diff --git a/公司概况/微信图片_20260512145107_97_142.jpg b/公司概况/微信图片_20260512145107_97_142.jpg deleted file mode 100644 index 6b4a9ba..0000000 Binary files a/公司概况/微信图片_20260512145107_97_142.jpg and /dev/null differ diff --git a/发行与市场/TERMS SHEET - All_Our_Broken_Parts.docx b/发行与市场/TERMS SHEET - All_Our_Broken_Parts.docx new file mode 100644 index 0000000..7ec1feb Binary files /dev/null and b/发行与市场/TERMS SHEET - All_Our_Broken_Parts.docx differ diff --git a/发行与市场/TERMS SHEET - All_Our_Broken_Parts.md b/发行与市场/TERMS SHEET - All_Our_Broken_Parts.md new file mode 100644 index 0000000..ccf93f0 --- /dev/null +++ b/发行与市场/TERMS SHEET - All_Our_Broken_Parts.md @@ -0,0 +1,205 @@ +> TERMS SHEET +> +> All Our Broken Parts (the "Game") +> +> Outline +> +> **WHEREAS, \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_ (known as \'the Developer\') warrants that they represent the entity, whether that be an individual or company, which owns the intellectual property of the game, and is authorized to enter into agreements relating to such.** +> +> **[Target Platforms:]{.underline}** PC, Nintendo Switch, PlayStation 5, Xbox Family +> +> This Terms Sheet outlines the principal terms and conditions on and subject to which Top Hat Studios, Inc. (the 'Publisher') is willing to enter into a Publishing deal with the developer, subject to the agreement of, and signing by the parties of a more detailed, legally binding document, covering the specific deal itself (the 'Contract'). +> +> Top Hat Studios shall be the publisher of record for all territories except for China (including Mainland China, Taiwan, Hong Kong, and Macau) (the 'Territories'). Top Hat Studios will cooperate with publisher "GCORES PUBLISHING" (the 'China Publisher'), of whom is the existing publisher of record. +> +> This Terms Sheet is not exhaustive and is not intended to be legally binding between the Developer, the China Publisher, and Top Hat Studios except where specifically stated. +> +> 1\. Outline of Indicative Intended Terms +> +> 1.1. + +The Developer will maintain ownership of their intellectual property, and will provide the Publisher with an exclusive license within the territory to publish, distribute, sell, perform work & services on, and any other activities it may need to perform in relation to publishing the Game within the Territories. + +> 1.2. + +Funding for the amount of \$100,000 USD (the \'Minimum Guarantee\' or \'MG\'), to be paid to the Developer by the Publisher, on a schedule based on milestones in the contract. The MG shall be recouped at a rate of 90/10 (90% to Publisher, 10% to Developer and/or China Publisher to be mutualy determined) from revenues until the full \$100,000 USD is recovered by the Publisher. + +> 1.3. + +The Publisher commits