Merge branch 'feature/fmod' into 'develop'
Feature/fmod See merge request aibis-dream/aibis-dream!283
This commit is contained in:
@@ -1,422 +0,0 @@
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<assembly fullname="Unity.Timeline, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<type fullname="UnityEngine.Timeline.AnimationTrack" preserve="all" />
|
||||
<type fullname="UnityEngine.Timeline.SignalAsset" preserve="all" />
|
||||
<type fullname="UnityEngine.Timeline.SignalEmitter" preserve="all" />
|
||||
<type fullname="UnityEngine.Timeline.SignalReceiver" preserve="all" />
|
||||
<type fullname="UnityEngine.Timeline.SignalTrack" preserve="all" />
|
||||
<type fullname="UnityEngine.Timeline.TimelineAsset" preserve="all" />
|
||||
<type fullname="UnityEngine.Timeline.MarkerList" preserve="nothing" serialized="true" />
|
||||
<type fullname="UnityEngine.Timeline.TimelineAsset/EditorSettings" preserve="nothing" serialized="true" />
|
||||
<type fullname="UnityEngine.Timeline.SignalReceiver/EventKeyValue" preserve="nothing" serialized="true" />
|
||||
</assembly>
|
||||
<assembly fullname="UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<type fullname="UnityEditor.Audio.AudioMixerSnapshotController" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<type fullname="UnityEngine.AnimationClip" preserve="all" />
|
||||
<type fullname="UnityEngine.Animator" preserve="all" />
|
||||
<type fullname="UnityEngine.RuntimeAnimatorController" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="UnityEngine.AudioModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<type fullname="UnityEngine.Audio.AudioMixer" preserve="all" />
|
||||
<type fullname="UnityEngine.Audio.AudioMixerGroup" preserve="all" />
|
||||
<type fullname="UnityEngine.AudioClip" preserve="all" />
|
||||
<type fullname="UnityEngine.AudioListener" preserve="all" />
|
||||
<type fullname="UnityEngine.AudioSource" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<type fullname="UnityEngine.Camera" preserve="all" />
|
||||
<type fullname="UnityEngine.GameObject" preserve="all" />
|
||||
<type fullname="UnityEngine.LightmapSettings" preserve="all" />
|
||||
<type fullname="UnityEngine.LineRenderer" preserve="all" />
|
||||
<type fullname="UnityEngine.Material" preserve="all" />
|
||||
<type fullname="UnityEngine.MeshRenderer" preserve="all" />
|
||||
<type fullname="UnityEngine.MonoBehaviour" preserve="all" />
|
||||
<type fullname="UnityEngine.Object" preserve="all" />
|
||||
<type fullname="UnityEngine.RectTransform" preserve="all" />
|
||||
<type fullname="UnityEngine.Rendering.SortingGroup" preserve="all" />
|
||||
<type fullname="UnityEngine.RenderSettings" preserve="all" />
|
||||
<type fullname="UnityEngine.RenderTexture" preserve="all" />
|
||||
<type fullname="UnityEngine.Shader" preserve="all" />
|
||||
<type fullname="UnityEngine.Sprite" preserve="all" />
|
||||
<type fullname="UnityEngine.SpriteRenderer" preserve="all" />
|
||||
<type fullname="UnityEngine.Texture2D" preserve="all" />
|
||||
<type fullname="UnityEngine.Transform" preserve="all" />
|
||||
<type fullname="UnityEngine.U2D.SpriteAtlas" preserve="all" />
|
||||
<type fullname="UnityEngine.Events.PersistentCallGroup" preserve="nothing" serialized="true" />
|
||||
<type fullname="UnityEngine.Events.ArgumentCache" preserve="nothing" serialized="true" />
|
||||
<type fullname="UnityEngine.Events.PersistentListenerMode" preserve="nothing" serialized="true" />
|
||||
