本地化问题修改
This commit is contained in:
@@ -67,6 +67,11 @@ MonoBehaviour:
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File diff suppressed because it is too large
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@@ -8,8 +8,8 @@ position: -427,-2903
|
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<<switch_fix_system_to "BodyModule" "Head">>
|
||||
<<Temp_RemoveChip>>
|
||||
<<fade_out 1>>
|
||||
<<add_task TaskManager "找到佩佩的UF模块">>
|
||||
<<task_moveIn TaskManager>>
|
||||
<<task_moveIn>>
|
||||
Task: 找到佩佩的UF模块 #line:01dade5
|
||||
将检查线插入每个模块的绿色插口,以运行检查;<br>找到佩佩的UF模块。 #line:03bd677
|
||||
<<jump UF检查状态>>
|
||||
===
|
||||
@@ -45,10 +45,8 @@ UfModule: 拒绝访问!需要A+级权限进行深入检查。 #line:00d6e4d
|
||||
UfModule: 07:15:41 已完成灰度图图像识别! #line:0be3efc
|
||||
<<wait 0.1>>
|
||||
UfModule: 相关记录已打印。 #line:0458002
|
||||
<<task_moveOut TaskManager>>
|
||||
<<complete_task TaskManager "检查UF模块">>
|
||||
<<add_task TaskManager "在视觉模块寻找线索">>
|
||||
<<task_moveIn TaskManager>>
|
||||
<<complete_task "line:04c146f">>
|
||||
Task: 在视觉模块寻找线索 #line:01fada9
|
||||
me: 视觉模块的图像素材…存在…无法识别的色彩格式? #line:099fe2c
|
||||
<<if visited("FirstDialogue")==false>>
|
||||
me: 好吧…既然这个错误是从视觉模块来的,我想一定能从视觉模块找到一些线索。 #line:0c4d049
|
||||
@@ -111,10 +109,8 @@ position: 104,-2498
|
||||
---
|
||||
<<if $UfChecked==false>>
|
||||
me: 这个覆盖在左眼上的……就是她说的那个什么UF了吧。 #line:09c3949
|
||||
<<task_moveOut TaskManager>>
|
||||
<<complete_task TaskManager "找到佩佩的UF模块">>
|
||||
<<add_task TaskManager "检查UF模块">>
|
||||
<<task_moveIn TaskManager>>
|
||||
<<complete_task "line:01dade5">>
|
||||
Task: 检查UF模块 #line:04c146f
|
||||
<<open_screen UF>>
|
||||
Linking: 正在建立连接… #line:0f9861c
|
||||
<<wait 0.2>>
|
||||
|
||||
@@ -118,10 +118,8 @@ me: 就好像有个什么东西在用记忆作为颜料,为你所看到的东
|
||||
->放入收藏夹 #line:0292cab
|
||||
<<hide_dialog>>
|
||||
<<CollectionClue ClueManager>>
|
||||
<<task_moveOut TaskManager>>
|
||||
<<complete_task TaskManager "在视觉模块寻找线索">>
|
||||
<<add_task TaskManager "观察更多异常色彩">>
|
||||
<<task_moveIn TaskManager>>
|
||||
<<complete_task "line:01fada9">>
|
||||
Task: 观察更多异常色彩 #line:0a397f7
|
||||
me: 嗯……我可能有线索了。需要对你做一个色觉检测。 #line:09cb45e
|
||||
me: 我需要让你再观察几个东西,你只要重复刚才做的事情就好了。 #line:0911cc5
|
||||
peipei: 好的,医生。 #line:0a00775
|
||||
@@ -137,10 +135,8 @@ title: 视觉检查状态
|
||||
position: -539,-2339
|
||||
---
|
||||
<<if $isFinishedEyeCheck==true>>
|
||||
<<task_moveOut TaskManager>>
|
||||
<<complete_task TaskManager "观察更多异常色彩">>
|
||||
<<add_task TaskManager "检查“色彩数据”记忆">>
|
||||
<<task_moveIn TaskManager>>
|
||||
<<complete_task "line:0a397f7">>
|
||||
Task: 检查“色彩数据”记忆 #line:043e26d
|
||||
me: 好…我想应该就这些了。我们去记忆模块看看吧。 #line:043101d
|
||||
<<jump 结束视觉检查>>
|
||||
<<endif>>
|
||||
|
||||
@@ -63,10 +63,8 @@ position: -871,-2773
|
||||
<<elseif $memoryCount==2>>
|
||||
me: 果然…这些都是色彩丰富的记忆。 #line:082bb3c
|
||||
<<elseif $memoryCount==3>>
|
||||
<<task_moveOut TaskManager>>
|
||||
<<complete_task TaskManager "检查“色彩数据”记忆">>
|
||||
<<add_task TaskManager "分析病理与治疗方案">>
|
||||
<<task_moveIn TaskManager>>
|
||||
<<complete_task "line:043e26d">>
|
||||
Task: 分析病理与治疗方案 #line:02a3a37
|
||||
peipei: 医生…快停下。 #line:001082a
|
||||
peipei: 我…我的头好痛…… #line:04b5588
|
||||
me: 反胃么?这是记忆波动引发的反应…<br>我这就退出来,休息会就好了。 #line:01fe459
|
||||
|
||||
@@ -56,12 +56,12 @@ me: 截断你的视觉-记忆之间的色彩通路。这样…这些色彩就没
|
||||
<<show_obj "peipei1analyze3-4">>
|
||||
<<wait 3>>
|
||||
peipei: …… #line:044f272
|
||||
<<task_moveOut TaskManager>>
|
||||
<<complete_task TaskManager "分析病理与治疗方案">>
|
||||
<<task_moveIn TaskManager>>
|
||||
<<task_moveOut>>
|
||||
<<complete_task "line:02a3a37">>
|
||||
<<task_moveIn>>
|
||||
//【占位】:不过绘图机器人存储的颜色记忆也足够多了,也没什么新得值得记住得东西了
|
||||
<<fade_in 1>>
|
||||
<<task_moveOut TaskManager>>
|
||||
<<task_moveOut>>
|
||||
<<hide_obj>>
|
||||
<<jump 结束分析>>
|
||||
===
|
||||
|
||||
@@ -6,9 +6,9 @@ position: 251,-1150
|
||||
<<fade_in 1>>
|
||||
<<switch_fix_system_to BodyModule>>
|
||||
<<fade_out 1>>
|
||||
<<clear_tasks TaskManager>>
|
||||
<<add_task TaskManager "执行视觉-记忆桥截断术">>
|
||||
//<<task_moveIn TaskManager>>
|
||||
<<clear_tasks>>
|
||||
Task: 执行视觉-记忆桥截断术 #line:0deda99
|
||||
//<<task_moveIn>>
|
||||
me: 开始吧…截断视觉-记忆桥。 #line:03c70f2
|
||||
<<play_timeline_cutline TimeLineController>>
