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@@ -56,4 +56,11 @@ me: 但这应该可以解决UF需要的素材被重复调用的问题。而且
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me: 无论如何,这是患者的选择了。和佩佩聊聊吧。
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||||
<<CloseClueBoard ClueBoard>>
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<<jump 结论>>
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||||
===
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||||
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title: SkipClueBoard
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tags:
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position: 39,149
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||||
---
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||||
<<jump 执行手术>>
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||||
===
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||||
@@ -117,7 +117,8 @@ position: -227,-2451
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<<jump ChipViewDialogue>>
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||||
<<elseif $currentSocket=="EyeView"&& visited("EyeViewDialogue")==false>>
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||||
<<set $PlugCount+=1>>
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||||
<<jump EyeViewDialogue>>
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||||
<<jump 发现异常模块>>
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||||
//<<jump EyeViewDialogue>>
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||||
<<elseif $currentSocket=="EmoView"&& visited("EmoViewDialogue")==false>>
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||||
<<set $PlugCount+=1>>
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||||
<<jump EmoViewDialogue>>
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||||
@@ -196,84 +197,30 @@ me: 原来如此……
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||||
me: 那…就做一张罐头的海报吧。
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||||
peipei: 罐头在什么地方呢?
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me: 啊?它连这也不能想象吗……
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||||
->手上
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||||
<<set $UFPhotoID_PeipeiTalk = 1>>
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me: 毕竟是给机体吃的,让它由一个机体拿着吧。
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||||
<<hide_dialog>>
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<<wait 1>>
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peipei: 好的…那么,他应该是怎样的表情呢?
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me: 表情?
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peipei: 是的,表情需要描述得比较细致…UF总是很喜欢画夸张的笑容。
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->严肃的
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me: 我觉得严肃的会比较好?毕竟罐头的味道其实挺一般的。
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peipei: 一般吗?好吧…我有点不太分辨得出来了。
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peipei: 对我来说,只要赶快吃完,中午我就可以多休息一会。
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->陶醉的
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me: 我想他应该是陶醉的?像是闭着眼睛回味的样子。
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peipei: 回味…我有点不太分辨得出来了。
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peipei: 不过我确实挺喜欢罐头的。它吃起来很快,可以让我中午多休息会。
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->开心的
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me: 也许笑容也是合理的?毕竟是广告嘛。
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peipei: 你说的对,医生……我不应该总是抱有主观判断。
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me: 我不是这个意思…但总之继续吧。
|
||||
->餐桌上
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||||
<<set $UFPhotoID_PeipeiTalk = 2>>
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||||
me: 听起来应该是出现在餐桌上的?这似乎是公司希望它在的地方。
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||||
peipei: 你说的有道理,我竟然没有想到……我太久没有在餐桌上吃饭了。
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||||
<<hide_dialog>>
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||||
<<wait 1>>
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||||
peipei: 那么…餐桌上还应该有些什么东西呢?
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||||
me: 需要这么细致吗?
|
||||
peipei: 嗯…这不是它所熟悉的情景,所以我需要描述得更详细。
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||||
//////本地化可能要注意下这里的元素,比如把饺子换成圣诞节礼物
|
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->各种菜肴
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||||
me: 我觉得既然是餐桌,上面应该有很多各种别的菜肴吧。
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||||
peipei: 那我让UF处理一下……
|
||||
peipei: 啊,这个提词被UF拒绝了。
|
||||
me: 拒绝?为什么?
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||||
peipei: 因为有规定,广告上出现罐头就不能出现其他任何食物。
|
||||
->一大盘饺子
|
||||
me: 我想这个餐桌应该属于一个家庭?或许这是春节,他们煮了饺子放在桌上。
|
||||
peipei: 春节?
|
||||
me: 是啊,春节的氛围应该挺好的。人人都喜欢春节:烟花,晚会,还有半天的休息!
|
||||
me: 在这样的氛围下,铁皮的罐头也会看起来柔和很多吧。
|
||||
peipei: 医生,你的想法挺不错呢!让我组织一下……
|
||||
peipei: 啊,这个提词被UF拒绝了。
|
||||
me: 拒绝?为什么?
|
||||
peipei: 因为有规定,广告上出现罐头就不能出现其他任何食物。
|
||||
->两杯红酒
|
||||
me: 我想餐桌上可能会有两杯红酒?
