day1和day2破产内部功能版完成,保个底吧
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@@ -45,7 +45,8 @@ public class UFProcess : MonoBehaviour,IViewLifecycle
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public void OnShow()
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{
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// Debug.Log("UFview Show");
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StartCoroutine(ProcessMemory("liuying1-2"));
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//StartCoroutine(ProcessMemory("liuying1-2"));
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DialogController.Instance.StartDialogNode("OnUFViewShow");
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}
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public void OnExit()
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@@ -65,10 +66,10 @@ public class UFProcess : MonoBehaviour,IViewLifecycle
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yield break;
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}
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isProcessing = true; // 开始处理,设置为true
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yield return new WaitForSeconds(3f);
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yield return new WaitForSeconds(3f);
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AudioManager.PauseLoopAudio();
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isProcessing = false;
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DialogController.Instance.StartDialogNode("UF进程播放完毕");
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//DialogController.Instance.StartDialogNode("UF进程播放完毕");
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// Sprite memoryFinishedSprite = Resources.Load<Sprite>("Art/Memory/" + memoryFinishedImageName);
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@@ -15066,7 +15066,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &618295248
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RectTransform:
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m_ObjectHideFlags: 0
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@@ -127,7 +127,7 @@ position: 256,-1154
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title: 主维修界面游戏状态检查
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tags:
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colorID: 3
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position: 259,-772
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position: 259,-753
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---
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<<if $gameStage==1>>//生成打孔带,生成维修部分初始目标
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<<add_task TaskManager 寻找绘图异常相关线索>>
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@@ -1,26 +1,39 @@
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title: 检查ClueBoard
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title: 打开ClueBoard
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tags:
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position: 43,-97
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---
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【占位说明】这部分还没做完
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【占位】总之通过分析,明白了要么记忆色彩清除,要么佩佩自己去停止
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【占位】这另外也找到了佩佩缺失的色觉晶圆,就在UF里
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<<CloseClueBoard ClueBoard>>
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<<jump 结论1>>
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===
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title: 检查ClueBoard
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tags:
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position: -95,-631
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---
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<<if $StartNode=="UF发热"&&$EndNode=="UF内部进程">>
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<<jump UF发热原因找到>>
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<<elseif ($StartNode=="UF海边小屋"||$StartNode=="UF月球"||$StartNode=="UF家乡")&&$EndNode=="UF内部进程">>
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<<jump UF绘图错误原因找到>>
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<<elseif $StartNode=="晶圆缺失"&&$EndNode=="UF中的晶圆">>
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<<jump 找到晶圆来源>>
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<<elseif $StartNode=="UF打孔带"&&$EndNode=="UF内部进程">>
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<<jump 找到UF打孔带来源>>
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<<elseif $StartNode=="视觉检查黑白"&&$EndNode=="晶圆缺失">>
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<<jump 视觉黑白原因找到>>
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<<elseif $StartNode=="安装晶圆"&&$EndNode=="UF中的晶圆">>
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<<jump 试图安装UF中的晶圆>>
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<<elseif $StartNode=="色彩抹除"&&$EndNode=="solution">>
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<<jump 最终讨论>>
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<<elseif ($StartNode=="EyePlant2"|| $StartNode=="EyePoster2"||$StartNode=="EyeSky2")&&$EndNode=="UF打孔带">>
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<<jump 找到视觉检查和打孔带的联系>>
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<<else>>
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me: 好像不太对,再想想……
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<<endif>>
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【占位】施工中
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// <<if $StartNode=="UF发热"&&$EndNode=="UF内部进程">>
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// <<jump UF发热原因找到>>
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// <<elseif ($StartNode=="UF海边小屋"||$StartNode=="UF月球"||$StartNode=="UF家乡")&&$EndNode=="UF内部进程">>
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// <<jump UF绘图错误原因找到>>
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// <<elseif $StartNode=="晶圆缺失"&&$EndNode=="UF中的晶圆">>
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// <<jump 找到晶圆来源>>
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// <<elseif $StartNode=="UF打孔带"&&$EndNode=="UF内部进程">>
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// <<jump 找到UF打孔带来源>>
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// <<elseif $StartNode=="视觉检查黑白"&&$EndNode=="晶圆缺失">>
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// <<jump 视觉黑白原因找到>>
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// <<elseif $StartNode=="安装晶圆"&&$EndNode=="UF中的晶圆">>
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// <<jump 试图安装UF中的晶圆>>
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// <<elseif $StartNode=="色彩抹除"&&$EndNode=="solution">>
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// <<jump 最终讨论>>
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// <<elseif ($StartNode=="EyePlant2"|| $StartNode=="EyePoster2"||$StartNode=="EyeSky2")&&$EndNode=="UF打孔带">>
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// <<jump 找到视觉检查和打孔带的联系>>
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// <<else>>
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// me: 好像不太对,再想想……
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// <<endif>>
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===
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@@ -318,11 +331,13 @@ title: SkipClueBoard
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tags:
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position: 39,149
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---
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<<if $gameStage==2>>
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<<set $whayEyeErrortKnown=true>>
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<<set $whayHeatKnown=true>>
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<<jump 检查是否明白了发热和视觉错误的原因>>
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<<elseif $gameStage==6>>
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<<jump 结论2>>
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<<endif>>
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<<CloseClueBoard ClueBoard>>
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<<jump 结论1>>
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// <<if $gameStage==2>>
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// <<set $whayEyeErrortKnown=true>>
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// <<set $whayHeatKnown=true>>
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// <<jump 检查是否明白了发热和视觉错误的原因>>
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// <<elseif $gameStage==6>>
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// <<jump 结论2>>
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// <<endif>>
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===
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File diff suppressed because it is too large
Load Diff
+496
-1723
File diff suppressed because it is too large
Load Diff
@@ -235,10 +235,11 @@ private void HandleDeepIn()
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}
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else
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{
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if(!currentSocket.notAlowedDeep)
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{
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DeepInexecution();
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}
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// if(!currentSocket.notAlowedDeep)
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// {
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// DeepInexecution();
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// }
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DeepInexecution();
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}
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@@ -29,9 +29,10 @@ public class WindowManager : MonoBehaviour
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}
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[YarnCommand("OpenSingleButtonWindow")]
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public IEnumerator OpenSingleButtonWindow(string title, string description)
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public IEnumerator OpenSingleButtonWindow(string title, string description,bool ispanelActive=true)
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{
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bool isConfirmed = false;
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singleButtonWindowPrefab.transform.GetChild(0).gameObject.SetActive(ispanelActive);
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singleButtonWindowPrefab.TitleValue = title;
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singleButtonWindowPrefab.DescriptionValue = description;
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