Merge branch '6.11bug修复' into 'develop'

6.11bug修复

See merge request aibis-dream/aibis-dream!442
This commit is contained in:
2025-06-11 18:38:22 +00:00
28 changed files with 4326 additions and 2895 deletions
File diff suppressed because it is too large Load Diff
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File diff suppressed because it is too large Load Diff
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@@ -2309,7 +2309,7 @@ Transform:
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serializedVersion: 2
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ClipIn: 0
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m_TimeScale: 1
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m_EaseInDuration: 0.016666666666666666
m_EaseInDuration: 1.5
m_EaseOutDuration: 0
m_BlendInDuration: -1
m_BlendOutDuration: -1
@@ -406,7 +406,7 @@ MonoBehaviour:
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@@ -619,7 +619,7 @@ MonoBehaviour:
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m_ClipIn: 0
m_Asset: {fileID: -1692979010301208628}
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@@ -685,7 +685,7 @@ MonoBehaviour:
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m_PreExtrapolationTime: 25.48333333333333
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m_Markers:
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@@ -247,7 +247,7 @@ MonoBehaviour:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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@@ -847,7 +847,7 @@ MonoBehaviour:
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@@ -1493,6 +1494,88 @@ MonoBehaviour:
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@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 157431981b8a721458e6706c374a3867, type: 3}
m_Name: Day1_mid
m_EditorClassIdentifier:
nextScene: {fileID: 11400000, guid: 6d49b124127007b48b6881ce33350263, type: 2}
nextScene: {fileID: 0}
yarnProject: {fileID: 7545569452688597077, guid: bf3201a49ca233b4bb3d7739d97bb0f3, type: 3}
firstSceneName: ClinicOut
isEndOfDay: 0
@@ -12,7 +12,7 @@ position: 250,-26
<<show_actor 地铁医生>>
<<show_actor 地铁火山>>
<<fade_out>>
<<fade_out 1.5>>
<<jump 地铁ver3>>
===
@@ -22,6 +22,7 @@ tags:
colorID: 8
position: 250,200
---
<<wait 1>>
hs: 是啊,真好啊。要是能审完给我们放个假就更好了。 #line:0111a2e
hs: 从早忙到晚…也不过是争取晚点被回收罢了。 #line:0d88c66
<<wait 1>>
@@ -74,6 +75,7 @@ me: 你不是年审还差很多分么? #line:0ffc4a7
hs: 别小看我啊!我还是…有机会的。 #line:0fa6596
<<wait 1>>
hs: 实在不行就…年审前吧。 #line:08d0a40
<<wait 1>>
<<jump 诊室外>>
===
@@ -124,15 +126,11 @@ position: 250,200
<<load_scene ClinicOut 1>>
<<init_actor 诊室外英理 诊室外栏杆>>
<<show_actor "诊室外英理">>
[character name="yl" role="Aside" /]看来我们的医生不知道自己应该什么时间到岗。 #line:0f1db57
<<fade_out>>
<<wait 1>>