|
||||
peipei: 红酒?为什么?
|
||||
me: 当然是一对情侣在约会啊。“即便是约会,我也选择幸福罐头。”
|
||||
peipei: 哈哈!医生,你真有想象力。
|
||||
peipei: 啊,这个提词被UF拒绝了。
|
||||
me: 拒绝?为什么?
|
||||
peipei: 因为有规定,广告上出现罐头就不能出现其他任何食物。
|
||||
me: 酒也算吗?
|
||||
peipei: 是的。规定非常严格……但我应该要记得的才对。
|
||||
->草原上
|
||||
<<set $UFPhotoID_PeipeiTalk = 3>>
|
||||
me: 在草原上怎么样?
|
||||
peipei: 罐头…在草原上?
|
||||
me: 是的,一望无际的草原。
|
||||
<<hide_dialog>>
|
||||
peipei: 可是为什么…罐头会在草原上呢?
|
||||
->觉得这样很艺术
|
||||
me: 不知道。我只是觉得…这样会很美。
|
||||
me: 一个方方圆圆的罐头,被柔软的草浪包裹着,里面透出食物的亮光……
|
||||
peipei: 啊,我能够想象。
|
||||
->有人准备野餐
|
||||
me: 或许有人准备野餐,就顺手把它放在了草地上。
|
||||
me: 欣赏着美景,也会觉得食物很天然很美味吧?
|
||||
->罐头逃走了
|
||||
me: 因为它逃走了,逃到了草原上。
|
||||
peipei: 逃走了?
|
||||
me: 作为一个机械生产出来的罐头,却有着向往自由灵魂!
|
||||
me: 这让罐头听起来生动了很多,不是吗?好像罐头里边的食物都是鲜活的。
|
||||
peipei: 我该怎么描述这个画面?我可能需要花一些工夫向UF解释……
|
||||
<<hide_dialog>>
|
||||
<<wait 2>>
|
||||
peipei: 抱歉,医生。UF不熟悉这个情景,我需要花些工夫描述。
|
||||
me: 那就....emmm....
|
||||
me: 草原上!
|
||||
<<set $UFPhotoID_PeipeiTalk = 3>>
|
||||
me: 在草原上怎么样?
|
||||
peipei: 罐头…在草原上?
|
||||
me: 是的,一望无际的草原。
|
||||
<<hide_dialog>>
|
||||
peipei: 可是为什么…罐头会在草原上呢?
|
||||
->觉得这样很艺术
|
||||
me: 不知道。我只是觉得…这样会很美。
|
||||
me: 一个方方圆圆的罐头,被柔软的草浪包裹着,里面透出食物的亮光……
|
||||
peipei: 啊,我能够想象。
|
||||
->有人准备野餐
|
||||
me: 或许有人准备野餐,就顺手把它放在了草地上。
|
||||
me: 欣赏着美景,也会觉得食物很天然很美味吧?
|
||||
->罐头逃走了
|
||||
me: 因为它逃走了,逃到了草原上。
|
||||
peipei: 逃走了?
|
||||
me: 作为一个机械生产出来的罐头,却有着向往自由灵魂!