<type fullname="UnityEngine.Events.UnityEvent" preserve="nothing" serialized="true" />
|
||||
<type fullname="UnityEngine.RectOffset" preserve="nothing" serialized="true" />
|
||||
<type fullname="UnityEngine.Events.UnityEvent`2[System.Single,System.Single]" preserve="nothing" serialized="true" />
|
||||
</assembly>
|
||||
<assembly fullname="UnityEngine.DirectorModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<type fullname="UnityEngine.Playables.PlayableDirector" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<type fullname="UnityEngine.ParticleSystem" preserve="all" />
|
||||
<type fullname="UnityEngine.ParticleSystemRenderer" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<type fullname="UnityEngine.BoxCollider2D" preserve="all" />
|
||||
<type fullname="UnityEngine.CircleCollider2D" preserve="all" />
|
||||
<type fullname="UnityEngine.Rigidbody2D" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<type fullname="UnityEngine.Rigidbody" preserve="all" />
|
||||
<type fullname="UnityEngine.SpringJoint" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="UnityEngine.SpriteMaskModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<type fullname="UnityEngine.SpriteMask" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<type fullname="UnityEngine.Font" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<type fullname="UnityEngine.EventSystems.EventSystem" preserve="all" />
|
||||
<type fullname="UnityEngine.EventSystems.EventTrigger" preserve="all" />
|
||||
<type fullname="UnityEngine.EventSystems.Physics2DRaycaster" preserve="all" />
|
||||
<type fullname="UnityEngine.EventSystems.StandaloneInputModule" preserve="all" />
|
||||
<type fullname="UnityEngine.UI.Button" preserve="all" />
|
||||
<type fullname="UnityEngine.UI.CanvasScaler" preserve="all" />
|
||||
<type fullname="UnityEngine.UI.ContentSizeFitter" preserve="all" />
|
||||
<type fullname="UnityEngine.UI.GraphicRaycaster" preserve="all" />
|
||||
<type fullname="UnityEngine.UI.GridLayoutGroup" preserve="all" />
|
||||
<type fullname="UnityEngine.UI.HorizontalLayoutGroup" preserve="all" />
|
||||
<type fullname="UnityEngine.UI.Image" preserve="all" />
|
||||
<type fullname="UnityEngine.UI.LayoutElement" preserve="all" />
|
||||
<type fullname="UnityEngine.UI.Mask" preserve="all" />
|
||||
<type fullname="UnityEngine.UI.Outline" preserve="all" />
|
||||
<type fullname="UnityEngine.UI.RawImage" preserve="all" />
|
||||
<type fullname="UnityEngine.UI.RectMask2D" preserve="all" />
|
||||
<type fullname="UnityEngine.UI.Scrollbar" preserve="all" />
|
||||
<type fullname="UnityEngine.UI.ScrollRect" preserve="all" />
|
||||
<type fullname="UnityEngine.UI.Slider" preserve="all" />
|
||||
<type fullname="UnityEngine.UI.Text" preserve="all" />
|
||||
<type fullname="UnityEngine.UI.Toggle" preserve="all" />
|
||||
<type fullname="UnityEngine.UI.VerticalLayoutGroup" preserve="all" />
|
||||
<type fullname="UnityEngine.UI.AnimationTriggers" preserve="nothing" serialized="true" />
|
||||
<type fullname="UnityEngine.UI.Button/ButtonClickedEvent" preserve="nothing" serialized="true" />
|
||||
<type fullname="UnityEngine.UI.ColorBlock" preserve="nothing" serialized="true" />
|
||||
<type fullname="UnityEngine.UI.FontData" preserve="nothing" serialized="true" />
|
||||
<type fullname="UnityEngine.UI.MaskableGraphic/CullStateChangedEvent" preserve="nothing" serialized="true" />
|
||||
<type fullname="UnityEngine.UI.Navigation" preserve="nothing" serialized="true" />
