Merge branch '2.21优化' into 'develop'
2.21优化 See merge request aibis-dream/aibis-dream!263
This commit is contained in:
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yarnProject: {fileID: 7545569452688597077, guid: 293561ce52efc594399242651d44b366, type: 3}
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firstSceneName: ClinicOut
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isEndOfDay: 1
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nextScene: {fileID: 11400000, guid: ff82a99e791be3e41acf40232f908eb3, type: 2}
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yarnProject: {fileID: 7545569452688597077, guid: 25f49957c68bca34bb1aeafec7feca8b, type: 3}
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firstSceneName: ClinicOut
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isEndOfDay: 1
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position: 205,-53
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---
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<<hide_dialog>>
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<<pause_loop_audio>>
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<<set_time_of_day EnvironmentManager "day">>
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<<fade_in_actor ActorManager "佩佩" 0.1>>
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<<fade_out 1>>
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<<wait 1>>
|
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你走出诊室,靠在巷子的墙上。
|
||||
巷子正中央站着一个人,佩佩。
|
||||
|
||||
me: 还没走吗?
|
||||
// 你走出诊室,靠在巷子的墙上。
|
||||
// 巷子正中央站着一个人,佩佩。
|
||||
你走出诊室,诊室外的护栏边站着一个人,佩佩。
|
||||
<<fade_in_actor ActorManager "医生" 1>>
|
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<<wait 1>>
|
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->点火
|
||||
<<hide_dialog>>
|
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<<wait 1>>
|
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me: 呼...
|
||||
<<hide_dialog>>
|
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<<wait 2>>
|
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me: 还没走吗?
|
||||
|
||||
<<hide_dialog>>
|
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<<wait 1>>
|
||||
|
||||
她侧对着你,似乎没看见你,正抬头看着天空出神。
|
||||
|
||||
// 她侧对着你,似乎没看见你,正抬头看着天空出神。
|
||||
peipei: 天冷了。很快就是冬天了。
|
||||
|
||||
她头也不回地说。
|
||||
@@ -80,13 +90,16 @@ me: 它已经黄了。
|
||||
peipei: 再见了,叶子。
|
||||
|
||||
佩佩看了你一眼,微笑了一下,转头离开了。
|
||||
<<fade_out_actor ActorManager "佩佩" 1>>
|
||||
<<wait 1>>
|
||||
吸完最后一口烟,你长舒一口气。
|
||||
|
||||
->回到诊室
|
||||
|
||||
<<hide_dialog>>
|
||||
<<NextYarn>>
|
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<<hide_dialog>>
|
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<<fade_out_actor ActorManager "医生" 1>>
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<<wait 1>>
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<<fade_in 1>>
|
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<<NextYarn>>
|
||||
===
|
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@@ -5,9 +5,15 @@ position: 205,-53
|
||||
---
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<<pause_loop_audio>>
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<<load_scene SubWay>>
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<<set_time_of_day EnvironmentManager "night">>
|
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<<fade_out 1>>
|
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<<wait 1>>
|
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me: 该回去了
|
||||
->去地铁
|
||||
<<fade_in 1>>
|
||||
<<wait 1>>
|
||||
<<load_scene SubWay 1>>
|
||||
<<fade_out 1>>
|
||||
你坐上了回家的地铁,地铁上挤满了机体。
|
||||
部分机体都疲惫不堪,头垂在胸口,沉入了短暂的休眠。
|
||||
车厢内充斥着地铁震耳欲聋的噪声,只有两个机体的谈话时不时穿透噪声的间隙。
|
||||
|
||||
@@ -4,9 +4,25 @@ colorID: 8
|
||||
position: 205,-53
|
||||
---
|
||||
<<hide_dialog>>
|
||||
<<set_time_of_day EnvironmentManager "day">>
|
||||
<<fade_out 1>>
|
||||
<<wait 1>>
|
||||
|
||||
<<fade_in_actor ActorManager "医生" 1>>
|
||||
<<wait 1>>
|
||||
me: (轻哼着)小鸟...小鸟...
|
||||
->点火
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
me: 呼...
|
||||
<<hide_dialog>>
|
||||
<<wait 2>>
|
||||
me: 该回去了
|
||||
->回到诊室
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
<<fade_out_actor ActorManager "医生" 1>>
|
||||
<<wait 1>>
|
||||
<<fade_in 1>>
|
||||
//你走出诊室,靠在巷子的墙上。
|
||||
//石头正坐在台阶上,反复播放着他和你共同录制的音乐。
|
||||
//【把前边关于“我是谁”的对话挪出来】
|
||||
|
||||
@@ -4,12 +4,24 @@ colorID: 8
|
||||
position: 205,-53
|
||||
---
|
||||
<<hide_dialog>>
|
||||
<<set_time_of_day EnvironmentManager "night">>
|
||||
<<fade_in_actor ActorManager "佩佩" 0.1>>
|
||||
<<fade_out 1>>
|
||||
<<wait 1>>
|
||||
|
||||
<<fade_in_actor ActorManager "医生" 1>>
|
||||
<<wait 1>>
|
||||
佩佩走出诊室,你跟在后面。
|
||||
她疲惫地四处张望着。这里显然已经和她印象中的世界不太一样了。
|
||||
或许是因为季节的变化,或许是因为别的什么。
|
||||
->点火
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
me: 呼...
|
||||
<<hide_dialog>>
|
||||
<<wait 2>>
|
||||
// 佩佩走出诊室,你跟在后面。
|
||||
// 她疲惫地四处张望着。这里显然已经和她印象中的世界不太一样了。
|
||||
// 或许是因为季节的变化,或许是因为别的什么。
|
||||
peipei: 和我想象的…不太一样。
|
||||
me: 天要黑了。
|
||||
me: 不过你说得对,这里没什么好看的。
|
||||
@@ -29,13 +41,18 @@ me: 你会回来的……当然。
|
||||
她依然沉默着,嘴角露出了一丝笑容,然后咧开嘴笑了,眼泪从她的眼角划过,溜进了她的嘴里。
|
||||
她抿了一下嘴。
|
||||
peipei: 在这之前…我想我可以赶上夕阳。
|
||||
佩佩跌跌撞撞地向前夕阳的方向走着,离开了巷子。
|
||||
你目视她离开,吸完最后一口烟,长舒一口气,转身回到诊室。
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
<<fade_out_actor ActorManager "佩佩" 1>>
|
||||
<<wait 1>>
|
||||
佩佩跌跌撞撞地向前夕阳的方向走着,离开了巷子。
|
||||
你目视她离开,吸完最后一口烟,长舒一口气
|
||||
<<wait 1>>
|
||||
->去地铁
|
||||
<<hide_dialog>>
|
||||
<<fade_out_actor ActorManager "医生" 1>>
|
||||
<<wait 1>>
|
||||
<<fade_in 1>>
|
||||
|
||||
<<fade_in 1>>
|
||||
|
||||
当晚,佩佩没有回来。
|
||||
|
||||
|
||||
@@ -5,11 +5,12 @@ position: 205,-53
|
||||
---
|
||||
|
||||
<<hide_dialog>>
|
||||
<<set_time_of_day EnvironmentManager "Midnight">>
|
||||
<<set_weather EnvironmentManager "snow">>
|
||||
<<fade_out 1>>
|
||||
场景黑屏占位
|
||||
<<wait 1>>
|
||||
|
||||
你走出诊室,佩佩正站在院子中央。
|
||||
me: 佩佩,你去哪了?
|
||||
|
||||
peipei: 下雪了!
