41 lines
1.5 KiB
Markdown
41 lines
1.5 KiB
Markdown
---
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id: "" # 遵循 Beats 命名约定:{场景/角色}-{事件},不含 Day,例:"诊室门口-年审公布" "梦-海边"
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type: beat
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beat_type: "" # 维修 | 场景对话 | 梦境 | 特殊
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day: "" # 留空则进入 outline 的 Backlog
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order_in_day: 0
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status: draft # draft | backlog | review | locked (backlog=需存在但尚未落稿)
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dev_status: fiction # fiction | playable | function | prototype | close
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emotional_tone: "" # 情绪基调,例:"压抑/解脱" "荒诞/温暖"
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summary: "" # 一句话概述
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player_feels: "" # 本 Beat 情绪落点
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characters: [] # 出场角色,用内联数组与 kb/bible/角色 挂接(例:[路斯, 佩佩],勿用多行列表,否则 Dataview 可能解析为链接导致角色页查不到)
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terms: [] # 涉及设定(与 kb/bible/设定 挂接)
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reveals: [] # 本 Beat 对各实体的揭示,每项格式:【实体名】玩家得知...;例见佩佩-维修1
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created: ""
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updated: ""
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tags: [beat]
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---
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# {{title}}
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> **一句话概述**:{同步 frontmatter 的 summary}
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---
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## Fiction
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*不确定处用标记:`[#TBD: 说明]` `[#LogicHole: 问题]` `[#CharacterCheck: 角色名]`*
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{开始写作}
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---
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## 变更日志
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> 有溯源时,决策理由需引用来源(如 [[inbox/archived/xxx]])。
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| 日期 | 变更内容 | 决策理由 | 来源 |
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|------|---------|---------|------|
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