to a \$25,000 USD recoupable marketing guarantee to support the promotion of the Game. + +> 1.4. + +The Publisher shall not claim as a recoup any amounts other than those explicitly marked as a recoup. For the avoidance of doubt, terms which do not incur a recoup but within industry standards would otherwise normally incur such, shall be marked as non-recoupable. + +> 1.5. + +The Publisher will provide distribution and sales management of the Game globally on target platforms, including all backend management necessary to perform such actions. + +> 1 of 5 + +Terms Sheet -- All Our + +> Broken Parts +> +> 1.6. + +The Publisher will provide porting, distribution, and release of the Game on console platforms, including all constituent and required steps such as runtime & SDK implementations, console- specific code, bugfixes required for console-specific versions, graphical & shader fixes required for specific-console versions, QA, functionality and stability testing of specific versions, metadata + +& application mastering, backend management, release management, and other activities related to such. These shall be provided recoup-free, and at no cost to the Developer. + +> 1.7. + +The Publisher will provide playtesting, QA, and development feedback to assist with the development, stability, and improvement of the game. These shall be provided recoup-free, and at no cost to the Developer. + +> 1.8. + +The Publisher will provide marketing, including strategies related to and execution of such, encompassing things such as footage capture, trailer and promotional video creation, press & + +influencer management and outreach, events management & representation, review copy distribution, social media strategies & planning, press release authoring, and other activities related to such. These shall be provided recoup-free, and at no cost to the Developer. + +> 1.9. + +The Publisher will coordinate with the China Publisher to assist in funding of, and if desired execution of, marketing in China, to be mutually determined between the two parties. + +> 1.10. If applicable, the Publisher will provide assistance in acquiring and fulfillment of auxiliary goods +> +> and merchandise, such as physical console copies of the Game, or retail distribution lines selling physical copies of the Game or merchandise. +> +> 1.11. The Publisher will provide business development and representation of the game to platform +> +> holders, and identification of business opportunities or growth possible for the game. The target platforms for the Game may be expanded as business opportunities are identified. +> +> 1.12. The Publisher will provide consultation regarding financial, business, promotional, and other +> +> facets related to the game