|
||||
|
||||
@@ -17,33 +18,52 @@ peipei: 下雪了!
|
||||
|
||||
peipei: 你看见了吗?医生!
|
||||
|
||||
她背对着你喊着你,头也不回地抬头看着天空。
|
||||
顺着声音看去,佩佩正在天桥上
|
||||
|
||||
你再次摸了摸自己的眼睛。尽管你明白这个结果,但你还没有习惯这种视觉。
|
||||
->去天桥
|
||||
<<hide_dialog>>
|
||||
<<fade_in 1>>
|
||||
<<wait 1>>
|
||||
<<load_scene Bridge 1>>
|
||||
<<fade_in_actor ActorManager "佩佩" 0.1>>
|
||||
<<fade_out 1>>
|
||||
|
||||
<<wait 1>>
|
||||
<<fade_in_actor ActorManager "医生" 1>>
|
||||
<<wait 1>>
|
||||
// 她背对着你喊着你,头也不回地抬头看着天空。
|
||||
|
||||
// 你再次摸了摸自己的眼睛。尽管你明白这个结果,但你还没有习惯这种视觉。
|
||||
|
||||
me: 你不是要回去工作吗?
|
||||
|
||||
佩佩依然没有回头,还是痴痴地抬头到处看,树叶和雪花一同从她的面前飘落,洋洋洒洒。
|
||||
|
||||
你靠着墙坐了下来,掏出烟,点上火,深深吸了一口,吐出白色的烟雾。
|
||||
|
||||
// 你靠着墙坐了下来,掏出烟,点上火,深深吸了一口,吐出白色的烟雾。
|
||||
<<show_full_screen 2佩佩抬头>>
|
||||
<<wait 1>>
|
||||
peipei: 这个城市…好美啊。
|
||||
|
||||
<<wait 1>>
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
|
||||
<<wait 1>>
|
||||
<<show_full_screen 3环境特写>>
|
||||
me: 是啊。好美啊。
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 2>>
|
||||
<<show_full_screen 2佩佩抬头>>
|
||||
<<wait 1>>
|
||||
|
||||
树叶从她的面前飘落。
|
||||
<<wait 1>>
|
||||
<<show_full_screen 4接树叶>>
|
||||
<<wait 1>>
|
||||
她接住了一片,举了起来,仔细端详着。
|
||||
|
||||
<<wait 1>>
|
||||
peipei: 医生…这片树叶是什么颜色的?
|
||||
|
||||
<<wait 1>>
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
<<hide_full_screen>>
|
||||
|
||||
me: 你不是要回去工作吗?
|
||||
|
||||
@@ -54,29 +74,28 @@ me: 你不是要回去工作吗?
|
||||
|
||||
她伸出手,把树叶交给你。
|
||||
|
||||
peipei: 谢谢你,医生。
|
||||
|
||||
peipei: 我会有很多机会给你画画的。
|
||||
|
||||
->接过
|
||||
|
||||
她依然看着你,直直的眼神和你对视。她的嘴微张着,许多种表情从她的脸上闪过。
|
||||
|
||||
peipei: 我会有很多机会给你画画的。
|
||||
|
||||
说完,她再次给了你一个笑容,转身离开。
|
||||
|
||||
<<wait 1.5>>
|
||||
// 她依然看着你,直直的眼神和你对视。她的嘴微张着,许多种表情从她的脸上闪过。
|
||||
<<show_full_screen 5佩佩说话特写>>
|
||||
<<wait 1>>
|
||||
peipei: 我会有很多机会给你画画的。
|
||||
// 说完,她再次给了你一个笑容,转身离开。
|
||||
peipei: 再见,医生。
|
||||
<<hide_full_screen>>
|
||||
<<wait 1>>
|
||||
<<fade_out_actor ActorManager "佩佩" 1>>
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
|
||||
吸完最后一口烟,你长舒一口气。
|
||||
peipei: 佩佩...
|
||||
peipei: 该回去了。
|
||||
|
||||
->回到诊室
|
||||
|
||||
<<fade_out_actor ActorManager "医生" 1>>
|
||||
//感觉可以把之前写的day1mid改到这里的BE,只是树叶其实是绿的,但你说是黄的
|
||||
|
||||
<<fade_in 1>>
|
||||
|
||||
<<fade_in 1>>
|
||||
<<wait 1>>
|
||||
感谢游玩艾比斯之梦,本次demo的体验流程已结束
|
||||
|
||||
//<<NextYarn>>
|
||||
|
||||
@@ -80,6 +80,7 @@ position: 248,-1739
|
||||
<<declare $eyeDeepThenUf = false>>
|
||||
|
||||
|
||||
|
||||
<<jump Center>>
|
||||
|
||||
///一些状态初始化
|
||||
@@ -125,6 +126,7 @@ colorID: 1
|
||||
<<jump 进入结束对话>>
|
||||
<<endif>>
|
||||
<<if $gameStage == "流程结束">>
|
||||
<<fade_in 1>>
|
||||
<<NextYarn>>
|
||||
<<endif>>
|
||||
===
|
||||
@@ -162,6 +162,7 @@ position: -9,21
|
||||
<<close_screen>>
|
||||
<<switch_fix_system_to Eye>>
|
||||
<<ModuleHightLight Eye false>>
|
||||
<<ModuleAlarm Eye true>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
@@ -181,7 +181,7 @@ peipei: 好的…<br>那么,UF……
|
||||
<<wait 1>>
|
||||
|
||||
<<fade_in 1>>
|
||||
<<show_obj "破碎美人鱼">>
|
||||
<<show_obj "美人鱼错误">>
|
||||
<<character_pos 无动作>>
|
||||
<<character_face_new 闭眼>>
|
||||
<<wait 1>>
|
||||
|
||||
@@ -280,7 +280,7 @@ EyeModule: 已与视觉模块建立连接!
|
||||
EyeModule: 已授权深入检查。
|
||||
->深入检查
|
||||
<<hide_dialog>>
|
||||
<<close_screen>>
|
||||
// <<close_screen>>
|
||||
<<clear_screen>>
|
||||
<<jump EyeDeepIn>>
|
||||
->结束
|
||||
|
||||
@@ -7,7 +7,7 @@ position: 251,-1150
|
||||
<<switch_fix_system_to BodyModule>>
|
||||
<<fade_out 1>>
|
||||
<<add_task TaskManager "执行视觉-记忆桥截断术">>
|
||||
<<task_moveIn TaskManager>>
|
||||
//<<task_moveIn TaskManager>>
|
||||
me: 开始吧…截断视觉-记忆桥。
|
||||
<<play_timeline_cutline TimeLineController>>
|
||||
// <<ShowTool ToolManager Scissor>>
|
||||
@@ -34,7 +34,7 @@ title: 结束手术
|
||||
position: 275,-222
|
||||
---
|
||||
<<complete_task TaskManager "执行视觉-记忆桥截断术">>
|
||||
<<task_moveOut TaskManager>>
|
||||
//<<task_moveOut TaskManager>>
|
||||
<<set $gameStage = "复查">>
|
||||
<<jump Center>>
|
||||
===
|
||||
@@ -9,7 +9,9 @@ position: 272,-1156
|
||||
<<set $isFinishedEyeCheck=false>>
|
||||
me: 还没结束…保险起见,我们进视觉复查一下吧。
|
||||
<<add_task TaskManager "检查视觉模块">>
|
||||
<<clear_tasks TaskManager>>
|
||||
<<task_moveIn TaskManager>>
|
||||
<<ModuleHightLight Eye true>>
|
||||
===
|
||||
|
||||
title: EyeCheckEnd_AfterSurgery
|
||||
@@ -116,6 +118,7 @@ position: 787,755
|
||||
|
||||
===
|
||||
|
||||
|
||||
title: 结束复查
|
||||
position: 275,-222
|
||||
---
|
||||
|
||||
@@ -158,6 +158,7 @@ tags:
|
||||
title: MemoryDeepIn
|
||||
tags:
|
||||
---
|
||||
<<close_screen>>
|
||||
<<switch_fix_system_to Memory>>
|
||||
<<jump 记忆初始化深度>>
|
||||
===
|
||||
|
||||
@@ -123,6 +123,11 @@ EyeModule: 已与视觉模块建立连接!