|
||||
// <<ShowTool ToolManager Scissor>>
|
||||
@@ -35,8 +35,8 @@ peipei: 好像……好多了。 #line:0b858ed
|
||||
title: 结束手术
|
||||
position: 275,-222
|
||||
---
|
||||
<<complete_task TaskManager "执行视觉-记忆桥截断术">>
|
||||
//<<task_moveOut TaskManager>>
|
||||
<<complete_task "line:0deda99">>
|
||||
//<<task_moveOut>>
|
||||
<<set $gameStage = "复查">>
|
||||
<<jump Center>>
|
||||
===
|
||||
@@ -8,9 +8,9 @@ position: 232,717
|
||||
<<set $eyeTargetTriggerCount=0>>
|
||||
<<set $isFinishedEyeCheck=false>>
|
||||
me: 还没结束…保险起见,我们进视觉复查一下吧。 #line:0f42b46
|
||||
<<clear_tasks TaskManager>>
|
||||
<<add_task TaskManager "检查视觉模块">>
|
||||
<<task_moveIn TaskManager>>
|
||||
<<clear_tasks>>
|
||||
Task: 检查视觉模块 #line:037c944
|
||||
<<task_moveIn>>
|
||||
<<ModuleHightLight Eye true>>
|
||||
<<set $eyeChecked = false>>
|
||||
|
||||
@@ -55,8 +55,8 @@ me:这里应该已经彻底检查过了。 #line:0bf6303
|
||||
<<hide_dialog>>
|
||||
<<wait 0.5>>
|
||||
me: 好了,总之…<br>复查结果符合预期,可以结束测试了。 #line:09523f9
|
||||
<<complete_task TaskManager 检查视觉模块>>
|
||||
<<task_moveOut TaskManager>>
|
||||
<<complete_task "line:037c944">>
|
||||
<<task_moveOut>>
|
||||
<<set $isFinishedEyeCheck=true>>
|
||||
<<Set_MouseMovementLockState EyeManager false>>
|
||||
<<hide_dialog>>
|
||||
|
||||
@@ -18,7 +18,7 @@ position: 1332,-1465
|
||||
<<if $gameStage=="第一次发热">>
|
||||
<<jump 第一次降温>>
|
||||
// <<elseif $gameStage=="身体检查">>
|
||||
// //<<add_task TaskManager "对佩佩进行降温">>
|
||||
// //<<add_task "对佩佩进行降温">>
|
||||
// <<jump 第二次降温>>
|
||||
<<endif>>
|
||||
===
|
||||
|
||||
@@ -26,7 +26,7 @@ position: -544,-442
|
||||
---
|
||||
<<fade_in 1>>
|
||||
<<character_fade_out_new>>
|
||||
//<<clear_tasks TaskManager>>
|
||||
//<<clear_tasks>>
|
||||
<<switch_fix_system_to Clinic>>
|
||||
<<init_character "佩佩最新">>
|
||||
<<switch_character_state 默认扬眉闭眼I>>
|
||||
|
||||
@@ -7,13 +7,13 @@ position: 246,-866
|
||||
<<declare $isUFInstall=false>>
|
||||
<<fade_out 0.1>>
|
||||
<<if $isPeipeiBE==true>>
|
||||
<<add_task TaskManager "执行手术-色彩记忆初始化">>
|
||||
<<task_moveIn TaskManager>>
|
||||
Task: 执行手术-色彩记忆初始化 #line:0701927
|
||||
<<task_moveIn>>
|
||||
me: 去记忆模块执行色彩初始化吧。 #line:0677ec5
|
||||
<<ModuleHightLight Memory true>>
|
||||
<<else>>
|
||||
<<add_task TaskManager "安装色觉晶圆">>
|
||||
<<task_moveIn TaskManager>>
|
||||
Task: 安装色觉晶圆 #line:0356120
|
||||
<<task_moveIn>>
|
||||
me: 先安装色彩晶圆吧。 #line:005bc47
|
||||
->安装色觉晶圆 #line:0437b10
|
||||
<<fade_in 1>>
|
||||
@@ -21,15 +21,15 @@ position: 246,-866
|
||||
<<Temp_InstallChip>>
|
||||
<<fade_out 1>>
|
||||
<<wait 0.5>>
|
||||
<<complete_task TaskManager "安装色觉晶圆">>
|
||||
<<complete_task "line:0356120">>
|
||||
me: 装好了…… #line:0d511ba
|
||||
peipei: 可是我还没有看见颜色…… #line:033c31d
|
||||
me: 那是因为还没做重置。 #line:0ea18ca
|
||||
<<add_task TaskManager "进入视觉模块执行重置">>
|
||||
Task: 进入视觉模块执行重置 #line:0c9e930
|
||||
me: 只要进视觉做一次重置…就好了。 #line:08b3e0b
|
||||
<<set_EyeColorState EyeManager "CannotImagineColor">>
|
||||
<<ModuleHightLight Eye true>>
|
||||
// <<task_moveIn TaskManager>>
|
||||
// <<task_moveIn>>
|
||||
// <<ShowTool ToolManager Chip>>
|
||||
// <<EnableInstall ToolManager 色觉>>
|
||||
<<endif>>
|
||||
@@ -45,13 +45,13 @@ position: 33,-552
|
||||
---
|
||||
<<if $Memory1Fade_Peipei==true && $Memory2Fade_Peipei==true && $Memory3Fade_Peipei==true>>
|
||||
me: 已经完成了…… #line:0de50b7
|
||||
<<complete_task TaskManager "执行手术-色彩记忆初始化">>
|
||||
<<complete_task "line:0701927">>
|
||||
me: 没有什么再继续留恋的了。 #line:0d3df32
|
||||
me: 我们走吧。 #line:051ecb8
|
||||
<<hide_dialog>>
|
||||
<<switch_fix_system_to BodyModule>>
|
||||
me: 剩下最后一步,把UF装回到左眼上。 #line:07c6d5d
|
||||
<<add_task TaskManager "安装UF模块">>
|
||||
Task: 安装UF模块 #line:0539d36
|
||||
->安装UF模块 #line:0228362
|
||||
<<fade_in 1>>
|
||||
<<Temp_InstallUF>>
|
||||
@@ -61,7 +61,7 @@ position: 33,-552
|
||||
<<fade_in 1>>
|
||||
<<Temp_InstallUFCover>>
|
||||
<<fade_out 1>>
|
||||
<<complete_task TaskManager "安装UF模块">>
|
||||
<<complete_task "line:0539d36">>
|
||||
<<hide_dialog>>
|
||||
<<jump 结束手术>>
|
||||
<<else>>
|
||||
@@ -238,7 +238,7 @@ peipei: 我已经……太久没有……#auto_next #line:0276a88
|
||||
<<wait 1>>
|
||||
<<set_Eyetarget EyeManager "plant" false>>
|
||||
//me: 好了,佩佩,让我们收拾一下……
|
||||
