存档更新
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@@ -164,6 +164,10 @@ shitou: 医生,没那么夸张啦。
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me: ……
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me: 我先给你换第二瓶。
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<<hide_dialog>>
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<<switch_fix_system_to "CoolingMachine">>
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<<open_bottle_ui>>
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<<character_pos 直立>>
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<<character_face_new 思索走神>>
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@@ -3,7 +3,9 @@
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"poseName": null,
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"hasDevice": false,
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@@ -1,5 +1,5 @@
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@@ -3,7 +3,9 @@
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"AibisDream.ClinicData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null": {
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"characterName": "石头",
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"faceName": "大笑",
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"poseName": "直立"
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"poseName": "直立",
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"hasDevice": false,
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"isShow": true
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@@ -1,5 +1,5 @@
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@@ -3,7 +3,9 @@
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"AibisDream.ClinicData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null": {
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"characterName": "石头",
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"faceName": "大笑",
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"poseName": "直立"
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"poseName": "直立",
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"isShow": true
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@@ -1,5 +1,5 @@
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@@ -3,7 +3,9 @@
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"AibisDream.ClinicData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null": {
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"characterName": "石头",
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"faceName": "大笑",
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"poseName": "摸头"
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"poseName": "摸头",
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"isShow": true
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@@ -3,18 +3,20 @@
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"AibisDream.ClinicData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null": {
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"characterName": "石头",
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"faceName": "正常微微笑",
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"poseName": "摸头"
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"$curAirLevel": 3.0,
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"$gameStage": 5.0,
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"$coolingCount": 0.0,
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"$failTime": 4.0,
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"$failTime": 0.0,
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