|
||||
<<EnableDeepInButton>>
|
||||
Error: 已授权深入检查。
|
||||
me: 已经久到…自己的身体都不认得了吗?
|
||||
->色彩校准
|
||||
<<close_screen>>
|
||||
<<switch_fix_system_to Eye>>
|
||||
<<ModuleHightLight Eye false>>
|
||||
<<jump RecoverColor>>
|
||||
===
|
||||
|
||||
|
||||
@@ -157,8 +162,9 @@ me: ……
|
||||
me: 一定是那些让佩佩对色彩留下印象深刻的记忆。像钉子一样被钉在了那里,不希望被忘记……
|
||||
peipei: 医生……快些吧。
|
||||
me: ……
|
||||
<<EnableDeepInButton>>
|
||||
MemModule: 已授权深入检查。
|
||||
->手动记忆清除
|
||||
<<jump MemoryDeepIn>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@ colorID: 3
|
||||
position: 322,-1030
|
||||
---
|
||||
<<switch_fix_system_to "BodyModule">>
|
||||
<<SetHeat 1>>
|
||||
<<add_task TaskManager "检查UF模块">>
|
||||
<<task_moveIn TaskManager>>
|
||||
===
|
||||
|
||||
@@ -72,8 +72,8 @@ position: 151,-2688
|
||||
<<if $PlugCount==7>>
|
||||
<<set $PlugAll=true>>
|
||||
<<jump 第二次发热前对话>>
|
||||
<<elseif $PlugCount==9>>
|
||||
<<jump 第二次发热>>
|
||||
// <<elseif $PlugCount==9>>
|
||||
// <<jump 第二次发热>>
|
||||
<<endif>>
|
||||
===
|
||||
|
||||
@@ -105,7 +105,6 @@ EmoModule: 已与情绪模块建立连接!
|
||||
EmoModule: #auto_next
|
||||
EmoModule: 报告传输完毕。
|
||||
<<wait 0.5>>
|
||||
<<set $PlugCount=$PlugCount+1>>
|
||||
peipei: 我再也看不见颜色了…怎么办?我…我好想……
|
||||
me: 放松,佩佩。你的情绪模块压力有点大。
|
||||
<<set $emoChecked = true>>
|
||||
@@ -269,7 +268,7 @@ position: 155,-3395
|
||||
<<open_screen>>
|
||||
Linking: 正在建立连接…
|
||||
<<wait 0.2>>
|
||||
MemModule: 已与视觉模块建立连接!
|
||||
MemModule: 已与记忆模块建立连接!
|
||||
MemModule: 未检测到可查看的记忆卡带。
|
||||
->检查
|
||||
<<hide_dialog>>
|
||||
@@ -330,25 +329,18 @@ UfModule: 已与*UnstableFusion图像生成模块*建立连接!
|
||||
<<ModuleHightLight UF false>>
|
||||
<<set $PlugCount=$PlugCount+1>>
|
||||
<<set $UfChecked = true>>
|
||||
<<else>>
|
||||
me: 又回来了…希望这次能成功深入。
|
||||
<<elseif $gameStage != "UF检查"&&$gameStage != "停止想象">>
|
||||
me: 这里没有深入权限,还是先去在其他地方寻找未知来源吧
|
||||
<<jump 屏幕结束>>
|
||||
<<endif>>
|
||||
<<hide_dialog>>
|
||||
->深入
|
||||
<<hide_dialog>>
|
||||
<<jump UFDeepIn>>
|
||||
->结束
|
||||
<<if $PlugCount==7>>
|
||||
<<jump 第二次发热前对话>>
|
||||
<<endif>>
|
||||
<<close_screen>>
|
||||
<<clear_screen>>
|
||||
<<jump 屏幕结束>>
|
||||
->结束
|
||||
<<if $PlugCount==7>>
|
||||
<<jump 第二次发热前对话>>
|
||||
<<endif>>
|
||||
<<close_screen>>
|
||||
<<clear_screen>>
|
||||
<<jump 屏幕结束>>
|
||||
===
|
||||
|
||||
|
||||
@@ -419,6 +411,12 @@ position: 151,-2461
|
||||
// <<SetHeat 1>>
|
||||
// <<hide_dialog>>
|
||||
===
|
||||
title: 屏幕结束
|
||||
position: 151,-2461
|
||||
---
|
||||
<<close_screen>>
|
||||
<<clear_screen>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@ me:准备好了么?
|
||||
peipei: 我们来吧,医生。
|
||||
<<task_moveIn TaskManager>>
|
||||
<<add_task TaskManager "尝试停止想象">>
|
||||
<<set $UfCount = 0>>
|
||||
<<set $UFCount = 0>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
@@ -163,5 +163,6 @@ MemModule: 已与记忆模块建立连接!
|
||||
me: ……我明白了。
|
||||
me: 一定是那些让佩佩对色彩留下印象深刻的记忆。像钉子一样被钉在了那里,不希望被忘记……
|
||||
me: 佩佩,该放手了。不然你就永远也无法醒来了。
|
||||
<<EnableDeepInButton>>
|
||||
->手动记忆清除
|
||||
<<jump MemoryDeepIn>>
|
||||
===
|
||||
|
||||
@@ -6,18 +6,42 @@ position: 43,-97
|
||||
<<fade_in 1>>
|
||||
//<<switch_fix_system_to Clinic>>
|
||||
//<<fade_out 1>>
|
||||
<<delete_line LineManager MemoryEye>>
|
||||
<<fade_in 1>>
|
||||
<<show_full_screen 1医生看画a>>
|
||||
<<wait 1>>
|
||||
<<hide_full_screen>>
|
||||
CenterText: 佩佩的口袋里…确实有一张折起来的纸。上面写着:给医生。
|
||||
me: …
|
||||
->展开
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
CenterText: 这是一张A4大小的复印纸,被小心地折成了1/4。你小心地展开它,引入眼帘的是一副蜡笔画。
|
||||
CenterText: 一张脸透过纸张看着你。这张画非常传神,你能从她的眼神中读出一种压抑着焦虑的坚定。那是…<br>你的脸。<br>你的眼睛。<br>最下面有一行小字……
|
||||
peipei: 重获色彩后我第一个看见的是:>
|
||||
<<hide_dialog>>
|
||||
<<show_full_screen 2医生看画动作>>
|
||||
<<wait 2>>
|
||||
旁白: 这是一张A4大小的复印纸,被小心地折成了1/4。你小心地展开它,引入眼帘的是一副蜡笔画。
|
||||
<<hide_full_screen>>
|
||||
<<wait 1>>
|
||||
<<show_obj 佩佩画的医生眼睛>>
|
||||
<<wait 1>>
|
||||
旁白: 一张脸透过纸张看着你。这张画非常传神,你能从她的眼神中读出一种压抑着焦虑的坚定。
|
||||
旁白:那是…<br>你的脸。<br>你的眼睛。
|
||||
<<hide_obj>>
|
||||
<<show_full_screen 4画特写>>
|
||||
<<wait 1>>
|
||||
最下面有一行小字……
|
||||
<<wait 1>>
|
||||
peipei: 重获色彩后我第一个看见的是:>
|
||||
<<wait 2>>
|
||||
<<hide_full_screen>>
|
||||
<<show_obj 佩佩画的医生眼睛>>
|
||||
<<hide_dialog>>
|
||||
<<wait 2>>
|
||||
me: ...