<<complete_task TaskManager "进入视觉模块执行重置">>
|
||||
<<complete_task "line:0c9e930">>
|
||||
me: 好了,佩佩。 #line:06dd1eb
|
||||
//这里会自动执行主界面维修
|
||||
<<switch_fix_system_to BodyModule>>
|
||||
|
||||
@@ -3,7 +3,7 @@ tags:
|
||||
colorID: 3
|
||||
position: 251,-1150
|
||||
---
|
||||
<<task_moveOut TaskManager>>
|
||||
<<task_moveOut>>
|
||||
<<fade_in 1>>
|
||||
<<switch_fix_system_to Clinic>>
|
||||
<<if $isPeipeiBE==true>>
|
||||
|
||||
@@ -8,9 +8,9 @@ position: 322,-1030
|
||||
<<switch_fix_system_to "BodyModule" "Head">>
|
||||
<<Temp_RemoveChip>>
|
||||
<<SetHeat 1>>
|
||||
<<add_task TaskManager "检查UF模块">>
|
||||
Task: 检查UF模块 #line:06d0c20
|
||||
<<fade_out 1>>
|
||||
<<task_moveIn TaskManager>>
|
||||
<<task_moveIn>>
|
||||
<<ModuleHightLight UF true>>
|
||||
===
|
||||
|
||||
@@ -52,7 +52,7 @@ Error: 当前温度:83.3℃,请恢复至工作温度…… #line:0f2f946
|
||||
me: 先别管什么UF了…必须先找到热源,然后进行降温。 #line:08810b3
|
||||
<<hide_dialog>>
|
||||
<<close_screen>>
|
||||
<<add_task TaskManager "对佩佩进行降温">>
|
||||
Task: 对佩佩进行降温 #line:0666f6c
|
||||
<<ShowHeatMap>>
|
||||
<<endif>>
|
||||
===
|
||||
@@ -70,7 +70,7 @@ position: -29,-688
|
||||
<<set $feverMessageSeen=0>>
|
||||
peipei: 呼…这下……好多了。 #line:030bfbf
|
||||
me: 这只是暂时的…在排除病因之前,你随时可能再次发热。 #line:0058714
|
||||
<<complete_task TaskManager "对佩佩进行降温">>
|
||||
<<complete_task "line:0666f6c">>
|
||||
me: 检查一下UF模块吧…找到发热的原因。 #line:0e37064
|
||||
peipei: 医生…一定要修好它…拜托你了。 #line:033d018
|
||||
<<hide_dialog>>
|
||||
|
||||
@@ -446,7 +446,7 @@ Error: 机体过热!无法建立连接。 #line:0916e90
|
||||
Error: 当前温度:89.8℃,请恢复至工作温度…… #line:027ba70
|
||||
me: 又过热了!这也太快了… #line:035c30d
|
||||
peipei: 医生…我好困…… #line:0966748
|
||||
<<add_task TaskManager "对佩佩进行降温">>
|
||||
Task: 对佩佩进行降温 #line:0365d74
|
||||
me: 再坚持一下…佩佩。 #line:01a4f28
|
||||
<<hide_dialog>>
|
||||
<<SetHeat 1>>
|
||||
@@ -465,7 +465,7 @@ position: 114,-2653
|
||||
---
|
||||
<<SetHeat 0>>
|
||||
// <<MessageBoxSetNull>>
|
||||
<<complete_task TaskManager "对佩佩进行降温">>
|
||||
<<complete_task "line:0365d74">>
|
||||
me: 发热的症状正在逐渐加重…下次可能不会这么容易了。 #line:0f542d3
|
||||
<<set $finishFirstCoolDown=true>>
|
||||
<<HideHeatMap>>
|
||||
@@ -518,10 +518,8 @@ Linking: 正在获取深入检查权限… #line:0175969
|
||||
me: 我不能…我不能允许再有机体死在我的诊室了。 #line:094ace7
|
||||
peipei: 对不起…医生… #line:0ac729b
|
||||
peipei:请…小心点。 #line:0f4c995
|
||||
<<task_moveOut TaskManager>>
|
||||
<<complete_task TaskManager "检查UF模块">>
|
||||
<<add_task TaskManager "找到影响UF的“未知来源”">>
|
||||
<<task_moveIn TaskManager>>
|
||||
<<complete_task "line:06d0c20">>
|
||||
Task: 找到影响UF的“未知来源” #line:073a567
|
||||
<<endif>>
|
||||
<<close_screen>>
|
||||
<<jump 身体检查状态>>
|
||||
|
||||
@@ -4,10 +4,10 @@ position: 43,-97
|
||||
---
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
<<task_moveOut TaskManager>>
|
||||
<<complete_task TaskManager "检查UF模块">>
|
||||
<<add_task TaskManager "拆开UF">>
|
||||
<<task_moveIn TaskManager>>
|
||||
<<task_moveOut>>
|
||||
<<complete_task "line:06d0c20">>
|
||||
Task: 拆开UF #line:0ef5998
|
||||
<<task_moveIn>>
|
||||
->拆开UF #line:0b5f014
|
||||
管不了那么多了…来吧。 #line:0dc3aa0
|
||||
<<hide_dialog>>
|
||||
@@ -29,20 +29,16 @@ position: 43,-97
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
me: 好吧,一会儿再来研究这件事,现在…… #line:08daba6
|
||||
<<task_moveOut TaskManager>>
|
||||
<<complete_task TaskManager "拆开UF">>
|
||||
<<add_task TaskManager "短接安保电路">>
|
||||
<<task_moveIn TaskManager>>
|
||||
<<complete_task "line:0ef5998">>
|
||||
Task: 短接安保电路 #line:0288da7
|
||||
me: 我得先解决这个安保线路。 #line:06e29a9
|
||||
->短接安保线路 #line:0d4f8f7
|
||||
<<hide_dialog>>
|
||||
<<fade_in 1>>
|
||||
<<wait 1>>
|
||||
<<fade_out 1>>
|
||||
<<task_moveOut TaskManager>>
|
||||
<<complete_task TaskManager "短接安保电路">>
|
||||
<<add_task TaskManager "深入检查UF模块">>
|
||||
<<task_moveIn TaskManager>>
|
||||
<<complete_task "line:0288da7">>
|
||||
Task: 深入检查UF模块 #line:0a431e3
|
||||
<<return_init_camera>>
|
||||
<<jump 结束UF拆壳>>
|
||||
===
|
||||
|
||||
@@ -64,7 +64,7 @@ Linking: 正在获取深入检查权限… #line:037677f
|
||||
<<wait 1>>
|
||||
EyeModule: 检查到S+++级权限!欢迎访问,主脑! #line:0b2693c
|
||||
me: 哈!总算……让我看看这里边到底有啥东西吧。 #line:0c55bbb
|
||||
<<task_moveOut TaskManager>>
|
||||
<<task_moveOut>>
|
||||
<<close_screen>>
|
||||
<<switch_fix_system_to UF>>
|
||||
