引擎问题

This commit is contained in:
2024-12-30 00:43:22 +08:00
parent 88a0702bf5
commit 22aff4dada
5 changed files with 20 additions and 8 deletions
+1 -1
View File
@@ -1472,7 +1472,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
curLevel: 1
heightY: 0.783
heightY: 0.562
minY: 0.221
--- !u!61 &551825979
BoxCollider2D:
@@ -52,13 +52,13 @@ namespace AibisDream.FixSystem
var engineSystem = FixSystemCenter.SystemDic.Get<EngineSystem>();
// 黑屏
yield return MainUIController.Instance.FadeInSync(FadeDuration);
yield return MainUIController.Instance?.FadeInSync(FadeDuration);
// 隐藏诊所
clinicSystem.gameObject.SetActive(false);
// 激活插线系统
bodyModuleSystem.gameObject.SetActive(true);
// 黑屏淡出
yield return MainUIController.Instance.FadeOutSync(FadeDuration);
yield return MainUIController.Instance?.FadeOutSync(FadeDuration);
// 移动相机
yield return CameraKit.Instance.TransCameraAsync(CameraPos, OrthographicSize, Duration);
// 开启引擎玩法
@@ -49,7 +49,7 @@ namespace AibisDream.Framework
{
if (Input.GetKeyDown(KeyCode.K))
{
MonoCenter.Mono.StartCoroutine(FixSystemYarnCommand.SwitchFixSystemTo("Gear"));
MonoCenter.Mono.StartCoroutine(FixSystemYarnCommand.SwitchFixSystemTo("Engine"));
}
}
}
+8 -2
View File
@@ -34,12 +34,12 @@ namespace AibisDream
{
float levelHeight = heightY / (_engineSystem.config.maxLevel - 1);
var curY = levelHeight * curLevel + minY;
transform.position = new Vector3(transform.position.x, curY, transform.position.z);
transform.localPosition = new Vector3(transform.localPosition.x, curY, transform.localPosition.z);
}
private void SwitchAirLevel(float mouseY)
{
mouseY -= minY;
mouseY -= minY + transform.parent.position.y;
float levelHeight = heightY / _engineSystem.config.maxLevel;
curLevel = (int)(mouseY / levelHeight);
@@ -47,6 +47,12 @@ namespace AibisDream
if (curLevel < 0) curLevel = 0;
}
public void MoveToLevel(int level)
{
curLevel = level - 1;
UpdateTransform();
}
public void StopMove()
{
_engineSystem.UpdateAirLevel(curLevel);
@@ -16,6 +16,7 @@ namespace AibisDream
public static string DataPath = Application.streamingAssetsPath + "/LevelData/EngineSystem/";
private SpriteRenderer _cover;
private AirGate _airGate;
[Header("系统配置")] [SerializeField] public EngineConfig config;
[Header("系统数据")] [SerializeField] private EngineData engineData;
@@ -33,12 +34,17 @@ namespace AibisDream
{
FixSystemCenter.SystemDic.Register(this);
_cover = transform.Find("Cover").GetComponent<SpriteRenderer>();
_airGate = transform.Find("Air Gate").GetComponent<AirGate>();
}
private void Start()
{
engineData = new EngineData(config.invalidTime);
// 初始档位置为2
_airGate.MoveToLevel(2);
DialogController.Instance?.SetVariable("$curAirLevel", 2);
engineData.UpdateAirLevel(1, config.maxLevel); // 内部档位从0计数,1就是2
}
private void Update()
@@ -82,8 +88,8 @@ namespace AibisDream
public void UpdateAirLevel(int curLevel)
{
engineData.UpdateAirLevel(curLevel, config.maxLevel);
DialogController.Instance.SetVariable("$curAirLevel", curLevel + 1);
DialogController.Instance.StartDialogNode("调整进气档位");
DialogController.Instance?.SetVariable("$curAirLevel", curLevel + 1);
DialogController.Instance?.StartDialogNode("调整进气档位");
}
/// <summary>