on target platforms, upon request, and within reason. +> +> 1.13. The Publisher will provide localization of the game's script into mutually determined languages +> +> The localization of the game shall be performed recoup-free, up to an amount of 50,000 words. +> +> 1.14. The Developer will provide to the Publisher, a finished & stable game, and any assets required +> +> for the Publisher to perform their services (such as a source code suitable for porting). +> +> 1.15. Post-recoup, the Publisher will receive a 35% revenue share from the digital sales of the Game +> +> on all platforms outside of China, in return for its work and services provided. +> +> 1.15.1. Additionally post-recoup, the China Publisher will receive 15% of the revenue +> +> from outside of China from the Publisher. +> +> 1.15.2. Additionally post-recoup, the Publisher will receive 15% of the revenue from +> +> China from the China Publisher. +> +> 1.16. The Publisher will receive a 50% share from physical target platform copy sales in consideration +> +> of the fact the Publisher will spend the costs of producing, distributing, and managing physical copies without recoup. +> +> 2 of 5 + +Terms Sheet -- All Our + +> Broken Parts +> +> 2\. Time and Intention +> +> 2.1. This section is legally binding within the Territories. +> +> 2.2. + +The parties agree to negotiate in good faith to agree upon the proper & finalized terms, and then the signing and executing of the Contract, on or before 60 days of this letter being signed by the final signee. + +> 2.3. + +"The Deal" only pertains to commercial arrangements regarding a publishing agreement for the Game within the Territories. + +> 2.4. + +For the purposes of this section, Third Party Negotiations mean, in relation to either party, any negotiations between that party, any member of its group (or any of their respective agents, employees, advisers or other representatives) and any third party (other than a member of the other party\'s group or an agent, employee, adviser or other representative of the other party or a member of its group) for the entry into a commercial arrangement which is similar to, or could reasonably be expected to conflict with the Deal. + +> 2.5. + +Immediately on signing this letter the parties shall terminate, or procure the termination of, any Third-Party Negotiations currently taking place within the Territories. + +> 2.6. + +In consideration of the mutual undertakings each party gives to the other in this paragraph 4, neither party shall, for a period of 60 days from the date of this letter (Exclusivity Period), directly or indirectly: + +> 1\. enter into, re-start, solicit, initiate or otherwise participate in any Third-Party +> +> Negotiations which may effect