<<init_actor 诊室外医生 诊室外电线杆>>
<<fade_in_actor "诊室外医生">>
yl:看来我们的医生不知道自己应该什么时间到岗。 #line:0f1db57
me: 我没有迟到,现在才7:15… #line:09e8438
yl: 我不在乎现在是几点,你比别的机体都晚到。 #line:099cb46
@@ -186,7 +184,11 @@ yl: 你应该记住…是我接收了你,才让你没有被回收。 #line:017
yl: 很好。回到你的岗位上吧。 #line:071456c
你没再说什么,头也不回地进入了诊室。 #line:05a6408
<<fade_out_actor "诊室外医生">>
<<wait 1>>
//感觉应该在这里给玩家控制和英理对话的走向,是争吵还是妥协,影响她对你的判断
//需要衔接下佩佩的出现
<<NextYarn>>
===
@@ -90,7 +90,7 @@ peipei_novoice: 是的,组长。 #line:07b19bb
<<hide_dialog>>
<<wait 2>>
me: 那不是个好对付的家伙呢。 #line:0e7046d
me: 那不是个好对付的家伙呢。 #line:0e7046d
<<hide_dialog>>
<<wait 0.5>>
@@ -12,7 +12,7 @@ position: -427,-2903
<<task_moveIn>>
Task: 找到佩佩的UF模块 #line:01dade5
<<DropCable>>
me: 将检查线插入每个模块的绿色插口,以运行检查;<br>找到佩佩的UF模块。 #line:03bd677
me:检查佩佩的UF模块<br>将检查线插入模块的绿色插口,以运行检查;<br>。 #line:03bd677
<<jump UF检查状态>>
===
@@ -52,12 +52,14 @@ UfModule: 拒绝访问!需要A+级权限进行深入检查。 #line:00d6e4d
me: 视觉模块的图像素材…存在…无法识别的色彩格式? #line:099fe2c
<<if visited("FirstDialogue")==false>>
me: 好吧…既然这个错误是从视觉模块来的,我想一定能从视觉模块找到一些线索。 #line:0c4d049
<<Reset_Plug>>
<<else>>
me: 它提到了视觉…可是视觉刚才检查过了啊。虽然是黑白的…但这好像才是正常的。 #line:0e31dc7
me: 难道说那个“异常显像”…被我看漏了? #line:07078a7
<<hide_dialog>>
<<wait 0.2>>
me: 还是再检查一次吧。 #line:0cdd59e
<<Reset_Plug>>
<<endif>>
<<ModuleHightLight Eye true>>
<<ModuleHightLight Emo false>>
@@ -140,11 +140,11 @@ position: -1209,-2820
<<play_music event:/Music/mem_liuying1-2>>
<<wait 2>>
unknown: 好美啊。 #line:0503100
peipei: 嘘,别说话。 #line:012aa35
ppm: 嘘,别说话。 #line:012aa35
<<hide_dialog>>
<<wait 1>>
unknown: 从来都不知道,这个城市从这个角度看起来这么美。 #line:0da2363
peipei: 都让你别说话。 #line:04f44b4
ppm: 都让你别说话。 #line:04f44b4
<<hide_dialog>>
<<wait 1>>
unknown: 可惜,这是最后一个夏天了吧…… #line:0402934
@@ -171,20 +171,20 @@ position: -1208,-2974
<<wait 1>>
<<play_music event:/Music/mem_liuying1-1>>
<<wait 2>>
peipei: 要是工作也能画画…要是能永远画画就好了。 #line:07433da
ppm: 要是工作也能画画…要是能永远画画就好了。 #line:07433da
同学: 哈哈,可能等我们进入公司就不这么觉得了。听说进公司之后做什么都不会再快乐了。 #line:0815981
peipei: 不会的。至少画画这件事情让我感觉到很纯粹的快乐…… #line:07e5b08
peipei: 那种朝九晚五,一眼看到头的生活,我想我反而会受不了的。 #line:090f94b
ppm: 不会的。至少画画这件事情让我感觉到很纯粹的快乐…… #line:07e5b08
ppm: 那种朝九晚五,一眼看到头的生活,我想我反而会受不了的。 #line:090f94b
<<hide_dialog>>
<<wait 0.5>>
同学: 哈哈…… #line:07fb179
<<hide_dialog>>
<<wait 0.5>>
同学: 但愿你是对的。 #line:06012e7
peipei: 我肯定是对的。 #line:0561144
ppm: 我肯定是对的。 #line:0561144
<<hide_dialog>>
<<wait 1>>
peipei: 如果公司这么讨厌的话,我就不在那里干就好了啊! #line:0ad756d
ppm: 如果公司这么讨厌的话,我就不在那里干就好了啊! #line:0ad756d
<<if visited("植物")==false>>
<<set $memoryCount+=1>>
<<endif>>
@@ -19,7 +19,7 @@ position: 205,199
//【流程相关】
//gamestage:1-引入对话;2-检查;3-检查后对话;4-调速;5-调速后对话(冷却液)
<<declare $gameStage=2>>
<<declare $gameStage=6>>
<<declare $emoChecked=false>>
<<declare $logicChecked=false>>
<<declare $memoryChecked=false>>
@@ -32,16 +32,16 @@ jj?: 好了,<waitfor=0.2>现在你<waitfor=0.2>可以睁开眼睛了。 #line:
