提交line和messagebox的示例,并修复optionbug
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@@ -20450,6 +20450,6 @@ SceneRoots:
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- {fileID: 1141076862}
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- {fileID: 1278583898}
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- {fileID: 1182811777}
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- {fileID: 863689910}
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- {fileID: 223296691}
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- {fileID: 863689910}
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- {fileID: 1761949062}
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@@ -0,0 +1,12 @@
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{
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"projectFileVersion": 2,
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"sourceFiles": [
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"*.yarn"
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],
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"excludeFiles": [
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"**/*~/*"
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],
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"localisation": {},
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"baseLanguage": "zh-CHS",
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"compilerOptions": {}
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@@ -0,0 +1,13 @@
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fileFormatVersion: 2
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unityLocalisationStringTableCollection: {instanceID: 0}
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@@ -0,0 +1,16 @@
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title: Start
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tags:
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---
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<<indoor>>
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<<load_scene 佩佩视觉模块>>
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<<set_scissors_mode LineManager true>>
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<<set_line_cuttable LineManager MemoryEye true>>
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[command name=activate_socket_choice /]
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[options /]
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-> MemoryEyeScissor
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我:剪断哦了
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<<set_scissors_mode LineManager false>>
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-> MemoryUFScissor
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我:这个剪不断噢
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===
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@@ -0,0 +1,10 @@
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fileFormatVersion: 2
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script: {fileID: 11500000, guid: 94073015eacc34c1d8fc6786e43d60ca, type: 3}
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: ca6cfd3dc1f658c4f81b4fc556445d52
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,12 @@
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{
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"projectFileVersion": 2,
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"sourceFiles": [
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"*.yarn"
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],
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"excludeFiles": [
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"**/*~/*"
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],
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"localisation": {},
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"baseLanguage": "zh-CHS",
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"compilerOptions": {}
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}
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@@ -0,0 +1,13 @@
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fileFormatVersion: 2
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guid: 9eca6f1b5a4584647beffd48f104950b
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script: {fileID: 11500000, guid: 053561912b1654d80a424bb0696a74ae, type: 3}
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useAddressableAssets: 0
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UseUnityLocalisationSystem: 0
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unityLocalisationStringTableCollection: {instanceID: 0}
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@@ -0,0 +1,26 @@
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title: Start
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tags:
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---
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<<indoor>>
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<<load_scene 佩佩视觉模块>>
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<<jump Test2>>
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===
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title: Test
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position: 537,-1196
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---
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[command name=activate_socket_choice /]
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[options /]
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-> UFView
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<<messagebox MessageBox "warning" "UFModule has error">>
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我::插入UFview
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<<jump Test2>>
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-> EyeView
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<<messagebox MessageBox "warning" "EyeModule has error">>
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我::插入Eyeview
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<<jump Test2>>
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-> MemoryView
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<<messagebox MessageBox "normal" "MemoryModule is normal">>
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我::插入Memoryview
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<<jump Test2>>
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===
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@@ -0,0 +1,10 @@
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fileFormatVersion: 2
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script: {fileID: 11500000, guid: 94073015eacc34c1d8fc6786e43d60ca, type: 3}
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@@ -20,51 +20,13 @@ position: 63,-958
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// <<switch_tv 销售冠军>>
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// 电视: 新闻3内容
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// 我: 销售大赛…给机器人销售罐头?为什么呢……
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<<declare $EyeMemory = false>>
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///表示UF模块在当前维修阶段是否已经进入过了
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<<declare $EyeUF = false>>
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<<indoor>>
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//<<load_scene 佩佩视觉模块>>
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<<jump Test>>
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<<jump OutDoorTalk>>
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===
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title: Test
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position: 537,-1196
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---
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//<<indoor>>
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//<<load_scene 佩佩视觉模块>>
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<<set_scissors_mode LineManager true>>
