齿轮音效
This commit is contained in:
@@ -103,6 +103,14 @@ namespace AibisDream
|
||||
|
||||
public void CheckGearSystemState()
|
||||
{
|
||||
if (_isTargetReached)
|
||||
{
|
||||
AudioManager.PlayLoop3Audio("gears_running");
|
||||
}
|
||||
else
|
||||
{
|
||||
AudioManager.PauseLoop3Audio();
|
||||
}
|
||||
DialogController.Instance.StartDialogNode("齿轮系统状态变化");
|
||||
}
|
||||
|
||||
@@ -128,6 +136,7 @@ namespace AibisDream
|
||||
|
||||
public IEnumerator OpenCover()
|
||||
{
|
||||
AudioManager.PlayLoop2Audio("amb_gearbox");
|
||||
// 旋转拉杆
|
||||
yield return _coverStick.DORotate(new Vector3(0, 0, -90), 1.5f).WaitForCompletion();
|
||||
// 开盖
|
||||
@@ -139,6 +148,8 @@ namespace AibisDream
|
||||
|
||||
public IEnumerator CloseCover()
|
||||
{
|
||||
AudioManager.PauseLoopAudio();
|
||||
AudioManager.PauseLoop2Audio();
|
||||
// 关盖
|
||||
var sq = DOTween.Sequence();
|
||||
sq.Join(_cover.transform.DOLocalMove(coverDownPos, 1.5f));
|
||||
|
||||
Reference in New Issue
Block a user