|
||||
<type fullname="UnityEngine.UI.ScrollRect/ScrollRectEvent" preserve="nothing" serialized="true" />
|
||||
<type fullname="UnityEngine.UI.Scrollbar/ScrollEvent" preserve="nothing" serialized="true" />
|
||||
<type fullname="UnityEngine.UI.Slider/SliderEvent" preserve="nothing" serialized="true" />
|
||||
<type fullname="UnityEngine.UI.SpriteState" preserve="nothing" serialized="true" />
|
||||
<type fullname="UnityEngine.UI.Toggle/ToggleEvent" preserve="nothing" serialized="true" />
|
||||
<type fullname="UnityEngine.EventSystems.EventTrigger/Entry" preserve="nothing" serialized="true" />
|
||||
<type fullname="UnityEngine.EventSystems.EventTrigger/TriggerEvent" preserve="nothing" serialized="true" />
|
||||
</assembly>
|
||||
<assembly fullname="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<type fullname="UnityEngine.Canvas" preserve="all" />
|
||||
<type fullname="UnityEngine.CanvasGroup" preserve="all" />
|
||||
<type fullname="UnityEngine.CanvasRenderer" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="VolFx, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<type fullname="VolFx.AdjustmentsVol" preserve="all" />
|
||||
<type fullname="VolFx.AsciiVol" preserve="all" />
|
||||
<type fullname="VolFx.BloomVol" preserve="all" />
|
||||
<type fullname="VolFx.BlurVol" preserve="all" />
|
||||
<type fullname="VolFx.ChromaticVol" preserve="all" />
|
||||
<type fullname="VolFx.DistortVol" preserve="all" />
|
||||
<type fullname="VolFx.DitherVol" preserve="all" />
|
||||
<type fullname="VolFx.GlitchVol" preserve="all" />
|
||||
<type fullname="VolFx.OutlineVol" preserve="all" />
|
||||
<type fullname="VolFx.PixelationVol" preserve="all" />
|
||||
<type fullname="VolFx.ScanlinesVol" preserve="all" />
|
||||
<type fullname="VolFx.VhsVol" preserve="all" />
|
||||
<type fullname="VolFx.CurveParameter" preserve="nothing" serialized="true" />
|
||||
<type fullname="VolFx.CurveValue" preserve="nothing" serialized="true" />
|
||||
<type fullname="VolFx.DitherVol/NoiseModeParameter" preserve="nothing" serialized="true" />
|
||||
<type fullname="VolFx.GradientParameter" preserve="nothing" serialized="true" />
|
||||
<type fullname="VolFx.GradientValue" preserve="nothing" serialized="true" />
|
||||
<type fullname="VolFx.OutlineVol/ModeParameter" preserve="nothing" serialized="true" />
|
||||
<type fullname="VolFx.OutlineVol/RemapParameter" preserve="nothing" serialized="true" />
|
||||
</assembly>
|
||||
<assembly fullname="YarnSpinner.Unity, Version=2.4.2.0, Culture=neutral, PublicKeyToken=null">
|
||||
<type fullname="Yarn.Unity.AudioLineProvider" preserve="all" />
|
||||
<type fullname="Yarn.Unity.DialogueRunner" preserve="all" />
|
||||
<type fullname="Yarn.Unity.InMemoryVariableStorage" preserve="all" />
|
||||
<type fullname="Yarn.Unity.Localization" preserve="all" />
|
||||
<type fullname="Yarn.Unity.YarnProject" preserve="all" />
|
||||
<type fullname="Yarn.Unity.DialogueRunner/StringUnityEvent" preserve="nothing" serialized="true" />
|
||||
<type fullname="Yarn.Unity.LineMetadata" preserve="nothing" serialized="true" />
|
||||
<type fullname="Yarn.Unity.LineMetadata/StringDictionary" preserve="nothing" serialized="true" />
|
||||
<type fullname="Yarn.Unity.Localization/AssetDictionary" preserve="nothing" serialized="true" />
|
||||
<type fullname="Yarn.Unity.Localization/StringDictionary" preserve="nothing" serialized="true" />
|
||||
</assembly>
|
||||
<assembly fullname="UnityEngine.TextCoreFontEngineModule">
