打地鼠回调

This commit is contained in:
2025-08-20 20:46:18 +08:00
parent 724efb883f
commit 00c7124b93
3 changed files with 17 additions and 2 deletions
@@ -60,3 +60,14 @@ position: 480,-2840
---
<<jump 检查HM>>
===
title: 打地鼠结束
---
// 亮起总数 $whackRes.totalMoleNum
// 成功击中$whackRes.hitMoleNum
// 流水线总数$whackRes.totalProductNum
// 流水线成功数$whackRes.successNum
// 流水线失败数$whackRes.failNum
===
@@ -58,12 +58,17 @@ namespace AibisDream.FixSystem
_whackMoleHandler.EndWhackGame();
var whackRes = _whackMoleHandler.res;
Debug.Log($"结果:共计{whackRes.totalMoleNum}个,成功击中{whackRes.hitMoleNum}个");
StorageSystem.Instance.SetValue("$whackRes.totalMoleNum", whackRes.totalMoleNum);
StorageSystem.Instance.SetValue("$whackRes.hitMoleNum", whackRes.hitMoleNum);
// 流水线结果
if (_data.HasPipeline())
{
var pipelineRes = pipelineSystem.res;
Debug.Log(
$"流水线结果:共计{pipelineRes.totalProductNum}个,成功{pipelineRes.successNum}个,失败{pipelineRes.failNum}个");
StorageSystem.Instance.SetValue("$whackRes.totalProductNum", pipelineRes.totalProductNum);
StorageSystem.Instance.SetValue("$whackRes.successNum", pipelineRes.successNum);
StorageSystem.Instance.SetValue("$whackRes.failNum", pipelineRes.failNum);
}
// 结束
DialogController.Instance?.StartDialogNode("打地鼠结束");
@@ -256,7 +256,6 @@ namespace AibisDream
}
}
public void Load(string savePath)
{
// 先将存档文件转为JObject