|
||||
me: ......
|
||||
me: ............
|
||||
<<hide_dialog>>
|
||||
<<wait 2>>
|
||||
<<show_full_screen 3眼睛特写a>>
|
||||
<<wait 2>>
|
||||
me: 我…也有……眼睛。
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
@@ -41,10 +65,12 @@ me: 我该…怎么做?
|
||||
->继续色彩初始化
|
||||
<<hide_dialog>>
|
||||
<<set $isPeipeiBE=true>>
|
||||
<<hide_full_screen>>
|
||||
<<jump 结束看画>>
|
||||
->把自己的色觉晶圆给佩佩
|
||||
<<hide_dialog>>
|
||||
<<set $isPeipeiBE=false>>
|
||||
<<hide_full_screen>>
|
||||
<<jump 结束看画>>
|
||||
===
|
||||
title: 结束看画
|
||||
|
||||
@@ -3,7 +3,6 @@ tags:
|
||||
colorID: 8
|
||||
position: 272,-1156
|
||||
---
|
||||
<<delete_line LineManager MemoryEye>>
|
||||
<<switch_fix_system_to BodyModule>>
|
||||
<<open_screen>>
|
||||
me: 没错…没错。<br>佩佩…我找到办法了。
|
||||
|
||||
@@ -3,7 +3,6 @@ tags:
|
||||
colorID: 8
|
||||
position: -449,-3574
|
||||
---
|
||||
<<delete_line LineManager MemoryEye>>
|
||||
<<switch_fix_system_to "BodyModule">>
|
||||
<<complete_task TaskManager "安装色觉晶圆">>
|
||||
<<add_task TaskManager "检查视觉模块">>
|
||||
@@ -29,10 +28,11 @@ EyeModule: 已与视觉模块建立连接!
|
||||
Error: 检查完成!检测到一个错误:
|
||||
me: 啊…别是……
|
||||
Error: 检测到未识别的色彩晶圆…请进行校准。
|
||||
<<EnableDeepInButton>>
|
||||
Error: 已授权深入检查。
|
||||
me: 嘘…还好。
|
||||
me: 做完这个校准…应该就可以了。
|
||||
->开始校准
|
||||
<<jump EyeDeepIn>>
|
||||
->结束
|
||||
<<close_screen>>
|
||||
<<clear_screen>>
|
||||
|
||||
@@ -112,6 +112,97 @@ colorID: 1
|
||||
<<jump 进入HE结束谈话>>
|
||||
<<endif>>
|
||||
<<if $gameStage == "流程结束">>
|
||||
<<NextYarn>>
|
||||
//<<NextYarn>>
|
||||
<<jump 外出>>
|
||||
<<endif>>
|
||||
===
|
||||
===
|
||||
title: 外出
|
||||
tags:
|
||||
colorID: 8
|
||||
position: 205,-53
|
||||
---
|
||||
<<fade_in 1>>
|
||||
<<load_scene ClinicOut duration>>
|
||||
<<hide_dialog>>
|
||||
<<fade_out 1>>
|
||||
场景黑屏占位
|
||||
<<wait 1>>
|
||||
me: 佩佩...
|
||||
peipei: 下雪了!
|
||||
me: 居然跑到了天桥上
|
||||
->上天桥
|
||||
<<fade_in 1>>
|
||||
<<load_scene SkyBridge 1>>
|
||||
<<fade_out 1>>
|
||||
//你抬头看去,灰白色的天空中,除了树叶外,还飘落着一种细细的粉末,洒在你的手上。
|
||||
|
||||
peipei: 你看见了吗?医生!
|
||||
|
||||
她背对着你喊着你,头也不回地抬头看着天空。
|
||||
|
||||
你再次摸了摸自己的眼睛。尽管你明白这个结果,但你还没有习惯这种视觉。
|
||||
|
||||
me: 你不是要回去工作吗?
|
||||
|
||||
佩佩依然没有回头,还是痴痴地抬头到处看,树叶和雪花一同从她的面前飘落,洋洋洒洒。
|
||||
|
||||
你靠着墙坐了下来,掏出烟,点上火,深深吸了一口,吐出白色的烟雾。
|
||||
|
||||
peipei: 这个城市…好美啊。
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
|
||||
me: 是啊。好美啊。
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
|
||||
树叶从她的面前飘落。
|
||||
她接住了一片,举了起来,仔细端详着。
|
||||
|
||||
peipei: 医生…这片树叶是什么颜色的?
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
|
||||
me: 你不是要回去工作吗?
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
|
||||
她忽然回过头看着你,露出了一个久违的笑容。
|
||||
|
||||
她伸出手,把树叶交给你。
|
||||
|
||||
peipei: 谢谢你,医生。
|
||||
|
||||
peipei: 我会有很多机会给你画画的。
|
||||
|
||||
->接过
|
||||
|
||||
她依然看着你,直直的眼神和你对视。她的嘴微张着,许多种表情从她的脸上闪过。
|
||||
|
||||
peipei: 我会有很多机会给你画画的。
|
||||
|
||||
说完,她再次给了你一个笑容,转身离开。
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
|
||||
吸完最后一口烟,你长舒一口气。
|
||||
|
||||
->回到诊室
|
||||
|
||||
//感觉可以把之前写的day1mid改到这里的BE,只是树叶其实是绿的,但你说是黄的
|
||||
|
||||
<<fade_in 1>>
|
||||
|
||||
感谢游玩艾比斯之梦,本次demo的体验流程已结束
|
||||
|
||||
//<<NextYarn>>
|
||||
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -90,6 +90,7 @@ colorID: 1
|
||||
|
||||
//调速阶段
|
||||
<<if $gameStage == 4>>
|
||||
<<fade_in 1>>
|
||||
<<NextYarn>>
|
||||
//<<jump 变速箱检查>>
|
||||
<<endif>>
|
||||
|
||||
@@ -4,7 +4,6 @@ group: 入口
|
||||
position: 250,-26
|
||||
---
|
||||
|
||||
<<fade_in 1>>
|
||||
<<switch_fix_system_to "Clinic">>
|
||||
<<indoor_new 1>>
|
||||
<<fade_out 1>>
|
||||
@@ -27,7 +26,6 @@ position: 250,200
|
||||
<<character_auto_blink>>
|
||||
<<character_pos 直立>>
|
||||
<<character_face_new 大笑>>
|
||||
<<wait 1>>
|
||||
|
||||
shitou: 啊!~自由的小机体,在大大的城市里~<br>跑呀~跑呀~再多烦恼~统统忘掉~
|
||||
|
||||
|
||||
@@ -323,15 +323,15 @@ shitou: 呜——!
|
||||
<<step_on_gas 0.55 4>>
|
||||
//石头加起速来,引擎轰鸣着达到了跑到了某个速度。#auto_next
|
||||
//<<wait 3>>
|
||||
me: 9800转…好高啊。
|
||||
me: 14000转…好高啊。
|
||||
shitou: 嘿嘿,医生,我要跑得双倍快才行哩!
|
||||
me: 双倍快?