===
|
||||
|
||||
@@ -5,10 +5,10 @@ position: 43,-97
|
||||
<<fade_in 1>>
|
||||
<<switch_fix_system_to "BodyModule">>
|
||||
<<fade_out 1>>
|
||||
<<clear_tasks TaskManager>>
|
||||
<<task_moveIn TaskManager>>
|
||||
<<complete_task TaskManager "深入检查UF模块">>
|
||||
<<add_task TaskManager "分析病理与治疗方案">>
|
||||
<<clear_tasks>>
|
||||
<<task_moveIn>>
|
||||
<<complete_task "line:0a431e3">>
|
||||
Task: 分析病理与治疗方案 #line:0e94a4a
|
||||
///可以先用思考专用黑幕,把showobj之外的部分都盖住,每次分析用showobj展示ppt,做一个思考阶段,把线索回顾一下
|
||||
me: 还好…看起来温度还没上来。我们还有一点时间…… #line:04dbddd
|
||||
<<fade_in 1.5>>
|
||||
|
||||
@@ -112,8 +112,8 @@ me: 对不起,色彩晶圆是无法量产的……每个机体都只有一个
|
||||
me: 嗯…不行。<br>还是只有色彩记忆抹除。对不起。 #line:0bd043d
|
||||
<<switch_character_state 默认流汗闭眼>>
|
||||
<<hide_dialog>>
|
||||
<<complete_task TaskManager "分析病理与治疗方案">>
|
||||
<<task_moveOut TaskManager>>
|
||||
<<complete_task "line:0e94a4a">>
|
||||
<<task_moveOut>>
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 1.5>>
|
||||
|
||||
@@ -6,8 +6,8 @@ position: 428,-88
|
||||
<<declare $CheckTargetCount=0>>
|
||||
me:准备好了么? #line:0eb665d
|
||||
peipei: 我们来吧,医生。 #line:04a3898
|
||||
<<task_moveIn TaskManager>>
|
||||
<<add_task TaskManager "尝试停止想象">>
|
||||
<<task_moveIn>>
|
||||
Task: 尝试停止想象 #line:08f5fd5
|
||||
<<set $UFCount = 0>>
|
||||
===
|
||||
|
||||
@@ -205,14 +205,14 @@ ULM自训练进程: 检测到进程接管请求!正在识别手动选择的目
|
||||
// <<OpenSingleButtonWindow WindowManager 警告! 温度濒临临界值>>
|
||||
me: 喂……!佩佩! #line:026d9fc
|
||||
me: 我真是……操了… #line:0ccf5b2
|
||||
<<complete_task TaskManager "尝试停止想象">>
|
||||
<<task_moveOut TaskManager>>
|
||||
<<complete_task "line:08f5fd5">>
|
||||
<<task_moveOut>>
|
||||
<<hide_dialog>>
|
||||
<<SetHeat 2>>
|
||||
<<switch_fix_system_to BodyModule>>
|
||||
<<ShowHeatMap>>
|
||||
<<add_task TaskManager "对佩佩进行降温">>
|
||||
<<task_moveIn TaskManager>>
|
||||
Task: 对佩佩进行降温 #line:0a5b7c2
|
||||
<<task_moveIn>>
|
||||
<<endif>>
|
||||
<<jump UF停止想象CheckEnd>>
|
||||
===
|
||||
@@ -378,7 +378,7 @@ me: …再这样下去,佩佩就要被自己烧死了。 #line:0aa35d2
|
||||
<<hide_dialog>>
|
||||
<<wait 0.5>>
|
||||
me: 看来只能…先把UF先拆下来了。 #line:03b6dbb
|
||||
<<add_task TaskManager "拆除UF模块">>
|
||||
Task: 拆除UF模块 #line:0538e87
|
||||
<<HideHeatMap>>
|
||||
<<jump 结束停止想象>>
|
||||
===
|
||||
|
||||
@@ -11,9 +11,10 @@ position: 43,-97
|
||||
<<play_sfx "event:/Scriptal/fixing_general">>
|
||||
<<fade_out 1>>
|
||||
<<SetHeat 0>>
|
||||
<<complete_task TaskManager "对佩佩进行降温">>
|
||||
<<complete_task TaskManager "拆除UF模块">>
|
||||
<<task_moveOut TaskManager>>
|
||||
<<complete_task "line:0a5b7c2">>
|
||||
<<complete_task "line:0365d74">>
|
||||
<<complete_task "line:0538e87">>
|
||||
<<task_moveOut>>
|
||||
me: 可得小心点…别把这东西碰坏了。 #line:097ba5e
|
||||
<<jump 结束UF拆除>>
|
||||
===
|
||||
|
||||
@@ -18,7 +18,7 @@ position: -449,-3574
|
||||
//<<MessageBoxSetText 请完成以下模块的安装:>>
|
||||
//<<MessageBoxSetText UnstableFusion图像生成模块*>>
|
||||
佩佩的身体元件正在休眠状态,旁边的工具台上摆着一个新的UF
|
||||
<<add_task TaskManager "安装UF模块">>
|
||||
Task: 安装UF模块
|
||||
//me: 看来只有检测到UF被装上了…佩佩才能被唤醒。
|
||||
me: 那么,先把UF模块装回去吧。
|
||||
->安装UF模块
|
||||
@@ -44,7 +44,7 @@ me: 差点忘了…还有这个色觉晶圆。
|
||||
<<wait 1>>
|
||||
<<complete_task TaskManager "安装UF模块">>
|
||||
me: 唤醒佩佩,然后,<br>把该做的做了吧…记忆色彩清除。
|
||||
<<add_task TaskManager "唤醒佩佩">>
|
||||
Task: 唤醒佩佩
|
||||
->唤醒
|
||||
<<open_screen UF>>
|
||||
Linking: 正在唤醒机体…
|
||||
@@ -57,7 +57,7 @@ me: 啊…我就知道没这么简单。
|
||||
<<wait 1>>
|
||||
<<complete_task TaskManager "唤醒佩佩">>
|
||||
me: 好吧,UF…这次又是什么问题呢?
|
||||
<<add_task TaskManager "检查UF模块">>
|
||||
Task: 检查UF模块
|
||||
<<close_screen>>
|
||||
<<jump 结束安装UF>>
|
||||
===
|
||||
|
||||
@@ -35,7 +35,7 @@ me: 好吧…也许现在这样也好。<br>至少现在她不用亲眼看着它
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
me: ……
|
||||
<<add_task TaskManager "执行记忆色彩清除术">>
|
||||
Task: 执行记忆色彩清除术
|
||||
me: 对不起了。<br>等你一觉醒来,应该就都结束了。
|
||||
<<hide_dialog>>
|
||||
<<set $gameStage = "清除记忆色彩">>
|
||||
|
||||
@@ -11,7 +11,7 @@ MemModule: 正在等待手动处理只读记忆……
|
||||
<<fade_out 1>>
|
||||
<<complete_task TaskManager "执行记忆色彩清除术">>
|
||||
<<clear_tasks TaskManager>>
|
||||
<<add_task TaskManager "中断记忆色彩清除">>
|
||||
Task: 中断记忆色彩清除
|
||||
<<task_moveIn TaskManager>>
|
||||
me: 哈哈……
|
||||
->停止记忆色彩清除进程
|
||||
@@ -20,7 +20,7 @@ me: 去你的吧!