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<<set_line_cuttable LineManager MemoryEye true>>
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[command name=activate_socket_choice /]
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[options /]
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-> MemoryEyeScissor<<if $EyeMemory==false >>
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我::剪断哦了
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<<set $EyeMemory=true >>
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<<jump LineTest>>
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-> MemoryUFScissor
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我::这个剪不断噢
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<<jump LineTest>>
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===
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title: Test2
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position: 537,-1196
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---
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// [command name=activate_socket_choice /]
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// [options /]
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// -> UFView
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// <<messagebox MessageBox "warning" "UFModule has error">>
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// 我::插入UFview
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// <<jump Test2>>
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// -> EyeView
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// <<messagebox MessageBox "warning" "EyeModule has error">>
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// 我::插入Eyeview
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// <<jump Test2>>
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// -> MemoryView
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// <<messagebox MessageBox "normal" "MemoryModule is normal">>
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// 我::插入Memoryview
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// <<jump Test2>>
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===
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title: OutDoorTalk
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position: 72,-688
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@@ -65,6 +65,7 @@ public void CutLine(InteractiveLineSegment originalLineSegment, Vector3 splitPoi
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GameObject secondLineSegmentObject = Instantiate(physicLineSegmentPrefab, transform);
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PhysicLineSegment secondLineSegment = secondLineSegmentObject.GetComponent<PhysicLineSegment>();
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secondLineSegment.Initialize(originalLineSegment.EndTransform.position,splitPoint);
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originalLineSegment.Option.SelectOption();
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// Immediately destroy the original line segment
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Destroy(originalLineSegment.gameObject);
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@@ -81,12 +82,20 @@ private void AddPhysicsComponents(GameObject lineSegmentObject)
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HingeJoint2D hinge = lineSegmentObject.AddComponent<HingeJoint2D>();
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hinge.anchor = Vector2.zero; // Set the anchor at one end of the line segment
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}
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public void BindOptionToLineSegment(string lineSegmentName, YarnOption option)
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public void BindOptionToLineSegment(string lineSegmentName, YarnOption option)
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{
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InteractiveLineSegment lineSegment = GetLineSegmentByName(lineSegmentName);
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if (lineSegment != null)
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{
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lineSegment.Option = option;
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if (option != null)
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{
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lineSegment.Option = option;
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Debug.Log("Binded option to " + lineSegmentName);
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}
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else
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{
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Debug.LogError("Option is null for " + lineSegmentName);
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}
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}
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}
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private void EnterLineSegment(InteractiveLineSegment lineSegment)
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@@ -100,6 +109,11 @@ private void EnterLineSegment(InteractiveLineSegment lineSegment)
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}
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private void LongPressLineSegment(InteractiveLineSegment lineSegment)
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{
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if(!lineSegment.IsCuttable)
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{
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lineSegment.Option.SelectOption();
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return;
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}
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longPressTime += Time.deltaTime;
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Vector3 midpoint = (lineSegment.StartPoint + lineSegment.EndPoint) / 2;
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@@ -182,16 +196,17 @@ private void ExitLineSegment()
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private void Start()
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private void Start()
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{
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// 查找场景中的所有 InteractiveLineSegment 并添加到字典中
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InteractiveLineSegment[] lineSegments = FindObjectsOfType<InteractiveLineSegment>();
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foreach (InteractiveLineSegment lineSegment in lineSegments)
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{
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// 查找场景中的所有 InteractiveLineSegment 并添加到字典中
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InteractiveLineSegment[] lineSegments = FindObjectsOfType<InteractiveLineSegment>();
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foreach (InteractiveLineSegment lineSegment in lineSegments)
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{
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lineSegmentDictionary.Add(lineSegment.name, lineSegment);
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}
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lineSegmentDictionary.Add(lineSegment.name, lineSegment);
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Debug.Log("Added " + lineSegment.name + " to lineSegmentDictionary");
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}
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}
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public InteractiveLineSegment GetLineSegmentByName(string lineSegmentName)
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{
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if (lineSegmentDictionary.TryGetValue(lineSegmentName, out InteractiveLineSegment lineSegment))
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