|
||||
shitou: 对!我要比大家都快一倍!这样我才能跑双倍的货~
|
||||
<<hide_dialog>>
|
||||
<<wait 0.5>>
|
||||
me: ……你是想跑到20000转吗?那样要赶上火车了。
|
||||
me: ……你是想跑到30000转吗?那样要赶上火车了。
|
||||
shitou: 哈哈,我真能变成火车…那就……太酷啦!
|
||||
shitou: 开玩笑~医生!这只是一种比喻~<br>我只要能跑到12000转就够啦!
|
||||
shitou: 开玩笑~医生!这只是一种比喻~<br>我只要能跑到24000转就够啦!
|
||||
<<hide_dialog>>
|
||||
<<wait 0.5>>
|
||||
me: 那么…加压应该是可以做到的。
|
||||
@@ -440,6 +440,7 @@ me: 这个变速箱里看起来有很多奇怪的结构……
|
||||
me: 无论如何,我先把这些脱落的齿轮装回去吧。
|
||||
|
||||
<<add_task TaskManager "恢复变速箱的齿轮">>
|
||||
<<task_moveOut TaskManager>>
|
||||
|
||||
//你打开引擎的变速箱盖,看到里面充满了各种奇形怪状的齿轮。
|
||||
//->拿起一个齿轮
|
||||
@@ -463,7 +464,7 @@ position: 393,982
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
<<complete_task TaskManager "恢复变速箱的齿轮">>
|
||||
<<task_moveOut TaskManager>>
|
||||
//<<task_moveOut TaskManager>>
|
||||
<<wait 0.5>>
|
||||
me: 好了。石头,再试试吧,跑起来。
|
||||
// <<switch_fix_system_to Engine>>
|
||||
@@ -532,7 +533,7 @@ position: 383,1182
|
||||
---
|
||||
<<set $gearPopupCount = 0>>
|
||||
<<close_gear_cover>>
|
||||
<<wait 1>>
|
||||
<<wait 0.5>>
|
||||
<<fade_in 1>>
|
||||
<<switch_fix_system_to "Clinic">>
|
||||
<<character_auto_blink>>
|
||||
@@ -637,7 +638,7 @@ me: 让我找找…镍铬齿轮…
|
||||
<<open_gear_panel>>
|
||||
<<hide_dialog>>
|
||||
<<add_task TaskManager "更换镍铬齿轮">>
|
||||
<<task_moveIn TaskManager>>
|
||||
//<<task_moveIn TaskManager>>
|
||||
===
|
||||
|
||||
title: 更换镍铬齿轮
|
||||
@@ -648,7 +649,7 @@ position: 387,1377
|
||||
<<close_gear_panel>>
|
||||
|
||||
<<complete_task TaskManager "更换镍铬齿轮">>
|
||||
<<task_moveOut TaskManager>>
|
||||
//<<task_moveOut TaskManager>>
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 0.5>>
|
||||
|
||||
@@ -76,28 +76,10 @@ position: 384,81
|
||||
|
||||
|
||||
|
||||
title: 检查UF
|
||||
tags: 待删除
|
||||
colorID: 8
|
||||
group:插线检查
|
||||
position: -449,-3574
|
||||
---
|
||||
【待删除,石头无此模块】
|
||||
<<jump 主维修界面_头部>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 检查色觉
|
||||
tags: 待删除
|
||||
colorID: 8
|
||||
group:插线检查
|
||||
position: 195,-3043
|
||||
---
|
||||
【待删除,石头无此模块】
|
||||
<<jump 主维修界面_头部>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
@@ -236,7 +218,7 @@ position: 195,-3243
|
||||
<<open_screen>>
|
||||
Linking: 正在建立连接…
|
||||
<<wait 0.2>>
|
||||
MemModule: 已与视觉模块建立连接!
|
||||
MemModule: 已与记忆模块建立连接!
|
||||
MemModule: 未检测到可查看的记忆卡带。
|
||||
->检查
|
||||
<<hide_dialog>>
|
||||
@@ -319,7 +301,7 @@ EyeModule: 已与视觉模块建立连接!
|
||||
->检查
|
||||
<<hide_dialog>>
|
||||
Analysing: #auto_next
|
||||
<<if $eyeChecked == false>>
|
||||
<<if $eyeChecked == true>>
|
||||
<<wait 1.5>>
|
||||
<<endif>>
|
||||
EyeModule: 检查完成!未发现错误。
|
||||
@@ -339,8 +321,12 @@ EyeModule: 已与视觉模块建立连接!
|
||||
<<else>>
|
||||
me: 碰撞导致视觉有重影,但过段时间就会恢复。
|
||||
<<endif>>
|
||||
->结束
|
||||
<<close_screen>>
|
||||
<<jump 主维修界面_头部>>
|
||||
->结束
|
||||
<<jump 主维修界面_头部>>
|
||||
<<close_screen>>
|
||||
<<jump 主维修界面_头部>>
|
||||
===
|
||||
|
||||
|
||||
@@ -421,6 +407,7 @@ shitou: 春̨̼̑�̥̅́ͅ묈̪̏갚鴉싧썮�계퓳�뚳 ̥́펽̞͌̒瓦
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
shitou: 春天…我会...
|
||||
<<MemoryFinished MemoryManager>>
|
||||
me: 音频数据已经被完全覆盖了……
|
||||
<<complete_task TaskManager "检查记忆的受损情况">>
|
||||
<<hide_dialog>>
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propertyPath: m_LocalPosition.x
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objectReference: {fileID: 0}
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||||
propertyPath: m_IsActive
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||||
value: 1
|
||||
@@ -38607,9 +38765,6 @@ PrefabInstance:
|
||||
- targetCorrespondingSourceObject: {fileID: 1185279996564305555, guid: 92aec29b557d59a4ca5363aadd06c7bb, type: 3}
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insertIndex: -1
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addedObject: {fileID: 0}
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m_SourcePrefab: {fileID: 100100000, guid: 92aec29b557d59a4ca5363aadd06c7bb, type: 3}
|
||||
--- !u!4 &6045551082333026153 stripped
|
||||
Transform:
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||||
|
||||
File diff suppressed because it is too large
Load Diff
+1
-1
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
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||||
guid: 624edc3e1edfe18438f4c2f12db0cea5
|
||||
guid: 51f6d15ecae344f4c8f675df6e590bfa
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
@@ -15,6 +15,8 @@ public class HeatMapController : MonoBehaviour
|
||||
|
||||
public Transform[] Pos;
|
||||
|
||||
public Button coolingButton;
|
||||
|
||||
private BodyModuleSystem bodyModuleSystem;
|
||||
|
||||
public GameObject heatmapGameobject;
|
||||
@@ -75,6 +77,7 @@ public class HeatMapController : MonoBehaviour
|
||||
heatmapGameobject.GetComponent<DraggableUI>().isDone = false;
|
||||
yield return new WaitForSeconds(1f); // 等待动画完成
|
||||
heatmapGameobject.GetComponent<DraggableUI>().UnlockDrag();
|
||||
coolingButton.interactable = true;
|
||||
}
|
||||
|
||||
public void HideHeatMap()
|
||||
@@ -89,6 +92,7 @@ public class HeatMapController : MonoBehaviour
|
||||
|
||||
public void StartCooling()
|
||||
{
|
||||
coolingButton.interactable = false;
|
||||
StartCoroutine(ReduceValueCoroutine());
|
||||
}
|
||||
|
||||
|
||||
@@ -135,7 +135,6 @@ namespace AibisDream.FixSystem
|
||||
// 拔出插头
|
||||
bodyModuleSystem.ResetPlug();
|
||||
// 切换相机
|
||||
yield return CameraKit.Instance.SwitchCamera(CameraEnum.CoolingMachine);
|
||||
yield return CameraKit.Instance.SwitchCamera(CameraEnum.BodyModule);
|
||||
// 开启交互
|
||||
bodyModuleSystem.EnableSystem();
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace AibisDream.FixSystem
|
||||
#region 效果参数
|
||||
|
||||
public float rotateDuration = 0.5f;
|
||||
public float typeSpeed = 0.05f;
|
||||
public float typeSpeed = 0.1f;