|
||||
<<close_screen>>
|
||||
me: 然后……
|
||||
<<complete_task TaskManager "中断记忆色彩清除">>
|
||||
<<add_task TaskManager "摘取自己的色觉晶圆">>
|
||||
Task: 摘取自己的色觉晶圆
|
||||
me: 也就意味着……我要为自己动手术了。
|
||||
me: 呼……
|
||||
<<hide_dialog>>
|
||||
|
||||
@@ -5,7 +5,7 @@ position: -449,-3574
|
||||
---
|
||||
<<switch_fix_system_to "BodyModule">>
|
||||
<<complete_task TaskManager "安装色觉晶圆">>
|
||||
<<add_task TaskManager "检查视觉模块">>
|
||||
Task: 检查视觉模块
|
||||
me: 还有最后一件事情……
|
||||
me: 检查一下视觉模块。确认色觉恢复了……
|
||||
me: 时间不多了……我的色觉正在减弱。
|
||||
|
||||
@@ -44,8 +44,8 @@ me: 总算打开了…… #line:003a62d
|
||||
shitou: 嘿嘿…不好意思~最近跑得比较多~有点积灰~ #line:0d4d36e
|
||||
me: 总之,找到他的<b><size=100%><color=\#D9BC26>动力模块</color></b>,<br>看看怎么提高他的速度吧。 #line:05bc9d3
|
||||
|
||||
<<add_task TaskManager "检查动力模块">>
|
||||
<<task_moveIn TaskManager>>
|
||||
Task: 检查动力模块 #line:02213e6
|
||||
<<task_moveIn>>
|
||||
|
||||
//<<MessageBoxSetNull>>
|
||||
//<<MessageBoxSetText 已检测到目标机体!诊疗仪已就绪。>>
|
||||
@@ -127,7 +127,7 @@ HeartModule: 将机体的燃料转化为电能/机械能,驱动机体和内部
|
||||
<<wait 0.5>>
|
||||
HeartModule: 检查完成!未发现错误。 #line:07fe2e5
|
||||
<<if $engineProblemKnown == false>>
|
||||
<<complete_task TaskManager "检查动力模块">>
|
||||
<<complete_task "line:02213e6">>
|
||||
<<wait 0.1>>
|
||||
me: 嗯…这就是那个*涡轮增压动力模块*,看起来确实是个硬家伙。 #line:0455f0e
|
||||
me: 让我看看有什么能做的… #line:0233bbe
|
||||
@@ -147,7 +147,7 @@ HeartModule: 将机体的燃料转化为电能/机械能,驱动机体和内部
|
||||
//////这里做啥?需要更清楚,不然我只能瞎说
|
||||
shitou: 好啊医生…<br>…医生,医生!您是医生,我听您的~ #line:0043e55
|
||||
me: 那我们开始吧。 #line:089d67c
|
||||
<<add_task TaskManager "为动力模块进行增压">>
|
||||
Task: 为动力模块进行增压 #line:09eeecc
|
||||
//me: 嗯…这就是那个*高速动力模块*,看起来确实是个硬家伙。
|
||||
//me: 而且似乎做过很多次改造,服役年限已经很高了。
|
||||
//shitou: 哈哈,这些改造花了我不老少积分,要跑好久的货才能挣够呢!
|
||||
@@ -314,12 +314,12 @@ me: 反复拉动左边的拉绳,就可以提升涡轮部分的转速了……
|
||||
|
||||
// ->加压
|
||||
|
||||
// <<complete_task TaskManager 为动力模块进行增压>>
|
||||
// <<complete_task 为动力模块进行增压>>
|
||||
|
||||
// 你向气阀内压入气体,石头的速度变得更高了。#auto_next
|
||||
// <<wait 1>>
|
||||
|
||||
// <<task_moveOut TaskManager>>
|
||||
// <<task_moveOut>>
|
||||
|
||||
// <<wait 1>>
|
||||
|
||||
@@ -366,9 +366,9 @@ shitou: 医生…我怎么…动不了了! #line:08db646
|
||||
<<wait 0.5>>
|
||||
|
||||
me: 听起来像是变速箱里的声音……我这就看看。 #line:0e26999
|
||||
<<complete_task TaskManager "为动力模块进行增压">>
|
||||
<<add_task TaskManager "检查变速箱的异响">>
|
||||
<<task_moveIn TaskManager>>
|
||||
<<complete_task "line:09eeecc">>
|
||||
Task: 检查变速箱的异响 #line:027a5f5
|
||||
<<task_moveIn>>
|
||||
|
||||
->打开变速箱盖 #line:08099c0
|
||||
<<hide_dialog>>
|
||||
@@ -391,7 +391,7 @@ me: 哎呀!#auto_next #line:07fdf3a
|
||||
me: 啧…看起来就是这几个齿轮的问题。 #line:0890696
|
||||
me: 话说这个齿轮…… #line:096c7f7
|
||||
|
||||
<<complete_task TaskManager "检查变速箱的异响">>
|
||||
<<complete_task "line:027a5f5">>
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
<<wait 0.5>>
|
||||
@@ -411,8 +411,8 @@ me: 这个变速箱里看起来有很多奇怪的结构…… #line:0da9f10
|
||||
|
||||
me: 无论如何,我先把这些脱落的齿轮装回去吧。 #line:021782d
|
||||
|
||||
<<add_task TaskManager "恢复变速箱的齿轮">>
|
||||
<<task_moveOut TaskManager>>
|
||||
Task: 恢复变速箱的齿轮 #line:04bd5a4
|
||||
<<task_moveOut>>
|
||||
|
||||
//你打开引擎的变速箱盖,看到里面充满了各种奇形怪状的齿轮。
|
||||
//->拿起一个齿轮
|
||||
@@ -435,8 +435,8 @@ position: 393,982
|
||||
<<close_gear_panel>>
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
<<complete_task TaskManager "恢复变速箱的齿轮">>
|
||||
//<<task_moveOut TaskManager>>
|
||||
<<complete_task "line:04bd5a4">>
|
||||
//<<task_moveOut>>
|
||||
<<wait 0.5>>
|
||||
me: 好了。石头,再试试吧,跑起来。 #line:00e1fbe
|
||||
// <<switch_fix_system_to Engine>>
|
||||
@@ -629,8 +629,8 @@ me: 让我找找…镍铬齿轮… #line:09f90d6
|
||||
<<open_gear_cover>>
|
||||
<<open_gear_panel>>
|
||||
<<hide_dialog>>
|
||||
<<add_task TaskManager "更换镍铬齿轮">>
|
||||
//<<task_moveIn TaskManager>>
|
||||
Task: 更换镍铬齿轮 #line:07d92dd
|
||||
//<<task_moveIn>>
|
||||
===
|
||||
|
||||
title: 更换镍铬齿轮
|
||||
@@ -640,8 +640,8 @@ position: 387,1377
|
||||
<<wait 1>>
|
||||
<<close_gear_panel>>
|
||||
|
||||
<<complete_task TaskManager "更换镍铬齿轮">>
|
||||
//<<task_moveOut TaskManager>>
|
||||
<<complete_task "line:07d92dd">>
|
||||
//<<task_moveOut>>
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 0.5>>
|
||||
|
||||
@@ -12,7 +12,7 @@ position: 240,166
|
||||
<<switch_fix_system_to "Engine">>
|
||||
<<fade_out 1>>
|
||||
|
||||
<<add_task TaskManager 检查P5变速箱内的齿轮数>>
|
||||
<<add_task 检查P5变速箱内的齿轮数>>
|
||||
|
||||
me: 看来问题还是在这里边…得拆开来看看了。 #line:014e7b2
|
||||
shitou: 没问题嘞!嘿嘿,医生,拜托你了! #line:0a64782
|
||||
|
||||
@@ -37,8 +37,8 @@ me: …… #line:0d3ef55
|
||||
me: 来吧。检查一下所有头部模块…<br>确认各模块的受损情况。 #line:0893440
|
||||
//【注:此为占位,石头头部无UF模块和色觉】
|
||||
|
||||
<<add_task TaskManager "检查所有头部模块">>
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||||
<<task_moveIn TaskManager>>
|
||||
Task: 检查所有头部模块 #line:00eca83
|
||||
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|
||||
|
||||
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|
||||
//<<MessageBoxSetText 已检测到目标机体!诊疗仪已就绪。>>
|
||||
@@ -64,8 +64,8 @@ position: 384,81
|
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//<<MessageBoxSetText 等待信号输入……>>
|
||||
|
||||
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|
||||
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|
||||
me:都检查完了,看起来偏偏是记忆受到了损害。<br>万幸的是其他部分似乎都没事…… #line:0b13db0
|
||||
<<jump toStage3>>
|
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<<endif>>
|
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@@ -249,7 +249,7 @@ MemModule: 未检测到可查看的记忆卡带。 #line:05cc4ef
|
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<<hide_dialog>>
|
||||
<<wait 0.5>>
|
||||
me: 这个正在被覆盖数据的记忆应该可以被读取…<br>…看到你应该就明白了。 #line:06b536f
|
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Task: 检查记忆的受损情况 #line:0994e86
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|
||||
MemModule: 正在生成样本打孔带… #line:0b1d969
|
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@@ -451,7 +451,7 @@ shitou: 春天…我会... #line:0fef471
|
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<<play_sfx event:/Music/music_shitou_0>>
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<<MemoryFinished MemoryManager>>
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||||
me: 音频数据已经被完全覆盖了…… #line:0225091
|
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|