a Deal; +> +> 2\. seek, encourage or respond to any approach that might lead to Third Party +> +> Negotiations regarding the Game; +> +> 3\. enter into any letter of intent, agreement, arrangement or understanding (whether or +> +> not legally binding) pursuant to any Third Party Negotiations; or +> +> 4\. supply or otherwise disclose any information about itself or any member of its group to a party that wishes, or may wish, to enter into Third Party Negotiations (unless the information is publicly available). +> +> 2.7. + +Top Hat Studios, Inc. commits to providing a binding offer within 60 days of this letter being signed. If the Publisher fails to provide a binding offer within the timeframe, the terms of this letter shall be vacated, including this section, and with the exception of section 3, confidentiality. + +> 2.8. + +The parties shall ensure that their officers, employees, agents, advisers and other representatives, and members of its group and their respective officers, employees, agents, advisers and representatives, comply with the undertakings in this section. + +> 3\. Confidentiality +> +> 3.1. + +Both parties recognize that sensitive information exists regarding these discussions, the proposed terms, and future Contract/Deal, and agree to not disclose such materials, and keep the information/terms/Contract confidential. + +> 3 of 5 + +Terms Sheet -- All Our + +> Broken Parts +> +> 4\. Governing law and Jurisdiction +> +> 4.1. This section is legally binding. +> +> 4.2. + +This Terms Sheet, and the negotiations between the parties in connection with the proposed Deal and all disputes or claims (including non-contractual disputes or claims) arising out of or in connection with them, or their subject matter or formation, shall be exclusively governed by, and construed in accordance with the laws of the state of New York, within the United States of America, without giving effect to any choice or conflict of law provision or rule that would cause the application of the laws of any jurisdiction other than those stated herein. + +> **SIGNATURES BETWEEN THE PARTIES FOLLOW ON THE NEXT PAGE** +> +> 4 of 5 + +Terms Sheet -- All Our + +> Broken Parts +> +> **Signed by \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_** +> +> **\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_** +> +> Name: +> +> Title: +> +> Signing Date: +> +> **Signed by the Publisher** +> +> **\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_** +> +> Name: +> +> Title: +> +> Signing Date: +> +> 5 of 5 + +Terms Sheet -- All Our + +> Broken Parts diff --git a/发行与市场/brief.md b/发行与市场/brief.md index 1582ccb..60813aa 100644 --- a/发行与市场/brief.md +++ b/发行与市场/brief.md @@ -4,7 +4,7 @@ ## 一句话摘要 -大中华 PC 签约北京机核发行;安卓 TapTap 独占合作;海外发行仍在寻找中。