|
||||
me: 这让罐头听起来生动了很多,不是吗?好像罐头里边的食物都是鲜活的。
|
||||
peipei: 我该怎么描述这个画面?我可能需要花一些工夫向UF解释……
|
||||
<<hide_dialog>>
|
||||
<<wait 2>>
|
||||
peipei: 抱歉,医生。UF不熟悉这个情景,我需要花些工夫描述。
|
||||
<<hide_dialog>>
|
||||
<<wait 2>>
|
||||
me: 几个问题问下来,感觉已经远远不止3秒种了……
|
||||
@@ -286,8 +233,8 @@ peipei: 生成好了。#auto_next
|
||||
<<fade_out 1>>
|
||||
peipei: 啊!就是这样…这就是我遇到的问题。
|
||||
<<CollectionClue ClueManager>>
|
||||
me: 这个图片看起来确实有一些色彩上的问题…先放入诊疗单吧。
|
||||
me: 色彩上的问题…先深度检查一下UF吧。
|
||||
me: 这个图片看起来确实有一问题…先放入诊疗单吧。
|
||||
me: 先深度检查一下UF吧。
|
||||
peipei: 医生,技术员说这个UF…是无法检查的。
|
||||
me: 无法检查?……这个你别担心。
|
||||
me: 只要能把检查线插上,我就有办法读取到里面的数据。对机体医生来说这是很基本的。
|
||||
@@ -373,14 +320,23 @@ me: 无论如何,先找到这条报错的记忆吧。
|
||||
title: AddAllClueToFavorites
|
||||
tags:
|
||||
colorID: 6
|
||||
position: -1098,-2867
|
||||
position: -864,-2670
|
||||
---
|
||||
<<generate_PunchTape ClueManager "海报" "EyeView" "liuying1-1" "红色" true>>
|
||||
<<generate_PunchTape ClueManager "植物" "EyeView" "liuying1-2" "绿色" true>>
|
||||
<<generate_PunchTape ClueManager "天空" "EyeView" "liuying1-3" "蓝色" true>>
|
||||
===
|
||||
|
||||
|
||||
title: 发现异常模块
|
||||
tags:
|
||||
colorID: 6
|
||||
position: -870,-2464
|
||||
---
|
||||
<<if visited("发现异常模块")==false>>
|
||||
拖动波形显示下方的滑动条来“暴漏”异常波形
|
||||
暴漏后点击“深入”即可深入
|
||||
<<endif>>
|
||||
===
|
||||
|
||||
|
||||
title: 主维修界面
|
||||
@@ -558,7 +514,7 @@ me: 那么…我们开始吧。
|
||||
title: 手术准备
|
||||
tags:
|
||||
colorID: 8
|
||||
position: -328,-1026
|
||||
position: -239,-1061
|
||||
---
|
||||
//现在关于切换场景的数据保存还没有完成,建议先不切场景
|
||||
<<move_to_fix>>
|
||||
@@ -963,7 +919,6 @@ peipei: 我愧疚了好久,那时的我真的以为小草可以长成一棵树
|
||||
<<generate_PunchTape ClueManager "植物" "EyeView" "liuying1-2">>
|
||||
me:先收起来
|
||||
<<CollectionClue ClueManager>>
|
||||
<<CollectionClue ClueManager EyePlant>>
|
||||
//<<jump EyeCheckEnd>>
|
||||
<<endif>>
|
||||
<<set_EyeState EyeManager "CanImagineColor">>
|
||||
@@ -1122,6 +1077,10 @@ tags:
|
||||
colorID: 3
|
||||
position: 2623,-1564
|
||||
---
|
||||
<<if visited("OnMemoryViewShow")==false>>
|
||||
me: 把左边的打孔带拖动到中间的槽位即可搜寻记忆
|
||||
me: 之后拖拽滑动条校准记忆即可
|
||||
<<endif>>
|
||||
<<if $gameStage<4>>
|
||||
<<if $memoryCount==1>>
|
||||
me: 该看的都看过了
|
||||
@@ -1333,7 +1292,7 @@ position: 0,-2960
|
||||
title: SpeakViewDialogue
|
||||
tags:
|
||||
colorID: 8
|
||||
position: 240,-2560
|
||||
position: 78,-2530
|
||||
---
|
||||
语言模块运转状况良好
|
||||
但是佩佩似乎不太爱说话
|
||||
@@ -1423,9 +1382,6 @@ position: 240,-2960
|
||||
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: UfViewDialogue
|
||||
tags:
|
||||
colorID: 8
|
||||
|
||||
@@ -204,3 +204,16 @@ peipei: 就像新生一样吗?
|
||||
<<jump 结论2>>
|
||||
//感觉出去后或许可以省略和佩佩交代的过程?fadein&out,佩佩沉默,然后提出请求
|
||||
===
|
||||
|
||||
title: SkipClueBoard
|
||||
tags:
|
||||
position: 39,149
|
||||
---
|
||||
<<if $gameStage==2>>
|
||||
<<set $whayEyeErrortKnown=true>>
|
||||
<<set $whayHeatKnown=true>>
|
||||
<<jump 检查是否明白了发热和视觉错误的原因>>
|
||||
<<elseif $gameStage==6>>
|
||||
<<jump 结论2>>
|
||||
<<endif>>
|
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===
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// 添加新的 ClueSlot
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string originalString = currentSocket.name;
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string trimmedString = originalString.Replace("Socket", "");
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screenText.text=trimmedString+ ":检测到异常,请寻找错误深入";
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}
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if(!setInitSliderValue)
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Reference in New Issue
Block a user