|
||||
<type fullname="UnityEngine.TextCore.FaceInfo" preserve="nothing" serialized="true" />
|
||||
<type fullname="UnityEngine.TextCore.Glyph" preserve="nothing" serialized="true" />
|
||||
<type fullname="UnityEngine.TextCore.GlyphMetrics" preserve="nothing" serialized="true" />
|
||||
<type fullname="UnityEngine.TextCore.GlyphRect" preserve="nothing" serialized="true" />
|
||||
</assembly>
|
||||
</linker>
|
||||
File diff suppressed because it is too large
Load Diff
+2
-2
@@ -1,6 +1,6 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 024cdf7ae4a7d254bbed08eb7eb2ce20
|
||||
TextScriptImporter:
|
||||
guid: d61ec1d045b2bfc4bb2db8718f017f2b
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
+20
-1177
File diff suppressed because it is too large
Load Diff
+58
-1250
File diff suppressed because it is too large
Load Diff
+58
-1250
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -11,6 +11,7 @@ namespace AibisDream
|
||||
public class ClinicSystem : MonoBehaviour
|
||||
{
|
||||
[HideInInspector] public CharacterViewer character;
|
||||
[HideInInspector] public SpriteGroupKit characterGroup;
|
||||
private GameObject _coolingScreen;
|
||||
|
||||
private readonly ClinicData _clinicData = new();
|
||||
@@ -23,6 +24,9 @@ namespace AibisDream
|
||||
character = transform.GetComponentInChildren<CharacterViewer>();
|
||||
character.CharacterChangeEvent += OnCharacterChange;
|
||||
|
||||
characterGroup = transform.GetComponentInChildren<SpriteGroupKit>();
|
||||
|
||||
|
||||
_clinicData.LoadEvent += LoadData;
|
||||
|
||||
// 注册Camera
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using AibisDream.FixSystem;
|
||||
using UnityEngine;
|
||||
using Yarn.Unity;
|
||||
@@ -22,6 +23,37 @@ namespace AibisDream
|
||||
return ClinicSystem.Quit(duration);
|
||||
}
|
||||
|
||||
[YarnCommand("init_character")]
|
||||
public static IEnumerator InitCharacter(string key, string defaultState = "默认")
|
||||
{
|
||||
// 初始化
|
||||
ClinicSystem.characterGroup.config.key = key;
|
||||
ClinicSystem.characterGroup.gameObject.SetActive(false);
|
||||
yield return ClinicSystem.characterGroup.InstantiateByConfigAsync();
|
||||
|
||||
// 加载初始表情
|
||||
ClinicSystem.characterGroup.SwitchState(defaultState);
|
||||
ClinicSystem.characterGroup.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
[YarnCommand("switch_character_state")]
|
||||
public static void SwitchCharacterState(string stateName)
|
||||
{
|
||||
ClinicSystem.characterGroup.SwitchState(stateName);
|
||||
}
|
||||
|
||||
[YarnCommand("hide_character")]
|
||||
public static void HideCharacter()
|
||||
{
|
||||
ClinicSystem.characterGroup.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
[YarnCommand("show_character")]
|
||||
public static void ShowCharacter()
|
||||
{
|
||||
ClinicSystem.characterGroup.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
#region 角色展示相关
|
||||
|
||||
[YarnCommand("character_init_new")]
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using AibisDream.Kit;
|
||||
@@ -11,12 +12,11 @@ using UnityEditor;
|
||||
|
||||
namespace AibisDream.Framework
|
||||
{
|
||||
|
||||
public class SpriteGroupKit : MonoBehaviour
|
||||
{
|
||||
#region 索引
|
||||
|
||||
public Dictionary<string, SpriteRenderer> rendererDict = new();
|
||||
private Dictionary<string, SpriteRenderer> _rendererDict = new();
|
||||
[HideInInspector] public SpriteGroupConfig config = new();
|
||||
[HideInInspector] public GameObject spriteGroup;
|
