先改一下

This commit is contained in:
2024-08-23 02:14:01 +08:00
parent 8d4823440c
commit 065c1d7a3a
4 changed files with 24 additions and 232 deletions
@@ -9024,21 +9024,21 @@ MonoBehaviour:
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activateButton: {fileID: 1887941707}
returnToMainViewButton: {fileID: 1700390218}
isAvailable: 1
socket: {fileID: 2031366194}
viewState: 1
isAvailable: 1
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activateButton: {fileID: 19183081}
returnToMainViewButton: {fileID: 2126911511}
isAvailable: 1
socket: {fileID: 7986262}
viewState: 2
isAvailable: 1
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activateButton: {fileID: 590852443}
returnToMainViewButton: {fileID: 254003903}
isAvailable: 1
socket: {fileID: 1451543708}
viewState: 3
isAvailable: 1
--- !u!4 &1102365682
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@@ -9619,7 +9619,7 @@ Canvas:
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serializedVersion: 3
m_RenderMode: 2
m_Camera: {fileID: 1210582007}
m_Camera: {fileID: 0}
m_PlaneDistance: 100
m_PixelPerfect: 0
m_ReceivesEvents: 1
@@ -9801,7 +9801,7 @@ MonoBehaviour:
photoScene: {fileID: 587665586}
focusSlider: {fileID: 619430174}
exposureSlider: {fileID: 1440510953}
mainCamera: {fileID: 1210582007}
mainCamera: {fileID: 0}
shootingCamera: {fileID: 1094413201}
photoImage: {fileID: 0}
baseImage: {fileID: 0}
@@ -10118,143 +10118,6 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1210226156}
m_CullTransparentMesh: 1
--- !u!1 &1210582005
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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m_Component:
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- component: {fileID: 1210582007}
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- component: {fileID: 1210582009}
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m_Name: Main Camera
m_TagString: MainCamera
m_Icon: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1210582005}
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--- !u!20 &1210582007
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1210582005}
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m_ShutterSpeed: 0.005
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m_FocusDistance: 10
m_FocalLength: 50
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m_LensShift: {x: 0, y: 0}
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y: 0
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height: 1
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far clip plane: 1000
field of view: 60
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m_StereoConvergence: 10
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--- !u!4 &1210582008
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m_Father: {fileID: 0}
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--- !u!114 &1210582009
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m_PrefabAsset: {fileID: 0}
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m_RequiresOpaqueTextureOption: 2
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m_Cameras: []
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m_VolumeLayerMask:
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m_Antialiasing: 0
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m_AllowHDROutput: 1
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m_ScreenSizeOverride: {x: 0, y: 0, z: 0, w: 0}
m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
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m_RequiresColorTexture: 0
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@@ -13037,74 +12900,6 @@ MonoBehaviour:
normalStrength: 5
normalSmoothing: 1
computingNormal: 0
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m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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m_Component:
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- component: {fileID: 1511852459}
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m_Name: EventSystem
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1511852457}
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m_Name:
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m_HorizontalAxis: Horizontal
m_VerticalAxis: Vertical
m_SubmitButton: Submit
m_CancelButton: Cancel
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m_ForceModuleActive: 0
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MonoBehaviour:
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m_Name:
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m_DragThreshold: 10
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m_GameObject: {fileID: 1511852457}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 3.17, y: -0.2, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
m_Father: {fileID: 1652508981}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &1547278394
PrefabInstance:
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@@ -14642,7 +14437,7 @@ Canvas:
m_Enabled: 1
serializedVersion: 3
m_RenderMode: 2
m_Camera: {fileID: 1210582007}
m_Camera: {fileID: 0}
m_PlaneDistance: 100
m_PixelPerfect: 0
m_ReceivesEvents: 1
@@ -14672,7 +14467,6 @@ RectTransform:
- {fileID: 1887941706}
- {fileID: 19183080}
- {fileID: 590852442}
- {fileID: 1511852460}
- {fileID: 1079123346}
- {fileID: 7986261}
- {fileID: 1451543707}
@@ -19909,7 +19703,6 @@ CanvasRenderer:
SceneRoots:
m_ObjectHideFlags: 0
m_Roots:
- {fileID: 1210582008}
- {fileID: 147706100}
- {fileID: 1094413203}
- {fileID: 594466392}
@@ -12,11 +12,11 @@ position: 58,-1202
title: TV
position: 63,-958
---
<<switch_tv news1>>
<<switch_tv 黑屏>>
电视: 新闻1内容
<<switch_tv news2>>
<<switch_tv 新闻>>
电视: 新闻2内容
<<switch_tv news3>>
<<switch_tv 销售冠军>>
电视: 新闻3内容
我: 销售大赛…给机器人销售罐头?为什么呢……
<<jump OutDoorTalk>>
@@ -98,15 +98,15 @@ position: 74,-5
[options /]
-> UFView
插入UF模块
<<set_view_avaliable UFView>>
<<set_view_availability ViewManager "UFView" true>>
<<jump Choice>>
-> EyeView
插入Eye模块
<<set_view_avaliable EyeView>>
<<set_view_availability ViewManager "EyeView" true>>
<<jump Choice>>
-> MemoryView
插入Memory模块
<<set_view_avaliable MemoryView>>
<<set_view_availability ViewManager "MemoryView" true>>
<<jump Choice>>
-> UFViewActivate
<<jump MainViewUF>>
@@ -200,7 +200,7 @@ position: 75,242
我: 定位一下排异的记忆…
///一个闪烁的图片:两个女孩的身影正在写生;自然环境AMB,非常稀疏的钢琴和弦BGM
<<search_memory MemoryManager "liuying1-2">>
佩佩: 要是工作也能画画…要是能永远画画就好了。 了。
佩佩: 要是工作也能画画…要是能永远画画就好了。
同学: 哈哈,可能等我们进入公司就不这么觉得了。听说进公司之后做什么都不会再快乐了。
佩佩: 不会的。至少画画这件事情让我感觉到很纯粹的快乐……
佩佩: 那种朝九晚五,一眼看到头的生活,我想我反而会受不了的。
+11 -11
View File
@@ -205,9 +205,9 @@ RectTransform:
m_Children: []
m_Father: {fileID: 1696845842}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 240, y: 80}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &237392156
@@ -1236,7 +1236,7 @@ MonoBehaviour:
runMode: 0
firstTalkSO: {fileID: 11400000, guid: bd44f6c25aa17a4408e172d16b903176, type: 2}
clinicScene: ClinicScene
testYarnProject: OptionTest
testYarnProject: PeipeiTalk
--- !u!4 &719228339
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m_ObjectHideFlags: 0
@@ -1269,7 +1269,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!224 &731599308
RectTransform:
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@@ -2126,9 +2126,9 @@ RectTransform:
m_Children: []
m_Father: {fileID: 1696845842}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 240, y: 80}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1596715192
@@ -2420,9 +2420,9 @@ RectTransform:
m_Children: []
m_Father: {fileID: 1696845842}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 200, y: -272.99506}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 240, y: 80}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1611684201
@@ -45,7 +45,6 @@ namespace AibisDream
// 传输选项
YarnOption[] options = YarnOption.GeneOptions(dialogueOptions, onOptionSelected);
DialogController.Instance.InvokeOptionCommand(commandName, options);
commandName = null;
}
public override void InterruptLine(LocalizedLine dialogueLine, Action onDialogueLineFinished)