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||||
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|
||||
//音频相关记忆受损了,可用的分区变得很小,新的音频记忆会很快覆盖掉旧的音频记忆
|
||||
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@@ -12,8 +12,8 @@ position: 378,-540
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Task: 进入变速箱 #line:01948a6
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//<<MessageBoxSetText 等待信号输入……>>
|
||||
@@ -206,11 +206,11 @@ me: 好了…接下来,只需要唱出来,声音就会被这个齿轮记录
|
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Task: 刻录下石头的歌声 #line:084810e
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shitou: …… #line:01ffc06
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===
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@@ -463,9 +463,9 @@ shitou: 要唱了,医生! #line:0ae56c9
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歌曲结束了。 #line:013aad1
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 200, y: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 200, y: -150}
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m_SizeDelta: {x: 0, y: 80}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1960600463
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@@ -25743,6 +25167,11 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2019424939}
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RectTransform:
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &2034573581
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GameObject:
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m_ObjectHideFlags: 0
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@@ -26694,7 +26123,6 @@ RectTransform:
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m_LocalScale: {x: 0, y: 0, z: 0}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 574234740}
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- {fileID: 425473020}
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- {fileID: 300534481}
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- {fileID: 2135943277}
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@@ -26822,9 +26250,9 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 113.58496, y: -50}
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m_AnchoredPosition: {x: 0, y: -50}
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m_SizeDelta: {x: 227.17, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!114 &2130174138
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -34701,6 +34129,103 @@ MonoBehaviour:
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m_EffectColor: {r: 1, g: 0.58, b: 0.04, a: 1}
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m_EffectDistance: {x: 3, y: -3}
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m_UseGraphicAlpha: 1
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--- !u!1001 &2038189805314920883
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PrefabInstance:
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m_ObjectHideFlags: 0
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objectReference: {fileID: 0}
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- target: {fileID: 4119798753652615804, guid: b7c1973c6f77b0b4eab9a1da8b6a03df, type: 3}
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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objectReference: {fileID: 0}
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propertyPath: m_Name
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value: Task Item
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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m_AddedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: b7c1973c6f77b0b4eab9a1da8b6a03df, type: 3}
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--- !u!224 &2041500036121329234
|
||||
RectTransform:
|
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m_ObjectHideFlags: 0
|
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|
||||
@@ -73,6 +73,11 @@ namespace AibisDream
|
||||
_dialogueRunner.StartDialogue("Start");
|
||||
}
|
||||
|
||||
public string GetCurLocalizedTableName()
|
||||
{
|
||||
return _lineProvider.GetStringTableName();
|
||||
}
|
||||
|
||||
public void StopDialog()
|
||||
{
|
||||
_dialogueRunner.Stop();
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace AibisDream
|
||||
private void HandleLineOutput(LocalizedLine dialogueLine, Action onDialogueLineFinished)
|
||||
{
|
||||
DialogCanvasManager.Instance.ShowLine(dialogueLine.TextWithoutCharacterName.Text,
|
||||
dialogueLine.GetCharacterVo(), onDialogueLineFinished, dialogueLine.IsAutoSkipLine());
|
||||
dialogueLine.GetCharacterVo(), onDialogueLineFinished, dialogueLine.TextID, dialogueLine.IsAutoSkipLine());
|
||||
}
|
||||
|
||||
public override void RunOptions(DialogueOption[] dialogueOptions, Action<int> onOptionSelected)
|
||||
|
||||
@@ -66,5 +66,10 @@ namespace AibisDream
|
||||
// 加载
|
||||
_localizationTable = new LocalizationTable(tableName);
|
||||
}
|
||||
|
||||
public string GetStringTableName()
|
||||
{
|
||||
return _localizationTable.TableName;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -170,7 +170,7 @@ namespace AibisDream.FixSystem
|
||||
|
||||
#region 对话框功能实现
|
||||
|
||||
public void ShowLine(string dialogLine, CharacterVo character, Action nextStep, bool isAutoSkip = false)
|
||||
public void ShowLine(string dialogLine, CharacterVo character, Action nextStep, string lineId ,bool isAutoSkip = false)
|
||||
{
|
||||
ShowTitle(character.GetActorName());
|
||||
StartCoroutine(ShowText(dialogLine));
|
||||
|
||||
@@ -29,17 +29,17 @@ namespace AibisDream.Framework
|
||||
|
||||
public class LocalizationTable
|
||||
{
|
||||
private readonly string _tableName;
|
||||
public string TableName { get; }
|
||||
|
||||
private StringTable _stringTable;
|
||||
|
||||
public LocalizationTable(string tableName)
|
||||
{
|
||||
_tableName = tableName;
|
||||
_stringTable = LocalizationSettings.StringDatabase.GetTable(_tableName);
|
||||
TableName = tableName;
|
||||
_stringTable = LocalizationSettings.StringDatabase.GetTable(TableName);
|
||||
LocalizationSettings.SelectedLocaleChanged += OnLocaleChanged;
|
||||
|
||||