||||
|
||||
@@ -34,7 +34,10 @@ namespace AibisDream.Framework
|
||||
// 再新建
|
||||
InstantiateGroup();
|
||||
// 把PSD名字填进去
|
||||
config.key = spriteGroup.name;
|
||||
config = new SpriteGroupConfig
|
||||
{
|
||||
key = spriteGroup.name
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -43,19 +46,25 @@ namespace AibisDream.Framework
|
||||
}
|
||||
|
||||
public void InstantiateByConfig()
|
||||
{
|
||||
StartCoroutine(InstantiateByConfigAsync());
|
||||
}
|
||||
|
||||
public IEnumerator InstantiateByConfigAsync()
|
||||
{
|
||||
// 校验Key是否存在
|
||||
if (!config.Validate()) return;
|
||||
if (!config.Validate()) yield break;
|
||||
// 查查有没有Prefab
|
||||
Debug.Log(config.PrefabResourcePath);
|
||||
var prefab = Resources.Load<GameObject>(config.PrefabResourcePath);
|
||||
if (!prefab)
|
||||
var request = Resources.LoadAsync<GameObject>(config.PrefabResourcePath);
|
||||
#if DEBUG
|
||||
if (request.asset == null)
|
||||
{
|
||||
Debug.Log("对应Prefab不存在");
|
||||
return;
|
||||
Debug.Log($"prefab没有找到");
|
||||
yield break;
|
||||
}
|
||||
#endif
|
||||
// 实例化Prefab
|
||||
spriteGroup = prefab;
|
||||
spriteGroup = request.asset as GameObject;
|
||||
DestroyAllChildren();
|
||||
InstantiateGroup();
|
||||
// 加载配置文件,没有就空着
|
||||
@@ -69,10 +78,10 @@ namespace AibisDream.Framework
|
||||
{
|
||||
var root = Instantiate(spriteGroup, transform);
|
||||
var rendererArray = root.GetComponentsInChildren<SpriteRenderer>(true);
|
||||
rendererDict = new Dictionary<string, SpriteRenderer>();
|
||||
_rendererDict = new Dictionary<string, SpriteRenderer>();
|
||||
foreach (var rendererItem in rendererArray)
|
||||
{
|
||||
rendererDict[rendererItem.gameObject.name] = rendererItem;
|
||||
_rendererDict[rendererItem.gameObject.name] = rendererItem;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -95,7 +104,7 @@ namespace AibisDream.Framework
|
||||
|
||||
public void SaveState(string curState)
|
||||
{
|
||||
var activeArray = rendererDict
|
||||
var activeArray = _rendererDict
|
||||
.Where(pair => pair.Value.gameObject.activeSelf)
|
||||
.Select(item => item.Key)
|
||||
.ToArray();
|
||||
@@ -151,7 +160,7 @@ namespace AibisDream.Framework
|
||||
if (!config.stateDict.TryGetValue(stateName, out var activeArray)) return;
|
||||
|
||||
// 按状态激活
|
||||
foreach (var item in rendererDict.Values)
|
||||
foreach (var item in _rendererDict.Values)
|
||||
{
|
||||
item.gameObject.SetActive(activeArray.Contains(item.gameObject.name));
|
||||
}
|
||||
@@ -169,14 +178,14 @@ namespace AibisDream.Framework
|
||||
return;
|
||||
}
|
||||
|
||||
if (rendererDict is not { Count: > 0 })
|
||||
if (_rendererDict is not { Count: > 0 })
|
||||
{
|
||||
Debug.LogWarning("还没有加载图集");
|
||||
return;
|
||||
}
|
||||
|
||||
// 排序
|
||||
var renderers = rendererDict.Values;
|
||||
var renderers = _rendererDict.Values;
|
||||
var sortedRenderers = renderers.OrderBy(item => item, new LayerComparer()).ToArray();
|
||||
for (var i = 0; i < sortedRenderers.Length; i++)
|
||||
{
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d17691fb1936ffb4aa6a63bb444ab02f
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bff6485b81ee6604a86564abc4ca7b4f
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c779ef1d9070d8a478528069622c5c16
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e5f2d3e84b4b72c409091116d8ac3bca
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 96d4b7c5235c4164e82cc80971b57cbf
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user