齿轮音效
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@@ -19,6 +19,7 @@ namespace AibisDream.FixSystem
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public IEnumerator CharacterInit(string characterName)
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{
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// 异步加载角色预制体(psb)
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ResourceRequest request = Resources.LoadAsync<GameObject>($"Characters/{characterName}");
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yield return request;
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@@ -40,6 +41,7 @@ namespace AibisDream.FixSystem
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GameObject characterPrefab = request.asset as GameObject;
|
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_curCharacter = Instantiate(characterPrefab, transform);
|
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Debug.LogError(_curCharacter.gameObject.name);
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// 初始化处理
|
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_curCharacter.SetActive(false);
|
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_blinkLayer = _curCharacter.transform.Find("闭眼").GetComponent<SpriteRenderer>();
|
||||
@@ -61,7 +63,7 @@ namespace AibisDream.FixSystem
|
||||
|
||||
private static void ActiveLayer(Transform root, string layerName = null)
|
||||
{
|
||||
var childLayers = root.GetComponentsInChildren<SpriteRenderer>();
|
||||
var childLayers = root.GetComponentsInChildren<SpriteRenderer>(true);
|
||||
if (childLayers.Length == 0) return;
|
||||
|
||||
foreach (var layer in childLayers)
|
||||
@@ -79,7 +81,7 @@ namespace AibisDream.FixSystem
|
||||
private void SetCharacterAlpha(float alpha)
|
||||
{
|
||||
_characterAlpha = alpha;
|
||||
SpriteRenderer[] renderers = _curCharacter.GetComponentsInChildren<SpriteRenderer>();
|
||||
SpriteRenderer[] renderers = _curCharacter.GetComponentsInChildren<SpriteRenderer>(true);
|
||||
foreach (var childRenderer in renderers)
|
||||
{
|
||||
Color color = childRenderer.color;
|
||||
|
||||
@@ -9,6 +9,7 @@ namespace AibisDream
|
||||
{
|
||||
private const string LoopSource = "Loop";
|
||||
private const string LoopSource2 = "Loop2";
|
||||
private const string LoopSource3 = "Loop3";
|
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private const string InteractionSource = "Interaction";
|
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private const string VoiceSource = "Voice";
|
||||
private const string MemorySource = "Memery";
|
||||
@@ -17,6 +18,7 @@ namespace AibisDream
|
||||
|
||||
private AudioSource _loopSource;
|
||||
private AudioSource _loopSource2;
|
||||
private AudioSource _loopSource3;
|
||||
private AudioSource _interactionSource;
|
||||
private AudioSource _voiceSource;
|
||||
private AudioSource _memorySource;
|
||||
@@ -29,6 +31,7 @@ namespace AibisDream
|
||||
{
|
||||
_loopSource = transform.Find(LoopSource).GetComponent<AudioSource>();
|
||||
_loopSource2 = transform.Find(LoopSource2).GetComponent<AudioSource>();
|
||||
_loopSource3 = transform.Find(LoopSource3).GetComponent<AudioSource>();
|
||||
_interactionSource = transform.Find(InteractionSource).GetComponent<AudioSource>();
|
||||
_voiceSource = transform.Find(VoiceSource).GetComponent<AudioSource>();
|
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_memorySource = transform.Find(MemorySource).GetComponent<AudioSource>();
|
||||
@@ -138,6 +141,26 @@ namespace AibisDream
|
||||
Instance._loopSource2.Pause();
|
||||
}
|
||||
|
||||
[YarnCommand("play_loop3_audio")]
|
||||
public static void PlayLoop3Audio(string audioName)
|
||||
{
|
||||
AudioClip clip = Resources.Load<AudioClip>($"Audio/{audioName}");
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||||
if (clip == null)
|
||||
{
|
||||
clip = Instance.RandomLoadAudioClip(3, $"Audio/{audioName}");
|
||||
}
|
||||
|
||||
Instance._loopSource3.clip = clip;
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Instance._loopSource3.Play();
|
||||
}
|
||||
|
||||
[YarnCommand("pause_loop3_audio")]
|
||||
public static void PauseLoop3Audio()
|
||||
{
|
||||
Instance._loopSource3.Pause();
|
||||
}
|
||||
|
||||
|
||||
public void ContinueLoopAudio()
|
||||
{
|
||||
_loopSource.UnPause();
|
||||
|
||||
@@ -49,6 +49,14 @@ namespace AibisDream.Framework
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.K))
|
||||
{
|
||||
Debug.Log(1);
|
||||
ClinicYarnCommand.CharacterInit("石头");
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.A))
|
||||
{
|
||||
ClinicYarnCommand.CharacterFadeIn();
|
||||
ClinicYarnCommand.CharacterFace("正常微微笑");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -103,6 +103,14 @@ namespace AibisDream
|
||||
|
||||
public void CheckGearSystemState()
|
||||
{
|
||||
if (_isTargetReached)
|
||||
{
|
||||
AudioManager.PlayLoop3Audio("gears_running");
|
||||
}
|
||||
else
|
||||
{
|
||||
AudioManager.PauseLoop3Audio();
|
||||
}
|
||||
DialogController.Instance.StartDialogNode("齿轮系统状态变化");
|
||||
}
|
||||
|
||||
@@ -128,6 +136,7 @@ namespace AibisDream
|
||||
|
||||
public IEnumerator OpenCover()
|
||||
{
|
||||
AudioManager.PlayLoop2Audio("amb_gearbox");
|
||||
// 旋转拉杆
|
||||
yield return _coverStick.DORotate(new Vector3(0, 0, -90), 1.5f).WaitForCompletion();
|
||||
// 开盖
|
||||
@@ -139,6 +148,8 @@ namespace AibisDream
|
||||
|
||||
public IEnumerator CloseCover()
|
||||
{
|
||||
AudioManager.PauseLoopAudio();
|
||||
AudioManager.PauseLoop2Audio();
|
||||
// 关盖
|
||||
var sq = DOTween.Sequence();
|
||||
sq.Join(_cover.transform.DOLocalMove(coverDownPos, 1.5f));
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using AibisDream.Framework;
|
||||
using AibisDream.Utility;
|
||||
using DG.Tweening;
|
||||
using Newtonsoft.Json;
|
||||
using UnityEngine;
|
||||
@@ -91,6 +92,7 @@ namespace AibisDream
|
||||
childGear = gear;
|
||||
gear.transform.parent = transform;
|
||||
_gearSystem.ChangeGraphVertex(GetInstanceID());
|
||||
|
||||
// 面板里的齿轮才能触发
|
||||
if (transform.parent.name == "Shafts")
|
||||
{
|
||||
@@ -101,6 +103,12 @@ namespace AibisDream
|
||||
|
||||
private void OnGearPlugIn()
|
||||
{
|
||||
// 插入音效
|
||||
if (!CommonUtil.IsZero(speed) && IsBroken)
|
||||
{
|
||||
AudioManager.PlayLoopAudio("gearbox_bad");
|
||||
}
|
||||
|
||||
// 破损齿轮插进来就发一次事件,交给yarn处理
|
||||
if (IsBroken)
|
||||
{
|
||||
@@ -115,6 +123,11 @@ namespace AibisDream
|
||||
|
||||
public void PlugOutGear()
|
||||
{
|
||||
if (IsBroken)
|
||||
{
|
||||
AudioManager.PauseLoopAudio();
|
||||
}
|
||||
|
||||
// 拔出时齿轮停转
|
||||
childGear.UpdateRotation(0, _speedScale);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user