// 【画面逐渐变得清晰】
<<set_global_param prologueDreamStage 1>>
<<dream_fade_in 0.2 1>>
<<dream_fade_in 2 0.4>>
<<wait 2>>
我不敢看得太清楚,<waitfor=0.2>否则会逻辑模块突然唤醒。 #line:08eb9ab
我不敢看得太清楚,<waitfor=0.2>否则会逻辑模块突然唤醒。 #line:08eb9ab
me: 妈妈<waitfor=0.2>会知道我们<waitfor=0.2>出来了的… #line:0bf981d
jj: 妈妈不会的,<waitfor=0.2>有姐姐担着。 #line:03f99fe
<<dream_fade_in 1 1>>
<<dream_fade_in 2 1>>
<<wait 1>>
jj: 别愣着了,<waitfor=0.2>来呀! #line:0b98273
@@ -123,12 +123,12 @@ me: 姐姐? #line:0f85e9f
<<hide_dialog>>
<<wait 1>>
me: 姐<waitfor=0.4>姐<waitfor=0.4> #line:0f0e96d
me: [[size]]姐<waitfor=0.4>姐<waitfor=0.4>[[^size]] #line:0f0e96d
<<hide_dialog>>
<<wait 2>>
me: 带我回家啊,姐姐。 #line:0d447f7
me: <shake>[[size]]带我回家啊,姐姐。[[^size]]</shake> #line:0d447f7
<<hide_dialog>>
<<wait 3>>
@@ -193,9 +193,8 @@ colorID: 8
position: 250,200
---
// <<wait 0.5>>
// <<fade_out 1>>
<<Open_play_timeline_no_wait "Art/TimeLineAsset/Open Panel Timeline">>
<<fade_out 1>>
<<fade_out 1.8>>
// <<set $gameStage = 2>>
// <<jump Center>>
@@ -56,6 +56,7 @@ tags:
colorID: 8
position: 251,-1917
---
<<wait 1>>
gotash?: 医生…求求你…… #line:0e37a5a
me: 情绪模块<waitfor=0.1>状态异常,<waitfor=0.2>必须尽快<waitfor=0.1>检查。 #line:064e749
gotash?: …求求你…<waitfor=0.2>医生,<waitfor=0.5><shake>让我…<waitfor=0.2>死吧……</shake> #line:0582043
@@ -128,7 +129,7 @@ gotash?: 我<waitfor=0.1>这是<waitfor=0.1>什么?<waitfor=0.1>我<waitfor=0.
gotash?: <shake>我<waitfor=0.1>必须<waitfor=0.2>[[size]]死[[^size]],回收<waitfor=0.1>必须<waitfor=0.1>被<waitfor=0.1>完成…</shake> #line:0ab8d02
<<set_light_state warning>>
gotash?: <shake>必须<waitfor=0.1>完成……<waitfor=0.3><rainb>excλute_core₭₭</rainb><waitfor=0.1>呃…<waitfor=0.1>啊……</shake> #line:083eaa8
me:幻象转移了,<waitfor=0.2>现在<waitfor=0.1>重新定位目标。 #line:015afd3
me:病灶转移了,<waitfor=0.2>现在<waitfor=0.1>重新定位目标。 #line:015afd3
<<hide_dialog>>
// <<add_task TaskManager "检查逻辑模块">>
<<ModuleHightLight Logic true>>
@@ -161,7 +162,7 @@ group:插线检查
position: 907,-2702
---
<<set $logicRemoved=true>>
gotash?: 呃…啊 #line:0e795e0
gotash?: 呃…啊 #line:0e795e0
<<complete_task "line:0b94b47" >>
<<hide_dialog>>
<<wait 0.5>>
@@ -189,10 +190,11 @@ group:插线检查
position: 907,-2702
---
<<if $flashCount==0>>
gotash?: 啊! #line:0a0de6e
<<play_shock_flash>>
gotash?: <shake>[[size]]啊啊啊</shake>[[^size]] #auto_next #line:002dd4c
<<set_light_state Warning>>
<<set $flashCount=$flashCount+1>>
<<wait 0.3>>
gotash?: 这是哪里…<waitfor=0.1>为什么?<waitfor=0.1>我又回来了… #line:0baa994
<<stop_shock>>
me: 看起来是记忆模块的问题。 #line:0f7b387
@@ -205,16 +207,16 @@ position: 907,-2702
<<wait 1>>
<<set_light_state Emergency>>
<<set $flashCount=$flashCount+1>>
gotash?: 妈妈… #line:08ee885
gotash?: 妈妈… #auto_next #line:08ee885
<<elseif $flashCount==2>>
<<play_shock_flash>>
<<set_light_state Emergency>>
<<set $flashCount=$flashCount+1>>
