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Capture/template/tpl-character.md
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bottlefishandCursor 2ba7615804 Phase 0: scaffold kb structure, templates, and agent rules
- Initialize git repo
- Create kb/ directory: terms/, beats/, days/, production/, decisions/
- Create inbox/archived/ for processed files
- Update templates: beat (enhanced narrative state + production), character (aliases + arc tracking), worldbuilding (tier + aliases), day (chapter + cumulative state)
- Add new templates: eureka (replaces inbox), decision
- Update outline template with retcon/TBD tracking
- Add AGENTS.md with AI operation rules
- Add .gitignore

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-23 13:01:57 +08:00

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---
id: ""
type: character
aliases: [] # 别名/代号,如 ["Kirin", "调酒妹", "奇琳"]
status: active # active | suspended | archived
dev_status: fiction # fiction | playable | function | close
created: ""
updated: ""
tags: [character]
related_characters: []
related_worldbuilding: []
---
# {{name}}
> **一句话**:{用一句话说清楚这个角色是谁}
> **核心矛盾**:{他/她/它在两种力量之间撕裂——是什么 vs 什么}
> **创作意图**:{我们为什么要创作这个角色?想让玩家感受到什么?}
---
## 基础信息
- **名称**
- **代号**
- **年龄**
- **职业/机体类型**
- **视觉描述**
- **参考图**
---
## 核心机制
> 这个角色的 Gameplay 机制是什么?机制如何和角色的心理/叙事绑定?
**机制描述**
**Gameplay 体现**
**机制的叙事意义**
---
## 声音
> 给写作者和 AI 用的校准区。让这个角色"听起来像自己"。
**说话方式**:{句式、节奏、习惯——几句话描述就够}
**代表台词**
- "…"
- "…"
- "…"
---
## 前史与核心矛盾
{自然语言,写清楚这个角色是怎么变成现在这样的。
AI 和写作者都能从这里理解角色内部的逻辑。}
---
## 关系网
- **[[角色A]]**:{这段关系的本质和张力}
- **[[角色B]]**{同上}
---
## Arc 追踪
> AI 在每次聚合后更新。写作者写某个 beat 时,可以直接引用这里的最新状态。
| Beat | Day | 事件 | 角色内部变化 | 关系变化 |
|------|-----|------|------------|---------|
| | | | | |
---
## 关联 Beats
```dataview
TABLE beat_type AS "类型", day AS "Day", dev_status AS "制作状态"
FROM "kb/beats"
WHERE contains(terms, this.file.name)
SORT day ASC, order_in_day ASC
```
---
## 变更日志
| 日期 | 变更内容 | 决策理由 | 来源 |
|------|---------|---------|------|
| | | | |
---
## 冲突记录
| 冲突描述 | 版本A | 版本B | 来源 | 状态 |
|---------|-------|-------|------|------|
| | | | | 待裁决 |
---
## TODO
> [!todo]
---
## 原始来源
| 来源 | 状态 |
|------|------|
| | 已聚合 |