|
||||
|
||||
#endregion
|
||||
|
||||
@@ -101,7 +101,7 @@ namespace AibisDream.FixSystem
|
||||
screenImage.sprite = sprite;
|
||||
// 逐渐展示
|
||||
return DOTween.To(() => _imageMaterial.GetFloat(DirectionalAlphaFadeFade),
|
||||
value => _imageMaterial.SetFloat(DirectionalAlphaFadeFade, value), 10f, 1f);
|
||||
value => _imageMaterial.SetFloat(DirectionalAlphaFadeFade, value), 10f, 0.5f);
|
||||
}
|
||||
|
||||
public void ClearImage()
|
||||
|
||||
@@ -111,7 +111,7 @@ public class LineInteraction : MonoBehaviour
|
||||
|
||||
void ContinueTimeline()
|
||||
{
|
||||
|
||||
AudioManager.RandomPlayInteraction("wire_cut");
|
||||
timelineDirector.Play();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 883f0999d25887e49a41ddce4b2d3fb3
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,77 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Yarn.Unity;
|
||||
|
||||
public class ActorManager : MonoBehaviour
|
||||
{
|
||||
[Header("Actors")]
|
||||
public List<SpriteRenderer> actors;
|
||||
|
||||
[YarnCommand("fade_in_actor")]
|
||||
public IEnumerator FadeInActorByName(string actorName, float duration)
|
||||
{
|
||||
var actor = actors.Find(a => a.name == actorName);
|
||||
if (actor != null)
|
||||
{
|
||||
yield return StartCoroutine(FadeActor(actor, 0f, 1f, duration));
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError($"Actor with name {actorName} not found.");
|
||||
}
|
||||
}
|
||||
|
||||
[YarnCommand("fade_out_actor")]
|
||||
public IEnumerator FadeOutActorByName(string actorName, float duration)
|
||||
{
|
||||
var actor = actors.Find(a => a.name == actorName);
|
||||
if (actor != null)
|
||||
{
|
||||
yield return StartCoroutine(FadeActor(actor, 1f, 0f, duration));
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError($"Actor with name {actorName} not found.");
|
||||
}
|
||||
}
|
||||
|
||||
public void FadeInActor(SpriteRenderer actor, float duration)
|
||||
{
|
||||
StartCoroutine(FadeActor(actor, 0f, 1f, duration));
|
||||
}
|
||||
|
||||
public void FadeOutActor(SpriteRenderer actor, float duration)
|
||||
{
|
||||
StartCoroutine(FadeActor(actor, 1f, 0f, duration));
|
||||
}
|
||||
|
||||
private IEnumerator FadeActor(SpriteRenderer actor, float startAlpha, float endAlpha, float duration)
|
||||
{
|
||||
float elapsedTime = 0f;
|
||||
Color color = actor.color;
|
||||
|
||||
while (elapsedTime < duration)
|
||||
{
|
||||
elapsedTime += Time.deltaTime;
|
||||
float alpha = Mathf.Lerp(startAlpha, endAlpha, elapsedTime / duration);
|
||||
actor.color = new Color(color.r, color.g, color.b, alpha);
|
||||
yield return null;
|
||||
}
|
||||
|
||||
actor.color = new Color(color.r, color.g, color.b, endAlpha);
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
HideAllActors();
|
||||
}
|
||||
|
||||
private void HideAllActors()
|
||||
{
|
||||
foreach (var actor in actors)
|
||||
{
|
||||
actor.color = new Color(actor.color.r, actor.color.g, actor.color.b, 0f);
|
||||
}
|
||||
}
|
||||
}
|
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 40a5ab0dc89da0f469155caebeaf7383
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MonoImporter:
|
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
|
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,92 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Yarn.Unity;
|
||||
|
||||
public class EnvironmentManager : MonoBehaviour
|
||||
{
|
||||
[Header("Time of Day Objects")]
|
||||
public List<GameObject> dayObjects;
|
||||
public List<GameObject> nightObjects;
|
||||
public List<GameObject> midnightObjects;
|
||||
|
||||
[Header("Weather Effects")]
|
||||
public GameObject snowEffect;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
// 设置默认状态
|
||||
SetTimeOfDay(TimeOfDay.Day);
|
||||
SetWeather(false);
|
||||
}
|
||||
|
||||
[YarnCommand("set_time_of_day")]
|
||||
public void SetTimeOfDayCommand(string timeOfDay)
|
||||
{
|
||||
timeOfDay = timeOfDay.ToLower();
|
||||
if (timeOfDay == "day" && dayObjects.Count > 0)
|
||||
{
|
||||
SetTimeOfDay(TimeOfDay.Day);
|
||||
}
|
||||
else if (timeOfDay == "night" && nightObjects.Count > 0)
|
||||
{
|
||||
SetTimeOfDay(TimeOfDay.Night);
|
||||
}
|
||||
else if (timeOfDay == "midnight" && midnightObjects.Count > 0)
|
||||
{
|
||||
SetTimeOfDay(TimeOfDay.Midnight);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError($"Invalid or unavailable time of day: {timeOfDay}");
|
||||
}
|
||||
}
|
||||
|
||||
public void SetTimeOfDay(TimeOfDay timeOfDay)
|
||||
{
|
||||
if (dayObjects.Count > 0)
|
||||
{
|
||||
foreach (var obj in dayObjects)
|
||||
{
|
||||
obj.SetActive(timeOfDay == TimeOfDay.Day);
|
||||
}
|
||||
}
|
||||
|
||||
if (nightObjects.Count > 0)
|
||||
{
|
||||
foreach (var obj in nightObjects)
|
||||
{
|
||||
obj.SetActive(timeOfDay == TimeOfDay.Night);
|
||||
}
|
||||
}
|
||||
|
||||
if (midnightObjects.Count > 0)
|
||||
{
|
||||
foreach (var obj in midnightObjects)
|
||||
{
|
||||
obj.SetActive(timeOfDay == TimeOfDay.Midnight);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[YarnCommand("set_weather")]
|
||||
public void SetWeatherCommand(string weatherType)
|
||||
{
|
||||
bool isSnowing = weatherType.ToLower() == "snow";
|
||||
SetWeather(isSnowing);
|
||||
}
|
||||
|
||||
public void SetWeather(bool isSnowing)
|
||||
{
|
||||
if (snowEffect != null)
|
||||
{
|
||||
snowEffect.SetActive(isSnowing);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum TimeOfDay
|
||||
{
|
||||
Day,
|
||||
Night,
|
||||
Midnight
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: 9ebc4f12b48436f4985f9bf4ee8b92b1
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MonoImporter:
|
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
|
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executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