Debug.Log($"表格{_tableName}已加载");
|
||||
Debug.Log($"表格{TableName}已加载");
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
@@ -50,7 +50,7 @@ namespace AibisDream.Framework
|
||||
|
||||
private void OnLocaleChanged(Locale locale)
|
||||
{
|
||||
_stringTable = LocalizationSettings.StringDatabase.GetTable(_tableName);
|
||||
_stringTable = LocalizationSettings.StringDatabase.GetTable(TableName);
|
||||
}
|
||||
|
||||
public StringTableEntry this[string key] => _stringTable[key];
|
||||
|
||||
@@ -36,7 +36,7 @@ public class TaskManager : MonoBehaviour
|
||||
}
|
||||
|
||||
|
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[YarnCommand("task_moveIn")]
|
||||
// [YarnCommand("task_moveIn")]
|
||||
public void Task_moveIn()
|
||||
{
|
||||
AudioManager.Instance.PlaySfx("event:/Scriptal/taskmanager");
|
||||
@@ -44,7 +44,7 @@ public class TaskManager : MonoBehaviour
|
||||
}
|
||||
|
||||
|
||||
[YarnCommand("task_moveOut")]
|
||||
// [YarnCommand("task_moveOut")]
|
||||
public void Task_moveOut()
|
||||
{
|
||||
AudioManager.Instance.PlaySfx("event:/Scriptal/taskmanager");
|
||||
@@ -81,7 +81,7 @@ public class TaskManager : MonoBehaviour
|
||||
UpdateTaskUI();
|
||||
}
|
||||
|
||||
[YarnCommand("complete_task")]
|
||||
// [YarnCommand("complete_task")]
|
||||
public void CompleteTask(string taskText)
|
||||
{
|
||||
TaskEntry task = FindTaskByText(tasks, taskText);
|
||||
@@ -96,7 +96,7 @@ public class TaskManager : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
[YarnCommand("clear_tasks")]
|
||||
// [YarnCommand("clear_tasks")]
|
||||
public void ClearTasks()
|
||||
{
|
||||
tasks.Clear(); // 清空任务列表
|
||||
|
||||
@@ -21,7 +21,7 @@ namespace AibisDream
|
||||
_ => HideDialog());
|
||||
}
|
||||
|
||||
public void ShowLine(string dialogLine, CharacterVo character, Action nextStep, bool isAutoSkip = false)
|
||||
public void ShowLine(string dialogLine, CharacterVo character, Action nextStep, string lineId, bool isAutoSkip = false)
|
||||
{
|
||||
Debug.Log("CenterOption只显示选项");
|
||||
}
|
||||
|
||||
@@ -44,7 +44,7 @@ namespace AibisDream
|
||||
});
|
||||
}
|
||||
|
||||
public void ShowLine(string dialogLine, CharacterVo character, Action nextStep, bool isAutoSkip = false)
|
||||
public void ShowLine(string dialogLine, CharacterVo character, Action nextStep, string lineId, bool isAutoSkip = false)
|
||||
{
|
||||
// 把原有对话清掉
|
||||
ClearBox();
|
||||
|
||||
@@ -85,8 +85,9 @@ namespace AibisDream
|
||||
/// <param name="dialogLine">对话内容</param>
|
||||
/// <param name="character">角色内容</param>
|
||||
/// <param name="nextStep">下一步</param>
|
||||
/// <param name="lineId">行号</param>
|
||||
/// <param name="isAutoSkip">是否自动跳过,默认为false</param>
|
||||
public virtual void ShowLine(string dialogLine, CharacterVo character, Action nextStep, bool isAutoSkip = false)
|
||||
public virtual void ShowLine(string dialogLine, CharacterVo character, Action nextStep, string lineId, bool isAutoSkip = false)
|
||||
{
|
||||
gameObject.SetActive(true);
|
||||
|
||||
|
||||
@@ -38,7 +38,7 @@ namespace AibisDream
|
||||
_dialogViews.ForEach(item => item.HideDialog());
|
||||
}
|
||||
|
||||
public void ShowLine(string dialogLine, CharacterVo character, Action nextStep, bool isAutoSkip = false)
|
||||
public void ShowLine(string dialogLine, CharacterVo character, Action nextStep, string lineId, bool isAutoSkip = false)
|
||||
{
|
||||
gameObject.SetActive(true);
|
||||
// 根据角色信息气泡
|
||||
@@ -46,7 +46,7 @@ namespace AibisDream
|
||||
// 处理其他泡泡
|
||||
ProcessOtherBox();
|
||||
// 显示对话
|
||||
_currentView.ShowLine(dialogLine, character, nextStep, isAutoSkip);
|
||||
_currentView.ShowLine(dialogLine, character, nextStep, lineId, isAutoSkip);
|
||||
}
|
||||
|
||||
public void ShowOptions(DialogOption[] options)
|
||||
|
||||
@@ -22,7 +22,10 @@ namespace AibisDream
|
||||
public override void OnSingletonInit()
|
||||
{
|
||||
InitEvent();
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
// 默认对话框直接加载
|
||||
var box = transform.Find("Dialog Box").GetComponent<IDialogView>();
|
||||
RegisterDialogView(DialogViewType.OldBox, box);
|
||||
@@ -30,10 +33,8 @@ namespace AibisDream
|
||||
RegisterDialogView(DialogViewType.CenterText, centerText);
|
||||
var centerOption = transform.Find("Center Option").GetComponent<IDialogView>();
|
||||
RegisterDialogView(DialogViewType.CenterOption, centerOption);
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
RegisterDialogView(DialogViewType.Task, UIManager.Instance.GetPanel<TaskPanel>());
|
||||
|
||||
_curView = _dialogViewDict[DialogViewType.OldBox];
|
||||
}
|
||||
|
||||
@@ -93,7 +94,7 @@ namespace AibisDream
|
||||
|
||||
#region 对话框接口
|
||||
|
||||
public void ShowLine(string dialogLine, CharacterVo character, Action nextStep, bool isAutoSkip = false)
|
||||
public void ShowLine(string dialogLine, CharacterVo character, Action nextStep, string lineId, bool isAutoSkip = false)
|
||||
{
|
||||
// 根据DialogViewType确定在哪个对话框显示
|
||||
if (character.dialogViewType == DialogViewType.Default)
|
||||
@@ -105,7 +106,7 @@ namespace AibisDream
|
||||
|
||||
_lastShowView = _curView;
|
||||
// 没有指定对话框,就用当前激活的
|
||||
_curView.ShowLine(dialogLine, character, nextStep, isAutoSkip);
|
||||
_curView.ShowLine(dialogLine, character, nextStep, lineId, isAutoSkip);
|
||||
}
|
||||
else if (_dialogViewDict.TryGetValue(character.dialogViewType, out var view))
|
||||
{
|
||||
@@ -116,7 +117,7 @@ namespace AibisDream
|
||||
|
||||
_lastShowView = view;
|
||||
// 对于指定了对话框的,就在指定对话框显示
|
||||
view.ShowLine(dialogLine, character, nextStep, isAutoSkip);
|
||||
view.ShowLine(dialogLine, character, nextStep, lineId, isAutoSkip);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -208,6 +209,7 @@ namespace AibisDream
|
||||
OldBox,
|
||||
Screen,
|
||||
CenterText,
|
||||
CenterOption
|
||||
CenterOption,
|
||||
Task
|
||||
}
|
||||
}
|
||||
@@ -10,7 +10,7 @@ namespace AibisDream
|
||||
{
|
||||
public interface IDialogView
|
||||
{
|
||||
public void ShowLine(string dialogLine, CharacterVo character, Action nextStep, bool isAutoSkip = false);
|
||||
public void ShowLine(string dialogLine, CharacterVo character, Action nextStep, string lineId ,bool isAutoSkip = false);
|
||||
|
||||