Steam 与 TapTap 已有 playtest / 试玩上线节点(详见时间线)。 +大中华 PC 签约北京机核发行;安卓 TapTap 独占合作;海外发行与 Top Hat Studios 洽谈中(条款书已出具)。Steam 与 TapTap 已有 playtest / 试玩上线节点(详见时间线)。 ## 要点列表 @@ -20,6 +20,8 @@ | 《爱与机器人维修技术》合作意向书(机核/吉考斯) | 意向书 | [《爱与机器人维修技术》合作意向书.md](《爱与机器人维修技术》合作意向书.md) | 原件:`.docx`,大中华 PC 独占发行 | | 《爱与机器人维修技术》合作协议(机核/吉考斯) | 协议 | 见意向书附件 | 含在合作意向书文档中 | | TapTap 平台游戏合作协议 | 协议 | [爱与机器人维修&TapTap平台游戏合作协议.md](爱与机器人维修&TapTap平台游戏合作协议.md) | 原件:`.docx`,安卓独占,预付款15万 | +| TERMS SHEET - All Our Broken Parts(英文版) | 条款书 | [TERMS SHEET - All_Our_Broken_Parts.md](TERMS%20SHEET%20-%20All_Our_Broken_Parts.md) | 原件:`.docx`,Top Hat Studios 海外发行条款书 | +| 条款书_中文译版_All_Our_Broken_Parts | 条款书 | [条款书_中文译版_All_Our_Broken_Parts.md](条款书_中文译版_All_Our_Broken_Parts.md) | 原件:`.docx`,Top Hat Studios 海外发行条款书中译 | ## 关键事实 @@ -42,6 +44,19 @@ | 收益分成 | 游戏总收入扣除1%渠道成本后,乙方100%获得 | | 上架期限 | 协议签署之日起3年内 | +### 海外发行条款(Top Hat Studios) + +| 字段 | 内容 | +|------|------| +| **发行商** | Top Hat Studios, Inc. | +| **授权地区** | 除中国(含大陆、台湾、香港、澳门)外全球 | +| **目标平台** | PC、Nintendo Switch、PlayStation 5、Xbox 全系 | +| **最低保证金(MG)** | 10万美元,按里程碑分期支付,90/10回收 | +| **营销保证金** | 2.5万美元,可回收 | +| **知识产权** | 开发商保留所有权,授予独家发行许可 | +| **合作方** | 大中华地区由 GCORES PUBLISHING(机核)继续负责 | +| **法律约束力** | 条款书本身非穷尽,除特别说明外不具法律约束力 | + ### 产品节点 | 字段 | 内容 | @@ -59,5 +74,5 @@ ## 更新记录 -- `last_updated`:2026-03-30 +- `last_updated`:2026-05-18 - 日期与 README 一致;签约细节以合同为准。 diff --git a/发行与市场/条款书_中文译版_All_Our_Broken_Parts.docx b/发行与市场/条款书_中文译版_All_Our_Broken_Parts.docx new file mode 100644 index 0000000..46790b3 Binary files /dev/null and b/发行与市场/条款书_中文译版_All_Our_Broken_Parts.docx differ diff --git a/发行与市场/条款书_中文译版_All_Our_Broken_Parts.md b/发行与市场/条款书_中文译版_All_Our_Broken_Parts.md new file mode 100644 index 0000000..0660be9 --- /dev/null +++ b/发行与市场/条款书_中文译版_All_Our_Broken_Parts.md @@ -0,0 +1,113 @@ +**条款书** + +**《All Our Broken Parts》(以下称"游戏")** + +TERMS SHEET + +概述 + +鲉于,\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_(以下称"开发商")保证,其代表拥有该游戏知识产权的个人或公司实体,并有权就该游戏签订相关协议。 + +**目标平台:**PC、Nintendo Switch、PlayStation 5、Xbox 全系 + +本条款书概述了 Top Hat Studios, Inc.(以下称"发行商")愿意与开发商签订发行协议的主要条款及条件,并以双方就具体交易签署更为详尽、具有法律约束力的正式文件(即"合同")为前提。 + +Top Hat Studios 将作为除中国(含中国大陆、台湾、香港及澳门)以外所有地区(以下称"授权地区")的官方发行商。Top Hat Studios 将与现有中国地区官方发行商"GCORES PUBLISHING"(以下称"中国发行商")展开合作。 + +本条款书并非穷尽性文件,除特别说明处外,对开发商、中国发行商及 Top Hat Studios 各方均不具有法律约束力。 + +1\. 主要预期条款概要 + +> **1.1** 开发商将保留其知识产权所有权,并向发行商授予在授权地区内的独家许可,许可范围包括:在授权地区内发行、分发、销售、执行工作及服务,以及发行商为履行发行职责可能需要开展的其他相关活动。 +> +> **1.2** 由发行商向开发商支付 100,000 美元资金(以下称"最低保证金"或"MG"),按合同里程碑分期付款。最低保证金将以 90/10 的比例(发行商 90%,开发商及/或中国发行商 10%,双方另行协商确定)从收入中优先扣回,直至发行商全额收回 100,000 美元为止。 +> +> **1.3** 发行商承诺提供 25,000 美元可回收营销保证金,用于支持游戏推广。 +> +> **1.4** 发行商不得将任何未明确标注为"可回收"的款项列为扣回项目。为避免歧义,按行业惯例通常应产生回收但本协议不计入回收的条款,将明确标注为"不可回收"。 +> +> **1.5** 发行商将在目标平台上为游戏提供全球范围内的分发与销售管理服务,包括执行上述工作所需的全部后台管理。 +> +> **1.6** 发行商将负责游戏的主机版本移植、发行及上线工作,涵盖所有相关必要步骤,包括运行时环境与 SDK 集成、主机专属代码开发、主机版本缺降修复、图形与着色器修复、各主机平台 QA 测试、功能与稳定性测试、元数据与应用打包、后台管理、发行管理等。上述服务均不计入回收,且不向开发商收取费用。 +> +> **1.7** 发行商将提供试玩测试、QA 测试及开发反馈,协助改善游戏的开发质量、稳定性与整体表现。上述服务均不计入回收,且不向开发商收取费用。 +> +> **1.8** 发行商将提供市场营销服务,包括营销策略的制定与执行,涵盖但不限于:视频素材采集、预告片及宣传视频制作、媒体与 KOL 管理及外联、活动管理与代表参展、评测版本分发、社交媒体策略与规划、新闻稿撰写等。上述服务均不计入回收,且不向开发商收取费用。 +> +> **1.9** 发行商将与中国发行商协调,协助推进中国地区营销资金的筹集及(如有需要)营销活动的执行,具体事项由双方另行商定。 +> +> **1.10** 如适用,发行商将协助游戏的周边商品及衍生品的采购与履约,例如游戏实体主机版本制作、或通过零售渠道销售游戏实体版本及周边商品。 +> +> **1.11** 发行商将代表游戏与各平台方进行商务拓展与沟通,并积极识别游戏可能获得的商业机遇或增长空间。随着商业机遇的涌现,游戏目标平台范围可相应扩展。 +> +> **1.12** 发行商将就游戏在目标平台上的财务、商业、推广及其他相关事宜,应开发商合理请求提供咋评意见。 +> +> **1.13** 发行商将协助将游戏脚本本地化为双方共同确定的语言版本。本地化工作不计入回收,且以 50,000 词为上限。 +> +> **1.14** 开发商须向发行商提供一款完整且稳定的游戏,以及发行商执行其服务所需的全部资产(例如适用于移植工作的源代码)。 +> +> **1.15** 回收完成后,发行商将从中国以外所有平台数字销售收入中获得 35% 的分成,以回报其提供的各项工作与服务。 +> +> **1.15.1** 回收完成后,中国发行商将额外从发行商处获得中国以外地区收入的 15%。 +> +> **1.15.2** 回收完成后,发行商将从中国发行商处获得中国地区收入的 15%。 +> +> **1.16** 发行商将从目标平台实体版销售收入中获得 50% 的分成,以抗偿其在不计入回收的前提下自行承担的实体版制作、分发及管理成本。 + +2\. 时间安排与意向(本节在授权地区内具有法律约束力) + +> **2.1** 本节在授权地区内具有法律约束力。 +> +> **2.2** 双方同意以诚信原则进行谈判,并在本函最后一方签署之日起 60 天内就正式条款达成一致,完成合同的签署与执行。 +> +> **2.3** 本"交易"仅涉及在授权地区内就游戏发行协议达成的商业安排。 +> +> **2.4** 就本节而言,"第三方谈判"是指任何一方(包括其集团成员或其各自的代理人、员工、顾问及其他代表)与任何第三方(另一方的集团成员或其代理人、员工、顾问及代表除外)就签订与本交易相似或可能合理预期与本交易相冲突的商业安排所进行的任何谈判。 +> +> **2.5** 本函签署后,双方须立即终止或促成终止当前在授权地区内进行的任何第三方谈判。 +> +> **2.6** 基于双方在本款项下相互作出的承诺,自本函签署之日起 60 天内("排他期"),任何一方均不得直接或间接地: +> +> (1)签订、重启、主动寻求、发起或以其他方式参与任何可能影响本交易的第三方谈判; +> +> (2)寻求、鼓励或回应任何可能导致游戏相关第三方谈判的接触; +> +> (3)就任何第三方谈判签订任何意向书、协议、安排或谅解(无论是否具有法律约束力); +> +> (4)向希望或可能希望进行第三方谈判的一方提供或以其他方式披露有关自身或其集团成员的任何信息(已公开信息除外)。 +> +> **2.7** Top Hat Studios, Inc. 承诺在本函签署之日起 60 天内提供具有约束力的正式要约。若发行商未能在上述期限内提供正式要约,则本函条款(包括本节)将自动失效,但第 3 节保密条款除外。 +> +> **2.8** 双方须确保各自的高管、员工、代理人、顾问及其他代表,以及集团成员及其各自的高管、员工、代理人、顾问及代表,均遵守本节所规定的各项承诺。 + +3\. 保密 + +> **3.1** 双方均认识到,本次磋商、拟定条款及未来合同/交易所涉及的敏感信息须予保护,并同意不予披露上述材料,对相关信息、条款及合同严格保密。 + +4\. 适用法律与管辖权(本节具有法律约束力) + +> **4.1** 本节具有法律约束力。 +> +> **4.2** 本条款书,以及双方就拟定交易进行的谈判,以及由此产生或与之相关的一切争议或主张(包括非合同性争议或主张),均应专属适用美国纽约州法律,并依据该法律进行解释,不适用任何可能导致适用其他司法管辖区法律的法律选择或冲突法规则。 + +**签署页** + +开发商签署:\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_ + +\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_ + +姓名: + +职务: + +签署日期: + +发行商签署: + +\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_ + +姓名: + +职务: + +签署日期: diff --git a/商务与合作/游戏KV委托创作合同-漩涡文化.docx b/商务与合作/游戏KV委托创作合同-漩涡文化.docx index df4d822..bc6588c 100644 Binary files a/商务与合作/游戏KV委托创作合同-漩涡文化.docx and b/商务与合作/游戏KV委托创作合同-漩涡文化.docx differ diff --git a/商务与合作/游戏KV委托创作合同-漩涡文化.md b/商务与合作/游戏KV委托创作合同-漩涡文化.md index ba291c0..ab9f2ff 100644 --- a/商务与合作/游戏KV委托创作合同-漩涡文化.md +++ b/商务与合作/游戏KV委托创作合同-漩涡文化.md @@ -4,7 +4,7 @@ 甲方(委托方):广州锡鸟科技有限公司 -统一社会信用代码:91440106MADJD29R5N +统一社会信用代码:91440106MAEJUEJW4Q 法定代表人:班春晖 diff --git a/商务与合作/游戏Logo委托创作合同-待签署.md b/商务与合作/游戏Logo委托创作合同-待签署.md new file mode 100644 index 0000000..48253c4 --- /dev/null +++ b/商务与合作/游戏Logo委托创作合同-待签署.md @@ -0,0 +1,159 @@ +# 游戏Logo委托创作合同 + +--- + +甲方(委托方):广州锡鸟科技有限公司 + +统一社会信用代码:91440106MADJD29R5N + +法定代表人:班春晖 + +地址:广州市天河区天河北路886号天河区科技成果转化中心6楼 + +--- + +乙方(受托方):【待填写】 + +统一社会信用代码:【待填写】 + +法定代表人/负责人:【待填写】 + +地址:【待填写】 + +--- + +鉴于: + +1. 甲方正在开发独立游戏《爱与机器人维修技术》(英文名:All Our Broken Parts),需要委托专业团队完成游戏Logo视觉设计工作; + +2. 乙方拥有专业的美术设计能力,愿意接受甲方委托完成上述工作; + +3. 双方本着友好合作、互利共赢的原则,经充分沟通达成一致,签订本合同。 + +现双方就委托创作事宜,达成如下协议: + +--- + +## 第一条 委托事项 + +1.1 甲方委托乙方创作游戏《爱与机器人维修技术》Logo(以下简称"委托作品")。 + +1.2 委托作品的具体要求以双方事先沟通确认的创意方向、风格参考、品牌调性及修改意见为准。 + +1.3 Logo设计应包含主Logo图形、中英文标准字组合,以及适用于不同场景(如游戏启动图标、商店页面、社交媒体头像、印刷品等)的变体方案。 + +--- + +## 第二条 交付与验收 + +2.1 乙方应于 **【待填写】** 前向甲方交付委托作品的最终成果,包括: + +- 高清PNG/JPG格式成品图(含透明底版本) +- 矢量源文件(AI/EPS/SVG格式) +- 不同配色方案(如主色、反白、单色等) +- 应用场景示意稿 + +2.2 甲方应在收到成果后 **7个工作日内** 完成验收。如认为不符合约定要求,应以书面形式向乙方提出具体修改意见;乙方应在收到修改意见后 **5个工作日内** 完成修改并重新提交。 + +2.3 如甲方无正当理由逾期未提出修改意见,视为验收合格。 + +--- + +## 第三条 委托费用及支付 + +3.1 本合同项下委托创作费用总额为人民币 **¥【待填写】**(大写:【待填写】元整)。 + +3.2 付款方式: + +- 甲方应于本合同签订后 **3个工作日内** 向乙方支付预付款,金额为总费用的 **50%**; +- 甲方应于验收完成后 **7个工作日内** 向乙方支付剩余 **50%** 尾款。 + +3.3 乙方收款账户信息: + +- 户名:【待填写】 +- 开户行:【待填写】 +- 账号:【待填写】 + +3.4 乙方应在收到全部款项后向甲方开具合法有效的增值税普通发票。 + +--- + +## 第四条 知识产权 + +4.1 自本合同签订且甲方支付全部费用之日起,委托作品的完整著作权(包括但不限于复制权、发行权、展览权、信息网络传播权、改编权、商标申请权等)归甲方所有。 + +4.2 乙方保证委托作品为原创,不侵犯任何第三方的合法权益,否则由乙方承担全部法律责任。 + +4.3 乙方保留署名权,甲方应按照本合同第五条的约定为乙方署名。 + +--- + +## 第五条 署名约定 + +5.1 甲方承诺以合理方式为乙方署名,具体包括: + +(1)在游戏内 credits 或致谢名单中为乙方署名; + +(2)在Logo首次公开曝光时(包括但不限于社交媒体、游戏商店页面、宣传资料、官方网站等)为乙方署名; + +(3)其他双方另行协商确定的合理署名方式。 + +5.2 署名形式由双方友好协商确定,原则上应体现乙方创作贡献,具体呈现方式考虑实际应用场景的合理性。 + +--- + +## 第六条 保密条款 + +6.1 双方对本合同内容及合作过程中知悉的对方商业秘密负有保密义务。 + +6.2 未经对方书面同意,任何一方不得向第三方披露本合同的存在及具体内容,但法律法规另有规定或监管机构要求的除外。 + +--- + +## 第七条 违约责任 + +7.1 甲方逾期支付费用的,每逾期一日,按应付金额的万分之五向乙方支付违约金。 + +7.2 乙方逾期交付成果的,每逾期一日,按合同总额的万分之五向甲方支付违约金;逾期超过 **15日** 的,甲方有权解除本合同并要求乙方退还已支付款项。 + +7.3 任何一方违反本合同约定的,应承担相应的违约责任,并赔偿对方因此遭受的合理损失。 + +--- + +## 第八条 争议解决 + +8.1 本合同的签订、履行、解释及争议解决均适用中华人民共和国法律。 + +8.2 双方因本合同产生的争议,应首先通过友好协商解决;协商不成的,任何一方均可向甲方所在地有管辖权的人民法院提起诉讼。 + +--- + +## 第九条 其他 + +9.1 本合同一式两份,甲乙双方各执一份,具有同等法律效力。 + +9.2 本合同自双方签字(盖章)之日起生效。 + +9.3 本合同未尽事宜,双方可另行签订补充协议,补充协议与本合同具有同等法律效力。 + +--- + +**(以下无正文)** + +--- + +甲方(盖章):广州锡鸟科技有限公司 + +法定代表人/授权代表(签字):___________ + +日期:___________ + +--- + +乙方(盖章):【待填写】 + +法定代表人/授权代表(签字):___________ + +日期:___________ + +--- diff --git a/商务与合作/游戏Logo委托创作合同-漩涡文化.docx b/商务与合作/游戏Logo委托创作合同-漩涡文化.docx new file mode 100644 index 0000000..0140126 Binary files /dev/null and b/商务与合作/游戏Logo委托创作合同-漩涡文化.docx differ