me:听得到吗? #line:075ce88
// me:听得到吗? #line:075ce88
<<elseif $flashCount==3>>
<<play_shock_flashback 开场1>>
<<set $flashCount=$flashCount+1>>
me: 就差一点了…再坚持一下! #line:0ba461f
// me: 就差一点了…再坚持一下! #line:0ba461f
<<elseif $flashCount==4>>
<<play_shock_flashback 开场2>>
<<set $flashCount=$flashCount+1>>
@@ -384,7 +386,6 @@ group:插线检查
position: 1389,-2503
---
<<wait 0.1>>
<<open_screen Eye>>
Linking: 正在建立连接… #line:005c0b8
<<wait 0.2>>
EyeModule: 已与视觉模块建立连接! #line:08d9eb2
@@ -407,7 +408,6 @@ group:插线检查
position: 1148,-2340
---
<<wait 0.1>>
<<open_screen Speak>>
Linking: 正在建立连接… #line:095d856
<<wait 0.2>>
SpeakerModule: 已与表达模块建立连接! #line:0995165
@@ -15,34 +15,34 @@ colorID: 8
group:插线检查
position: 906,-585
---
// <<fade_out 1>>
// <<switch_fix_system_to "BodyModule" "Head">>
<<fade_out 1>>
<<switch_fix_system_to "BodyModule" "Head">>
<<set_light_state Emergency>>
<<auto_charge_and_release 1>>
<<play_shock_flashback 开场1>>
<<auto_charge_and_release 0.8>>
<<play_shock_flashback 开场2>>
<<auto_charge_and_release 0.6>>
<<play_shock_flashback 开场4>>
<<play_shock_flashback 开场1>>
<<auto_charge_and_release 0.4>>
<<play_shock_flashback 开场2>>
<<auto_charge_and_release 0.4>>
<<play_shock_flashback 开场4>>
<<play_shock_flashback 开场1>>
<<auto_charge_and_release 0.2>>
<<play_shock_flashback 开场2>>
<<auto_charge_and_release 0.2>>
<<play_shock_flashback 开场4>>
<<play_shock_flashback 开场1>>
<<auto_charge_and_release 0.1>>
<<play_shock_flashback 开场2>>
<<auto_charge_and_release 0.1>>
<<play_shock_flashback 开场6>>
<<play_shock_flashback 开场1>>
<<auto_charge_and_release 0.1>>
<<play_shock_flashback 开场2>>
<<auto_charge_and_release 0.1>>
<<play_shock_flashback 开场6>>
<<play_shock_flashback 开场1>>
<<auto_charge_and_release 0.1>>
<<play_shock_flashback 开场2>>
// <<auto_charge_and_release 0.1>>
<<auto_charge_and_release 0.1>>
<<switch_camera BreakCamera>>
<<Open_play_timeline Art/TimeLineAsset/BreakEnding>>
// <<trigger_ending 开场7>>
@@ -95,7 +95,7 @@ position: 248,443
// 【声音桥,转场到地铁】 #line:002d60b
<<fade_in 0>>
CenterText: 第一章#auto_next #line:0bf67b0
<<wait 2>>
<<wait 3.5>>
<<set $gameStage = 999>>
<<jump Center>>
===
@@ -4,8 +4,9 @@ group: 入口
position: 250,-26
---
//<<hide_dialog>>
<<fade_out 1>>
<<jump 火山>>
// <<fade_out 1>>
// <<jump 火山>>
<<jump 佩佩>>
===
@@ -152,7 +153,7 @@ position: 250,200
// ->CenterOption: 点火
<<hide_dialog>>
<<wait 1>>
<<change_actor_state 诊室外医生 "SMOKE">>
<<change_actor_state "SMOKE" 诊室外医生 >>
me: 呼… #line:0f8a4c3
<<hide_dialog>>
<<wait 2>>
@@ -241,48 +242,75 @@ peipei: 再见了,叶子。 #line:0694ade
佩佩看了你一眼,微笑了一下,转头离开了。 #line:00d0440
<<fade_out_actor "诊室外佩佩" 1>>
<<wait 1>>
<<play_sfx "event:/Scriptal/pager">>
<<wait 1.5>>
【我低头看BB机】
hs: 美工机体也会故障?这可比我促销失败还罕见啊。 #line:0dda97b
me: 偷听多久了? #line:0a48f13
