佩佩的bug应该差不多了

This commit is contained in:
2025-03-01 00:38:25 +08:00
parent c768974c67
commit 3f3d4b2d36
4 changed files with 11 additions and 37 deletions
@@ -13,6 +13,7 @@ position: 246,-866
<<ModuleHightLight Memory true>>
<<else>>
<<add_task TaskManager "安装色觉晶圆">>
<<task_moveIn TaskManager>>
me: 先安装色彩晶圆吧。
->安装色觉晶圆
<<fade_in 1>>
@@ -131,6 +132,9 @@ EyeModule: 已与视觉模块建立连接!
<<switch_fix_system_to Eye>>
<<ModuleHightLight Eye false>>
<<jump RecoverColor>>
->结束
<<close_screen>>
<<clear_screen>>
===
@@ -142,7 +142,6 @@ ULM自训练进程: 检测到进程接管请求!正在识别手动选择的目
peipei: 啊,痛!又开始了……
<<OpenSingleButtonWindow WindowManager 警告!检测到兼容性错误:未授权的数据传入!>>
<<UF_SwitchState UFSystem imagination 3>>
<<set $UFCount = $UFCount + 1>>
【*{$targetDescription}*相关的记忆浮现】
me: 这是怎么回事…佩佩?<br>这好像是…我们上次看过的记忆画面。
@@ -188,23 +187,8 @@ ULM自训练进程: 检测到进程接管请求!正在识别手动选择的目
<<elseif $currentEyeTarget == "poster" && $HaveSeenPoster>>
<<set $memoryTarget = "海报">>
<<endif>>
<<if $memoryTarget!="">>
//<<UF_SwitchState UFSystem imagination 3>>
//<<wait 1.5>>
//<<UF_SwitchState UFSystem memory 3>>
//<<wait 1.5>>
//me: 【占位】嗯,{$memoryTarget}这里流入的信息是佩佩的记忆…
//<<UF_SwitchState UFSystem UF 2>>
//<<UF_spriteOut UFSystem 2>>
//me: 【占位】我得确认下其他部分
me: 刚才已经试过这个了…这次选一个不同的目标吧。
<<set $memoryTarget = "">>
<<jump UFCheckEnd>>
<<else>>
<<hide_dialog>>
<<wait 1>>
<<set $UFCount = $UFCount + 1>>
peipei: 话说……<br>这是在用UF生成的图像…联网喂给其他的UF吗?
me: 我只是个医生,我的数据库里没有和这个相关的信息……
peipei: 怪不得它可以做得这么快……我自己用画笔画的时候,要好几天才能出一张图…
@@ -245,7 +229,7 @@ ULM自训练进程: 检测到进程接管请求!正在识别手动选择的目
<<endif>>
<<UF_spriteOut UFSystem>>
<<jump UFCheckEnd>>
<<endif>>
<<elseif $UFCount == 4>>
<<if $currentEyeTarget == "sky" && $HaveSeenSky>>
@@ -307,20 +291,6 @@ ULM自训练进程: 检测到进程接管请求!正在识别手动选择的目
<<hide_dialog>>
<<wait 1>>
me: 已经足够了…我想已经可以进行病理分析了。
//<<StartUFEffect_loop UFSystem>>
//<<wait 2>>
//me: 【占位】怎么回事,操作权限为什么被覆盖了
//<<wait 2>>
//me: 【占位】是佩佩自己在无意识的覆盖我的操作...
//me: 【占位】佩佩,在不停的想象
//me: 【占位】用记忆作为"弹药"和UF争夺控制权...
//me: 【占位】这样下去温度会受不了的!佩佩,停下!
//<<hide_dialog>>
//<<wait 2>>
//<<StopUFEffect_loop UFSystem>>
//<<wait 2>>
//peipei: 【占位】医生,我...我这是怎么了...
//me: 【占位】我大概明白了佩佩...我们先退出UF的深入模式吧
<<StopUFEffect_loop UFSystem>>
<<Set_MouseMovementLockState EyeManager false>>
<<UF_spriteOut UFSystem>>
+4 -4
View File
@@ -12733,11 +12733,11 @@ Transform:
m_GameObject: {fileID: 633823201}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0.361, y: -0.615, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_LocalPosition: {x: 0.48628008, y: -0.6712673, z: 0}
m_LocalScale: {x: 1.1077018, y: 1.1077018, z: 1.1077018}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1822610250}
m_Father: {fileID: 2071292136}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &633823203
SpriteRenderer:
@@ -32455,7 +32455,6 @@ Transform:
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 2071292136}
- {fileID: 633823202}
m_Father: {fileID: 6045551082333026153}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1822610251
@@ -35268,6 +35267,7 @@ Transform:
m_Children:
- {fileID: 1434391375}
- {fileID: 1465407177}
- {fileID: 633823202}
- {fileID: 1484838014}
m_Father: {fileID: 1822610250}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+2 -2
View File
@@ -7263,7 +7263,7 @@ Transform:
m_GameObject: {fileID: 519420028}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -10}
m_LocalPosition: {x: -0.009999275, y: 0, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -9287,7 +9287,7 @@ MonoBehaviour:
runMode: 2
firstTalkSo: {fileID: 11400000, guid: ac5ca9a66ff22ab4b9cd5adbdade6b8c, type: 2}
testTalkSo: {fileID: 11400000, guid: 10601ce26230723479d875a630f15732, type: 2}
saveFileName: "PeipeiDay2_\u8EAB\u4F53\u68C0\u67E5"
saveFileName: "PeipeiDay2_\u624B\u672F\u8272\u5F69\u6062\u590D"
--- !u!4 &719228339
Transform:
m_ObjectHideFlags: 0