public void ShowOptions(DialogOption[] dialogueOptions);
|
||||
|
||||
|
||||
@@ -54,7 +54,7 @@ namespace AibisDream
|
||||
|
||||
#endregion
|
||||
|
||||
public void ShowLine(string dialogLine, CharacterVo character, Action nextStep, bool isAutoSkip = false)
|
||||
public void ShowLine(string dialogLine, CharacterVo character, Action nextStep, string lineId, bool isAutoSkip = false)
|
||||
{
|
||||
gameObject.SetActive(true);
|
||||
|
||||
|
||||
@@ -0,0 +1,148 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using AibisDream.Framework;
|
||||
using AibisDream.Kit;
|
||||
using AibisDream.Utility;
|
||||
using DG.Tweening;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Localization.Components;
|
||||
using Yarn.Unity;
|
||||
|
||||
namespace AibisDream
|
||||
{
|
||||
public class TaskPanel : MonoBehaviour, IUIPanel, IDialogView
|
||||
{
|
||||
private Transform _taskListParent;
|
||||
private GameObject _taskItemPrefab;
|
||||
|
||||
private readonly Dictionary<string, GameObject> _taskDict = new();
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_taskListParent = transform.Find("Record");
|
||||
_taskItemPrefab = ResourceKit.LoadAddressableSync<GameObject>(ConstRef.TaskItemName);
|
||||
EnumEventSystem.Global.Register(GameLoopEnum.GameQuit, ClearTasks);
|
||||
DialogCanvasManager.Instance.RegisterDialogView(DialogViewType.Task, this);
|
||||
}
|
||||
|
||||
#region 诊疗单功能
|
||||
|
||||
public void CompleteTask(string lineId)
|
||||
{
|
||||
if (_taskDict.TryGetValue(lineId, out var taskItem))
|
||||
{
|
||||
taskItem.GetComponent<TMP_Text>().fontStyle |= FontStyles.Strikethrough;
|
||||
}
|
||||
}
|
||||
|
||||
public void ClearTasks()
|
||||
{
|
||||
foreach (var task in _taskDict)
|
||||
{
|
||||
Destroy(task.Value);
|
||||
}
|
||||
_taskDict.Clear();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 对话框功能实现
|
||||
|
||||
public void ShowLine(string dialogLine, CharacterVo character, Action nextStep, string lineId, bool isAutoSkip = false)
|
||||
{
|
||||
var taskItem = Instantiate(_taskItemPrefab, _taskListParent);
|
||||
// 设置本地化数据
|
||||
var localize = taskItem.GetComponent<LocalizeStringEvent>();
|
||||
localize.SetTable(DialogController.Instance.GetCurLocalizedTableName());
|
||||
localize.SetEntry(lineId);
|
||||
_taskDict[lineId] = taskItem;
|
||||
|
||||
ActionKit.Delay(0.5f, nextStep);
|
||||
}
|
||||
|
||||
public void ShowOptions(DialogOption[] dialogueOptions)
|
||||
{
|
||||
Debug.Log("Task 面板不能显示选项");
|
||||
}
|
||||
|
||||
public void HideDialog()
|
||||
{
|
||||
// HideDialog应该由其他函数控制
|
||||
}
|
||||
|
||||
public bool TrySkipLine(bool isForceSkip = false)
|
||||
{
|
||||
// 这里不能跳过对话
|
||||
return true;
|
||||
}
|
||||
|
||||
public void NextStep()
|
||||
{
|
||||
// 这里不能手动跳到下一行
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region 打开和关闭
|
||||
|
||||
public bool IsOpen { get; private set;}
|
||||
|
||||
public void Show()
|
||||
{
|
||||
gameObject.SetActive(true);
|
||||
AudioManager.Instance.PlaySfx("event:/Scriptal/taskmanager");
|
||||
// 下移
|
||||
transform.DOLocalMoveY(-350, 1f).OnComplete(() =>
|
||||
{
|
||||
IsOpen = true;
|
||||
});
|
||||
}
|
||||
|
||||
public void Hide()
|
||||
{
|
||||
// 上移
|
||||
AudioManager.Instance.PlaySfx("event:/Scriptal/taskmanager");
|
||||
transform.DOLocalMoveY(0, 1f).OnComplete(() =>
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
IsOpen = false;
|
||||
});
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
public static class TaskYarnCommand
|
||||
{
|
||||
private static TaskPanel TaskPanel => UIManager.Instance.GetComponent<TaskPanel>();
|
||||
|
||||
[YarnCommand("complete_task")]
|
||||
public static void CompleteTask(string lineId)
|
||||
{
|
||||
TaskPanel.CompleteTask(lineId);
|
||||
}
|
||||
|
||||
[YarnCommand("clear_tasks")]
|
||||
public static void ClearTasks()
|
||||
{
|
||||
TaskPanel.ClearTasks();
|
||||
}
|
||||
|
||||
[YarnCommand("task_moveIn")]
|
||||
public static IEnumerator ShowTask()
|
||||
{
|
||||
UIManager.Instance.ShowPanel<TaskPanel>();
|
||||
yield return new WaitForSeconds(1);
|
||||
}
|
||||
|
||||
[YarnCommand("task_moveOut")]
|
||||
public static IEnumerator HideTask()
|
||||
{
|
||||
UIManager.Instance.HidePanel<TaskPanel>();
|
||||
yield return new WaitForSeconds(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 433304b79d7ad5344b1a0c3932187de2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -95,8 +95,14 @@ namespace AibisDream
|
||||
}
|
||||
|
||||
public T GetPanel<T>() where T : class, IUIPanel
|
||||
{
|
||||
return _panelPool.TryGetValue(typeof(T), out var ui) ? ui as T : null;
|
||||
{
|
||||
if (_panelPool.TryGetValue(typeof(T), out var panel))
|
||||
{
|
||||
return panel as T;
|
||||
}
|
||||
|
||||
Debug.Log($"没有找到{typeof(T)}");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -193,7 +193,20 @@ namespace AibisDream.Utility
|
||||
while (currentIndex < line.Length)
|
||||
{
|
||||
var length = Math.Min(maxCharsPerLine, line.Length - currentIndex);
|
||||
result.Append(line.Substring(currentIndex, length));
|
||||
var substring = line.Substring(currentIndex, length);
|
||||
|
||||
// 检查是否需要调整长度以避免在单词中间断开
|
||||
if (currentIndex + length < line.Length && !char.IsWhiteSpace(line[currentIndex + length]) && !char.IsPunctuation(line[currentIndex + length]))
|
||||
{
|
||||
var lastSpace = substring.LastIndexOf(' ');
|
||||
if (lastSpace > 0)
|
||||
{
|
||||
length = lastSpace;
|
||||
substring = line.Substring(currentIndex, length);
|
||||
}
|
||||
}
|
||||
|
||||
result.Append(substring);
|
||||
currentIndex += length;
|
||||
|
||||
if (currentIndex < line.Length)
|
||||
|
||||
@@ -19,5 +19,7 @@ namespace AibisDream.Utility
|
||||
public const string UITextTable = "UIText";
|
||||
|
||||
#endregion
|
||||
|
||||
public const string TaskItemName = "Task Item";
|
||||
}
|
||||
}
|
||||
@@ -28,3 +28,4 @@ LiverModule,MK1型<br>冷却液循环模块,MK1 type coolant circulation module,
|
||||
DigestModule,MK1型<br>物料处理模块,MK1 type material processing module,Screen,Aside,#E6A23C,,
|
||||
CenterText,,,CenterText,Aside,,,
|
||||
CenterOption,,,CenterOption,Aside,,,
|
||||
Task,,,Task,Aside,,,
|
||||
|
||||
|
Reference in New Issue
Block a user