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assetBundleVariant:
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@@ -3,25 +3,28 @@
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"ClueData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null": {
|
||||
"punchTapeFavorites": []
|
||||
},
|
||||
"AibisDream.ClinicData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null": {
|
||||
"characterName": "佩佩",
|
||||
"faceName": "不开心",
|
||||
"poseName": "无动作",
|
||||
"hasDevice": false,
|
||||
"isShow": true
|
||||
},
|
||||
"EyeData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null": {
|
||||
"currentState": 1
|
||||
},
|
||||
"ChipData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null": {
|
||||
"isChipRemoved": true
|
||||
},
|
||||
"AibisDream.ClinicData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null": {
|
||||
"characterName": "佩佩",
|
||||
"faceName": "闭眼",
|
||||
"poseName": "佩佩背后别手动作",
|
||||
"hasDevice": false,
|
||||
"isShow": true
|
||||
},
|
||||
"UFData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null": {
|
||||
"isUFCoverRemoved": false,
|
||||
"isUFRemoved": false
|
||||
"isUFRemoved": false,
|
||||
"isColorRemoved": false
|
||||
}
|
||||
},
|
||||
"floatDict": {
|
||||
"$UFCount": 1.0,
|
||||
"$CheckTargetCount": 0.0,
|
||||
"$feverTimer": 0.0,
|
||||
"$eyeTargetTriggerCount": 0.0,
|
||||
"$Count": 0.0,
|
||||
@@ -37,6 +40,7 @@
|
||||
"$stressTimer": 4.0,
|
||||
"$feverMessageSeen": 0.0,
|
||||
"$PlugCount": 7.0,
|
||||
"$UfCount": 0.0,
|
||||
"$Yarn.Internal.Visiting.检查视觉": 1.0,
|
||||
"$Yarn.Internal.Visiting.检查情绪": 1.0,
|
||||
"$Yarn.Internal.Visiting.检查逻辑": 1.0,
|
||||
@@ -44,14 +48,21 @@
|
||||
"$Yarn.Internal.Visiting.检查色觉": 1.0,
|
||||
"$Yarn.Internal.Visiting.检查UF": 1.0,
|
||||
"$Yarn.Internal.Visiting.记忆": 0.0,
|
||||
"$Yarn.Internal.Visiting.检查记忆": 1.0
|
||||
"$Yarn.Internal.Visiting.UF深入失败": 1.0
|
||||
},
|
||||
"stringDict": {
|
||||
"$target": "",
|
||||
"$targetDescription": "",
|
||||
"$memoryDescription": "",
|
||||
"$memoryTarget": "",
|
||||
"$gameStage": "UF拆壳",
|
||||
"$currentEyeTarget": "未定义",
|
||||
"$currentSocket": ""
|
||||
},
|
||||
"boolDict": {
|
||||
"$HaveSeenSky": false,
|
||||
"$HaveSeenPlant": false,
|
||||
"$HaveSeenPoster": false,
|
||||
"$isFinishedUFCheck": false,
|
||||
"$isFinishedEyeCheck": false,
|
||||
"$feverTimer0Known": false,
|
||||
@@ -62,8 +73,15 @@
|
||||
"$feverKnown": false,
|
||||
"$eyecolorKnown": false,
|
||||
"$UFInnerSeen": false,
|
||||
"$PlugAll": true,
|
||||
"$finishFirstCoolDown": true
|
||||
"$PlugAll": false,
|
||||
"$finishFirstCoolDown": true,
|
||||
"$emoChecked": true,
|
||||
"$speakerChecked": true,
|
||||
"$logicChecked": true,
|
||||
"$colorChecked": true,
|
||||
"$memoryChecked": true,
|
||||
"$UfChecked": true,
|
||||
"$eyeChecked": true
|
||||
},
|
||||
"curSceneKey": "PeipeiFixScene",
|
||||
"curTalkSceneSo": "PeipeiDay2",
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||||
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 720a590c1c7c605448d2397147f54427
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guid: 288dec7054f53234b80149e9a9dc1643
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DefaultImporter:
|
||||
externalObjects: {}
|
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userData:
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||||
@@ -3,25 +3,28 @@
|
||||
"ClueData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null": {
|
||||
"punchTapeFavorites": []
|
||||
},
|
||||
"AibisDream.ClinicData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null": {
|
||||
"characterName": "佩佩",
|
||||
"faceName": "不开心",
|
||||
"poseName": "无动作",
|
||||
"hasDevice": false,
|
||||
"isShow": true
|
||||
},
|
||||
"EyeData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null": {
|
||||
"currentState": 1
|
||||
},
|
||||
"ChipData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null": {
|
||||
"isChipRemoved": true
|
||||
},
|
||||
"AibisDream.ClinicData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null": {
|
||||
"characterName": "佩佩",
|
||||
"faceName": "不开心",
|
||||
"poseName": "无动作",
|
||||
"hasDevice": false,
|
||||
"isShow": false
|
||||
},
|
||||
"UFData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null": {
|
||||
"isUFCoverRemoved": true,
|
||||
"isUFRemoved": false
|
||||
"isUFRemoved": false,
|
||||
"isColorRemoved": false
|
||||
}
|
||||
},
|
||||
"floatDict": {
|
||||
"$UFCount": 4.0,
|
||||
"$CheckTargetCount": 0.0,
|
||||
"$feverTimer": 0.0,
|
||||
"$eyeTargetTriggerCount": 0.0,
|
||||
"$Count": 0.0,
|
||||
@@ -37,6 +40,7 @@
|
||||
"$stressTimer": 4.0,
|
||||
"$feverMessageSeen": 0.0,
|
||||
"$PlugCount": 7.0,
|
||||
"$UfCount": 0.0,
|
||||
"$Yarn.Internal.Visiting.检查视觉": 1.0,
|
||||
"$Yarn.Internal.Visiting.检查情绪": 1.0,
|
||||
"$Yarn.Internal.Visiting.检查逻辑": 1.0,
|
||||
@@ -44,14 +48,21 @@
|
||||
"$Yarn.Internal.Visiting.检查色觉": 1.0,
|
||||
"$Yarn.Internal.Visiting.检查UF": 3.0,
|
||||
"$Yarn.Internal.Visiting.记忆": 0.0,
|
||||
"$Yarn.Internal.Visiting.检查记忆": 1.0
|
||||
"$Yarn.Internal.Visiting.UF深入失败": 1.0
|
||||
},
|
||||
"stringDict": {
|
||||
"$target": "",
|
||||
"$targetDescription": "天空,蓝色",
|
||||
"$memoryDescription": "窗外的天空,是蓝色的,我总是生病,我记得…",
|
||||
"$memoryTarget": "",
|
||||
"$gameStage": "UF拆除",
|
||||
"$currentEyeTarget": "未定义",
|
||||
"$currentEyeTarget": "sky",
|
||||
"$currentSocket": ""
|
||||
},
|
||||
"boolDict": {
|
||||
"$HaveSeenSky": false,
|
||||
"$HaveSeenPlant": true,
|
||||
"$HaveSeenPoster": true,
|
||||
"$isFinishedUFCheck": false,
|
||||
"$isFinishedEyeCheck": false,
|
||||
"$feverTimer0Known": false,
|
||||
@@ -62,8 +73,15 @@
|
||||
"$feverKnown": false,
|
||||
"$eyecolorKnown": false,
|
||||
"$UFInnerSeen": false,
|
||||