hs: 天地良心!我…刚来。 #line:09b6b21
【火山出现】 #line:095f800
hs: …怎么样?她有为难你吗?我是说…英理。 #line:08fbc8a
me: …… #line:0b559dd
me: “待改进观察期”,听过吗? #line:0b9489e
hs: 我操?你也? #line:0900219
me: “也”? #line:0d2eda4
hs: 没搞错吧…我是没完成指标,但是你不是都达标了吗? #line:0570656
me: 你不是说你昨天通过考核了吗? #line:08a0f60
hs: 哎呀,我只是…想逗你开心点。 #line:0dddabb
me: “我:喂,在么”
<<wait 1>>
<<play_sfx "event:/Scriptal/pager_short">>
me: “火山:-忙着呢”
<<wait 1>>
me: “我:你知道“待改进观察期”是什么吗”
<<wait 1>>
<<play_sfx "event:/Scriptal/pager_short">>
me: “火山:-见鬼,你也被英理找了?”
<<wait 0.5>>
me: “我:“也”?”
<<wait 1>>
<<play_sfx "event:/Scriptal/pager_short">>
me: “火山:-说来话长…晚上聊吧”
<<wait 1>>
me: “我:老地方?”
<<wait 1>>
<<play_sfx "event:/Scriptal/pager_short">>
me: “火山:-老地方。”
<<wait 1>>
【我收起BB机】
<<hide_dialog>>
<<wait 1>>
hs: 不对劲…不对劲。她不是这样的。 #line:0bc4ea7
hs: …一定和他有关…… #line:03abf30
me: 他? #line:08d2e7e
hs: 晚上说。我有独家消息。 #line:0f19f2b
me: 喂?你就不能现在说吗? #line:04e9f34
hs: 老规矩,Nostalgia,第三卡座。 #line:065d4d9
// hs: 美工机体也会故障?这可比我促销失败还罕见啊。 #line:0dda97b
// me: 偷听多久了? #line:0a48f13
// hs: 天地良心!我…刚来。 #line:09b6b21
他从刚刚眼神就没在你身上,一直在人群中游离。这时忽然盯上了一个路过的机体,表情瞬间亮了起来。 #line:08fcfbc
// 【火山出现】 #line:095f800
hs: (元气声线)这位英俊的先生!需要提升300%工作效率的限量款—— #line:002e914
hs: (突然卡壳)呃...提升300%工作效率的限量款...呃... #line:01dffa4
// hs: …怎么样?她有为难你吗?我是说…英理。 #line:08fbc8a
// me: …… #line:0b559dd
// me: “待改进观察期”,听过吗? #line:0b9489e
// hs: 我操?你也? #line:0900219
// me: “也”? #line:0d2eda4
// hs: 没搞错吧…我是没完成指标,但是你不是都达标了吗? #line:0570656
// me: 你不是说你昨天通过考核了吗? #line:08a0f60
// hs: 哎呀,我只是…想逗你开心点。 #line:0dddabb
<<hide_dialog>>
<<wait 1>>
me: 这家伙…… #line:09f05d5
// <<hide_dialog>>
// <<wait 1>>
吸完最后一口烟,你长舒一口气。 #line:0a732a9
// hs: 不对劲…不对劲。她不是这样的。 #line:0bc4ea7
// hs: …一定和他有关…… #line:03abf30
// me: 他? #line:08d2e7e
// hs: 晚上说。我有独家消息。 #line:0f19f2b
// me: 喂?你就不能现在说吗? #line:04e9f34
// hs: 老规矩,Nostalgia,第三卡座。 #line:065d4d9
// 他从刚刚眼神就没在你身上,一直在人群中游离。这时忽然盯上了一个路过的机体,表情瞬间亮了起来。 #line:08fcfbc
// hs: (元气声线)这位英俊的先生!需要提升300%工作效率的限量款—— #line:002e914
// hs: (突然卡壳)呃...提升300%工作效率的限量款...呃... #line:01dffa4
// <<hide_dialog>>
// <<wait 1>>
// me: 这家伙…… #line:09f05d5
// 吸完最后一口烟,你长舒一口气。 #line:0a732a9
<<stop_music music>>
->CenterOption: 回到诊室 #line:05dd25e
<<hide_dialog>>
<<fade_out_actor "诊室外医生" 1>>
<<wait 1>>
<<fade_in 1>>W
<<fade_in 1>>
<<hide_dialog>>
<<NextYarn>>
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+3 -3
View File
@@ -8093,7 +8093,7 @@ Transform:
m_GameObject: {fileID: 519420028}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -10}
m_LocalPosition: {x: -0.009999275, y: 0, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -13927,7 +13927,7 @@ Transform:
m_GameObject: {fileID: 1078778568}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -15}
m_LocalPosition: {x: 0, y: 0, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -25552,7 +25552,7 @@ RectTransform:
