修复UICamera问题
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+817
-804
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@@ -65,7 +65,7 @@ namespace AibisDream
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{
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// 获取鼠标位置
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Vector3 mousePosition = Input.mousePosition;
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mousePosition.x += 40.3f; // 为x坐标加上40.3
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mousePosition.x -= 40f; // 为x坐标加上40.3
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Vector3 worldMousePosition = viewCamera.ScreenToWorldPoint(mousePosition);
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worldMousePosition.z = 0; // 确保 z 为 0
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@@ -97,7 +97,7 @@ namespace AibisDream
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{
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// 获取鼠标位置
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Vector3 mousePosition = Input.mousePosition;
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mousePosition.x += 40.3f; // 为x坐标加上40.3
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mousePosition.x -= 40f; // 为x坐标加上40.3
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Vector3 worldPosition = Camera.main.ScreenToWorldPoint(mousePosition);
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RaycastHit2D hit =
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Physics2D.Raycast(worldPosition + viewCamera.transform.position - Camera.main.transform.position,
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