"$PlugAll": true,
|
||||
"$finishFirstCoolDown": true
|
||||
"$PlugAll": false,
|
||||
"$finishFirstCoolDown": true,
|
||||
"$emoChecked": true,
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@@ -1,77 +0,0 @@
|
||||
{
|
||||
"fixDataContainer": {
|
||||
"ClueData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null": {
|
||||
"punchTapeFavorites": []
|
||||
},
|
||||
"AibisDream.ClinicData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null": {
|
||||
"characterName": "佩佩",
|
||||
"faceName": "不开心",
|
||||
"poseName": "佩佩背后别手",
|
||||
"hasDevice": false,
|
||||
"isShow": true
|
||||
},
|
||||
"EyeData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null": {
|
||||
"currentState": 1
|
||||
},
|
||||
"ChipData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null": {
|
||||
"isChipRemoved": true
|
||||
},
|
||||
"UFData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null": {
|
||||
"isUFCoverRemoved": false,
|
||||
"isUFRemoved": false,
|
||||
"isColorRemoved": false
|
||||
}
|
||||
},
|
||||
"floatDict": {
|
||||
"$memoryCount": 0.0,
|
||||
"$PlugCount": 7.0,
|
||||
"$chipDiscussCount": 0.0,
|
||||
"$ufDiscussCount": 0.0,
|
||||
"$eyeDiscussCount": 0.0,
|
||||
"$memDiscussCount": 0.0,
|
||||
"$emoDiscussCount": 0.0,
|
||||
"$logicDiscussCount": 0.0,
|
||||
"$speakerDiscussCount": 0.0,
|
||||
"$UFPhotoID_PeipeiTalk": 1.0,
|
||||
"$Yarn.Internal.Visiting.检查视觉": 1.0,
|
||||
"$Yarn.Internal.Visiting.检查情绪": 1.0,
|
||||
"$Yarn.Internal.Visiting.检查逻辑": 1.0,
|
||||
"$Yarn.Internal.Visiting.检查语言": 1.0,
|
||||
"$Yarn.Internal.Visiting.检查色觉": 1.0,
|
||||
"$Yarn.Internal.Visiting.检查UF": 1.0,
|
||||
"$Yarn.Internal.Visiting.记忆": 0.0,
|
||||
"$Yarn.Internal.Visiting.EmoPlugIn": 0.0,
|
||||
"$Yarn.Internal.Visiting.SpeakPlugIn": 0.0,
|
||||
"$Yarn.Internal.Visiting.LogicPlugIn": 0.0,
|
||||
"$Yarn.Internal.Visiting.ColorPlugIn": 0.0,
|
||||
"$Yarn.Internal.Visiting.MemoryPlugIn": 0.0,
|
||||
"$Yarn.Internal.Visiting.UFPlugIn": 0.0,
|
||||
"$Yarn.Internal.Visiting.EyePlugIn": 0.0,
|
||||
"$Yarn.Internal.Visiting.检查记忆": 1.0
|
||||
},
|
||||
"stringDict": {
|
||||
"$gameStage": "流程结束"
|
||||
},
|
||||
"boolDict": {
|
||||
"$isFinishedUFCheck": false,
|
||||
"$isFinishedEyeCheck": false,
|
||||
"$hasUncheckedMemory": false,
|
||||
"$isPeipeiBE": true,
|
||||
"$PlugAll": true,
|
||||
"$Memory1Fade_Peipei": true,
|
||||
"$Memory2Fade_Peipei": true,
|
||||
"$Memory3Fade_Peipei": true,
|
||||
"$ufSeen": false,
|
||||
"$ufKnown": false,
|
||||
"$ufpurposeKnown": false,
|
||||
"$chipmissingKnown": false,
|
||||
"$eyeproblemKnown": false,
|
||||
"$eyenocolorKnown": false,
|
||||
"$eyecolorKnown": false,
|
||||
"$isCheckedPunchTapeFormEye": false
|
||||
},
|
||||
"curSceneKey": "PeipeiFixScene",
|
||||
"curTalkSceneSo": "PeipeiDay3",
|
||||
"fixState": 1,
|
||||
"fixStateArgs": ""
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6f04d8109851341438454eb65fb13105
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -3,6 +3,12 @@
|
||||
"ClueData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null": {
|
||||
"punchTapeFavorites": []
|
||||
},
|
||||
"EyeData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null": {
|
||||
"currentState": 1
|
||||
},
|
||||
"ChipData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null": {
|
||||
"isChipRemoved": true
|
||||
},
|
||||
"AibisDream.ClinicData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null": {
|
||||
"characterName": null,
|
||||
"faceName": null,
|
||||
@@ -10,21 +16,15 @@
|
||||
"hasDevice": false,
|
||||
"isShow": false
|
||||
},
|
||||
"EyeData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null": {
|
||||
"currentState": 1
|
||||
},
|
||||
"ChipData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null": {
|
||||
"isChipRemoved": true
|
||||
},
|
||||
"UFData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null": {
|
||||
"isUFCoverRemoved": false,
|
||||
"isUFCoverRemoved": true,
|
||||
"isUFRemoved": false,
|
||||
"isColorRemoved": false
|
||||
}
|
||||
},
|
||||
"floatDict": {
|
||||
"$memoryCount": 0.0,
|
||||
"$PlugCount": 7.0,
|
||||
"$PlugCount": 1.0,
|
||||
"$chipDiscussCount": 0.0,
|
||||
"$ufDiscussCount": 0.0,
|
||||
"$eyeDiscussCount": 0.0,
|
||||
@@ -32,22 +32,7 @@
|
||||
"$emoDiscussCount": 0.0,
|
||||
"$logicDiscussCount": 0.0,
|
||||
"$speakerDiscussCount": 0.0,
|
||||
"$UFPhotoID_PeipeiTalk": 1.0,
|
||||
"$Yarn.Internal.Visiting.检查视觉": 1.0,
|
||||
"$Yarn.Internal.Visiting.检查情绪": 1.0,
|
||||
"$Yarn.Internal.Visiting.检查逻辑": 2.0,
|
||||
"$Yarn.Internal.Visiting.检查语言": 1.0,
|
||||
"$Yarn.Internal.Visiting.检查色觉": 1.0,
|
||||
"$Yarn.Internal.Visiting.检查UF": 1.0,
|
||||
"$Yarn.Internal.Visiting.记忆": 0.0,
|
||||
"$Yarn.Internal.Visiting.EmoPlugIn": 0.0,
|
||||
"$Yarn.Internal.Visiting.SpeakPlugIn": 0.0,
|
||||
"$Yarn.Internal.Visiting.LogicPlugIn": 0.0,
|
||||
"$Yarn.Internal.Visiting.ColorPlugIn": 0.0,
|
||||
"$Yarn.Internal.Visiting.MemoryPlugIn": 0.0,
|
||||
"$Yarn.Internal.Visiting.UFPlugIn": 0.0,
|
||||
"$Yarn.Internal.Visiting.EyePlugIn": 0.0,
|
||||
"$Yarn.Internal.Visiting.检查记忆": 1.0
|
||||
"$UFPhotoID_PeipeiTalk": 1.0
|
||||
},
|
||||
"stringDict": {
|
||||
"$gameStage": "清除记忆色彩"
|
||||
@@ -68,7 +53,15 @@
|
||||
"$eyeproblemKnown": false,
|
||||
"$eyenocolorKnown": false,
|
||||
"$eyecolorKnown": false,
|
||||
"$isCheckedPunchTapeFormEye": false
|
||||
"$isCheckedPunchTapeFormEye": false,
|
||||
"$UfChecked": true,
|
||||
"$emoChecked": false,
|
||||
"$speakerChecked": false,
|
||||
"$logicChecked": false,
|
||||
"$colorChecked": false,
|
||||
"$memoryChecked": false,
|
||||
"$eyeChecked": false,
|
||||
"$peipeiBE": false
|
||||
},
|
||||
"curSceneKey": "PeipeiFixScene",
|
||||
"curTalkSceneSo": "PeipeiDay3",
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user