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 54}
m_SizeDelta: {x: 700, y: 550}
m_SizeDelta: {x: 560, y: 440}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &2038437603
MonoBehaviour:
@@ -14,8 +14,8 @@ MonoBehaviour:
m_EditorClassIdentifier:
bubblePadding: {x: 30, y: 5, z: 15, w: 20}
linePadding: {x: 10, y: 5, z: 10, w: 0}
lineFontSize: 24
lineFontSize: 26
actorPadding: {x: 0, y: 0, z: 0, w: 0}
actorFontSize: 26
actorFontSize: 28
hasActorName: 1
bubbleSpriteAddress: "BubbleSprite/\u5916\u51FA\u5BF9\u8BDD\u6846"
@@ -65,6 +65,7 @@ namespace AibisDream
{
// 获取鼠标位置
Vector3 mousePosition = Input.mousePosition;
mousePosition.x -= 40f; // 为x坐标加上40.3
Vector3 worldMousePosition = viewCamera.ScreenToWorldPoint(mousePosition);
worldMousePosition.z = 0; // 确保 z 为 0
@@ -96,6 +97,7 @@ namespace AibisDream
{
// 获取鼠标位置
Vector3 mousePosition = Input.mousePosition;
mousePosition.x -= 40f; // 为x坐标加上40.3
Vector3 worldPosition = Camera.main.ScreenToWorldPoint(mousePosition);
RaycastHit2D hit =
Physics2D.Raycast(worldPosition + viewCamera.transform.position - Camera.main.transform.position,
@@ -11,9 +11,9 @@ namespace AibisDream.FixSystem
private static ShockSystem ShockSystem => FixSystemCenter.SystemDic.Get<ShockSystem>();
[YarnCommand("play_shock_flash")]
public static IEnumerator PlayShockFlash()
public static void PlayShockFlash()
{
yield return ShockSystem.PlayFlashEffect();
ShockSystem.StartCoroutine(ShockSystem.PlayFlashEffect());
}
[YarnCommand("play_shock_flashback")]
@@ -22,7 +22,7 @@ namespace AibisDream.FixSystem
var spriteFlashSystem = ShockSystem.GetComponent<SpriteFlashSystem>();
if (spriteFlashSystem != null)
{
ShockSystem.StartCoroutine(PlayShockFlash());
ShockSystem.StartCoroutine(ShockSystem.PlayFlashEffect());
yield return spriteFlashSystem.TriggerFlash(imagePath);
}
}
@@ -7,6 +7,7 @@ using DG.Tweening;
using DG.Tweening.Core;
using DG.Tweening.Plugins.Options;
using UnityEngine;
using UnityEngine.Rendering.Universal;
using Yarn.Unity;
namespace AibisDream.Framework
@@ -65,6 +66,48 @@ namespace AibisDream.Framework
#region
public void RegisterUICamera(Camera overlayCamera)
{
// 获取 Main Camera 的 UniversalAdditionalCameraData
var mainCameraData = _orthoMainCamera.GetUniversalAdditionalCameraData();
if (mainCameraData != null)
{
// 检查 Overlay Camera 是否已经在 Stack 中
if (!mainCameraData.cameraStack.Contains(overlayCamera))
{
// 将 Overlay Camera 添加到 Stack
mainCameraData.cameraStack.Add(overlayCamera);
Debug.Log("Overlay Camera added to Main Camera stack.");
}
}
else
{
Debug.LogError("Main Camera does not have UniversalAdditionalCameraData.");
}
}
public void UnRegisterUICamera(Camera overlayCamera)
{
// 获取 Main Camera 的 UniversalAdditionalCameraData
