day1和day2破产内部功能版完成,保个底吧

This commit is contained in:
2024-12-08 05:27:34 +08:00
parent 58fde11c9a
commit 0861bb6c80
8 changed files with 1110 additions and 2348 deletions
+4 -3
View File
@@ -45,7 +45,8 @@ public class UFProcess : MonoBehaviour,IViewLifecycle
public void OnShow()
{
// Debug.Log("UFview Show");
StartCoroutine(ProcessMemory("liuying1-2"));
//StartCoroutine(ProcessMemory("liuying1-2"));
DialogController.Instance.StartDialogNode("OnUFViewShow");
}
public void OnExit()
@@ -65,10 +66,10 @@ public class UFProcess : MonoBehaviour,IViewLifecycle
yield break;
}
isProcessing = true; // 开始处理,设置为true
yield return new WaitForSeconds(3f);
yield return new WaitForSeconds(3f);
AudioManager.PauseLoopAudio();
isProcessing = false;
DialogController.Instance.StartDialogNode("UF进程播放完毕");
//DialogController.Instance.StartDialogNode("UF进程播放完毕");
// Sprite memoryFinishedSprite = Resources.Load<Sprite>("Art/Memory/" + memoryFinishedImageName);
@@ -15066,7 +15066,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &618295248
RectTransform:
m_ObjectHideFlags: 0