板
public Image redFlashPanel; // 红色闪烁面板
public float shakeDuration = 1.0f; // 震屏持续时间
public float shakeIntensity = 0.1f; // 震屏强度
public Image redFlashPanel; // 红色闪烁面板
private float shakeDuration = 0.5f; // 震屏持续时间
private float shakeIntensity = 0.04f; // 震屏强度
public Volume saturation;
private ColorAdjustments colorAdjustments;
private Vector3 originalCameraPosition;
@@ -32,41 +39,61 @@ public class ScreenEffectManager : MonoBehaviour
{
// 保存初始相机位置
originalCameraPosition = Camera.main.transform.localPosition;
// 获取 ColorAdjustments 设置
if (saturation.profile.TryGet(out colorAdjustments))
{
Debug.Log("ColorAdjustments is available.");
}
else
{
Debug.LogError("ColorAdjustments settings not found in PostProcessProfile.");
}
}
// 震屏效果
[YarnCommand("shakeScreen")]
public void ShakeScreen()
public IEnumerator ShakeScreen()
{
Camera.main.transform.DOPunchPosition(Vector3.one * shakeIntensity, shakeDuration, 10, 1);
yield return Camera.main.transform.DOPunchPosition(new Vector3(1, 0, 0) * shakeIntensity, shakeDuration, 8, 1f).WaitForCompletion();
}
// 黑屏淡入淡出效果
[YarnCommand("fadeIn")]
public void FadeBlackout(bool enable, float duration)
public IEnumerator FadeIn(float waitTime, float duration)
{
if (enable)
blackoutPanel.gameObject.SetActive(true);
Sequence fadeInSequence = DOTween.Sequence();
fadeInSequence.Append(blackoutPanel.DOFade(1f, duration));
fadeInSequence.AppendInterval(waitTime);
fadeInSequence.Append(blackoutPanel.DOFade(0f, duration).OnComplete(() =>
{
blackoutPanel.gameObject.SetActive(true);
blackoutPanel.DOFade(1, duration).OnComplete(() => blackoutPanel.gameObject.SetActive(true));
}
else
{
blackoutPanel.DOFade(0, duration).OnComplete(() => blackoutPanel.gameObject.SetActive(false));
}
blackoutPanel.gameObject.SetActive(false);
}));
yield return fadeInSequence.WaitForCompletion();
}
// 红色闪烁效果
[YarnCommand("flashRed")]
public void FlashRed(float duration)
public IEnumerator FlashRed(float duration)
{
redFlashPanel.gameObject.SetActive(true);
redFlashPanel.DOFade(1, duration / 2).OnComplete(() =>
yield return redFlashPanel.DOFade(1, duration / 2).WaitForCompletion();
yield return redFlashPanel.DOFade(0, duration / 2).OnComplete(() =>
{
redFlashPanel.DOFade(0, duration / 2).OnComplete(() =>
{
redFlashPanel.gameObject.SetActive(false);
});
});
redFlashPanel.gameObject.SetActive(false);
}).WaitForCompletion();
}
// 动态调整饱和度
[YarnCommand("Set_Saturation")]
public IEnumerator TweenSaturation(float targetSaturation, float duration)
{
if (colorAdjustments != null)
{
yield return DOTween.To(() => colorAdjustments.saturation.value, // 获取当前饱和度值
x => colorAdjustments.saturation.value = x, // 设置新的饱和度值
targetSaturation, // 目标饱和度值
duration).WaitForCompletion(); // 过渡持续时间
}
}
}
+2 -2
View File
@@ -14,8 +14,8 @@ TagManager:
-
- Water
- UI
-
-
- Post
- ViewPost
-
-
-