var mainCameraData = _orthoMainCamera.GetUniversalAdditionalCameraData();
if (mainCameraData != null)
{
// 检查 Overlay Camera 是否已经在 Stack 中
if (!mainCameraData.cameraStack.Contains(overlayCamera))
{
// 将 Overlay Camera 添加到 Stack
mainCameraData.cameraStack.Remove(overlayCamera);
Debug.Log("Overlay Camera added to Main Camera stack.");
}
}
else
{
Debug.LogError("Main Camera does not have UniversalAdditionalCameraData.");
}
}
public void RegisterCamera(CameraEnum camType, ICinemachineCamera virtualCamera, bool isPerspective = false)
{
_virtualCameraDict[camType] = virtualCamera;
@@ -0,0 +1,17 @@
using UnityEngine;
namespace AibisDream.Framework
{
public class UICamera : MonoBehaviour
{
private void Awake()
{
CameraKit.Instance.RegisterUICamera(GetComponent<Camera>());
}
private void OnDestroy()
{
CameraKit.Instance.UnRegisterUICamera(GetComponent<Camera>());
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 061bb2d8e88b4f7c96c1a1b10e32d6eb
timeCreated: 1749649908
@@ -116,7 +116,7 @@ public class LineInteraction : MonoBehaviour
void ContinueTimeline()
{
AudioManager.Instance.PlaySfx("event:/Scriptal/wire_cut");
AudioManager.Instance.PlaySfx("event:/ActionFB/wire_cut");
timelineDirector.Play();
}
}
+3 -2
View File
@@ -2,9 +2,10 @@
Key,Cn,,DialogViewType,Role,NameColor,HeadPicPath,VoicePath,BubbleIdx
peipei,佩佩,Peipei,Default,MainActor,#00FFFF,peipei_head,VO/voice_PP,
pp,佩佩,Peipei,Default,MainActor,#00FFFF,peipei_head,VO/voice_PP,
ppm,佩佩,Peipei,Default,Aside,#00FFFF,peipei_head,VO/voice_PP,
me,,Me,Default,Player,,me_head,VO/voice_ME,
jj,姐姐,Sister,Default,Player,,me_head,VO/voice_JJ,
jj?,柔和女声,???,Default,Player,,me_head,VO/voice_JJ,
jj,姐姐,Sister,Default,MainActor,,me_head,VO/voice_JJ,
jj?,柔和女声,???,Default,MainActor,,me_head,VO/voice_JJ,
hs,火山,Huoshan,Default,MainActor,#FFA800,peipei_head,VO/voice_HS,
hs?,沙哑男声,???,Default,MainActor,#FFA800,peipei_head,VO/voice_HS,
yl,英理,Yingli,Default,MainActor,#4000FF,peipei_head,VO/voice_YL,
1 通过key索引配置 中文名 显示位置,Default使用默认,Screen插线屏幕,OldBox基本对话框 人物角色(Player/MainActor/Aside) 名称显示时的颜色 头像Pic路径 语音资源路径 气泡序号(默认0)
2 Key Cn DialogViewType Role NameColor HeadPicPath VoicePath BubbleIdx
3 peipei 佩佩 Peipei Default MainActor #00FFFF peipei_head VO/voice_PP
4 pp 佩佩 Peipei Default MainActor #00FFFF peipei_head VO/voice_PP
5 ppm 佩佩 Peipei Default Aside #00FFFF peipei_head VO/voice_PP
6 me Me Default Player me_head VO/voice_ME
7 jj 姐姐 Sister Default Player MainActor me_head VO/voice_JJ
8 jj? 柔和女声 ??? Default Player MainActor me_head VO/voice_JJ
9 hs 火山 Huoshan Default MainActor #FFA800 peipei_head VO/voice_HS
10 hs? 沙哑男声 ??? Default MainActor #FFA800 peipei_head VO/voice_HS
11 yl 英理 Yingli Default MainActor #4000FF peipei_head VO/voice_YL